1A) – Which pair of brothers led the Anglo-Saxon forces at the Battle of Aylesford in AD.455 ? Hengist and Horsa
1B) – Hengist and Horsa and are reputed to have landed in Kent at Ebbsfleet, near Pegwell Bay; which other famous invader is said to have come ashore in the same place 400 years earlier? Julius Caesar (54AD)
2A) – What is this famous North Kent landmark ? Reculver Towers
2B) – What is it the remains of ? A medieval church (converted in C.12th from an Anglo-Saxon Monastery). Although it was built on the site of a Roman camp, the towers were not part of that.
3A) – Name this castle. Deal Castle
3B) – Who was responsible for its construction ? It is one of Henry VIII’s Device Forts.
4A) – During the siege of Rochester Castle in 1215, what was used to fire the props where the castle had been undermined, causing one of the towers to collapse ? ‘Forty slaughtered fat pigs’ were used to set fire to the props
4B) – The collapsed tower was subsequently rebuilt, but not as originally constructed – how did it differ? The new tower was round rather than square.
5A) and 5B) – Name the commanders of the respective forces in the Battle of Maidstone (1648). Earl of Norwich (Royalists) and Sir Thomas Fairfax (Parliamentarians)
6A) – Name the first warship to be built at Sheerness Dockyard in 1693. HMS Medway
6B) – Name the last Royal Navy vessel to be built at Chatham Dockyard, completed in 1962. HMS Ocelot
7A) – What defensive structure was built on Romney Marsh between 1804 and 1809 ? The Royal Military Canal
7B) – How did the iconic Kentish defensive symbol, the Martello Tower, get its name? The design was inspired by the Torra di Mortella in Corsica; the name was mis-spelled/corrupted to become Martello.
8A) – Garrison Point Fort (above) and Cliffe Fort were both fitted with a particular type of weapon in 1890 – what was that ? Brennan Land-launched Torpedo
8B) – One of the Royal Navy’s main airship stations was in north Kent – where was it located ? RNAS Kingsnorth
9A) – What’s the name of this type of radar installation ? Chain Home
9B) – Sound mirrors were effectively the precursors to radar, and a number were built on the Kent coast between the wars. To increase their effectiveness, a number of new operators were recruited, all with a particular characteristic – what was that ? They were all blind
10A) – Name this famous aircraft, built on the banks of the Medway at Borstal. Shorts Sunderland
10B) – What type of tank is this ? A battalion of them was allocated to the defence of Fortress Maidstone in 1940-41. Matilda Mk.II
11A) – What links the Walmington-on-Sea platoon in Dad’s Army directly to Kent? They wear Royal West Kent Regiment cap badges
11B) – Where was the final overseas deployment of the Queen’s Own Royal West Kent Regiment, when they fought against the EOKA rebels ? CyprusCyprus
12A) – Which Imperial Admiral lived in this house in Whitstable? Grand Moff Tarkin, or Peter Cushing
12B) – What famous science-fiction author was born in and spent much of his life in Kent, and set parts of some of his books in the county, including a balloon landing on Dymchurch beach? HG Wells
Tony F takes his turn in the quizmaster’s chair with a locally based set of questions – answers in a few days time.
1A) – Which pair of brothers led the Anglo-Saxon forces at the Battle of Aylesford in AD.455 ?
1B) – Hengist and Horsa and are reputed to have landed in Kent at Ebbsfleet, near Pegwell Bay; which other famous invader is said to have come ashore in the same place 400 years earlier?
2A) – What is this famous North Kent landmark ?
2B) – What is it the remains of ?
3A) – Name this castle.
3B) – Who was responsible for its construction ?
4A) – During the siege of Rochester Castle in 1215, what was used to fire the props where the castle had been undermined, causing one of the towers to collapse ?
4B) – The collapsed tower was subsequently rebuilt, but not as originally constructed – how did it differ?
5A) and 5B) – Name the commanders of the respective forces in the Battle of Maidstone (1648).
6A) – Name the first warship to be built at Sheerness Dockyard in 1693.
6B) – Name the last Royal Navy vessel to be built at Chatham Dockyard, completed in 1962.
7A) – What defensive structure was built on Romney Marsh between 1804 and 1809 ?
7B) – How did the iconic Kentish defensive symbol, the Martello Tower, get its name?
8A) – Garrison Point Fort (above) and Cliffe Fort were both fitted with a particular type of weapon in 1890 – what was that ?
8B) – One of the Royal Navy’s main airship stations was in north Kent – where was it located ?
9A) – What’s the name of this type of radar installation ?
9B) – Sound mirrors were effectively the precursors to radar, and a number were built on the Kent coast between the wars. To increase their effectiveness, a number of new operators were recruited, all with a particular characteristic – what was that ?
10A) – Name this famous aircraft, built on the banks of the Medway at Borstal.
10B) – What type of tank is this ? A battalion of them was allocated to the defence of Fortress Maidstone in 1940-41.
11A) – What links the Walmington-on-Sea platoon in Dad’s Army directly to Kent?
11B) – Where was the final overseas deployment of the Queen’s Own Royal West Kent Regiment, when they fought against the EOKA rebels ?
12A) – Which Imperial Admiral lived in this house in Whitstable?
12B) – What famous science-fiction author was born in and spent much of his life in Kent, and set parts of some of his books in the county, including a balloon landing on Dymchurch beach?
The latest innovation in hobby paints has been Citadel’s new Contrast Paints. These are fairly dilute acrylic paints, like a thick wash in consistency but with more pigment than a wash. The idea is to speed up the painting of armies by getting your shading and highlighting in one coat. Having tried them out I’ve been impressed so far, although they do need to be used on areas of heavy detail – they don’t really work on large flat areas when they can result in a very patchy finish.
I thought I’d give them a try on some 6mm AFVs to see how they worked and if they did speed things up. I’m using some Brigade Models 6mm Hammer’s Slammers vehicles to try them out on – nine Prosperity National Army tanks and APCs. These have plenty of surface detail so should be ideal.
All of the models were cleaned up, assembled and then given a good solid base coat of Halfords white car primer.
Stage 1 – Base Colour
The first colour I used was an overall coat of Agaros Dunes (desert sand, essentially). With the Contrast paints you need to take care that the paint goes into all of the nooks, crannies and panel lines – if not, when it dries you can be left with unsightly white spots. So make sure you brush along the direction of the panel lines, not across them. Try not to let the paint pool too much in one place either.
Stage 2 – Camouflage Coat
When dry, I followed this up with a camouflage coat of Militarum Green in irregular stripes across the hull, 3-4 stripes per vehicle. This needs to be reasonably thick, too thin and the colour doesn’t stand out enough.
Stage 3 – Tracks
I then used Gore-Grunta Fur (an orangey-brown) on the tracks – I painted one track on each vehicle, then went back and did the second track – it just gives the first one a chance to dry a bit and reduces the chance of finger smudges.
Stage 4 – Weapons
The only other painting on these models was to pick out some of the guns in silver, followed by a Nuln Oil (black) wash.
And that’s it – battle ready 6mm vehicles using just five paints (plus primer and varnish). I did consider giving them an overall drybrush of a pale stone colour (Citadel Terminatus Stone would be ideal) but they really are fine as they are. Excluding drying time, these took less than an hour so it’s a great way to paint large forces quickly.
John Lambert goes in search of treasure in the South China Seas.
Emperor Ming has sent his treasure fleet south laden with tea, ceramics, gold and fine silks. Bound for India, it is beset by a massive typhoon in the South China Seas close to Borneo. The resultant Tsunami, sweeps the fleets on to treacherous shores of an archipelago, the ships are crushed like matchwood. Ming orders Admiral Feng Shui to recover Gold treasure from the once mighty Treasure Ship the ‘Shandong Trader’. En route, Feng Shui enlists a local Proa to help with navigation and the search. As they approach the islands, Feng Shui is disturbed to find they have company. The black sails of Pirate Queen Li Chee in the ‘Sea Scorpion’, accompanied by a small pirate junk have been shadowing him for days and now it was a race against time.
In the first turn, both sides locate treasure on two of the islands. All this commotion triggered the ire of Head hunters in dugout canoes, which headed for the nearest vessel, the Proa.
(In the scenario, a roll of 5, 6 means treasure is successfully located. Headhunters are normally discovered on a search roll of 1. I added this extra element selecting the island of deployment randomly then location for deployment determined by a D10).
At the end of the first turn, the Headhunters are closing in on the Proa and the Imperial treasure. Li Chee prepares a cunning move seeking to stern rake the Imperial Flagship, whilst the second pirate junk will head for the bottom island.
In the morning light, Li Chee in a more manoeuvrable junk prepares a devastating Stern Rake.
The stern rake is not devastating!
(The white dice show the combat modifiers applied to the base combat factors. The red dice are the combat rolls. Li Chee needed to double Feng Shui or roll an even number on the red dice to cause damage).
This shows the Headhunters in hot pursuit of the Proa whilst the Pirate junk prepares to search the lower Island.
A Change in wind direction allows Feng Shui to close in on the pirate junk and fire.
(There were not enough activation dice to fire a broadside and the reinforced junk hull has prevented a doubling. The danger was not heeded!).
The Headhunters attempt to board the Proa and fail!
(The Proa has a combat value of 0 but it’s a 6:1 combat roll!)
A fatal error. Instead of sailing off the edge of the board and safety, the pirate junk is exposed to a stern rake which this time is devastating. Meanwhile, the tenacious Headhunters manage to board the Proa.
(The Junk is tripled. 3 damage [red dice for Feng Shui not shown] and a roll on the critical hit table [3, 3] means it begins to sink. The Proa takes one damage but is not captured by the Headhunters [another lucky 6!]).
The Proa decides to head off table and safety, the crazed Headhunters attack Feng Shui’s flagship to no avail, it’s just too powerful a target to attempt.
As a tropical squall closes in, Li Chee heads off to nurse a bruised ego, vowing revenge whilst Feng Shui has recovered some treasure. Will Feng Shui get that promotion He is after or will Li Chee get her revenge, stay tuned to the next instalment of ‘On Farthest Tides’.
(I’d played this scenario several times, each time giving a different result. The activation method and variation in wind direction during the game really make for exciting and unpredictable battles. The rules play smoothly and suit solo play well.)
Tony F tells the tale of a game that not even Phil could lose … or could he? Photos by Tony and Andy.
As the club is still unable to meet formally, a few of us met for some outdoor gaming in Phil’s back garden to throw a few dice for the first time since lockdown began. The chosen game was Games Workshop’s Middle Earth rules, The scenario, suggested by our host (and provider of tea and ice-creams), took place between the assault on Minas Tirith and the Battle of the Black Gate.
The Battle of Pelennor Fields is over; the armies of Mordor have been vanquished, defeated by the combined intervention of the Grey Company and the Rohirrim, and finally by the death of the Witch King. In the aftermath, the remnants of the Dark Lord’s forces were pursued from the scene by the combined armies of Men; Gondor, Rohan and the various fiefdoms of Dol Amroth, Lossarnach, Llamedon and others.
In our scenario, 500 points of Mordor forces (orcs, Uruks and a troll) are retreating through a small hamlet (in the book, the Pelennor is a fertile area of fields and farms, not the barren plain seen in the films). An equal size force from Dol Amroth are in hot pursuit and have begun to encircle the fleeing orcs. The orcs set up 1/3rd of the way from the Western edge, while the Dol Amroth forces deployed into three separate groups; a group of Knights led by Prince Imrahil on the northern edge, a group of Warriors and Men at Arms on foot on the southern edge and a small group of archers provided harassing fire from the west. The evil forces, being greater in number than the Dol Amroth troops, were split into three forces led by Andy (mostly a covering force of archers), Stephen (Uruk Hai and the troll) and Phil (Mordor orcs). Jeremey handled the Dol Amroth warriors, while Tony took the small group of archers and the knights (“you’ve played this before, you should know what to do with them…”). The Mordor forces were required to get 1/3rd of their troops off the table.
The battle naturally split into three combats; the covering force of orc archers spent much of the game exchanging remarkably ineffective bow fire with their Dol Amroth counterparts who slowly advanced on their barricade.
Jeremey’s main force of Dol Amroth warriors closed on Andy’s Mordor orcs in a small fenced-off area, and between them they spent most of the game performing what became known as the ‘Pelennor Two-Step’, inching forwards and backwards for most of the game.
In the centre, Stephen’s crack Uruk Hai seemed to be the ones selected to lead the retreat. They were engaged by a smaller group of warriors including some foot knights, which slowed their progress somewhat.
Andy offered to give some fire support – in the GW Middle Earth rules, only evil figures are permitted to fire into combats (the good side won’t risk hitting their own figures). Andy checked with his fellow orc that this was OK, but it seems that Stephen didn’t read the small print and realise that there was a chance that he could be hit! One dead Uruk later, it was decided that the experiment was was not to be repeated.
In the meantime, the formation dance teams carried on their pas des deux on the southern flank, with much two-ing and fro-ing and “After you, Claude”. It involved lots of jockeying for position with supporting spears and pikes in the second rank, much bluff and bluster and very little blood.
The archers slowly kept up their advance, pushing forward in bounds with three moving and three firing (until one got shot, then the numbers went all to pot).
The Knights meanwhile had sped down the northern flank, hoping to cut off the Uruks as they headed for the table edge – and it worked. Although the orcs tried to disperse, the Knights hit them hard – and with foot figures charged by cavalry being automatically knocked over, even those who survived an attack were delayed by a further turn as they got to their feet again.
Although the troll took a toll of several knights, the Prince himself took a hand and, with the aid of the horn blower (who led a charmed life), made sure that not enough orcs reached safety. By this time the dance had broken up, and the Dol Amroth archers reached their Mordor counterparts and their heavier armour proved decisive.
Phil’s evil minions don’t have a great record in our Middle Earth games. But this one involved retreating, so he should be good at that. But after five hours of hard fought combat, he still found himself on the wrong end of the stick…
Andy puts us out of our collective miseries with the answers to the last quiz.
1a In Norse mythology Odin has two ravens which fly the earth seeking information for him. What are their names (Norse or English versions accepted)?
• Huginn (Thought) and Muninn (Memory)
1b Odin is also accompanied by two wolves, can you name them?
• Geri and Freki (Meaning the “ravenous” or “greedy” one)
2a In naval terms, what is “The Perisher”?
• The Royal Navy Submarine Command Course (SMCC), previously the Commanding Officers Qualifying Course (COQC).
2b If you fail the Perisher, you get something and there is something you can never do again. One point if you can name either of them?
• A bottle of whisky
• You may never serve again on a Royal Navy submarine in any role.
3a What is the designation of this unusual WW2 Aircraft?
• Blohm & Voss (Bv) 141
3b What is the name or designation of this aircraft, it’s more successful competitor?
• Focke-Wulf Fw 189 Uhu (“Eagle Owl”)
4a In the classic TV series Porridge, Ronnie Barker played the habitual criminal, Norman Stanley Fletcher. But what does a Fletcher traditionally make?
• Arrows (literally: glues the fletches to the arrow shaft)
4b In the series Open All Hours, he played the corner shop keeper, Albert Arkwright. But what does an Arkwright traditionally make?
5a Hammer’s Slammers games are fairly popular at the Club, what is the name of the author of the original short stories on which the game is based?
• David Drake
5b What is the nickname given to the Slammer’s Military Police unit?
• White Mice
6a In WW2, what was PQ17?
• An Arctic convoy (in June / July 1942, it was attacked by German forces and lost 2/3 of its merchant ships).
6b Can you name the port that was its intended destination?
• Arkhangelsk (Archangel)
7a In 2006 the club show game was “Day trip to the Malvinas”, based on the Falklands War. Which ship served as the flagship of the Royal Navy Task Group 317.8 sent to liberate the islands?
• H.M.S. Hermes
7b Name the commander of the Task Group at sea?
• Rear-Admiral John Forster “Sandy” Woodward
8a Which regiment of the British Army, now part of the Royal Regiment of Scotland, was known as “Pontius Pilate’s bodyguard”?
• The Royal Scots (The Royal Regiment) / the Royal Regiment of Foot
8b Which regiment of the British Army, now part of the King’s Royal Hussars, was known as “The Cherry Pickers”?
• 11th Hussars (Prince Albert’s Own)
9a The Victoria Cross is the highest award for valour in the British armed forces. In which decade of the 19th century was it instituted?
• 1850’s (warrant issued 29 January 1856, backdated to 1854)
9b If you were awarded the Victoria Cross as a result of service in the Royal Navy in the 19th century, what colour ribbon would you wear?
• Dark Blue. It was Red (Crimson) for Army recipients only until the end of WW1.
10a In 1859 there was a confrontation known as the “Pig War” between the United States and which country?
• United Kingdom
10b Where did this confrontation take place?
• The San Juan islands between Vancouver Island and the American mainland.
• The only casualty of this confrontation was the pig!
11a Which WW2 British division used this field sign?
• 11th Armoured Division
11b Can you name this tank, used by this division later in the war?
12a In the British Army, which rank wears this insignia?
12b In the Royal Navy, what is the precise rank indicated by this insignia?
• Surgeon Commander (Three yellow bands = Commander, Red stripes = medical branch)
The last of the Dwarf collection are now complete including some odds and ends that won’t make up full Dragon Rampant units.
Originally there were 9 more Archers, but I picked up 3 more from e-bay to round out the Dragon Rampant unit to 12. There were also 6 Warriors with double handed axes, and 17 Rangers; 4 with longbow, 5 with throwing axes and 8 with double handed axes.
The figures were based up in the same way as previous batches. The archers were painted in various shades of red, with boots, leather armour and belts various shades of brown. The axemen were the same, except the tunics were various shades of blue. Armour was painted Gunmetal Grey and washed with AP Dark tone wash.
And the final 3 “E-bay” archers.
Ranger’s tunics were various shades of grey, green and brown; armour in brown and cloaks were painted in greens or greys.
Both Warriors and Rangers skin had a base coat of Brown Sand followed by Medium Flesh Tone and a coat of Flesh Wash. Hair had Soft or Dark tone washes. Bases were then flocked, and the figures varnished with a matt spray varnish.
So, that’s the Dwarves finished. 148 figures, making a 90 point Dragon Rampant army, or around 1800 points in LOTR Strategy Battle Game.
John Lambert enters the Forbidden zone in this solo Zona Alfa battle report
It was getting tough in Sector 27. The Federation had replaced unreliable Mercenary patrol Vigilantes with mechanised robots who didn’t need paying and in a sinister development areas of the zone were now patrolled by Kamov attack drones – pickings were slim, it kept Big Ilya awake at night. Rumours spread through his base that one of the drones had crash landed close to Zamatkya village. Ilya called up Cziscova ‘Czisco’. She had worked on development at Kamov and He thought if He could get hold of the flight control software, the drones could be jammed. Maybe the happy times would return.
Kovacs sat in the bar opposite Big Ilya and ‘Czisco’, He’d been bought a shot of Bison Grass vodka, things looked bad.
‘I need you to get a Software copy’ whispered Big Ilya, take ‘Czisco’. Nobody had said ‘No’ to an ex Cage Fighter.
Kovacs was a seasoned Zone veteran – act first, question later. His tactics were simple, eliminate the hostiles first, then scavenge and he had an ace scavenger, Ali – the thief of Baghdad. Little more than a kid, He’d survived by scavenging through the rubble before the shutters came down for good. Then there was Anasova ‘ice Queen’ the silent one, a deadly sniper from Riga, ever reliable. At the bar, He’d been taken by Czisco’s long legs and spray on denim but she never stopped prattling on, it was like a never ending hangover from cheap vodka.
They had arrived at the village in good time 35 minutes to act before a patrol drone returned, a weak sun failed to penetrate the greyness. Quickly, they identified their objective – the damaged drone in the centre but what was this? Howling mutant hounds from Hell with their sadistic Hound master Pavlov could be heard coming from a building to the west of the drone. They were guarding a hotspot. The crew would have to creep around an intervening hotspot to eliminate them. ‘Damn’ muttered Kovacs ‘This will slow us down’
Then disaster! Both Czisco’s and Ice Queens guns jammed. There was only one thing for it. Kovacs lobbed a smoke grenade at hounds. He just didn’t want one of the crew mauled so early into the mission. He checked his watch 5 minutes gone, things weren’t going to plan and would get worse
That should stop an attack but attempts to destroy the remaining hounds were ineffective so the crew got into position for the smoke to clear. Ten minutes gone. As the smoke cleared Kovacs killed one hound before his gun jammed. Ice Queen’s gun jammed for a second time before Czisco despatched the other dogs – perhaps He’d been wrong about her all along mused Kovacs. This allowed Ali to search the building – 1250 salvage value and two red dot sights.
Fifteen minutes gone, time to head for the objective Ali tosses a bolt revealing two dangerous luminous venomous insect swarms.
Again Ice Queen’s gun jams. Ali destroys one of the swarms and then his gun jams also!
‘What the …’ snarled Kovacs, this was more than coincidence, running across open ground he blasted the remaining swarm as He and Czisco made it to the drone.
Twenty minutes gone, it was cutting it fine as it would take more than five minutes to remove the access panel, download the software then replace the panel. As the panel is removed, Kovacs orders Ali and Ice Queen to search the closest hotspot. Not ideal as Czisco’s Laptop crashes and they’ll have to spend longer at the drone!
Meanwhile Ali throws a bolt at the hotspot which reveals a mutant – looks like He’d taken a heavy dose of radiation when searching an anomaly.
Ice Queen took aim and this time the mutant was despatched instantly – phew! Ali searched the area diligently but only came away with 350 worth of salvage.
With thirty minutes approaching there was no time to search any other hotspots and it was time to get out before the patrol drone turned up. Whilst the objective had been achieved, Kovacs was no nearer to retiring to that Black Sea Dacha. He thought the ammo He’d recently bought had caused the jams. Time to visit the Dealer and ask Him if He feels lucky.
Stephen reports on a rare lockdown game, suitably socially distanced and held in Phil’s back garden in the September sunshine.
The year is 1263AD and the barons, led by Simon de Montfort, are in revolt against Henry III.
During the chaos, the lord of Nether Dunny has been killed, leaving the manor up for grabs. Taking advantage of the confusion, four chancers have made their way to the village to take ownership for themselves.
Sir Jeremey of Claridge – the scourge of London city. Noted for his drinking, wenching, and gambling. He’s left the city to let the heat cool off.
Sir Andrew le Roi – the youngest son of a French knight out for loot and plunder and to take advantage of the civil war.
Sir Phillip fitz Richard – from a respectable shire family, this wayward son was thrown out for getting up to no good and squandering the family inheritance.
Sir Antoine le Franc – of mysterious, and doubtless dubious, background this French knight goes everywhere with his loyal squire, Luc Brecon, and everywhere they go they leave their bills unpaid.
The first game was a simple all-vs-all so everyone could get familiar with the rules (we were playing Osprey’s ‘Outremer’).
The objective was simple – the one with the most left standing after 8 turns would be winner.
Sir Jeremey boldly stepped forth calling his men forward and getting them to advance down the road. Rowan Windrush sneakily made off through the woods.
Sir Phillip and his men stomped through the vegetable patch of the local farmer, unconcerned for the poor family’s livelihood. Others skulked around the back of the farmhouse.
Meanwhile Sir Andrew made his way through the woods and sent his crossbowmen forward to use the cover of the stone wall surrounding the farm and take up position where they could take pot shots at Sir Phillip’s men.
Sir Antoine led his men down another road with the woods hiding him and his men from Sir Andrew and Sir Jeremey.
Poor Sir Antoine was to have a tough game – his men didn’t seem to know how to use their crossbows properly and Sir Antoine himself had clearly forgotten to sharpen his sword.
Sir Andrew gave the order to let fly their quarrels, and Pasquier and Remon took aim at Sir Phillip’s men. They caused no damage. Sir Jeremey and his men still carried on sauntering down the road, seemingly in no rush to get to where the action was. Peter Ashdown, a young serf from Sir Phillip’s household, climbed up the walls of the farmhouse to take position on an upstairs balcony where he would have a good view across the field with his bow.
Finally, Sir Antoine and Sir Andrew’s forces came to blows.
The road junction outside the farm would be the focus for the combat. Both Sir Antoine and Sir Andrew steadily fed troops in with crossbowmen trying to pick off stragglers. Sir Phillip continued to lead his men around the back of the farm and they would soon be in the fight as well. Meanwhile, Sir Jeremey and his men continued their casual stroll along the lanes, happy to let the others fight it out. Although Sir Jeremey claimed it was Peter Ashdown’s advantageous position overlooking the lane with his bow that was the source of his caution. Peter was finally taken down by Jean Paul using the cover of the stone wall to pick him off.
In the end the only knight left standing was Sir Phillip. All the others had taken wounds. For this reason Sir Phillip was declared winner and took control as lord of Nether Dunny manor.
Sir Antoine had a difficult game. At some point all the others had taken a pop at him and this coupled with some lacklustre dice rolling meant all his men were taken down and took wounds.
Game 2 was a team game. Sir Jeremey had thrown in his lot with Sir Phillip in return for free board and lodging for himself and his retinue. This left the two Frenchmen, Sir Andrew and Sir Antoine, to join forces. The erstwhile opponents had formed an uneasy alliance, evident by the fact they deployed away from each other – allies only in name.
Now that Sir Phillip had taken control of the manor he had to keep hold of the manor’s wealth and assets. The previous lord had left his goods under the safeguarding of the parish priest. Six objectives were placed in and around the church. The defenders (Sir Phillip and Sir Jeremey) had to protect them and the attackers (Sir Antoine and Sir Andrew) had to loot them!
Full credit to Sir Antoine. Though bedevilled by bad luck he led from the front and never shirked his knightly obligations. He led his men on an assault of the church yard walls and soon made a breach and got into the church compound. Sir Andrew was more cautious – moving up through the woods and using the cover of the trees to snipe with his crossbowmen.
Sir Jeremey was down in the lower yard, by the church barn, organising his troops for the attack of the Frenchmen.
Sir Phillip took a more lordly position, up on the church hill, with his squire, Henry Wilton, and his archers. Once the French crossbow bolts started whizzing around (one of which felled Henry and another couple embedded themselves in Sir Phillip’s shield) Sir Phillip tactfully came off the hill and down into the lower yard where the French had got over the wall and were engaged in melee with the English defenders.
Once more, Sir Antoine would have a difficult time, on this occasion falling under the blows of Simon Miller’s weighty plancon. Even Sir Phillip dirtied his hands and got involved in the fighting this time! Truly the lord of the manor.
Sir Andrew and Sir Jeremey also exchanged blows – with Sir Jeremey finally going down (not without help from Rogier).
By the end of the game, the Frenchmen had managed to loot two of the six objectives. This meant that Sir Phillip kept hold of the manor and most of its wealth, though those wily Frenchmen would not go home empty handed.
In Outremer when someone is Taken Down they are not necessarily dead. Taken Down means they have taken enough wounds that they are out of the game. Once the game is over a roll is made to see what wound they have suffered. After the first game most wounds were little more than flesh wounds (though several of Sir Andrew’s retinue went into the second game with a limp, and Sir Antoine and some of his men had taken serious wounds). Evrart Courtier was the only one actually killed.
During game 2 young Henry Wilton, Sir Phillip’s loyal squire, had taken a bad wound from a crossbow bolt. He would need constant, and expensive, medical attention – money that would be difficult to find in Sir Phillip’s depleted coffers. But Sir Phillip was a good man and kept his squire on. Although it did happen that two days later Henry was found face down in the village pond. Drowned. It was assumed a terrible accident had taken place, although the priest who prepared his body did notice a wound to the back of Henry’s head. But as Sir Phillip explained, this probably happened when he slipped and fell, banging his head, before rolling into the pond…
Andy also took some photos, which we’ve added as a gallery below.
Andy continues his metamorphosis into a dwarf. He already has the beard, but I swear he’s getting shorter…
The third batch of Dwarves are now completed. Only 18 in this batch. All unit references are for Dragon Rampant.
• A unit of Light Archers (12 figures) in various shades of green tunics (above).
• Half a dozen Dwarf Rangers, 3 with longbow and three with throwing axes. These are enough for a unit of Scouts.
The figures were glued to their slottabases and any gaps in the base filled. A layer of sand & grit was stuck to the bases with PVA glue. The figures were undercoated with matt black and the bases painted a dark brown (USA Olive Drab) and drybrushed London Grey.
The archers were painted in various shades of green, with boots, leather armour and belts various shades of brown. Armour was painted Gunmetal Grey and washed with AP Dark tone wash. Ranger’s tunics were various shades of green; cloaks were painted in greens or greys. Skin had a coat of Flesh Wash and hair Soft or Dark tone washes.
Bases were then flocked, and the figures varnished with a matt spray varnish.