I’d always wanted to build a chrome Monster Truck after I’d seen ‘Fury Road’ so this is how I did it. The build also coincides with the Gaslands TX2 supplement which includes details of new weapons.
To the finished article at the top of the page.
Firstly, I drilled out the rivets on the Pickup Truck to separate the components. The bonnet air inlet on the truck is a bit naff so this was removed and replaced with a resin part. I added mesh for the windows and windscreen and built a weapon mount from plastic tubing and plastic strapping. I put it all back together, sprayed with Humbrol chrome and dry brushed Burnt Sienna as rust. Job done.
I drilled out rivets to separate the body and cut down the chassis to the top of the springs and checked the fit. I toned down the garish chrome on the original, sprayed the suspension parts chrome and black washed over to pick out the detail on the springs which is really good.
I wanted this to be like an old whaling gun. I built it from plastic rod, tube and plastic card. I added a gunner and a 28mm wire spear cut down made an ideal. I painted the harpoon dark grey and dry brushed gunmetal.
A Nation is crushed. Cut off from it’s neighbours, supplies of food and medicines rapidly run out. Power supplies are interrupted and anarchy rules the streets. In a desperate attempt to restore order, weapons destined for a foreign power are unleashed on the population, cities are shattered and a once green and pleasant land is turned into a desolate wasteland. The economy crashes and Petroleum becomes the new currency, supplies are jealously guarded. All is despair.
Yet there is hope! A small convoy with a precious load of fuel breaks out from the city in search of Nirvana in Arcadia but their every move has been followed by the evil “Guvnor” who unleashes a feral gang to recapture the fuel. For the Gang it’s an opportunity for personal glory at the expense of all others – winner takes all with the chance to topple the “Guvnor” from power.
The game will be played along a series of game boards featuring a road and other terrain features. The escorted convoy ‘ Riggers’ will fend of attacks from the ‘Gangers’ during the course of the game. There are no victory points for the ‘Riggers’, they will get enough satisfaction from destroying as many ‘Gangers’ as possible. The ‘Gangers’ only score victory points by knocking off War Rig hull points. The winner of the event (and there can only be one winner) is the player with the most victory points at the end of the game and points mean prizes!
Riggers – John, Tony. Dave, Chris
Gangers – Everyone else. So far 6, but if you want to join in the mayhem and haven’t yet let one of the ‘Riggers’ know.
A ‘Ganger’ vehicle must be maximum 25 cans on the Gaslands listing and you can equip your vehicle with as much weaponry as you like as long as it complies with Gaslands specifications, build slots etc. If you vehicle cost is less than 25 cans, we can look at upgrades and perks to top out your vehicle. All vehicles will be checked by scrutineering prior to commencement of the game. If you are in any doubt, please ask.
In addition to the vehicles you will require a dashboard to log the current status of your vehicle. We will provide blanks on the day or you could go for the classy laminated look to your dash for which we can supply templates.
All ‘Gangers’ can provide up to 2 vehicles for the game and vehicles will be offered to those without. The chances of winning the event may be increased if a ‘Ganger” enters with two vehicles. During the course of the game, Vehicles may lose all of their hull points in which case, they are not out of the game but ‘respawn’, re entering the game at the entry point of the game board they are currently on but in first gear and half hull points.
That’s enough information revealed for now, so if you haven’t started, get building!
Stephen regales us with another saga of the SAGA campaign
There is safety in numbers. Mind, there is also cowardice and dishonour.
It happened that Fritjolf Erlandsson had been raiding the coasts of Britannia and his raids took him north, around the rocky shores of Cape Wrath, and down through the Hibernian seas and the Isles of Manannan. He took landfall at Anglesey before heading down the Conway and harrying the good people who lived in the fertile valley.
This news soon passed to the bishop of Bangor who called upon his bondsman, Owain the Wolf Tamer, to fall upon the norsemen and bring slaughter to them. Owain was pleased to do the bishop’s bidding and he said his prayers unto the Lord that he may prevail in this endeavour.
It was in the woods of Tal-Y-Bont that Owain found Fritjolf and his men lurking, taking camp amid a collection of hoary stones engraved with the symbols of the ancients.
Fritjolf bellowed out to Owain, challenging him to a duel. But Owain was known for his wisdom and canniness, and he knew the deceit of the Vikings, and he was cunning in his actions for he made the leader of the Norse think he had been fooled, but he knew that Fritjolf had hidden his men in the woods and would lay upon him when he drew near. In his turn, Owain had arranged his own warriors and loyal bondsmen, so that Fritjolf would be trapped and Owain could take him back in chains to the bishop in Bangor.
Owain drew his javelins and let a flurry fly at Fritjolf and such was the accuracy of his aim that he pricked the Norse leader terribly. At this Fritjolf showed his true self and hastily fled from Owain and sought sanctuary amongst his men, too cowardly to take the fight to Owain as man against man,as he had entreated. Oh no! This Norse warrior, who had boasted and goaded the bold Owain, soon hid behind his men whilst Owain stood firm, alone, without need of hiding behind the men he was responsible for. So much for heroics when this cursed raider could do nothing more heroic than use his own men, men who had come to his banner, as a shield to protect his own dishonourable hide.
Owain had long since inspired devotion and loyalty in his followers who willingly moved forward to engage the Norse raiders to protect their lord and land.
Many times did Fritjolf and his raiders know the bitter taste of Welsh iron and fell sorry sore at the points of their javelins.
Owain danced around the raiders, his knowledge of the land of his fathers playing into his hands, and the vikings were at a loss at what to do.
And so it happened that Fritjolf and his raiders were sent packing. Lucky them that they were not sent in chains to the bishop, but with their tails between their legs they were beaten off and they made for their longships and took to the seas once more.
At the last meeting we had a game of Sword & Spear – Romans against Germans.
Jeremey took control of the Romans and Stephen had the Germans (we were joined half way through by Andy (Romans) and Tony (Germans) once they finished their Saga game). We did the River Crossing scenario from the rulebook, with the Romans on the attack. Victory conditions meant that if the Romans had half or more of their units on the opposite side of the river during any End Phase of the game they were automatically declared winner.
The Germans deployed first with their warbands stretched out facing the river to oppose any Roman crossing. On the left flank they had the cavalry and skirmishers.
The Romans had their legions facing the river with auxiliaries on the Roman left and the Roman cavalry on the right, having to make their way through rocky ground before getting to the river.
Both armies moved up quickly (we realised after a few turns that we read the group move rules incorrectly, but at least it got us stuck in quicker!). The German (lack of) discipline made moving up in any kind of order difficult and it turned out enough tribal leaders hadn’t arrived, so they also had a few command and control issues since the warbands on the further edges were out of command range (you can see I’m getting in the excuses early).
It reached that point – the Romans lined up on one side of the river and the Germans on the other. There’d been some desultory bow fire but it was quite clear how this was going to be decided. The Romans were on the attack and the onus was on them to win. So Rome’s finest did what they had to do and started wading across the river…
The main fighting was in the middle between the legions and the warbands. It started going the Roman way. They created a bridge head and units were crossing the river. It looked like this was going to be over quicker than we thought. The Germans brought up their cavalry to plug some holes. Out on the right flank things were going a bit slower – the Germans struggling to bring enough troops up and the Romans refusing the flank with their archers pouring fire into the tribesmen. Meanwhile, on the left, the Roman cavalry also took time coming up through the rocky ground allowing the German archers to advance to the river with bows at the ready once the cavalry came into range and sight.
The centre wore away. In one clash the Germans managed to destroy one of the Roman units taking the Roman general with it! The tide of battle was starting to turn and it looked as though the Germans may have a chance of victory. This had come at a cost though – the German units were starting to get weak and fragile from the battle. Realising they would have to be bold and daring to secure victory the German right flank finally managed to get to the river and decided to charge across it at the Roman archers and auxiliaries in the woods on the opposite bank. A bold attack, indeed, and one that was repulsed.
And there things came to an end. In that brief glimmer of hope the Germans had taken enough of a pounding to force them to quit the field. It had been no easy victory for the Romans – they had taken the river crossing but they had also taken a serious drubbing to achieve their goal. A pyrrhic victory at best. But a victory nonetheless.
Here’s My War Rig ready for the Christmas Gaslands Game! I’m pleased with how it came out and here’s how I did it. I made it from a Tonka Articulated Lorry, which comes with a load of crates or plastic pipes.
I drilled out the rivets connecting cab to chassis. I covered the yellow cab with paint stripper and the next morning it was ready to go. I drilled a hole in the bonnet for the air intake, then added a new bonnet. The air intake was made from Plastic tube and plasticard. I ditched the plastic exhausts and replaced with aluminium tubing. Over the front wheel arches, I added armoured covers from platic strapping and secured them with lengths of chain. I added mesh for the windows and the radiator.
For the Chassis, I added spikes to the wheels using carpet tacks then used cross stitch mesh for the panels covering the rear wheels. For the ram, I built two ‘I’ section girders out of the front to support the ram fashioned from 30 thou plasticard.
Fr the chassis, I added spikes and armour as for the tractor unit. For the rear ram, I used an old cartridge from a razor which I covered with plastic strapping armour. I added a mesh surround for a lower fighting platform.
I used plastic waste pipe for the tank, scribing plastic circles for the ends and added strips around the pipe with 20 thou plastic card. I added a ladder from the cross stitch mesh and added details on the rear to simulate fuel unloading equipment.
I built the fighting top using Evergreen rods and girder sections and the front and back panels were from the plasticard I’d used for the tank ends. I covered the floor with panels from plastic strapping added randomly. The Gatling gun was scratchbuilt using plastic rod and tube and the crew figure was one I’d got from Marcus. I finished off the trailer with wire cut from mesh.
I followed a method shown on U Tube by ‘Vengeful Raider’ . I sprayed Matt Black then applied several very thin coats of dark grey paint. The next step was a dry brush of Gun Metal followed by a dark brown wash. Finally I applied Matt black using a sponge. This gave a good beaten up look and helped break down the large surfaces of the tank and cab. I added a thin brown wash over the chrome exhaust system. For the chequer plate armour, I started with thin layers of red brown followed by a gunmetal drybrush. For the chassis armour, I dry brushed red brown and then Yellow Ochre for the rust. Finally, I painted on the slogans, though I might add some flags later.
Just got to think of a name, I’d thought of ‘The Ark of Redemption’ or ‘Destiny’s Child’.
That’s the end, and it will be for you if you suffer a Piledriver attack from this beast.
With just one campaign season left in our Saga: Age of The Wolf campaign we are reaching the climax of the struggle for Britain in 1070AD. It’s been quite a year, with famine, recrimination, and sorrow besetting the North.
Our campaign has six players (well, seven, since one player had to pull out and a replacement took over):
Andy – Anglo Danes
Jeremey – Anglo Danes
Tony G – Normans
John R – Normans (had to pull out)
John L – Norse Gaels
Stephen – Welsh
Paul B – Vikings
It wouldn’t do to say what the rankings are at this stage (not least because I don’t know!) but I am pleased to say that, like a school sports day, everyone has had at least one win so far!
We’d also like to take this opportunity to thank our friends at Gripping Beast who have very generously provided a discount on a prize for the winner – the Saga 2 rulebook plus the Age of Vikings! Very kind and very generous. So, by the time Christmas gets here, the winner will not only have bragging rights over the others for the following year, but will also have an early Christmas pressie.
Keep an eye out for Turn 6 campaign stories and we’ll also be following up with a ‘Spoils Of War’ post, with stories about war trophies gained, blood feuds, murder, and worthy victories.
If you’ve not started your own Age Of Wolf campaign then we heartily recommend you do!
John Lambert provides some background and details on our Gaslands Christmas game, and give tips on converting Matchbox cars into post-apocalyptic racers:
As you are aware, one of our Christmas games will be Gaslands featuring a War Rig (I’m building one). For the game it is expected that participants will bring a Hot Wheels/ Matchbox “1/64 scale” vehicle to the meeting, there will be spares available though it’s much more fun and rewarding to build your own. Each vehicle build is points costed and the limit for each vehicle will be 25 cans (there’s a download file on the Yahoo group with basic vehicle costs and available upgrades). The best store to grab your vehicle is ASDA. They stock both manufacturers and are generally the cheapest.
With your prized possession safely at home, it’s time to decide what to do. Go to the Quickplay download sheet on the Yahoo group and determine the class of the vehicle you have chosen. This will give you the vehicle cost and the build slots available. There are build slot costs and cans costs for each weapon. Add it all together and get your total vehicle costs. If you have spare cans, there are perks available which can be added later.
Conversion work can be as simple or complex as you like, the key is to make it as cheap as possible so scavenge as much as possible and think about how you can use it. Do bear Health and Safety in mind though! Cable ties cut into pieces makes good side rams/armour or a minigun ammo belt. Paperclips make good gun barrels or mounts for electrical weapons. The insides of a redundant computer mouse can provide a number of suitable components. Plastic case strapping makes good chequer pattern armour plate and cocktail sticks or carpet tacks can be added as spikes, just use your imagination. There are numerous Youtube videos that do a really good job and provide lots of inspiration, J H Miniatures (James Hall) being one of the best contributors. When it’s done, superglue the wheels so it won’t slide down inclines, spray black and drybrush to bring out the details and you’re done.
If you wanted to do something more elaborate then you will need some extra bits and pieces.
Separating into components. Check the base of your car. If it’s screwed together you are in luck. If riveted you will have to drill the rivets out. Use a HSS bit as the metal is quite tough. Support the bonnet and boot from below an take it easy otherwise the bit will wander.
Stripping the paint job. Paint stripper will wreck the plastic parts. With the metal body separated you can strip off the paint to the bare metal. I used paint stripper from Homebase (TX10 for less than £4). You don’t have to remove all the paint and a good effect can be achieved by leaving part of the original paint on
Battle damage. Use a metal burr or the HSS drill bit to gouge the metal, use files to add more damage. For heavy damage I’ve used a plumbers wrench or club hammer.
Mesh Windscreens. Isopon aluminium mesh costs £2 from Halfords. Added inside or out, it hides the need for a driver.
Rust. I spray the metal body with Polyurethane gloss then apply Burnt Sienna wash to the rusted parts, then spray matt acrylic varnish from 2 feet away. This gives the rusted parts some texture which can be highlighted by drybrushing.
Weapons. If you have 1/72nd scale kits, these may supply suitable weapons. Otherwise this store has a range of weapons and bits:- http://www.sgtsmess.co.uk
Plastic Tubing and Plasticard. Evergreen supply a range of tubing and rod. Get a mixed pack, it’s all you will need and can be used to scratchbuild weapons.
Hope you find this useful, and see you at the starting grid sometime!
I had a bit of a Middle-Earth break after the efforts of the Open Day game, but I slowly eased myself back into things in September. On the shelf next to my desk is a small row of based and undercoated figures, and I find that if they stare at me long enough I end up getting having to paint them – at the front of the queue were two trios of rangers.
The first threesome are a set of Dúnedain, descendants of the men of Númenor. Known as the Rangers of the North, they patrol the borders of the Shire and keep that peaceful land (mostly) free of the perils of the rest of Middle Earth.
The other set are members of the Grey Company, a group of Dúnedain led by Halbarad who accompanied Aragorn through the Paths of the Dead and went on to capture the ships of the corsairs – their arrival at Pelargir turned the tide of the Battle of Pelennor Fields. They’re distinguished by their grey cloaks fixed by star-shaped brooches.
The official Games Workshop model of Halbarad is currently out of production, so my rangers are lacking a leader. Over the years I seem to have accumulated quite a few different Aragorn figures, so I picked a spare one of those and painted him up as his father, Arathorn (there is GW figure of Arathorn but, like Halbarad, he’s been out of production for some time and goes for silly money on eBay). The ‘conversion’ consisted of painting Aragorn’s dark locks grey, but he’ll do for me unless or until GW bring their official Arathorn figure back.