John Lambert reports on a Christmas Gaslands race around the Icelandic tundra.
I’d watched a Top Gear Episode on Extreme Racing in Iceland and thought this would make a good Christmas Game for the club using the Gaslands Ruleset.
The ruleset is very flexible and I wanted to try a new direction where the vehicles were unarmed and the battle was between the drivers and the environment rather than the drivers shooting or battering each other into oblivion. This resulted in an interesting and enjoyable game.
Each player was equipped with identical buggies with additional hull points to represent a strengthened chassis, Nitro packs to provide additional power to overcome some obstacles and driver skills taken from the Gaslands Refuelled list.
The course (seen above) consisted of a figure of eight plan on a 5’ square table. Drivers had to take on 5 challenges and could only move onto the next challenge when the previous one was completed successfully. These challenges were :-
1. The Wall
Drivers use nitro boost to shoot their buggies up the side of a lava cliff landing at the top.
Drivers carefully traverse a breaking earth crust over molten lava.
3. Boulder Slalom
Drivers pick their way through a Glacial Erratic boulder field
4. Pond Skater
Drivers aquaplane across an icy lake
5. Bog Snorkel
Drivers traverse a bog, hoping not to get bogged down before a quick sprint to the finish.
In the Gaslands rules there is a section on Audience votes. The idea is that the event is televised and the audience can vote for those straggling at the back of the game to keep their interest going until the end of the game. I decided to take this idea further so that the winner of the event was the player with the most audience votes, not necessarily the winner of the race.
As each challenge is attempted, the driver rolls a D6 dice and applies the result. This would determine success or failure and the number of audience votes received for both success and failure.
Regular players will know that these are a feature of the game which allow you to shift gears whilst also having the potential to cause hazards. I used the Slide and Spin facings as necessary rolls to complete the Pond Skater challenge and to add additional audience votes to the Wall challenge.
There was a route choice around the solidified lava flow with Snorri (top) taking the Right hand option.
Snotti is first to take on the wall but loses control and collides with it first! Despite this set back, the wall is clear at the second attempt. This would prove to be the most difficult challenge and each driver pilfered a celebratory doughnut from Eric’s stash once they were over.
Stig was the last to make the top of the wall.
Eager to make up lost ground, the descent was overcooked and Stig crashed downwards!
The next challenge was the Firewalk with Saggi gingerly picking his way across.
Next up was the Geyser field. Fortunately all drivers avoided the hazard. With barely time to adjust, the boulder slalom was next with Snotti in the lead followed by Saggi. Snorri was closing on the leaders clearing the challenge with ease.
With two more challenges to go, the race was tightening up. Snotti was the first to the water feature but bottled it. Saggi failed to meet the far bank and had to be towed out by the rescue truck but Snorri skated across in style. For Saggi and Stig, their race would end at this point as both failed to clear the water in spectacular fashion.
With Snotti struggling to build up pace for a second crossing attempt, Snorri carefully picked his way through the Bog Snorkel challenge and crossed the finish line. It had been another Hare and Tortoise Death Race.