A WW2 battle report from Andy King
This game was staged a short notice to fill in for another game that had been postponed.
The scenario was a raid by two squadrons of German bombers with fighter escort, with two squadrons of British fighters opposing them.
We used Majestic 12 Games’ Spitting Fire rules with some additional home-grown rules for bombers and flak. Although, typically, I forgot to bring the scenario rules and the flak and target record sheets with me, so these had to be improvised.
Bob commanded two squadrons:
• 5.KG76 (F1+XN) consisting of 9 x JU88A-1s
• 7.JG51 (# + I) consisting of 8 x Bf109Es.
Kim commanded two squadrons:
• 9.KG76 (F1+XT) consisting of Do17Z-2s
• 8.JG51 (# + I) consisting of 8 x Bf109Es.
Paul commanded 602 squadron (Code LO) with 12 Spitfire Mk 1s.
Andy commanded 213 squadron (Code AK) with 12 Hurricane Mk 1s.
One of the house rules concerning bombers was to require them to stay at a set altitude until they had released their bombs; another was to require that some of the fighters remained as close escort to the bombers, rather than having all of them performing fighter sweeps ahead of the bomber force.
With the terrain laid out (a mixture of Irregular Miniatures, Navwar and Brigade Models) five potential targets were defined: an airfield (RAF Linton), a power station, a fuel tank farm, a railway marshalling yard and some railway sidings. Each of the German players were asked to make a note of their allocated target(s), but not to let the British side know which had been selected.
Victory points would be awarded as follows:
Fighter shot down: 2 VP
Bomber shot down: 4 VP
Each damage point inflicted on ground target: 1 VP
The players deployments left Paul (602 Sqn) facing Kim (9.KG76 and 8.JG51) and Andy (213 Sqn) facing Bob (5.KG76 and 7.JG51).