The club’s next scheduled date on August 11th is unavailable due to hall refurbishment, so there is no meeting that day – we can all enjoy the summer sunshine instead.
However, as recompense we’ve arranged extended hours for the following meeting on the 25th – the club will be open until 7pm rather than the usual 5pm.
Two members have taken the opportunity to put on large games that day – in the first, Dave Bates will be running The Battle of Ligney, a 15mm Napoleonic what-if scenario set during the Hundred Days (or Waterloo) campaign.
The game concerns the battle of June 16th 1815, principally Napoleon attacking the Prussian army who were deployed along the Ligney, a small but marshy stream crossed by four bridges. As we know, Wellington was not involved as he had been busy with a banquet in Brussels. However, in this game we bring in the 2nd Anglo Allied Corps under The Prince of Orange from Quatre Bras. Napoleon’s staff failed to get orders to Marshal Ney – who had been at Quatre Bras – until much later.
The game is Black Powder supplemented by play tested house rules, and will be able to accommodate up to 6 players.
This game was a clash between the French Confederation Army of Germany Reserve Cavalry Corps (2 division of cuirassiers and 2 of light cavalry) and the Reserve Cavalry Corps of the Austro-Hungarian Hauptarmee (one division of cuirassiers and two of mixed medium/light cavalry), set in 1809. The orders of battle were historical for early May 1809.
This was a two player game fought to test out some changes to the cavalry part of the house rules for Army scale combat at yesterdays meeting.
The day ended with the Austrian Corps forced to retire in the last move, although inflicting a halt on their opponents as they did so – preventing a pursuit.
The figures are all 1/300 Heroics and Ros – ideal for large scale actions of this type. Around 1,000 figures representing about 25,000 real cavalrymen were used.
Our house rules use brigade bases for manoeuvre, with combats fought out at battalion/squadron level, designed for actions of corps/army size using several thousand figures – but capable of being completed in a single day of gaming. The combat phase rolls up the combat outcome into a single dice roll representing the outcome of both firing and melee. The focus in the game is on command and control and effective use of reserves.
Alan K is running a 28mm Napoleonic game at the Open Day using Two Fat Lardies’ Sharp Practice rules.
The French have seized the village of Valdelacastro and its bridge. They have an artillery battery emplaned on the nearby heights covering the bridge and its approaches. Can Lieutenant Blunte, his Rifles and the men of the North Essex neutralise the battery, seize and hold the bridge?
28mm Napoleonic derring-do in the Peninsular using Sharp Practice.
The club is holding its annual Open Day on Saturday June 23rd (11am to 4pm). This when we put on many games and open our doors for all to come and visit and get a much wider idea of what we do and the games we play. We try to put on a good variety of games across all the popular periods and scales, all of which are open to visitors to join in. We offer a special discounted membership rate for anyone who joins the club on the day. There’s also a prize draw sponsored by local manufacturer Brigade Models for all visitors.
This year there are seven games, including one put on by Milton Hundred Wargames Club, our nearby friends and neighbours. The six club games are as follows:
The Fall of the Ramas Echor – a 28mm Lord of the Rings game set just before the Battle of Pelennor Fields, TA3019.
Time to share a random selection of pictures from the last couple of club meetings – April 28th by Andy King, May 12th by Tony Francis and Stephen Tucker. Highlights include Pete’s ‘Charlie Don’t Surf’ Vietnam game, two naval games (Napoleonic and 50’s modern), Celtos Fantasy and a Star Wars fleet battle.
The bodies of many a sailor now reside in Davey Jones’ locker.
In our game of Fighting Sail we had a fleet of pirate ships, sailing under a French letter of marque, led by Mark ‘Black Ned the Nobbler’ Harris and Bob ‘The Scourge’ Collman harassing the British colony of the Regency Isles somewhere in the Caribbean. Coming to the colonist’s rescue were two flotillas of British ships under the command of Tony ‘Admiral Dalrymple’ Gibbs and Stephen ‘Barely Able Seaman’ Tucker.
This was the first time any of us had played Fighting Sail. It falls very much in the ‘game’ category rather than ‘simulation’ and for a non-naval man such as myself that is a positive boon.
It’s a very simple game. Good navigation rules (according to Mark, and he’s the club’s naval man) and bloody and brutal cannon rules.
In our game the privateers came out from the islands and confronted the British. The British fleet had larger vessels and engaged the pirates with cannons. The privateers steadily swung their ships around, but not before Bob accidentally engaged one of his own ships with a broadside.
In the end it would be a British victory – those damned pirate dogs turning sail and making off to whatever rum-soaked hole it is they came from.
Fighting Sail proved to be a very enjoyable game. If you want to have fun, want to feel like you are playing a sailing game, but not of a mind of having to know how to actually sail a ship to be able to play a game then it I’m sure you would also enjoy it.
It be that this Saturday we’re weighing anchor and making for the high seas with a game of Fighting Sail.
If you be an old salty sea-dog, or maybe a scurvy land-lubber who wishes to take to the seas, then get ye-self down to Maidstone Wargames Society this weekend and we’ll put ye to work swabbing the decks, pumping the bilges, and fetching powder!