Death Race in the Land of Ice and Fire

John Lambert reports on a Christmas Gaslands race around the Icelandic tundra.

I’d watched a Top Gear Episode on Extreme Racing in Iceland and thought this would make a good Christmas Game for the club using the Gaslands Ruleset.

The ruleset is very flexible and I wanted to try a new direction where the vehicles were unarmed and the battle was between the drivers and the environment rather than the drivers shooting or battering each other into oblivion. This resulted in an interesting and enjoyable game.

The Vehicles
Each player was equipped with identical buggies with additional hull points to represent a strengthened chassis, Nitro packs to provide additional power to overcome some obstacles and driver skills taken from the Gaslands Refuelled list.

The Course
The course (seen above) consisted of a figure of eight plan on a 5’ square table. Drivers had to take on 5 challenges and could only move onto the next challenge when the previous one was completed successfully. These challenges were :-
1. The Wall
Drivers use nitro boost to shoot their buggies up the side of a lava cliff landing at the top.
2. Firewalk
Drivers carefully traverse a breaking earth crust over molten lava.
3. Boulder Slalom
Drivers pick their way through a Glacial Erratic boulder field
4. Pond Skater
Drivers aquaplane across an icy lake
5. Bog Snorkel
Drivers traverse a bog, hoping not to get bogged down before a quick sprint to the finish.

Victory Conditions
In the Gaslands rules there is a section on Audience votes. The idea is that the event is televised and the audience can vote for those straggling at the back of the game to keep their interest going until the end of the game. I decided to take this idea further so that the winner of the event was the player with the most audience votes, not necessarily the winner of the race.

Destiny Dice
As each challenge is attempted, the driver rolls a D6 dice and applies the result. This would determine success or failure and the number of audience votes received for both success and failure.

Skid Dice
Regular players will know that these are a feature of the game which allow you to shift gears whilst also having the potential to cause hazards. I used the Slide and Spin facings as necessary rolls to complete the Pond Skater challenge and to add additional audience votes to the Wall challenge.

The Event
Grid

Left to Right:- Stig Nonameson, Snorri Snorrosson, Saggi Knackersack, Snotti Stinkinson

There was a route choice around the solidified lava flow with Snorri (top) taking the Right hand option.

Snotti is first to take on the wall but loses control and collides with it first! Despite this set back, the wall is clear at the second attempt. This would prove to be the most difficult challenge and each driver pilfered a celebratory doughnut from Eric’s stash once they were over.

Stig was the last to make the top of the wall.

Eager to make up lost ground, the descent was overcooked and Stig crashed downwards!

The next challenge was the Firewalk with Saggi gingerly picking his way across.

Next up was the Geyser field. Fortunately all drivers avoided the hazard. With barely time to adjust, the boulder slalom was next with Snotti in the lead followed by Saggi. Snorri was closing on the leaders clearing the challenge with ease.

With two more challenges to go, the race was tightening up. Snotti was the first to the water feature but bottled it. Saggi failed to meet the far bank and had to be towed out by the rescue truck but Snorri skated across in style. For Saggi and Stig, their race would end at this point as both failed to clear the water in spectacular fashion.

With Snotti struggling to build up pace for a second crossing attempt, Snorri carefully picked his way through the Bog Snorkel challenge and crossed the finish line. It had been another Hare and Tortoise Death Race.

Raid on Rohan

Middle-Earth beckons again with another of Tony F’s photo galleries.

The next game in our series of Lord of the Rings games was a bit of a stop-gap as our ambitious plan to play the whole of the Scouring of the Shire campaign was put off fro a little while as we simply weren’t ready.

So instead, we played a raid by Orc forces on a small village in Rohan in search of food and other plunder. The Orcs had also become aware that the King’s niece, Eowyn, had stopped off on her journey to Edoras so saw it as an chance to strike a major blow against the Royal House of Rohan.

The village was defended by a small contingent of Warriors of Rohan, stiffened by Eowyn and her escort of Royal Guard. We had a few civilian figures milling around (borrowed from Stephen), with a simple mechanic that determined if they fought, froze or fled when confronted by an Orc.

The attacking Orc force included Uruks and Warg riders, with a strong force of infantry seeking to kill Eowyn and the riders concentrating on the hunt for food.

What the Orcs didn’t know is that Eomer had discovered the Orc’s plans and he was racing with a small band of riders to save his sister…

The initial stages of the game didn’t go well for the defenders, Warriors of Rohan are no match for determined Warg riders. The attackers push into the village in search of Eowyn started well, with a several of the Royal Guard being cut down. But the attack get stuck on a narrow road between hedges with no way out, and the Orcs were unable to push through to their target, who acquitted herself well with a sword. The arrival of Eomer turned things – it’s been a standing joke between Phil and myself that he has always been killed off early in every game he’s featured in, but this time he not only survived but cut a swathe through the Orcs and rescued his sister.

Slammed in the Middle

Tony F reports on a recent big game with lots and lots of tanks…

Back in October we ran a large game of Hammer’s Slammers:The Crucible involving eight players. It was an asymmetrical match-up, with the attacking forces mustering no fewer than six detachments of Slammers regiment tanks and combats cars attacking from two flanks, while the defence in the middle had a mix of armed rebel militia (albeit lots of them) and light armour in the form of local defence forces and two Wolverine mercenary detachments.

Despite the disparity in forces, the game was very close, being decided very late on when the defence finally collapsed and the Slammers were able to sweep away the last remnants.

There’s a full report on the Hammer’s Slammers website; here are some more photos taken by Andy King.

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