Andy completes the write up of the Crusades mini campaign.
First off, I must apologise to my fellow gamers, it has taken me far too long to complete this report.
Stephen and I continued the Five Battles Campaign from Lion Rampant Version 2. This time we were joined by two other members, joining Stephen with the Ayyubid Egyptians was club treasurer Mark, and joining me with the Frankish Settlers was new member Charlotte.
Photo credits: Charlotte, Stephen and Andy.
To recap the first day, we played three games, with my Pullani (Frankish Settlers) forces winning each battle. I had 3 victories and 23 Glory, Stephen had 3 defeats and -1 Glory. You can read about these games in a previous blog entry here.
The second day would comprise two more battles, the final battle using double size armies
When planning these games, we had prepared five warbands with differing points values for the five battles, and had assigned each warband to a battle before the campaign started. Stephen had used his larger warbands in the battles on the first day of the campaign, so would be at a disadvantage in the first game of day two.
Having won the final battle on day one, I got to choose the first battle on day two; I chose “The Road” and the die roll resulted in “The Convoy” scenario with Charlotte and I as the attacker (see part 1 for the battles that make up the campaign).
In this scenario the attacker has three convoy tokens that must be conveyed from one corner of the table to the opposite corner. For our game these comprised of a cart, a group of pious monks and a group of civilians. Each token had to be assigned to a unit, although more than one token could be assigned to the same unit. Escorting units were restricted to a maximum move of 6”. The convoy tokens have no effect in the game, other than marking the escorting units.
Stephen and Mark’s forces (Ayyubid Egyptian) comprised:
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- 1 x Mounted Mamluks (Heavy Cavalry with Bows) Leader Blessed (Once per game, reroll any one full set of dice by any player) @ 7 points
- 3 x Mounted Turcomen (Wild Turk Light Cavalry) @ 4 points each
- 1 x Foot Ghilmen (Light Infantry with Javelins) @ 4 points
- 1 x Ahdath (Skirmishers) @ 2 points Total 25 points
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Andy and Charlotte’s force (Frankish Settlers (Pullani))
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- 1 x Knights (Elite Cavalry, Motivated), Leader Strongbow (Once per turn, unit within 12” automatically passes shoot activation) @ 8 points
- 2 x Sergeants (Heavy Cavalry) @ 4 points each
- 1 x Foot Sergeants (Heavy Infantry) @ 4 points
- 1 x Foot Yeomen (Light Infantry) @ 3 points
- 1 x Crossbowmen @ 4 points
- 2 x Skirmishers @ 2 points each Total 31 points
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The scenario requires the attacker to deploy the units escorting the convoy tokens first in one corner of the table. The defender then deploys their forces, placing at least 4 points of units in each of the other three corners of the table.
We deployed our Foot Sergeants with the Monks and Civilians, and the Foot Yeomen with the Cart in the south east corner of the table, along with a unit of Skirmishers. We couldn’t fit anything else into the deployment area, so our remaining units would have to enter the table as a Move activation.
Stephen and Mark deployed their main force of the Mamluks and two units of Mounted Turcomen in the North East corner.
In order to satisfy the requirements to deploy at least 4 points in each of the other two corners they deployed a unit of Mounted Turcomen in the South West corner
And their Ghilmen and Ahdath in a village in the North West corner (our exit point).
Prior to the first turn of the game the units escorting the convoy are allowed to attempt one move activation as a “head start”. Our Yeomen succeeded in their attempt and moved forward with the cart, but the Foot Sergeants refused to budge.
Our first turn was more successful, the first unit of Skirmishers and both escorting units succeeded in their moves, and we also managed to bring on both units of Mounted Sergeants, one on each flank. Our Crossbows and our Knights also made it onto the board. We deliberately kept our Leader’s Knights close behind the Crossbows to maximise the use of the leader’s Strongbow ability. The only unit that failed to come on was the second unit of Skirmishers.
Stephen and Mark brought their Mamluks and Turcomen forward from the North East corner, to get in a position where they could block our path to the North West corner.
In the North West corner, the Ghilmen found a wall to hide behind and the Ahdath occupied a building.
I think Stephen wanted to use his only infantry units to block our exit from the table, but it did mean that in the early stages of the battle he would only have four units totalling 19 points to try and slow down our force of 31 points, or 24 points if you exclude the units escorting the convoy.
In our next couple of turns Charlotte and I concentrated on getting our units forwards, and didn’t advance the convoy escorts. We had a unit of Mounted Sergeants on each flank, with both the Crossbows and Skirmishers near to the Leader’s unit. Actually, looking at the photos I think we forgot to deploy the second unit of skirmishers!
Andy’s force spreads out (Andy)Stephen’s main force continued to advance ahead of us, with one unit of Turcomen lagging behind, and the lone unit of Turcomen advancing towards our left flank getting close enough to shoot at our Mounted Sergeants and inflicting a casualty.
On our Northwestern flank one of Stephen’s Turcomen units engaged our Mounted Sergeants, but with the help of our skirmisher’s shooting honours were even with both units being reduced to half strength.
Meanwhile Stephen’s Mamluks came within range of our Crossbows, and with our Leader’s Strongbow ability guaranteeing a shooting activation each turn our quarrels took out a couple of figures, the Mamluks eventually came to blows with our left flank Mounted Sergeants, both sides taking casualties and falling to half strength but his Leader didn’t succumb to any lucky blows!
Meanwhile our convoy stayed back near the hill guarded by the Crossbows and Knights.
Stephen’s Turcomen closed on our Crossbows, and managed to kill one of them, but the Crossbows stayed firm and their return fire decimated the Turcomen.
Stephen’s Mamluks charged our Mounted Sergeants again, but this time his luck ran out and his leader fell.
One of the units of Turcomen got close enough to the Yeomen to shoot at them and caused a casualty, but they passed their Courage test.
Our Crossbowmen continued to shoot at anything that came within range, guaranteed by the Leader’s Strongbow ability and both the Mamluks and Turcomen were practically wiped out, only a couple of figures were left, allowing the convoy and escorts to advance off the hill.
The only functioning units Stephen and Mark had left were the Ghilmen and Ahdath in the village blocking the Pulanni’s exit. Although our Mounted Sergeants had been sorely damaged, our Crossbows and Skirmishers had only taken a few casualties and it was apparent that eventually we could position our Crossbows where they could shoot at the Ghilmen and Ahdath every turn from outside the range of their bows and javelins, and even with the benefit of cover they would eventually be whittled down, allowing us to escort the Convoy off the table.
So, at this point Stephen and Mark conceded the game.
Stephen and Mark made three boasts: “They will Cower before me” (3 Glory, failed). “They will Tremble before me” (2Glory, failed) and “My Arrows are Deadlier Than my Spears” (2 Glory, success). The failed Boasts cost 1 Glory each, so that made a total of zero Glory for the Ayyubids.
The Pullani only made two boasts, “They will Tremble before me” (2Glory, failed), and “I will Destroy more than I Lose” (2 Glory, success), making a total of 1 Glory to add to the 2 glory points per Convoy marker escorted off table. That gave the Pullani an additional 7 Glory.
After the fourth battle the Pullani had 4 victories and 30 Glory, the Ayyubid Egyptians had 4 defeats and -1 Glory.
The final battle.
From the outset of the campaign, we had agreed that the final battle would be a major clash using the Bloodbath scenario, and that each side would bring 50 points, split into two contingents, each with a leader. The two contingents did not have to have equal points.
On the Ayyubid Egyptian side the two contingents were:
Emir Mark al-Harris.
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- 1 x Mounted Mamluks (Heavy Cavalry with Bows) Leader @ 6 points
- Skills: Commanding (+2 points), Insipid (-2 points), Strongbow (+1 points)
- 2 x Mounted Turcomen (Wild Turk Light Cavalry) @ 4 points each
- 2 x Foot Ghilmen (Light Infantry with Javelins) @ 4 points
- 1 x Ahdath (Skirmishers) @ 2 points Total 24 points
- 1 x Mounted Mamluks (Heavy Cavalry with Bows) Leader @ 6 points
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Emir Stephen a’t-Ucker
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- 1 x Mounted Mamluks (Heavy Cavalry with Bows) Leader @ 8 points
- Skills: Blessed (+2 points) and Strongbow (+1 points)
- 2 x Mounted Turcomen (Wild Turk Light Cavalry) @ 4 points each
- 1 x Hashishin (Warrior Infantry, Assassin) @ 5 points
- 2 x Ahdath (Skirmishers) @ 2 points each Total 25 points
- 1 x Mounted Mamluks (Heavy Cavalry with Bows) Leader @ 8 points
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Notice the sudden appearance of the Strongbow skill in both contingents?
The Pullani contingents were:
Count Andrew:
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- 1 x Knights (Elite Cavalry, Motivated), Leader @ 9 points
- Skills: Commanding (+2 points)
- 1 x Sergeants (Heavy Cavalry) @ 4 points each
- 1 x Foot Sergeants (Heavy Infantry) @ 4 points
- 1 x Archers @ 4 points
- 1 x Holy Characters @ 2 points
- 1 x Skirmishers @ 2 points Total 25 points
- 1 x Knights (Elite Cavalry, Motivated), Leader @ 9 points
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Holy Characters are a unit type from the Crusader States supplement, they are similar to Skirmishers, but with only a 6” move, no shooting capability and lacking all the Skirmisher’s special rules, they do however allow, once a turn, a partial re-roll of dice for units within 6”. Re-roll 2 dice if 12 were rolled, otherwise re-roll 1 die.
Countess Charlotte:
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- 1 x Knights (Elite Cavalry, Motivated), Leader @ 8 points
- Skills: Strongbow (+1 point)
- 1 x Sergeants (Heavy Cavalry) @ 4 points each
- 1 x Foot Sergeants (Heavy Infantry) @ 4 points
- 1 x Foot Yeomen (Light Infantry) @ 3 points
- 1 x Crossbowmen @ 4 points
- 1 x Skirmishers @ 2 points Total 25 points
- 1 x Knights (Elite Cavalry, Motivated), Leader @ 8 points
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Summary of Leader skills
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- Strongbow: Once per turn, one unit within 12” of Leader’s model automatically passes a shoot activation)
- Commanding: Each turn may re-roll one failed Move, Attack or Shoot activation withing 12” of Leader’s model.
- Insipid: The Leader does not give the usual +1 modifier to Courage tests to unis within 12” of Leader’s model
- Blessed: Once per game, re-roll any one set of dice, rolled by any player.
Stephen included his Hashishin in his contingent again, this time their dastardly plan failed and the Assassin sent after Count Andrew met a grisly end.
There would be no subtlety about the final battle, no scenario objectives other than defeating the enemy.
On the Christian side Andy deployed his contingent on the right flank. Archers on the left of his front line, then the Foot Sergeants, Skirmishers on the hill and Mounted Sergeants on the right flank.
Andy’s Knights and Holy Characters (the monks) were kept in reserve.
Charlotte deployed on the left flank, she kept her Knights and Mounted Sergeants in the centre of her deployment, with the Foot Yeomen on her left and Foot Sergeants on her right. Her Skirmishers and Crossbows were deployed in front of her cavalry, both within 12” of her Leader, to make best use of her Strongbow ability.
Opposing us Stephen deployed opposite Charlotte, and Mark deployed opposite Andy. We didn’t take many pictures of the Ayyubid deployment, but here’s a close-up of Stephen’s Turcomen and Hashishin Ahdath,
Mark wasted no time advancing his cavalry towards Andy’s troops, lots of mounted archers approaching!
The exchange of arrows was fairly one sided, with two of Mark’s attacking units taking casualties with no loss to Andy’s forces.
On the other side of the battle, Stephen advanced his Ahdath and a unit of Turcomen towards a village, with his Leader’s Mamluks supporting them, while his Hashishin and other Turcomen unit failed to advance. Charlotte’s crossbows and Yeomen also entered the outskirts of the village, with the Knights and Sergeants following up.
Back on the Christian right flank, Andy and Mark’s troops came to blows, Mark’s cavalry charged Andy’s Archers, and after the latter took 4 casualties, they failed a courage test with a very low roll and routed from the field. The same fate befell Andy’s Skirmishers.
Andy then committed his cavalry; the Knights drove off one of Mark’s Turcomen units and then charged Mark’s Leader’s unit. After a couple of rounds of combat Mark’s leader fell dead as his unit was wiped out, meanwhile Andy’s Mounted Sergeants forced back Mark’s other Turcomen unit.
Andy’s Holy Characters took the hill previously occupied by his Skirmishers, a touch of religious frenzy perhaps?
On the other side of the battlefield, Charlotte’s and Stephen’s troops exchanged missiles, both Charlotte’s Crossbowmen and Skirmishers took a beating, being reduced to half strength and failing their courage tests and becoming battered, but one of Stephen’s Turcomen fled the field. One of Stephen’s Ahdath also fell to half strength, but were made of sterner stuff and passed their courage test. Each side also suffered slight losses to their mounted troops.
Their battle continued, Charlotte’s missile troops rallied, but didn’t seem keen to get back into the fray. Her Yeomen drove off one of Stephen’s Turcomen units. Stephen had advanced his Hashishin, and Charlotte’s Knights charged them and battered them sending them falling back, however this left her Knights exposed to Stehen’s Mamluks and Turcomen.
Stephen’s Hashishin recovered their composure, but Stephen decided it was time for his leader to show his mettle, and brought his Mamluks forward to face Charlotte’s Knights, supported by a unit of Turcomen.
Charlotte brought her skirmishers back to support her Knights, taking up residence in some bad going and just in range of one of Stephen’s Ahdath, who took more casualties from the skirmishers and fled the field. Charlotte’s skirmishers then turned their attention to the Mamluks.
Finally, the Mamluks and the Knights came to blows, and eventually wiped each other out. Fortunately, Charlotte’s units all passed their subsequent courage test forced by the loss of the leader.
On the other flank, Andy’s Mounted Sergeants and Mark’s Turcomen came to blows, the Turcomen winning this battle and the Sergeants fled the field.
Andy’s Knights however made short work of the Mark’s other Turcomen unit, routing it.
By now both Mark and Stephen had lost their leaders and just over half their original points value, so were both forced to take Courage tests on their remaining units (although Andy was also close to that point as well). Several of their damaged units failed the courage tests and became battered.
At this point, with several battered units and both of their leaders now dead or having fled the field, Mark and Stephen conceded the final battle.
Totting up the losses the Ayyubids had lost 28 points of troops, 14 each for Mark and Stephen, while the Pullani had lost 18 points, 10 points of Andy’s contingent and 8 points of Charlotte’s.
This gave the Pullani 5 Glory for the victory, now on to the boasts.
Stephen’s boasts were: “They Will Tremble before me” (2 Glory, success). “My Arrows are Deadlier Than My Spears” (2 Glory, success) and “I shall Slay Their Leader” (3 Glory, failed). The successful boasts gave Stephen 4 Glory, but he lost one for the failed boast making a total of 3 Glory
Mark’s Boasts were: “We Shall Avenge Them” (2) (success), “My Arrows are Deadlier Than My Spears” (2) (failed) and “They Will Tremble before me” (2 Glory, failed). The successful boast gave Mark 2 Glory, but he lost one for each of the failed boast making a total of 0 Glory
The final battle gave a total of 3 Glory for the Ayyubids.
Andy made two boasts, “They will Tremble before me” (2Glory, success), and “I will Destroy more than I Lose” (2 Glory, failed), giving Andy a total of 1 Glory
Charlotte made only one boast, “I will make them run” (1 Glory, failed), so she ended up on -1 Glory
The final Glory tally for the Pullani was 5 for the victory, 1 for Andy’s boasts and -1 for Charlotte’s boasts, a net gain of 5 Glory
After the final battle the Pullani had 5 victories and 35 Glory, the Ayyubid Egyptians had 5 defeats and 2 Glory.
A conclusive campaign win for the Pullani!
Stephen wants revenge and has already issued a challenge, the same 5 battles campaign, but this time set during the Norman Conquest of England! We have put these in the diary for later in the year.
Boasts
For those not familiar with Lion Rampant, Boasts are additional objectives you can set for yourself in addition to the scenario objectives. The Boasts we used in these battles, and their success criteria and Glory value are as follows (failing to achieve a boasts costs 1 Glory, irrespective of its positive Glory value).
Boast | Criteria | Glory |
I shall slay your Leader | Your Leader must kill the enemy Leader in a Challenge or Attack. Routing the enemy Leader does not count as a success. If the enemy Leader refuses your challenge and survives the game, you succeed but score only 1 Glory | 3 |
I will destroy more units than I lose | Your Warband must rout/kill more enemy units than you lose (the actual number of models destroyed and their points value is not relevant). | 2 |
My arrows are deadlier than my spears | Your Warband must rout/kill more individual models with Shooting than Attacks (put casualties in two separate piles!) | 2 |
They will tremble before me! | At least two enemy units on the table must be Battered at any one time. | 2 |
We Shall Avenge Them | Secretly choose one enemy unit, you must rout of kill it during the battle | 2 |
I will make them run | One of your units must be the first to fail a Courage test | 1 |
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