Society Meeting 25th April 2026

Andy presents a taster of the games at the last meeting. Five, count them, five, games in progress!

Let’s have a look at them in historical order:

First up we have a mixed scale (6mm & 15mm) Field of Glory Game. Apologies to the players, I only took one photo of this.

Battle lines are drawn

Next up Stephen & Andy concluded their three game Barons War mini campaign. Totally unbiased reports of these games to follow.

Baron Stephen le Tookere’s troops prepare to defend the Trebuchet.
Sir Andrew’s troops close in on Baron Stephen le Tookere’s Trebuchet.
The Trebuchet burns! Sir Andrew’s mission accomplished.

Moving to more recent history, Chairman Mark ran a 28mm Chain of Command game, Operation Bluecoat, Normandy 1944.

The outskirts of a village in Normandy 1944.
The curse of a freshly painted model making its debut, KO’ed early in the game!
Churchills support the British advance

Next we had a game of AK47 Reloaded, more 15mm mayhem in 1970s San Guano. A rare outing for this ruleset at the Society.

Infantry take cover as an APC burns.
Militia defend the factory
Heavy Armour (for AK47)

And last, but by no means least, Tony & Jeremey tried out Grimdark Future Mass Battle rules with their collection of 15mm armies.

Jeremey’s forces deploy
Tony’s Jenpalo seize the junction
One of Jeremey’s tanks is about to get a surprise!
A clash in the Technoliths

That’s all for this time, next meeting is on the 9th of May, you can see Society diary here.

Society Meeting 11/04/2026

With all of the Society’s blog editors at Salute, Stephen steps up to the plate with a short report on the games played at the Society meeting last weekend.

At the club today we had four games. Since it was also the day of Salute, club meetings tend to have fewer attending due to the fact that some members will be at Salute. (Ed: See a report on the Salute trip and the Award received here).
First up, we have a game of FoG. This is a stalwart game of the club and at most meetings there will be a game on the go. The FoGgers got in two games. In the first one it was the Romans having a bust up with the Carthaginians and in the second it was those same Romans (they’re a chippy bunch, eh?) taking a pop at some Seleucids.
The Hand Of God
Fragmented. But aren’t we all?
Dave and Pete had a game of General d’Armee – a Napoleonic game. I’m sure I was told it was Prussians and Bavarians, but I might have got it wrong. Dave is a keen Napoleonicist (is that a word? It is now) and there were loads of figures on the table.
Prussians or Bavarians? (Ed: Prussians I think)
Or Is Bavarians or Prussians (Ed: Bavarians this time)
Next up we have two Saga games.
John and Bob had a couple of games with Norse Gaels and Anglo-Saxons. I believe this was Bob’s first go with Saga and from what I heard he experienced the Norse Gaels’ shocking ability to dish out some damage.
Anglo Saxons Dreading The Inevitable Charge
Norse Gaels On The Razz
Tony G and myself also had a game of Saga. Having recently read a book on William II I thought the rebellion of Bishop Odo in 1088 would make a good one-day campaign. So we played three linked games. The winner of each would decide who would be attacker and defender in the next scenario. The campaign winner would be the one who scored the most total Victory Points.
(Ed: The picture at the top of the post “Burn Tonbridge, Burn” is from this series of games).
Making Way Across Aylesford Bridge
Bit Of A Long Distance Lob Shot
Modesty prevents me from saying who won…
(Ed: I think we can guess Stephen! We should be back to the WIP Wednesday posts from next week.)

The Labyrinths of Mars at Salute 53

Last Saturday a contingent from the Society attended Salute 53 to run Marcus’s The Labyrinths of Mars Game, a mash up of John Carter of Mars and the board game Labyrinth.

Above we see Marcus giving a last minute briefing to Chairman Mark and Alan.

Here are a couple of shots of the  Labyrinth before the games started.

The Labyrinth
The game set up, ready for the Salute horde
A view from the other side
Andy and Marcus before the first game

Next up some of the Heroes, Villains and Creatures of Barsoom.

A pair of Red Martian adventurers
A Synthetic Man
Red Martian Adventurers engage
An Amt and it’s victim
A Thark, or Green Martian

More information of the making of the game can be found at a previous blog post

The game proved very popular with visitors to Salute 53. We ran several games with enthusiastic participants.

Mark H and Marcus running a game.
Competitors studying the Labyrinth as Andy and Mark H look on.
The game in progress
Another game in progress

And, we are very pleased to say that the game impressed the South London Warlords, as they gave it the Most Innovative Game award.

 

The Most Innovative Game of Salute 53!

Well done to Marcus and the members running the game!

One proud game organiser!

An interview with Marcus appears on the On Table Top You Tube channel, at around one hour in.

Society Meeting 28/03/2026

Andy presents a photo round up of this weekend’s games.

Peter M put on a multiplayer 25mm skirmish game set in the Indian Mutiny, 1857 ‘Don’t Lucknow’

No scenery in this game, the grey areas are roads and alleys, white are buildings.

Stephen & Andy started a Barons War mini campaign, “A Most Ignoble Feud.”

Colin & Paul ran a 2mm Strength & Honour game, Late Republican Roman vs Pontic

David P ran a 28mm GdA2 Napoleonics game, Saxons vs Prussians

Eric put on a Classic Battletech game.

That’s all for now.

Society Meeting 28/02/2026

A very delayed pictorial roundup of the last Society meeting of February 2026, due to some IT issues at one of the editors home.

David P ran a General d’Armee 2nd edition  game of French vs Russians in 1813

Tony P ran a mixed scale  FoG Ancients game (both scales use the same base sizes)

Eric ran another episode in his ongoing Shadow of the Dragon Queen D&D campaign, but sadly we have no photos.

Society Meeting 14/02/2026

Andy rounds up the Valentine’s Day meeting

A quieter meeting this time, just three games in progress.

Paul and Colin staged a 2mm recreation of the Battle of Waterloo.

French advance covered by skirmishers

Mark J and Tony F were trying out ‘O’ Group with an early WW2 encounter between the French and Germans in 10mm.

German and French Infantry line the hedges
French Infantry
French Armour
German Armour
German Infantry
Germans push back the French right flank

And finally Stephen ran a Stargrave game, with a Valentine’s Day theme. Look out for the Captains’ unbiased reports in a blog post soon.

Some nere-do-wells in the streets of Verona on the planet Romance
The mean streets of the west side of Verona
Carnage outside the pub.
Mariah – the Angel, guarded by Captain Greyfax’s crew
Captain Reynold’s crew passing quietly down a back alley.
All is quiet again in Verona
MWS meet on the 2nd and 4th Saturdays of the month (except the 4th Saturday in December) from 10:00 to 17:00 at Linton Village Hall, south of Maidstone on the A299.

Information about the Society, including directions, can be found here.

The diary of planned games can be found here, this is updated throughout the year so please have a look from time to time.

Society Meeting 24/01/2026

Andy rounds up last weekend’s society meeting.

Another good turn out for the second meeting of the year, around 20 members were present with 5 games in progress.

First up we have John L running another naval game, this time in the South China Sea with Emperor Ming taking on Li Chee (the Pirate Queen) using Galleys and Galleons rules.

We then move on to David P running a small Chain of Command 2 game, in 20mm, to introduce the rules to a couple of players.

Former Chairman John ran a 6mm Ancient FOG game with multiple players

Current chairman Mark, together with Dave and Chris put on a Legions Imperialis game using masses of tanks etc.

 

And finally Stephen ran the third of his trilogy of 173rd Airborne in Vietnam games, Operation McLain, in 15mm. A write up of this game will be appearing soon.

MWS meet on the 2nd and 4th Saturdays of the month (except the 4th Saturday in December) from 10:00 to 17:00 at Linton Village Hall, south of Maidstone on the A299.

Information about the Society, including directions, can be found here.

The diary of planned games can be found here, this is updated throughout the year so please have a look from time to time.

 

 

A new beginning…

Maidstone Wargames Society held their first meeting of the year on Saturday. This meeting includes our AGM so often has a good turnout.

Around 24 members were in attendance for the meeting. The AGM was, as usual, short, only around 30 minutes. Also, as usual, the existing committee was re-elected without opposition. Despite the chairman’s pleas to be released!

There was also a very good turnout of games, covering a variety of scales, periods of genres, here’s a short photo round up.

John L brought out his 1:1200 Baltic Galleys for some Naval action.

Another naval game, but a few centuries later and under the water rather than on it, Peter M staged a 1:100th Stingray game, “Anything can happen in the next half hour“.

Paul and Colin brought out some 3mm Ancients for some FoG games.

Tony G and Stephen both fielded Anglo-Saxon warbands for some 28mm SAGA games.

Some more recent conflict now, some late WW2 Chain of Command action staged by chairman Mark J with 28mm vehicles and figures.

And last, but by no means least, Tony F and Phil staged a battle from the Lord of the Rings, again in 28mm.

That’s it for the round up of the first meeting of the year.

MWS meet on the 2nd and 4th Saturdays of the month (except the 4th Saturday in December) from 10:00 to 17:00 at Linton Village Hall, south of Maidstone on the A299.

Information about the Society, including directions, can be found here.

The diary of planned games can be found here, this is updated throughout the year so please have a look from time to time.

 

Somewhere In The Hills Above Dak To

At a recent meeting Stephen ran a 15mm Vietnam game using the Charlie Don’t Surf rules. The scenario was based on the Battle for Hill 875.

Stephen umpired the game and ran the Communist forces. The US forces (A Company, 2nd Battalion, 173rd Airborne) were under the command of Captain Pete, who also ran the Weapons Platoon, with the three Rifle Platoons under the command of Lieutenants Tony F, Andy and Jeremey respectively.

We’ll start with Stephen’s summary of the game:

A Company of the 2nd Battalion, 173rd Airborne, scored an important military victory against the North Vietnamese Army today.
Led by Cpt Pete the company advanced up Hill 875, located the enemy and engaged them.
It was 3rd Platoon under the command of Lt Jeremey who first reached the top of 875.  Meanwhile, a grenadier of Lt Andy 2nd Platoon earned recognition for posting a M79 round through a bunker slit. Lt Tony’ 1st Platoon got bogged down in a vicious firefight and took several MIA.
Company mortars, and a Huey gunship that shredded some NVA recoilless rifles, helped the 173rd to victory.
News on stateside TV reported the battle and civil demonstrations ensued at the loss of American life. It may have been a military victory for the US but the NVA scored a political victory.

Here follows the US Platoon commander’s accounts of the battle.

1st Platoon

First Platoon (Tony) advances early in the game.

This is as far as I got, a vicious firefight with an NVA platoon (and some less than favourable activation draws) saw me pretty much stuck in place for the rest of the game.

The NVA platoon in question, about to receive some 60mm mortar vengeance courtesy of Pete.

The 1st Platoon under fire and pinned. 1st squad suffered badly (7 KIA out of 10), although remarkably 2nd and 3rd squads emerged from the action unscathed.

2nd Platoon

2nd Platoon (Andy) A Company were deployed at the base of Hill 875 with the Weapons Platoon and Company HQ to our left, and 3rd Platoon to our right.
The platoon began its advance with 1st and 2nd squad leading, with 3rd Squad and the Platoon CO in reserve.
1st squad soon spotted insurgent troops further up the hill, the first of the Company to do so, and promptly engaged them. 2nd squad and part of 3rd squad joined in, the remainder of 3rd squad being out of line of sight of the enemy. The fire was effective, causing part of the enemy unit to suffer casualties and become pinned. 2LT Andy reported the sighting to CPT Pete, with a request for mortar support.
3rd squad deployed from reserve to the right of 2nd squad in order to bring its full firepower to bear.
The firefight with the enemy continued, with 3rd Platoon joining in, both 2nd and 3rd Platoons suffered some KIAs, but appeared to inflict more than they suffered.
Under the relentless fire of 2nd & 3rd Platoons the insurgents suffered further casualties and were seen running from their positions back over the crest of Hill 875 and presumably they continued down the reverse slope.
Slightly later a few ranging rounds began to land near 2nd Platoon’s position, expecting an NVA mortar barrage 2LT Andy ordered all squads to advance up the hill as fast as they could. 1st & 3rd squads succeeded, but 2nd squad got bogged down and didn’t move very far.
1st squad’s success in movement proved to be their undoing. They soon came under heavy automatic fire, believed to be either a DShK 1938 or KPV heavy machine gun, in a previously unseen bunker.
1st squad took a couple of casualties, but immediately hunkered down and returned fire, the squad’s M79 gunner achieving an excellent shot which put a 40mm HE round into the bunker, silencing the HMG.
2nd and 3rd squads advanced past the battered 1st squad, joining elements of 3rd Platoon in sweeping across the hill, engaging the remnants of the NVA defenders in the flank and driving them from the hill, at the cost of some more US KIA.
Eventually 2LT Andy’s prediction of a VC mortar barrage came true, but by the time it arrived on it’s original target all US forces had moved further up the hill and none were in the beaten zone.
As 1st squad looked after their dead they discovered a food and material cache buried on the hill side.
The mission proved to be something of a Pyrrhic victory for 2nd Platoon, we engaged and defeated the enemy, destroying a bunker and locating a cache, but at a cost of 5 KIA, 4 of them in 1st squad.
3rd Platoon
3rd Platoon (Jeremey) deployed on the far right of Hill 875. The mission was to assault the hill and so I decided to get moving and threw caution to the wind and advanced quickly up the hill.
Unfortunately after a few moves this left my three squads quite scattered. On top of that the first contact with the NVA turned out to be a real unit who immediately scored a casualty. My return fire was more effective and with support from Andy’s 2nd platoon the NVA were soon routed.
Despite the resistance I decided to continue my advance up the hill, I reached the top of the hill without further resistance but then the bunker was revealed along with more NVA troops. I took a few more casualties and would have taken more if not for Andy’s 2nd Platoon taking out the bunker on the first try.
Laying down some more fire on the remaining NVA, they routed and we claimed the hill.
Company Command
A company’s Forward Observer (Pete) performed well by adjusting the ranging mortar rounds and the subsequent Firing for Effect on the NVA positions on the hill which contributed to the general degrading of the enemy.
Also, significant contributions to the victory came from :-
      • Lt. Tony’s 1st Platoon made steady progress up the left flank but took heavy casualties due fire from a heavy weapons squad with recoilless rifles. These were suppressed by the fire of the Co HQ’s MG squad lower down the hill.
      • Lt. Andy’s 2nd platoon’s impressive accurate fire which neutralised the fortified position on the summit of the hill  soon after the position was observed. The HMG in that bunker would have caused devastating casualties if not dealt with swiftly.
      • Lt. Jeremey’s 3rd platoon made a rapid advance up the slopes of our right flank, although sustaining several casualties, routed the enemy troops before them.
Although Air Support was requested, a Huey gunship arrived after a delay due to the Priority 2 rating of our Area of Operations, but completely destroyed the NVA Heavy Weapons squad enabling all platoons to advance and secure the enemy position on the summit of the hill, seizing enemy weapons and rice caches on the way.
 I, Capt. Pete commanding officer of A Company,2nd Battalion,173rd Airborne, recommend citations for all the commanding officers of A Company platoons.
The view from the other side of the hill
The NVA side of things, as recounted by Stephen. Hill 875 was occupied by a reinforced NVA company – three rifle platoons with AK47s, a pair of recoilless rifle teams, plus the regimental HQ (historically, the rest of the regiment was situated in the hills adjacent and being engaged by the ARVN). Regimental HQ had a mortar spotter (the mortars were actually sited on a hill to the west), wireless team, and HMG in a bunker.
My general plan was to close with the enemy as soon as contact was made to mitigate against the inevitable artillery and airstrikes the US would call in, a tactic referred to as “belt-grabbing”.
The bunker being taken out promptly by US 2nd Platoon took the smile off my face. That HMG would have caused havoc and blunted the US advance and I was going to walk the mortars up to leave the US forces
sandwiched between the HMG and the mortars. But it never came to that.
It was a very historical outcome – the US captured the hill but suffered heavy casualties doing so, and there was considerable public outcry because of it.
And the final word also goes to Stephen:
Thanks to Andy, Tony, Pete, and Jeremey for making it an enjoyable game as I learn the rules. But a special thanks to Pete for his help and knowledge.
Just need to come up with a better name than the toe-curling ‘Big Men’ next…

It’s Getting a Bit Chile – A Slow Burn Project

Club member John reports on a game from a lesser known historical conflict.

Introduction

Our youngest daughter lives in Chile and she gave me a copy of ‘Andean Tragedy’ a history of the Pacific War 1879 – 1884. This detailed book covered the war between Chile and the allied forces of Peru and Bolivia, a war which started over mining claims in the Atacama Desert. The area was an important source of Nitrates for explosives and fertilisers and when the Bolivian government sought to tax Chilean mining companies mining on Bolivian soil, war was inevitable.

It was impractical to march a Chilean army by land through the Atacama Desert so the initial campaign was a Naval one (itself a good subject for wargaming) where Chile gained control of the sea and could then launch amphibious operations initially on the Bolivian coast and later the Peruvian coast. These were successful with Lima being captured and resulted in Bolivia being land locked (still contentious today). A later Guerrilla war took the fighting high into the Andes before Peru was finally defeated.

The Andean Tragedy, W.F. Sater University of Nebraska Press, Jan 2007

I started to paint up forces from Pendraken intending to use ‘Principles of War’ as the rule set but in 2020 a new rule set ‘It’s Getting a Bit Chile’ was launched and I decided to use this period specific set. This required more troops and a gridded cloth. The project stagnated then Stephen kindly donated me a cloth, the reverse side being ideal for a desert, it was the kick up the backside I needed and within a few weeks I was ready.

Pendraken 10mm  Range of 19th Century Pacific War Figures

Chilean infantry
Battalion Misti Peru
Bolivian Colorado Btn
Libres del Sur Bolivia
Artillery

Review of ‘It’s Getting a Bit Chile’

It’s Getting a Bit Chile, G. Evans, Wargaming for Grown Ups Publications 2020

I was attracted to this set of rules for its period specific nature which I felt was merited after reading ‘Andean Tragedy,’ I didn’t want to use any generic 19th Century rules. When I received my copy, I realised it was more than just a rule book. The book includes a history of the war, a uniform painting guide and a bibliography, it is well laid out and the rules are easy to follow with diagrams to help with explanation, there is a scenario included with the rules and a quick play sheet is included. I also discovered that the author had visited the same location in Peru which was his inspiration, the previous year to us.

The rules are army level where each army can be organised into divisions, though these are smaller than European armies. The rules are I go – you go. The lowest organisational unit is an Infantry battalion or Cavalry Regiment consisting of four bases, Artillery are a single base. Unit formation is determined by how the bases are aligned in a grid square.

Each formation has a different number of firing bases, support bases and melee bases and is a specific target type if fired at and a separate melee target type. For combat a dice is rolled for each eligible base and the sum of the dice rolls is compared on a “To hit multiple” table to determine how much damage is dished out. This avoids the 6 to hit method of casualty calculation and damage is instead noted as disorder. A fresh unit with no disorder fights using a d8 per eligible base, a unit with one disorder uses d6’s and a unit with two disorders uses d4’s. If the target formation has a support base, a disorder marker can be absorbed by the support base allowing the formation to fight unaffected if all disorder is absorbed. Changing formation can reduce the number of support bases and hence increased unabsorbed disorder, reducing fighting capability. Disorder can be rallied off by the unit itself or an adjacent Divisional or Army Commander and this is key to maintaining fighting capability.

The “to hit multiple” table and disorder mechanic are very neat and set these rules apart.

Play Test

The set up

As usually happens with a new project, there was lots of last minute stuff to do which meant I hadn’t spent much time on planning a scenario. I decided to have three objectives on table, two minor ones were to secure water supply either at a village or Nitrate mine.

Peruvians advance on the village
Chileans occupy the Oficina

The main objective being capturing the hill. The Allied forces had an extra infantry battalion and an extra Cavalry unit, this last tied down some Chilean artillery as it threatened to outflank.

The Battle for the hill

In the centre, the Chilean assault on the hill ran out of steam and in true style, the Chilean Cavalry followed the routed Bolivian cavalry off table.

The Cavalry Battle

Thanks to Tony Gibbs and Jon Roche for helping. The rules played very smoothly with hardly any queries. Afterwards, I read through the rules again and posted some queries with the Author. I received an e mail back within 24 hours so excellent support.

Next Steps

I have three Peruvian battalions ready for painting and artillery limbers have arrived this week. I’m considering the small dice holders and dice to keep track of disorder. Whilst the card buildings are OK from three feet away, I’m considering making some better alternatives. Finally, I’ll need to put some time aside to consider scenarios, perhaps working those into a campaign.