I decided to have another game of Outremer, having really enjoyed the first one.
The game was set during the Baron’s War of Simon de Montfort. Rebels loyal to de Montfort were scouting ahead, unaware that men loyal to King Henry were doing the same. Ahead was a road junction – the winner would be the side that could control the junction after 8 turns (this was scenario #3 from the book).
The rebels were led by Sir Maddox Melior. Amongst his retinue he had two skilled crossbowmen – Beric Morris and ‘Big’ Eddie. This duo would prove invaluable.
In charge of the king’s men was Sir Guy de Ferris. With him were a trio of archers and a motley selection of men-at-arms.
Sir Maddox, being a bit of a loner, sent his crossbowmen rushing forward along the edge of a wheat field. The two took up position behind a hedge overlooking the junction. Sir Maddox sent his spearmen down a lane, with a French sellsword (Roul Allaire) and a young archer (Gamal) making their way through the wheat.
Meanwhile, Sir Guy had ordered his archers forward, to skirt around the edge of a pond. Sir Guy led two of his men through the woods whilst the others made for the lane that ran alongside a travellers inn and down to the junction.
It was the two archers, Rowan Windrush and Derek the Eel, who opened hostilities. Seeing Sir Maddox’s spearmen coming down the lane they let fly. But no one was hit. Beric and Eddie saw the two archers and so loaded up their crossbows and shot back. Down went Rowan! This left Derek with a dilemma – whether to shoot back at Beric and Eddie or try to stop the spearmen.
Quite unexpectedly it was Tankard Jenkins, a Welsh spearman and bondsman of Sir Maddox, who clambered over a hedge and plonked himself defiantly in the middle of the junction – more of a fingers-up at Sir Guy and his men than anything else.
Sir Guy and the rest of his men met up on the road beside the inn. They couldn’t let the rebels hold on to the junction, but Beric and Eddie were in a strong position, and both were skilled with their crossbows. If they tried to rush the junction they may get cut down. So Jean Paul, a young and impressionable Frenchmen, climbed over a wall and made his way around the back of the inn to outflank the rebels. Guy Cartwright, with his whooping great two-handed sword, did similar, but made for the gate that led on to the junction.
Sir Maddox’s spearmen had now come down to the junction. Hallet Adkin decided to distract Big Eddie by charging him. But Eddie was quick with his bow and as Hallet came across the field he was felled by an arrow.
If the royalists were to win the day then they had to act quickly. Guy Cartwright climbed over the stone wall and waved his massive sword menacingly at Sir Maddox. But it was just bravado, since he lacked the courage to actually charge.
So it was down to Sir Guy to draw his sword and lunge forward for Sir Maddox!
Sir Maddox managed to fend the English knight off and with a flurry of blows Sir Guy was beaten. Just in time, Roul Allaire came to Sir Maddox’s defence to engage Guy Cartwright before he could attack Sir Maddox from behind.
And down went Guy Cartwright as well and with it, the end of the game.
The rebels had won.
In Outremer, just because a figure is taken out, it doesn’t necessarily mean they are dead. An end of game roll is made to see what happened. Fortunately, Hallet Adkin only sustained a flesh wound and would live to fight again. The same could be said for Rowan and Will (another of Sir Guy’s men).Sir Guy himself had taken a bad wound to his leg which would mean that in future games he’d be at a disadvantage. Some of Sir Guy’s other men had also taken bad wounds and would also be hampered. Guy Cartwright, however, had been killed in the melee.