Work in Progress Wednesday

Back to Wednesday after a slight hiccup last week.

First up we have an undead dragon from Stephen and below the start of some undead cavalry.

Next up Marcus has started on another toy sub model for his underwater adventures.

Next up Tony has painted yet another Lord of the Rings miniature. This time Déorwine, Chief of the King’s Knights and a sneaky addition of the Brigadier miniature from Brigade Models.

Now we turn to the progress Andy has made on his Polish forces.

And an assortment of Dwarves and Vikings.

Lastly for this week, John has returned to building some more Japanese houses.

That’s it for this week, see you next Wednesday.

 

French Naval Actions of the First World War – 1915 in the Channel

Two short WW1 naval scenarios that we played out last year….

These were refights of two clashes that took place in August 1915 off the Middelkerke Bank, just out to sea from the French/Belgian border. Home grown computerised rules were used and each action took less than an hour to play out.

These were first surface actions between the newly formed German Torpedobootsflottille Flandern, based at Bruges, and the torpedo boats of the French Défense Mobile, charged with guarding the French side of the Dover Straits approaches from Dunkerque.

 

In the first action, which took place on 9 August 1915, two German TB’s, A.4 and A.16, spotted suspicious vessels steaming towards them from the direction of Dunkerque. They had been spotted by the small French TB’s 341 and 342, which were on outpost patrol and had steamed at full speed to investigate suspicious smoke.

The German boats were bigger and more heavily armed, but with very small targets and no fire control for their small calibre guns, they had to get very close to have a reasonable chance of getting hits and carefully time their fire for best effect.

A twisting turning action resulted with the boats jockeying for position, whilst having to avoid the shallow sand banks in the area.

The 341 got position first and fired a torpedo, which hit and sank A.4.

341 and 342 cashed in their luck and beat a hasty retreat as a third German boat, A.12, came up from the direction of Ostende to join the fight.

In the real world of 1915, the action had been short and indecisive. The Germans had broken off the action shortly after opening fire when an unidentified shore battery opened up on the scene.

However this was just a warm up for the German commanders, who were new to the rules. They chalked the result up to experience.

This set the scene for Scenario two, which took place in the same area.

Back in the real world of 1915, the French had beefed up their patrols as a result of the first incident. On the night of the 22nd, two Torpilleurs d’Escadre (small destroyers), Oriflamme and Branlebas, went out on an ambush patrol to the Middelkerke Bank Buoy. At 11pm they spotted the silhouette of a German boat in the darkness. This was A.15, inbound to Ostende.

In this refight A.15 was very badly outgunned by the French destroyers and too slow to escape them, so her only hope was to land a lucky torpedo hit. Learning from the first encounter, the players who were now in command of the French destroyers closed, holding their fire until they were close enough for their shots to tell, with a good stockpile of ready ammunition to hand. As they manoeuvred A.15 managed to get off a snapshot with one of her two torpedoes, but this missed Branlebas. The response was swift and decisive as first Oriflamme and then Branlebas opened a devastating fire, which quickly knocked out A.15’s only gun and her other intact torpedo tube. The lack of return fire told and a nasty list to port tipped them off to the amount of damage they had done. The French destroyers pressed in close to for the kill. A.15 finally sank beneath the waves.

The result was almost identical to the real life result, which saw Oriflamme and Branlebas press their attack and sink A.15 back in 1915, Oriflamme obtaining a hit with a torpedo. This was the third boat the German force had lost in action since being formed and highlighted the poor design of the A.1 class TBs. They were too weak to fight and too slow to run. It had been the first real opportunity for the Défense Mobile to engage enemy vessels since the war began and they had certainly seized it and driven their attack home. The German force in Bruges would need better boats if it was going to be able to successfully take on the British and French surface forces in the Channel.

Small scenarios like this often make for interesting games than large fleet actions that can get bogged down in big long range gun duels. The action/reaction nature of a night action is created by making each boat dice for initiative. Those with higher initiative get to choose whether to move before or after those with lower initiative.  If one side is more alert than the other a modifier can be applied. The boats used were 1/3000 scratchbuilds made from plastic card sheet and rod, except for Branlebas and Oriflamme, which were conversions from Navwar models of the earlier Arquebuse Class. The scale allows the game to be played out comfortably on a small table.

Work in Progress Wednesday (on Thursday)

A little later than planned, here’s the week’s roundup of modelling progress. Hopefully back to the normal schedule next week.

First up, John’s started scratch building another Japanese building for his Samurai games.

John’s Japanese house takes shape

Stephen’s been buzzy, some venomous giant bees for Dragon Rampant, these are from North Star’s Rangers of Shadowdeep range

Venomous giant Bees

He is also working on some terrain from scrap packaging, these will be Sci-Fi buildings.

Repurposed packing, Sci Fi buildings n progress.

Eric’s almost completed a roadster for Gaslands. He’s pondering what sort of lunatic weapons to add to it.

Eric’s roadrunner

Mark J’s been working on some 20mm buildings.

Ruined western buildings

While his son has been working on some WW2 Germans, basic colours applied with shading and highlighting to follow.

Mark’s son’s Germans

Finally, Tony’s been working on his cold war Canadians, and some associated scenery.

Cold War Canadians

That’s all for this week.

Hail To The Chief (and other photos from the 26th February meeting)

A short roundup of games at our last meeting…

Stephen organised a SAGA Age of Vikings Battle day, several games through the day across a couple of tables. In Stephen’s words:

Hail! Hail!
Bleddyn ap Owain, Lord of Bangor, rides victorious!
Hail! Hail!
Lord Bleddyn has met the Normans and Scots in battle and comes home victor.
Glory to his name! Honour to his household!
From this day forth let him be known as Bleddyn The Dragon!
Hail! Hail!

The header photo shows Bleddyn and his warriors off raiding. Here are a few more from the various SAGA battles.

Norman cavalry about to have a bad day
Welsh mounted

Scots advance
More Scots
Anglo-Danes
Norman Archers

Marcus ran another rules development game for his Spy Fi underwater combat rules, based on Galactic Heroes. Bond and friends vs Largo. It didn’t end well for either of them!

Layout for game 1, blue markers are points of interest, die rolls would determine what is found.
Largo’s henchmen gang up on Felix Leiter
Largo’s shark drone attacks a Royal Navy diver.
Largo’s henchmen advance

Dave ran a Gaslands race day

Gaslands race track
Rear ended
Oil slicks make life harder

And, finally, Paul ran a 3mm Ancients game using his own rules.

3mm Ancient armies clash
Battle in the woods

 

Bingo Master’s Breakout #1

Welcome to the first bi-monthly roundup of the club’s Hobby Bingo challenge for 2022.

Club members have taken a while to get up and running – the challenge only rewards completed tasks so I’d imagine that there are a number of partially completed projects out there which will be claiming various squares soon. So far five members have claimed one or more squares.

Jeremey took an early lead, getting to 40 points very quickly with a number of Vikings that he rapidly painted for the first meeting of the year (claiming squares B1 and C1). However, Stephen has since overhauled him, reaching 50 with his Capt Selwyn Froggit character figure that claimed square B3. Tony F is mid-table, getting to 30 points with two squares in the last week – D3 for his A Billion Suns Krakens (above), and D1 for a recent blog post on his 6mm SF village. Marcus and Eric have also claimed their first squares.

Three members have claimed square D1 (write a blog post) – this is the most of any single square, and unsurprising since the three in question are regular blog contributors anyway. Squares A4 and B3 have been claimed twice each.

Hobby Bingo Leaderboard 2022

NameSquares (10 pts)Lines (20 pts)Total
Stephen197330
Tony F151170
Eric121140
Jeremey7190
Mark H5-50
Andy4-40
Tim4-40
Marcus3-30

You can see the full grid plus everyone’s individual progress in the Bingo Hall page at any time – this gets updated weekly, usually after WIP Wednesday.

Work in Progress Wednesday

It’s been a quiet week at the society but we have a couple of things being worked on.

Above we have some more Chaos Marauders from Eric and below an interesting start to what is apparently a Games Workshop Culexis Assassin.

Next up I’ve finally made some more progress on my Napoleonic balloon project. Managed to get the netting onto four more balloons. Only five more to go!

And finally for this week, Marcus has added some foliage for his underwater games with some aquarium plants.

That’s it for this Wednesday, see you next week.

 

A Song of Treasure and Death

Stephen gives an account of a Song of Blades and Heroes game…

In this game of Song of Blades and Heroes (SoBH) I had a group of adventurers made up of a hero (Erik Jorgensen) with two sidekicks (Gudrun Frisk and Torsten Brand), a druid (Odinkar Thostenson), a berserker (Ingulf Bloodaxe), and several warriors who were looting a ruin looking for treasure.
There were three treasure tokens scattered throughout the ruins, and looking after them were the undead residents of the ruins!

Treasure!

SoBH is fun, quick, and dirty, and always gives an enjoyable game. Movement and weapon ranges fall into one of three categories – short (75mm), medium (120mm), or long (180mm). Models have only two characteristics – Quality (used for activating, morale, casting/resisting spells, etc) and Combat (used for both melee and missile). It’s that simple. When activating you can choose whether to roll 1, 2, or 3 activation dice. Each success allows you to take one action. Roll two or more failures when activating a model and initiative passes over to your opponent (yes, that’s right – if you only roll one activation dice for each model you’ll get to activate all your models, but you’ll move slowly and find it hard to do heroic deeds. At some point you’ll have to start rolling more dice!). Dead simple.I split the human forces into three groups with the aim that each group would make a grab for a different piece of treasure. Two of the groups had an archer each, plus one of the hero’s sidekicks, and two warriors. The third group had the hero, the druid, and two warriors. Berserkers can not form groups so have to go solo, but the berserker was positioned with the hero’s group and he would go the same way as them, just wouldn’t be able to do a group move.
So, on the first turn, Ingulf (the berserker) moved up through the ruins, passing between two buildings. The rest of the humans also moved up. Humans usually move medium, but in difficult going (e.g. ruined buildings) they are reduced to short. When initiative passed over to the undead occupants the first thing to move up was a skeleton minotaur. With a move of long, and three successes to boot, it came loping up at top speed and charged Ingulf.
This would turn out to be a very significant move and would cause Erik’s group a tremendous amount of problems.

Skeletons protect the treasure

The rest of the undead forces also moved up. A group of skeletons occupied the ruins where one of the treasure tokens was, meaning Torsten and his followers would have a fight on their hands. And Gudrun and her group, moving through a burnt out building, found themselves facing a pair of skeleton archers and another gang of skeletons armed with spears, swords, and axes.
The skeleton minotaur was more of a threat than anyone realised, because Ingulf went down – not killed, but knocked down. To save his bondsman, Erik ran up to engage the minotaur, to give Ingulf chance to get back on his feet. But the minotaur’s heavy axe was not going to stop – and down went Erik Jorgenson. Not just knocked down, but the lack of movement and amount of blood could mean only one thing: Erik had been killed!

Erik comes to Ingulf’s aid

This caused a morale roll on all the humans. One or two were shaken by the death of this noted hero and moved backwards, to consolidate. One of the warriors, an archer called Frode, was so shaken by Erik’s death that he fled the field entirely.
Now the skeletons launched an attack on Thorsten’s men. Not only that, but a pair of ghouls, carrying an axe in each hand, also moved up on Thorsten. Gudrun and her group had to put up with arrows whizzing past their ears as they picked their way through the ruins, but none of the arrows actually hit their mark.

Gudrun leads by example

Things took a turn for the worst in the middle. Ingulf had stood up, but the minotaur’s axe would have another victim, and Ingulf too fell dead beneath the hefty blade. Not just that, but Skade, a warrior, was also felled. This left just the druid, Odinkar, on his own against the minotaur skeleton. Not a good position to be in.
On the right, with Thorsten and his men, the battle with the skeletons continued with Thorsten facing off against three of the skeletons on his own. Colden looked to be in dire straits, with the two ghouls coming for him. Surprisingly, he managed to hold his own, dropping one of the ghouls to help even things out.

Skeletons and ghouls attack Thorsten and gang

Gudrun and her mob got stuck in a prolonged fight on the left. The skeleton archers continued to shoot arrows and continued to be ineffective. This gave Gudrun and the others the chance to finish off the other skeletons before charging the archers.
Odinkar the druid, meanwhile, was in quite a predicament. The minotaur took a swing at him and fortunately for Odinkar he missed. The druid then cast a spell, Fist of Thorns, to give him a bonus in the melee. This worked, and pushed the minotaur back. Odinkar is no fool though, and realising he’d had a lucky break, he turned around and made a run for it toward Thorsten and his men. Meanwhile, hearing the panicked yells and calls coming from the druid, Asmund (an archer in Gudrun’s team) came running over to help Odinkar with the intent of shooting the minotaur. But Odinkar took matters into his own hands – he cast another spell, calling out to the wilds to come to his aid, and a wolf came from out the wilderness to help him. To give the wolf a chance against the minotaur, Odinkar cast another spell – Transfix, and the skeleton minotaur found itself suddenly wrapped in brambles and briars, unable to move.

Give the dog a bone

This is what was needed. The wild wolf pounced at the stricken skeleton minotaur and brought it down – destroyed at last. It had come at quite a cost though. Odinkar breathed a heavy sigh of relief.
Torsten and Colden were doing well. Thorsten had managed to destroy two of the skeletons and so it was only a matter of time until the third went down. This gave another of Thorsten’s men, Fritjof, the opportunity to rush ahead and grab one of the treasures, ensuring the band of thieves would get away with at least something!

Mine, all mine!

On the left, with Gudrun, things had also started to improve – Gudrun and Hakon had advanced to a ruined church. Ahead, Hakon could see a group of zombies, slowly shuffling forward. Gudrun stood back, as the better fighter it made sense for her and her blade, Naegling, to stand ready in case of attack whilst Hakon grabbed the gold chalice out of the church. But as Hakon rushed into the ruins the noise and commotion alerted a swarm of bats who quickly swamped the young viking with bites and sharp claws.

A swarm of bats assails the treasure seekers

Would things ever get easy? Not for Hakon, who was overwhelmed by the bats and was taken down. The wolf, meanwhile, had come charging forward and fortunately for Gudrun attacked the zombies. There was nothing for it – Gudrun drew out Naegling and sliced into the wicked bats.

Zombies shamble forth

Well, the game had more or less come to an end. Gudrun finished off the bats and quickly made off with the treasure as well.

Gudrun finds the treasure

The group had paid a vicious price for their loot – Eric Jorgensen was no more, neither was Ingulf. Other warriors had also fallen to the otherworldly guardians of the ruins. One more treasure token remained, but the group decided to cut their losses – two out of three ain’t bad. Just as well for them, because the final treasure token was also under guard…

Lucky for them they never got this far

SoBH is a great game – just right for throwing a few miniatures on the table with minimum preparation and fuss. My game had taken no more than an hour and half. You can use whatever miniatures you want, and is a good excuse for using some of those old 80s role playing figures you may have lurking around but can find no use for.

Work in Progress Wednesday

Welcome to another Wednesday and a selection of what the society members have been working on.

First up above Tony has some interesting looking miniatures. They are actually Chaos Screamers from Games Workshop, but we agree with Tony that they make good alien space monsters.

Next up Mark has made a bit more progress on his cold war brits.

While Felix has been busy painting up the figure given out at the last Salute wargames show.

And he’s also been painting up some 6mm dark age picts. Nice use of colour on these.

And lastly this week, Marcus has finished some of his WWII planes. Here we have a selection of Spitfires and ME109’s.

That’s it for this week, see you next Wednesday.

Society Meeting 12th February 2022

Andy does a quick photo roundup of last weekend’s meeting.

First off a game of Mortem et Gloriam, 6mm Pontic vs Early Imperial Romans.

Pontic Commander’s view
Pontic and Roman forces close
Light Cavalry clash

Andy and Stephen had another attempt at SAGA – Age of Crusades, 28mm figures, Crusaders vs Mutatawwi’a

Some of Andy’s crusaders
More of Andy’s Crusaders, red tokens indicate fatigue
Stephen’s Mutatawwi’a
Stephen’s Assassins, with priest and Warlord in support
More of Stephen’s Mutatawwi’a
Troops deployed for the second game, 8 points a-side, from the Crusader point of view.

Alan ran a big Chain of Command game, 28mm figures, with a combined British and Norwegian force trying to hold off a German advance.

All is quiet on the northern front
Germans advance
More Germans
British defenders
Norwegians
Light German Armour
German Heavyweight?
German troops hold the wall.

And finally, corporate clashes in deep space, Tony, Chris and Eric try out A Billion Suns. Not a straight up space battle, but operations spread across multiple tables with each player having different contracts to fulfil.

A pair of freighters

Approaching a jump gate
Two British Heavy Cruisers exit a jump gate
Rescuing some lifepods
British Destroyer Squadron

A Wretched Hive of Scum and Villainy

Tony F moves into real estate development.

Last year, as a bit of a lock-down#2 project, I decided to make a small desert village for 6mm sci-fi games. All of the components come from Brigade Models (quick disclaimer here – I’m one of the owners of said company) but the techniques would work with any other manufacturer’s buildings. The wall pieces were taken from the Town Walls range, while the buildings are mostly from the Desert Outlands set. The photos in this post are all thumbnails – click on them for larger versions.

The first decision to make was how large it was going to be; I decided that it would have to fit in a 4l Really Useful Box, which gave me a maximum of a 348x220mm footprint and a height limit of 68mm. I based it on a sheet of Foamex, which is great for terrain projects as it doesn’t warp like MDF or hardboard when you apply paint. This came in 300x200mm sheets, so one of those did the job nicely.

I spent a while laying out wall pieces until I had a configuration that I liked – I wanted to avoid a simple rectangular wall. I positioned a gateway and sanded down the base at that point so it sloped away, and added a pair of watchtower pieces to the walls. Once I was happy with this I glued them down with a clear glue (Uhu). I smeared some wall filler around the joins to fill in the odd gap, this has a similar texture to the wall pieces so blends in better. I then laid out the buildings – I wanted enough space around them to be able to position figures and vehicles, so didn’t cram them in too tightly. In the end there were nine altogether. Again I fixed them in place with clear glue.

Now that the main components were in place, I was able to texture the ground. Inside the walls I simply glued a layer of sand using PVA, with the odd small stone around the edges. Outside the walls I mixed up a batch of emulsion paint, sand and PVA and applied this with an old paintbrush. I mixed in some larger grades of sand and small stones (sold in homeware shops for basing candles) so that I achieved a much rougher texture than the inner area.

The next stage was to add lots of small details to the buildings. I used a few parts from the Brigade 2mm scenery range, there are bits of girder bridges, barns, support frames from an airship hangar, a Roman lighthouse (makes a good chimney) and an obelisk in the main square. There’s the odd roof-mounted water tank and aerial from the 15mm range. There’s also a radio antenna which is the broken off top of a much larger 3D (mis)printed mast. This part proved to be a nightmare as I kept knocking it off – in hindsight it would have been better to paint it separately and attached when everything else was finished, but I kept supergluing it back on.

I also fitted some supports for fabric canopies made from paperclips and wire staples – I drilled into the buildings, walls and base with a 1mm bit and superglued them in. I didn’t add the canopies themselves yet to make it easier to paint around them.

Everything was then sprayed in Halfords white primer, followed by a coat of Army Painter Skeleton Bone. The walls and buildings were them washed with GW Agrax Earthshade, while the ground was washed with Seraphim Sepia. This gave the buildings a distinctly different shade from the ground, even though they were painted with the same base colour. Walls, buildings are ground were all heavily drybrushed with bone or stone paints from the Citadel Dry range.

Other details were painted in – doors and windows, various roof accessories and so on, mostly using Citadel contrast paints which worked well over the pale bone base colour. With this done I was now able to make the canopies from small pieces of paper towel – the type of nasty, non-absorbent cheap towels that we used to get in school toilets! I soaked the pieces in dilute PVA and draped them across the supports, making sure that they drooped as naturally as possible in between. Once the glue dried they were pretty solid. I painted them in either dark red or dark brown using GW contrast paints.

The finished conurbation was christened Mos Arun; ‘Mos’ from the Star Wars Tatooine naming convention, and ‘Arun’ taken from the road name where I live. I’m planning a series of other small building bases to accompany it in the near future, which will also appear on this blog in due course. All being well, they should appear at the club’s Open Day later in the year.