Around five years ago I bought a selection of Ainsty Castings trade goods, so it’s about time I painted them, after all you can never have too much terrain to hide behind! There’s one each of packs E (Timber stacks), F (Ivory, Skins, Furs), H (Supported bales), I (Stacked Sacks) and L (Mixed piles).
They were given a quick wash in soapy water, rinsed and dried. I then removed what little flash there was and undercoated them with Halfords grey primer.
What I should have done next was to paint the recesses between some of the components of the mixed piles matt black, but no, I forgot to do that didn’t I!
To give an idea of the size of the pieces, the grid in the pictures is 20mm square.
The timber stacks, crates and barrels were painted in various shades of brown. One of the timber stacks has what looks like sawdust, so these were dry-brushed with Dark Sand. They were then washed with Army Painter Soft or Dark Tone depending on the shade of brown used.
The Ivory was painted Deck Tan or Beige and washed with Army Painter Soft Tone. The Lion skins were Brown Sand washed with Army Painter Dark Tone and German Camouflage Black Brown manes and tail tips. The smaller animal skins were panted a mixture of greys and browns. The wooden bases are German Camouflage Medium Brown or Beige Brown, liberally washed with Army Painter Dark Tone.
The supported bales were painted London Grey with Beige Brown poles and German Camouflage Beige rope.
The sacks were painted in various shades of grey, beige and brown, with suitable AP washes. The bases were painted grass green.
The crates and barrels were painted in various shades of brown, and the sacks and wicker baskets in various shades of grey, beige and brown. The glass containers in the wicker baskets were Deep Green. The wrapped bale contents were Japanese Uniform and the wrappings Light Grey.
Once painted (and the weather outside suitable) they were all varnished with spray matt varnish. The Glass bottles were then given a coat of gloss varnish.
The basis for this were some Wills Scenics embossed styrene sheets stuck to two layers of 5mm foam board to give the walls thickness. I cut the styrene and windows before sticking to the foam board because it would make it easier to both cut the styrene and so the styrene would act as a template when cutting the foamboard
The next step was the render the inner walls. The inner walls of medieval stone buildings often had some kind of plaster on the wall and were then painted. So roughly applied Milliput on the inside would look like plaster rendered over rough stone. The broken edges of the walls were covered in Milliput as well and then jabbed with a bit of balsa to create a rough finish.
Once done, the walls were glued together and stuck on to the base. I also put a broken arch into the ground floor. When the glue was dry I finished off the Milliputting.
As it was going to be a gaming piece I wanted some floors on it (let’s not worry about how the floors would have stayed up) and some detritus on the ground floor, but not so much that it prevented moving models around.
The wooden floors were made from balsa sticks.
The ground was given a sprinkle with some coarse sand with broken bits of plaster and cork in it. I then stuck on some Milliput bricks I’d made, and some broken balsa sticks to look like wooden rafters.
That was essentially it for the build.
So on to painting.
I use Humbrol model spray no.29 ‘Dark Brown’ for most of my undercoating, be it miniatures or models. This was no different.
This was then given an all-over wash with dark brown (GW’s Agrax Earthshade). I decided to paint the model to look all fresh, and then go in and weather and distress it afterwards.
My usual stone colour is a mix of brown and grey. I tend to make the first dry-brushing in a khaki colour. I then add a drop of grey to take off the brownness, but careful not to make it grey either – a sort of ‘is it/isn’t it’ colour. Successive blobs of white are then added in subsequent dry-brushes.
Castle interiors in medieval times were quite gaudy affairs. Although this is a ruined tower, I envisioned it being used in medieval/fantasy games, so probably a period not long after it had fallen to ruin. So some of that interior decoration would still be intact. The interior walls were all given a heavy dry brushing with a beige colour. This was then lightly dry brushed with white – not too heavy – I want to leave the beige showing beneath to make it look dirty. I then made a compromise. Medieval interior walls really were VERY gaudy affairs full of colour. But I couldn’t bring myself to do that. So I kept it simple and just some red dado railing.
I had to be careful with the wooden floors. As wood ages in the weather it tends to go a grey colour. But I’d used a mix of grey and brown on the walls so didn’t want to repeat that. So I just kept it with brown and white. Once the paint was dry I superglued the floors in place.
Now to make it all grubby. Dark brown washes in the corners to re-establish them were done, as well as on the outside. Then a dark green added to look like moss and damp. I thought that it would be likely that some of the interior plaster would have come away, so in some places I repeated the exterior stone colours – a dark brown base colour and then follow the same steps of brown/grey to match the tone of the exterior wall. I did this by stippling the brush to try and create some kind of texture.
And then the final phase: flocking.
Nothing special here, a coarse mix of railway ballasts first and then some static grass on top. I also added some bits of clump foliage to look like thistle and plant growth.
Stephen gives us the lowdown on his latest painting project…
When Lockdown Part 1 kicked off I decided that I would not be buying loads of new miniatures since there was no knowing when we would be meeting again.
I bought some odds and sods to fill gaps in collections but wouldn’t be starting any new projects. And I’ve kept to that.
Just before Christmas I saw Conqueror Models’ range of 28mm dwarves. These were of the same style as the original Vendel Miniatures dwarves. There’s a good reason for that – same sculptor (Colin Patten). Years ago I bought a few of the Vendel dwarves and always intended on buying some more. Before I could do that Vendel stopped selling them and they just disappeared.
I was absolutely gutted.
I’ve always liked the idea of a dwarven army but hadn’t really liked the style of dwarves that have been available up until now – I’m really not a fan of that GW cartoon style where it’s all belly and no legs.
So seeing the Conqueror Models range I thought, ‘That’s it! That’s what I want!’
Having been stung by the Vendel range disappearing I decided that I wasn’t going to let this lot pass me by. And so, since Christmas was on the horizon and because I realised that, on balance, this year I had been a good boy, I decided that I would treat myself and buy myself lots of dwarves – enough for a whole army, just in case the same happened to these.
Since they were of the same style as the Vendel ones, and since I had some Vendel dwarves, I mixed them in with the units I bought.
I decided to build these in Dragon Rampant sized units. Although, given their ‘historical’ style in arms and armour, I think I will be tempted to use them with the Anglo Dane battleboard in Saga as well (yeah, I know there’s Saga Myth & Magic, but from what I’ve heard that falls in to the same trap as nearly all fantasy rules – lots of ‘special’ rules that are exceptions to the main rules and just tie it in knots).
Conqueror actually do unarmoured dwarven fyrd as well, but I didn’t get any of them. To my mind I wanted my dwarves to comprise predominantly heavy infantry in mail. I bought a few packs of the spearmen which, when mixed in with the Vendel models with hand weapons,, would give a good mix to the unit. I also chose to buy the thrusting spear poses (you can get them upright) because they make the unit look more dynamic. I did two units of 12 each having the same shield design and a war-banner.
Conqueror do armoured and unarmoured archers (we’ll come to them in a minute), but I went with crossbows to make two units of heavy missiles.
Then came the axemen. I swapped the axes that came with the models (because the axe head looked a little large) and used some spare Gripping Beast dane-axes I had. These axemen can be used in one of two ways – either two units of elite infantry or as a single unit of heavy infantry (with the Offensive Weapons upgrade).
And so on to the archers. I bought a pack of the unarmoured archers to use as dwarven scouts/rangers. And because of that I painted them in suitably earthy/green tones.
Leading this bunch are the heroes and commander. I did a couple of weapon swaps here. One of them came with a daneaxe but I decided that I would put in a spare two-handed sword for variety. Other spare Gripping Beast hand weapons were used on some of the others.
To round things out are a couple of beast units. First up is a pack of wolves (lesser warbeasts) and to scare the enemy is a Reaper Bones warbear (greater warbeasts).
That’s my dwarven army done. I can muster about 50 odd points (in Dragon Rampant terms) which means I can have a dwarven civil war or put together a single large dwarven host for a big smack up.
I love these Conqueror dwarves. Stylistically it’s just what I was looking for. They’ve been a real pleasure to paint as well – not too many fussy extra bits, nice areas to add a few designs to, and good poses. Definitely painter’s models. I’ve finally got the dwarf collection I’ve always wanted. It’s my army d’jour.
Andy reports on a game of Dragon Rampant organised by Jeremey to follow our AGM, played in an MS Teams meeting. With observations and comments from Stephen and Jeremey.
Jeremey organised the forces and set the terrain, and arranged 3 different cameras to show the battlefield. Having to provide both armies allowed him to use his Celtos undead army and his completely scratch built Rock and Wood army.
The combatants were Stephen, with Mother Nature’s Finest lead by a Rock Lord; and Andy, with the Army of Darkness commanded by a Necromancer. Both sides totalled 35 points.
Mother Nature’s Finest
The Rock Lord: Greater Warbeasts, Cunning, Mystical Armour. (10 pts)
Rock Trolls: Lesser Warbeasts.(4 Pts)
Mini Ents: Lesser Warbeasts, Cunning. (6 pts)
Light Rockmen: Light Foot (3pts)
2 x Heavy Rockmen: Heavy Foot, Offensive. (6 points each)
We decided that Jeremey would roll unit activation and courage tests, but that the generals would roll their attack and defence dice (Jeremey – we also decided that Andy and Steven were not allowed to moan about my dice rolling!). (Andy – Oh no we didn’t!)
Once the Armies were deployed the two Generals rolled for their Traits. Stephen’s 3D6 scored 13, lucky for him, this gave a result of Boneshaker, allowing him to automatically pass one Attack order per turn. Andy (or should I say Jeremey rolling on Andy’s behalf!) only scored 5, making his Necromancer Cowardly, no Attack orders for him. Well, there’s a certain narrative logic there.
After rolling for first turn Andy ordered his unit of Flesh Eaters (on the left flank) to advance to outflank Stephen’s Heavy Rockmen, needing a 5 or more on 2D6. It was not to be, sadly Jeremey rolled low and the Flesh Eater went nowhere. End of Andy’s first turn.
On Stephen’s turn all his movement activation rolls were successful (thanks Jeremey) and he advanced on a broad front.
On Andy’s next turn he managed to advance a unit of Skeleton Sicklemen on the right flank to occupy a hill in front of Stephen’s Rock Trolls, but then failed the next activation. Back to Stephen.
Stephen’s Mini Ents (otherwise known as ‘Bonsais’) were now within movement range of Andy’s Zombies and were required to take a Wild Charge test, which they passed, so steamed in to the Zombies killing (?) 8 of the 12. The Zombies promptly failed their Courage test despite the proximity of the Necromancer, scoring less than 1, so they promptly routed of the board. Ta Jeremey.
On Andy’s next turn the Mini Ents were now within Andy’s Wraiths move distance and following a Wild Charge Test the Wraiths went in, turning two Ents into kindling and causing the Ents to also catastrophically fail their courage test. One unit down on each side.
On Stephen’s next turn his Rock Trolls were now within move distance of Andy’s Skeleton Sicklemen occupying the hill, they were obliged to take a Wild Charge test, which they passed and went in. One casualty on each side, both passed their courage tests and had taken equal losses, so the Rock Trolls bounced back leaving the Sicklemen controlling the hill. This would be replayed a couple of times, with the Rock Trolls throwing themselves at the Sicklemen and bouncing back until eventually they forced the Sicklemen back off the hill. The Rock Trolls followed up and eventually both sides had taken enough casualties for both to fail their courage tests and rout.
On the opposite flank, Stephen had advanced his Rock Lord to within Andy’s Flesh Eater’s move distance so they also had to take a Wild Charge test, which they failed and stayed rooted to the spot. Andy did manage to get his Skeleton Spearmen to form up in Shieldwall, expecting to be charged by the Rock Lord.
One of Stephen’s Heavy Rockmen (AC/DC or Van Halen?) units then charged Andy’s Skeleton Spearmen, who managed to beat them back. Andy then charged his Wraiths into the Heavy Rockmen causing a few casualties on each side, but both passed their courage tests.
Stephen then sent the Heavy Rockmen back into the Wraiths, this time both units failed their courage tests and routed from the table.
The Rock Lord finally charged into the Flesh Eaters, causing enough casualties for them to fail their Courage test and flee the field.
As the battle drew to a conclusion Andy only had his Necromancer on the table, whereas Stephen has both his Rock Lord and Light Rockmen (Heart and Bon Jovi fans).
Totalling up the losses, and comparing successful Quests, gave a Stephen a total of 10 Glory, and Andy -2 Glory as none of his Quests were achieved. A decisive victory to the forces of Nature.
The Necromancer will skulk back to his lair and set about reanimating another army.
The view from the other side of the hill (or Stephen’s viewpoint):
The final Glory totals don’t reflect how close the game was – for most of the game it looked like Andy the Necromancer would win. I often had to use my units in pairs, sending in one unit to soften the enemy up and then sending in another to finish things off. Both Andy and myself were cursed with Jeremey’s bloody woeful dice rolling for Courage tests (Jeremey – we agreed not to moan about my dice rolling) (Andy – No we didn’t). Andy was also beleaguered with poor Activation rolls at the start, which allowed me to advance on him and put him on the defensive (he seemed to spend most of his time forming Wall of Spears – probably needed to increase the armour of his skeletons).
Playing via Teams worked OK. There’s always going to be compromises – some of them could be seen as fog of war. The fact that Dragon Rampant is a simple game and we all knew the rules helped. Ultimately, it was a good opportunity to play soldiers with friends, no matter what the results were.
Jeremey – for this game I deliberately picked a ruleset we knew, went for a small battlefield and only one unit had any ranged attacks. This was all to allow the game to flow with the players only able to see the battlefield from the camera views.
Sometimes I do worry about us miniature wargamers. Faced with the challenges of everyday life, their outlook can be slightly different to the non-hobbyist.
Recently there was a crashing sound and on investigation the utility room ceiling was no more. There were plaster board fragments everywhere. Dealing with reality first I cleaned the area up and started looking for someone to repair the damage.
Not the sort of expense I wanted (but quite fitting given how 2020 was), however during the clean up operation I kept picking up bits of rubble and thinking how the chunks of plaster reminded me of concrete.
Before you could say “how much!” to the plasterer, I’d put together a proof of concept to turn the plaster fragments, into rubble for my 28mm troopers to fight over.
But I paused at this point when someone pointed out that old plasterboard could contain Asbestos! Well regardless of using the plasterboard for scenery I still had to tidy up my utility room. So I sent a sample off to be tested which came back as negative. So please do be cautious if you’re thinking of doing a similar project as this.
The plaster board rubble was very weak and dusty so I used a genuine DIY tip and painted the plaster with a watered down PVA glue solution to seal it. This made the plaster more like concrete and stopped it from crumbling while being handled.
A lot of the rubble still had all the layers attached to it which I left in place to make it even more authentic looking. In the pictures I’ve done nothing but glue the pieces together and coated everything in a second layer of PVA glue.
These pieces have become very solid and are still very light, as light as resin would be. As you can imagine I have quite a lot of material to work with and so will be returning to the blog with an update on building an entire destroyed settlement.
You can play games with sides who have equal points and just happen to turn up and have a smack up in the middle for no particular reason only so many times.
So to create a bit of variety I decided to make some objective markers so that games can have a bit more variety and meaning.
Of course, you can use simple tokens, or even dice, to be objectives. But I decided to make some sci fi themed objectives.
These are made from a variety of bits – some from odds and ends out of the spares bag, some from other household items, and some from good old fashioned modelling and sculpting.
This first one is a comms station. The core is a bit of balsa. This was then skinned with Miliput and some details etched in. When the putty had hardened I gave it a quick whizz on some fine wet and dry paper to smooth it out. The radar dish was from the spares bag. I’ve no idea where it came from – I have a few of them, so must have ordered them from somewhere but for the life of me I can’t remember ever buying them.
The next one is a supply cache. These bits are all from the spares bag. The gas cylinders were freebies with an order from Scotia/Grendel. Not sure who the crates are by. I must confess, I wanted more ‘sci fi’ looking crates, but I had none and wasn’t in the mood to make any – I just wanted a fourth objective marker and wanted to throw it together sooner than later.
The other two are what we’ll call ‘gubbins’. Or ‘tech’. Or something like that. They were made from oddments I had around. The cylindrical one is made from a sewing thread bobbin. It has a couple of round slotta bases stuck together on top, half a bomb from a Stuka model on top of that, and I glued some plasticard to the barrel of the bobbin. The other one hasn’t had so much done to it. It was a weapon pod that came from a toy spaceship bought in The Works. I just put it on its end and then some plasticard bits to cover the slot where it attaches to the model.
On to the painting.
The two ‘tech’ objectives were given a once over with grey and then a dark brown wash. They were then dry-brushed with grey that had a little bit of brown added to it (to take off the harshness of the grey). I went down quite light with them. I wanted the blue sections to represent internal lights and power generation. So a royal blue base, and then taken down with pale blue and a final white section. To try and give it a glowing effect I dry brushed the surrounding parts of the model with one of the paler blues to represent the light reflecting on the surfaces and glowing.
The comms station was a simple paint job – field green. I decided to do the cylinders on the supply cache in different colours to represent different contents. For no reason that I can think of I just went with white crates. Glad I did because I think it looks good.
The models were decorated with some spare decals and the computer screens were found on the internet, printed off, and glued in place (I’m sure you can identify the X Wing targeting computer).
So that’s it – some objectives for scenario games.
Stephen gives an unredacted report on a Black Ops mission…
Thought I would have a game of Black Ops.
It’s been a while since I played it and having enjoyed it before I decided to have another go.
I decided not to use the stealth rules and have a simple encounter game – just to refresh myself with the rules and because I just wanted a simple face-to-face scrap.
Each side had 75 points. On one side was a group of droids and on the other a section of special forces troops. The game was simple enough – seven turns to see who can cause the most amount of damage. Both sides comprised a leader, a heavy weapon, and 5 troopers.
I used my smaller (3’x2’) board and set it up as a huge junkyard/recycling plant with loads of cover. The humans deployed in 3 groups (two lots of 2, and one lot of 3) and the droids deployed in 2 groups (one lot of 3 and one lot of 4).
Due to the amount of terrain both sides managed a couple of activations before shots were fired. The humans, deployed on a wider front, managed to get some troops around the flanks, forcing the smaller droid unit with the Leader into the middle. However, the large droid unit had deployed on a different flank and their numbers looked strong against the 2 man human team facing them.
The humans came up through the parking lot and took fire from the droids. No casualties this time – the blasts struck the assorted junk and barricades. Locking and loading, they took up their positions and returned the gesture – one of the droids went down so it was first blood (Ed: oil?) to the humans.
The droid leader had found himself in a difficult position. With two of the droid troopers (one of which went down under fire) he was taking crossfire as one human team took up position behind a large piece of junk and another team edged around behind some trashed vehicles. Then, bang! Down went the droid leader.
And then in the following round, down went a couple more of the droids. I wasn’t convinced this was going to last 7 rounds. That said, the droids had managed to squeeze themselves into a good position and it was hard to see how the humans could advance on them without taking casualties. So a firefight ensured with both sides digging in.
This firefight didn’t last long though. One the human teams took a casualty, and then so did another.
With the human position suddenly weakened the droids were able to move up and advance on the humans, despite having taken more casualties and losing their leader.
The game was starting to change. The droids managed to hit another human and down he went as well. On one of the flanks the humans had made good headway, but they now needed to fall back and consolidate or they would be picked off. The human leader ordered his men to take cover behind some barrels and crates. The droids moved on them, and a lucky shot took out the human leader! Just two troopers left.
Then crafty shot from one of the human troopers dropped a droid and he rushed round, to outflank the final droid. As he did, his colleague put in a fresh clip and with gun at his hip, let rip and down went the last droid.
Victory went to the humans. Just.
Black Ops is a great game. Once the shooting starts it can be quite deadly. A modelling project for early 2021 is to make some sci fi themed objective markers.
Jeremey adds more ‘real’ trees to make a Petrified Forest.
After building my large spooky dead tree , well I say building but it was more like nature built it and I just based it. I also took a dozen or so other cuttings from the dead bush to use as trees in a Dead or Petrified Forest.
I started by basing these in exactly the same way as the large tree I did. A round wooden base appropriate to the size of the stick with a metal washer stuck on top to provide some weight. I’ve started to add weight to a lot of my terrain projects. It helps to stop taller pieces from being constantly knocked over during games.
Using the hot glue gun I then stuck a piece of the dead bush to each base and covered the whole base with the coloured bathroom sealant mix. If you saw my other post about the large tree you will remember I mixed far too much of the sealant, so it was useful to have these additional trees to base.
Once the base material had dried I dry brushed it with two other lighter brown colours to give some contrast. While I had the paint brushes out I also used a watered down solution of brown ink wash to go over all the freshly snapped of parts to make the wood look like it had been broken for a long while. The appearance of fresh sap wood is a dead give away, just ask any experienced tracker … ahem I then added a bit of flock and a few grass tuffs for good measure.
Here is a wider shot of the whole forest complete with a unit on patrol. I’ve put them on my lighter desert mat but they go just as well on the grass one and I have some darker brown mat pieces to put the trees on to define an area of forest in games. Although I will also put these on my swamp mat as they look just the part for those areas you see in fantasy films were rising water as killed the trees, sort of the forest of doom or swamp of despair.
Club member John L takes us through the complete build of his recent office block.
This post is in response from a fellow club member regarding the buildings I’ve made for Zona Alfa, a sort of ‘How to’ guide. I wouldn’t profess to be a good terrain builder, but this method worked for me.
First check out photos on the internet for the type of building you want to use then draw the plan on A4. If you are going to use a storage box, check the plan against this allowing sufficient spacing around the building to get it out of the box. Simple enough but if you add on a detail later, it can prove frustrating! Plan how many floors you are going to have and if you want to be able to take it apart later (I did as I wanted the space inside the building shell to add another building).
In 28mm I work on 5mm to a foot scale and allow 35 – 40mm for door heights, depending on type of building. Door widths 15 – 20mm. Windows are 15 – 20mm from ground level, adjust until it looks right.
5mm Foam board – Hobbycraft
Mounting Board – Hobbycraft
Lolly sticks – Hobbycraft
Clear plastic (optional for windows, I used food packaging material)
Cereal box cardboard
White card A4 pack from ASDA
Snap off large and small knives – B&Q
Resin W PVA glue
Bulk PVA Glue – B&Q
Cut out the base from mounting board. This needs to fit on the box if using and should include a 5mm border around the building. It’s probably better to radius the corners of the base to prevent a ‘dog eared’ look.
Draw out the walls onto foamboard, taking into account the joins at the corners. I used simple lap joints so the long walls were 10mm shorter than the plan, use a set square to make sure all is square. Mark the sections you want to cut out so that you don’t remove the wrong bit!. I then take a pin and push through to the reverse side of the foam board.
When cutting foam board I use the large snap off knife and steel rule, making a shallow cut. If you try a deep cut, the foam will tear. It’s a material that will blunt your knife blade quickly so snap off blades are ideal. I use the smaller knife to cut out the window openings. To get a clean finish, flip over the foam board and check the backing of the foam board is cut through, you can use the pin holes as a guide. By keeping the blade vertical against the rule, you should get a clean finish.
Once the wall panels are cut out, I added detailing from strips of mounting board to the front faces. On the interior faces, I added strips of foam board which would be supports for the roof and first floors. I then created slots for the cross walls.
To assemble the building, I used Resin W PVA. This is quick drying which helps prevent the whole building collapsing as it’s drying. Use the set square to check all is square.
At this point, I decided to add a staircase (should have been in the original plan!). I used 1cm x 2cm pieces of foam board to build the spine and then 1 cm strips to build the supports. Then used lolly sticks to add the treads.
I decided to add broken windows to the building. To do this I added 3mm strips of cereal pack card as the outside frame for each window. This was the most time consuming bit but now the basic building was done.
To achieve the concrete look, I painted the exterior with a thin layer of PVA and then sprinkled fine sand over this. If a bit is missed, it’s better to let the whole thing dry before touching up. It’s important to have the cross walls in place for this stage as the PVA will cause the foam board to bow in at the centre. For the base, I used Builders sand which is courser. When the whole thing is dry, I painted the base using acrylics – dark brown/black followed by a light dry brush. For the walls I started with a base coat of Wilko Mineral Stone, then mixed this with Wilko Biscuit Crunch to paint over everything except the recesses. I’d picked this up from Terrain Tutor. From the same channel, I’d seen tips on applying washes to buildings, by prewetting the surface first so I added a dark wash to the recesses and a Sage Green wash to the lower panels to the ground for Algae. I then added brown stain on some sections and I think this worked well. I then painted the interior using acrylics.
I cut the windows from plastic by cellotaping the plastic to my cutting board, then cutting out strips which I gave a jagged edge. These were secured by 2mm strips of cereal card on the inside of the windows. Another long job, when finished. I used a dab of superglue in the corners to secure the panes in place.
To finish, I made the door adding part of a cable tie for the lock. I added graffiti and then made up some signs to hang over the doorway. These can be changed as required.
Stephen reports on a battle twixt Good and Evil in the Welsh Valleys…
On the border of Shropshire and Denbigh there is a lonely valley that is known locally as ‘Cwm Gwyn’ (White Valley). It has long been said that it is a haunted place. At the head of the valley there is a single stone tower – the White Tower.
For services overseas, fighting against the French, King Richard II gave the land to Sir Ursus ‘The Bear’ FitzArkus. All that was left was for this worthy knight to explore his new holdings and find out exactly what lay at the heart of the mystery of Cwm Gwyn.
This was a game of Dragon Rampant. Each side had 24 points.
Sir Ursus had with him two contingents of billmen, a contingent of crossbowmen, and his household knights.
Slowly they made their way down the wooded valley. It was only when they came to a mountain stream, the Afon Ddu, they heard the sound of a warhorn.
It would seem that rumours of a haunting would be more accurate than anyone dared imagine…