War of the Roses Battle – Neville Takes the Field

Sir Thomas Neville deep in the action

With both of our Wars of the Roses armies completed Stephen and I assembled on an unremarkable field somewhere in England for our first clash. Stephen took the role of the Lancastrians and recruited Andy to act as a lesser lord of the realm in control of his right flank. I’d gone for the Yorkists and ended up with the flags of the Earl of Salisbury and his son Sir Thomas Neville. In similar fashion I recruited Tony to the role of Thomas Neville also taking command of the right flank.

The Lancastrian Billmen and Men at Arms

The Lancastrian army formed up in a neat row extending across the battlefield with their archers on the flanks and their billmen and men at arms in the centre. The Lancastrians had no cavalry or artillery, however they had more archers and had brought some mercenary pikemen.

The Yorkist Army Advances

Across the field the Yorkists took a different approach forming up with their archers and artillery out front with the billmen and men at arms close behind. The Yorkists also had mounted men at arms as well as some light cavalry units positioned out on the flanks.

Lancastrian Archers take the High Ground

The first move of the battle saw Andy move his archers to a commanding position on the only high ground available.

The Yorkists Cavalry Moves to Outflank the Lancastrians

This move prompted me to move my cavalry out past the archers flank screened by a nearby wood. My intention was not to attack the flank but to try and get Andy to weaken his archers on the hill by dispatching them to deal with the now threatened flank.

Yorkists Under Thomas Neville Attempt to Maneuver in to Position

Meanwhile on the Yorkist right Tony had found himself squashed between my artillery unit and some woods. This would cause a number of problems for Tony during the battle as he was unable to line up his units to best effect.

Lancastrian Archers Move to Outflank

Seeing the difficulty the Yorkist right flank was in Steve moved his archers in range to pour missiles into the floundering Yorkists.

The Yorkist Artillery Starts to Bombard the Lancastrian Billmen

Apart from Steve’s flaking move and Andy moving his archers onto the hill, the Lancastrians refused to give battle. Seeing the danger on the flank and with the Cavalry feint having drawn some of Andy’s archers away, I push the artillery forward and began firing on the Lancastrian Billmen. The attack did not cause any damage but it had the desired effect, soon the Lancastrian billmen would be on the advance.

Yorkist Archers Gain the Upper Hand

Seeing the Lancastrian billmen on the advance I pushed my archers forward and engaged the archers on the hill. The dice definitely favoured the Yorkists destroying a unit of archers outright but taking some damage in return.

Battle Rages on the Yorkist Right Flank

As I prepared to receive the advancing billmen, Tony had managed to engage Steve’s archers on the Yorkist right flank. Unfortunately the Lancastrian archers stood their ground against attacks from the Yorkist billmen.

The Centre Units Close in for an Intense Fight

My archers managed to get a volley off against the Lancastrian’s before the two battle lines crashed together. Unable to move the archers had to join the melee and soon succumbed to the billmen, but I had billmen in reserve ready to fill the gap.

The Battle Lines Clash

The clash was pretty even with both sides taking hits. Out on the Yorkist right flank Tony’s archers had taken a beating but he was still determined to get his billmen into the fight. In the centre Steve still had his men-at-arms directly in front of my artillery and so had no choice than to advance into the oncoming fire.

The Lancastrian Men-at-Arms Charges the Yorkist Artillery

Although the Men-at-Arms had taken some damage they quickly overwhelmed the artillery leaving them to rampage behind the Yorkist line. Tony still had his cavalry in reserve but didn’t get the activation dice required to charge in and so the Men-at-Arms got the chance to destroy them in a subsequent charge. However Tony was more successful with his Mounted Men-at-Arms.

The Yorkist Mounted Men-at-Arms Destroy the Lancastrian Archers

Charging in against the Lancastrian archers Tony was successful in gaining some momentum on the right flank. But the Yorkists would then throw away a strong position with a number of cavalry blunders. First came my charge with my light cavalry against the archers I had drawn out on Andy’s flank. The charge saw the cavalry wiped out with no damage to the defending archers. Tony then charged his Mounted Men-at-Arms against the Lancastrian pikemen and suffered the same fate!

Return of the Yorkist Mounted Men-at-Arms from the Left Flank

With the main battle in the centre going the Yorkists way and following the cavalry blunders, I turned my Mounted Men-at-Arms around and galloped back to the centre. The battle was nearing an end with both armies at breaking point.

The Yorkist Right Flank was to Decide the Battle

With the help of my cavalry the Lancastrian centre was destroyed, and with Andy’s remaining units too far away on the Lancastrian right flank, it was up to Tony on the Yorkist right flank to carry the day. The Lancastrian’s still had some strong infantry units but Steve had failed to get the activations he needed to get them into the fight. Needing just a point before breaking completely the battle came down to the long drawn out melee between Steve’s archers and Tony’s billmen.

The Last Melee Between the Yorkists and Lancastrians

But the dice finally favoured Tony and the archers were utterly destroyed, handing victory to the Yorkists by the narrow margin of 29-32!

Battle Aftermath
This turned out to be a really good battle. Three of the players had only played 3 or 4 games of Sword and Spear before and for Tony this was his first ever play of the rules.
From the Yorkist point of view, the good parts were managing to draw out some of the Lancastrian forces with a cavalry feint, and a lucky result in winning the archery duel in the centre. Having the artillery also turned out to be a good move as it forced the Lancastrians to advance when they had planned to sit tight. The bad points for the Yorkists though were the poor deployment between the artillery and the woods allowing the Lancastrians to out flank the right hand side, and the poorly executed cavalry charges late in the battle.

From the Lancastrians point of view, the good parts were exploiting the poor enemy deployment and out flanking with archers. But the bad points were reacting to the feint and being unlucky with the activation dice later in the battle preventing them from getting more of their infantry committed against the poorly deployed Yorkists.

The war will no doubt continue with the Lancastrians out for revenge!

 

 

 

 

Trevor Pearless DBA Tournament 2019

Dave Sime reports on the recent DBA tournament (with statistical and photographic input from Andy).

We have a new DBA champion for 2019 – Paul Lymath – well done. However commiserations to Paul French who only just lost out, a very close finish.

A special thank you to Andy for bringing his PC and his Excel Tournament Package, relieved me from manually managing the scoring. Many thanks to the eight members who took part and enjoyed themselves. Special mention for Jack, who as a first time player acquitted himself very well, coming joint 4th.

Interestingly 6 of the 8 armies were Knight orientated or at least had a significant knight contingent. However the winning army (Paul L – Polybian Roman) and my army which came third (Chinese Southern Dynasties) are not Knight based armies. Knights, like Elephants, can be beaten !

Armies

David Si – Chinese Southern Dynasties (II 79b)
Paul L – Polybian Roman (II 33)
Jack – Medieval French (IV 64b)
Colin – Qara-Khitan (IV/15)
Mike – Free Company (IV 74)
Paul F – 100 Year War English (IV 62)
Andy – Norman (Italy) (III 51)
John La – Free Company (IV 74)

Round 1
David S 6-2 John La
Paul L 4-0 Andy
Jack 1-5 Paul F
Colin 1-5 Mike L

Round 2
John La 5-0 Mike L
Paul F 4-8 Colin
Andy 4-5 Jack
David S 0-5 Paul L

Round 3
Paul L 6-2 John La
Jack 1-5 David S
Colin 5-2 Andy
Mike L 1-6 Paul F

Round 4
John La 4-6 Paul F
Andy 0-5 Mike L
David S 4-2 Colin
Paul L 2-6 Jack

Round 5
Colin 2-6 John La
Mike L 2-6 Jack
Paul F 1-5 Paul L
Andy 1-5 David S

Final Table
1= Paul L – 22pts*
1= Paul F – 22*
3 David S – 20
4= John La – 19
4= Jack – 19
6 Colin – 18
7 Mike L – 13
8 Andy – 7

*Paul L declared winner as he beat Paul F in their game.

Dogfight ’69 at Salute 2019

Here are a few shots from games we ran at Salute on Saturday.  We were kept busy running games back to back for most of the day, each game taking 20-30 minutes, as our participants flew their Corsairs to stem the tide of the Salvadorean invasion..

Gaslands – Pimp your ride !

John Lambert provides some background and details on our Gaslands Christmas game, and give tips on converting Matchbox cars into post-apocalyptic racers:

As you are aware, one of our Christmas games will be Gaslands featuring a War Rig (I’m building one). For the game it is expected that participants will bring a Hot Wheels/ Matchbox “1/64 scale” vehicle to the meeting, there will be spares available though it’s much more fun and rewarding to build your own. Each vehicle build is points costed and the limit for each vehicle will be 25 cans (there’s a download file on the Yahoo group with basic vehicle costs and available upgrades). The best store to grab your vehicle is ASDA. They stock both manufacturers and are generally the cheapest.

With your prized possession safely at home, it’s time to decide what to do. Go to the Quickplay download sheet on the Yahoo group and determine the class of the vehicle you have chosen. This will give you the vehicle cost and the build slots available. There are build slot costs and cans costs for each weapon. Add it all together and get your total vehicle costs. If you have spare cans, there are perks available which can be added later.

Conversion work can be as simple or complex as you like, the key is to make it as cheap as possible so scavenge as much as possible and think about how you can use it. Do bear Health and Safety in mind though! Cable ties cut into pieces makes good side rams/armour or a minigun ammo belt. Paperclips make good gun barrels or mounts for electrical weapons. The insides of a redundant computer mouse can provide a number of suitable components. Plastic case strapping makes good chequer pattern armour plate and cocktail sticks or carpet tacks can be added as spikes, just use your imagination. There are numerous Youtube videos that do a really good job and provide lots of inspiration, J H Miniatures (James Hall) being one of the best contributors. When it’s done, superglue the wheels so it won’t slide down inclines, spray black and drybrush to bring out the details and you’re done.

If you wanted to do something more elaborate then you will need some extra bits and pieces.
Separating into components. Check the base of your car. If it’s screwed together you are in luck. If riveted you will have to drill the rivets out. Use a HSS bit as the metal is quite tough. Support the bonnet and boot from below an take it easy otherwise the bit will wander.

Stripping the paint job. Paint stripper will wreck the plastic parts. With the metal body separated you can strip off the paint to the bare metal. I used paint stripper from Homebase (TX10 for less than £4). You don’t have to remove all the paint and a good effect can be achieved by leaving part of the original paint on

Battle damage. Use a metal burr or the HSS drill bit to gouge the metal, use files to add more damage. For heavy damage I’ve used a plumbers wrench or club hammer.

Mesh Windscreens. Isopon aluminium mesh costs £2 from Halfords. Added inside or out, it hides the need for a driver.

Rust. I spray the metal body with Polyurethane gloss then apply Burnt Sienna wash to the rusted parts, then spray matt acrylic varnish from 2 feet away. This gives the rusted parts some texture which can be highlighted by drybrushing.

Weapons. If you have 1/72nd scale kits, these may supply suitable weapons. Otherwise this store has a range of weapons and bits:- http://www.sgtsmess.co.uk

Plastic Tubing and Plasticard. Evergreen supply a range of tubing and rod. Get a mixed pack, it’s all you will need and can be used to scratchbuild weapons.

Hope you find this useful, and see you at the starting grid sometime!