AGM 2020

The first meeting of the year is when we hold our AGM – we try to keep it brief, and no more formal than is absolutely necessary. It’s generally a good meeting since we get more attendees than normal and this more games are put on. So rather than dwell on the thrills of the treasurer’s report on the club’s finances (healthy, by the way), here’s a gallery of the gaming highlights of the day.

Photos by Tony Francis and Andy King

During the AGM, John Legg collected the trophy for last year’s Field of Glory tournament from Paul Lymath, the 2018 winner.

Alan Kirk hosted a large 1940 Chain of Command game.

Tony Francis and Jeremey Claridge put on a Celtos game (but didn’t play in it themselves…)

Instead, they both took part in some aerial combat over the Sinai desert in 1956

As always, there was a Field of Glory game going on – the first of the 2020 tournament

And Jon Roche and John Lambert took to the seas in some ancient galleys

Chain of Command – and no Chain of Command

 

We had two games running at our last meeting.
The first was 15mm refight of the opening clash of the American Civil War, the First Battle of Bull Run. The second was a 25mm action using Chain of Command.
In the first game Andy and Jon led the Federal Army against Steve and Mark with the combined Confederate Armies of Beauregard and Johnston.
This used Steve’s 15mm figures and was a third playtest for his home grown, Brigade level rules.  One of the features of this action was the fairly chaotic command arrangements of the newly raised, largely volunteer armies, which arrived over the course of the action.  This means that units from the same command were set up to appear at different points on the battlefield, meaning that many brigades were hard to co-ordinate as they were out of their command radius.

We managed to reverse history with this one with the Federals seizing the high ground and seeing off all of the Confederate attempts to get it back.  Steve’s rules make for an enjoyable and fast paced game and after a few tweaks to fine tune things are ready for another outing!

In our second game fast forward to 1944 and Dave and Pete led their American paratroopers (with some help from an attached Sherman tank)against a position defended by German paratroopers under Alan and John.  Figures and terrain from Alan’s 25mm collection.  Alas the Sherman support was to no avail – picked off in an ambush by a Panzer killer team armed with Panzerschreck and Panzerfaust anti-tank weapons.  These rules can be the source of some nasty surprise if your opponents save up command points to deploy ambushes!