The Labyrinths of Mars coming to Salute 53

There are only 4 days to go before the big wargaming show Salute 53 this Saturday 11th April.
The society will be there with this years show game ‘The Labyrinths of Mars‘, we are at stand GD10 so if you are at the show come and have a game.

To set the scene the games creator Marcus will tell you a tale …

The airboat glided low over the shimmering fringes of the Toonolian Marshes, the whirring propellers thrusting the craft forward, slicing through mist that shimmered with a faint bioluminescence. The turgid waters—a foetid and heady brew of rot and decomposition breathed below. A vast, swampy expanse where the air itself seemed heavy with memories much older than Barsoomian civilization older than Helium.
Ahead rose the blackened silhouette of the stronghold of the mastermind of Mars, Ras Thavas. Or what remained of it.

Sections of the high perimeter walls had collapsed outward, as though struck not by outside force but by violent upheaval from within. Stone lay in jagged heaps among half melted metal structures. While a handful of towers remained standing, even these were badly damaged The ugly scent of the marshes diminished as the air filled with the smells of scorched alloy and bitter chemicals.

Kael Torm stood behind Paxia on the flier’s narrow deck, one gauntleted hand gripping the rail. A mechanical left eye, secured from Ras Thavas himself many years previously by Paxia’s father, clicked faintly. It adjusted focus, scanning the silent ruin. “Lady Paxia,” he murmured, “the walls were not breached. They were shattered by an outward blast.”

Paxia nodded once, guiding the craft forward. “There were many scientific marvels in that place. Things unimagined by most. Just like your own eye Kael. We should be cautious.” Kael said nothing. He trusted her insight more than his own instincts.

They were just around the height of the walls, passing between their jagged remnants, when it happened. A sensation, a subtle shudder, passed through the hull. The airboat did not lurch or buck. Instead, the resonance of the engine slid out of harmony. Paxia felt it in her fingers before she heard it—a shift in weight, a quiet correction not her own.

Kael stiffened. “Something from the past just woke up.”
A thread of pale blue light drifted upward from the ruins below. Or did it actually appear to flow back from the craft, drawn down like an insect to some stimuli. It did not strike like a weapon. It caressed the hull, spreading in delicate geometric patterns—flickering filaments that appeared only for a moment before dissolving, as if ashamed to linger.
The airboat slowed.
The controls deadened beneath Paxia’s hands. Not dead.
Directed.
“Not something built today,” she paused. “Not even by the Mastermind himself.”
Kael nodded grimly. “If Ras Thavas had discovered it, he would have studied it, controlled it and used it, not left it slumbering.”
The descent, understood or not, was deliberate—almost courteous. The craft spiralled downward in a slow arc. Paxia glanced another flier for an instant. “We are not the first to investigate the beacon.” She pointed an abandoned vessel out to Kael as their craft landed in the inner courtyard with such precision that it could have been guided by a careful pilot.
The pale light vanished as if nothing had occurred.
Kael scanned quickly. “No structural damage. No heat deformation, but it drained the power.”

Paxia dismounted, staring at a faint etching now marking the flier’s underside. “Someone told the system to bring us here. And not just us.”
“And that someone?” Kael asked.
“Let us find out.”
She did not say what both now suspected—a relic system of Thern origin and unknown antiquity.

They approached the broken entrance leading beneath the stronghold. The carved archway had bowed inward, its supports cracked but still standing, as though the building refused to surrender its secret integrity.
The interior passages sloped downward almost immediately. Their was little left above ground except rubble. The air cooled. Shadows deepened into long, uneasy shapes cast by flickering power crystals. Paxia and Kael moved carefully, past glass vats burst like monstrous eggshells and restraints torn from their housings.
Paxia crouched beside a burn mark spiralling toward a cracked drain. “Deliberate venting,” she murmured. “Someone freed these things. Whatever they were.”

Kael scanned the dark. “It seems unnaturally quiet.”
They continued downward into a labyrinth crafted from Ras Thavas’ unique combination of science and eccentricity. Corridors twisted in mathematically unsettling patterns, forcing constant reorientation. Paxia touched the wall lightly—an instinct for pattern whispering to her.
“We are being directed,” she said softly.
Kael frowned. “Driven?”
“No. Welcomed.”

They emerged into a vast subterranean gallery.

Here, the ceiling soared high, supported by angled pylons cracked with strain. Broken control tables lay overturned, cables sprawled like lifeless tendrils. A single shimmer of light flickered across the far wall.

And there stood a figure. Four grotesque hulking creatures accompanied it. The brutes stood around her in ritual formation, their faces and bodies a pastiche of regular beings. Each held heavy swords and daggers, silent, and alert. She, the figure, and one of striking power and grace, was examining her reflection in a fractured mirror panel while her hands worked some unknown controls.

“You are punctual,” she said as they approached. Paxia observed the woman and her white skin. “To what end have you wrought this havoc, Thern?”

The woman turned. Recognition flared—followed by something more unsettling.

Curiosity. “You may address me as High Priestess of Issus. I inherited that title from my Father.” Paxia’s brow furrowed. “Phaiador died falling when she jumped from a flier. I heard that story from John Carter himself”.

“A shame he is not here to see this. I had hoped the beacon might bring him. But the daughter of Paxton will suffice.”  Kael’s sword was held only at the ready, honour-bound until threatened. Pistol resting at his hip. “My followers found me broken and brought me, barely alive, to Ras Thavas. He healed me. But I am Phaidor, I could not be less. He used synthetic flesh to rescue my body. But it was not…enough. After he met your father, Ras Thavas became interested in travel between worlds, particularly between Barsoom and Jasoom. He was intrigued by those who had travelled like Paxton, Carter and the others.

“Others?” Now Paxia was as intrigued as she was shocked by the revelation of Phaidors existence. It explained so much of the Thern resurgence. But other Jasoomians on Barsoom?

“Few, to be sure, but Thavas tracked them down. I assisted him. I had my own designs. Eventually, he found what I wanted.” Phaiador paused, almost as if she expected Paxia to grasp the meaning immediately. And indeed the enormity of the truth struck Paxia even before the words were pronounced. “This body.” At that, Phaiador leapt. An outstanding leap. An un-martian leap to a platform above. She laughed and jumped again. Half-way across the cavern! To a platform, onto machinery, and on.

“Ras Thavas’ stronghold is in ruin,” Paxia shouted to her. “What happened here?”

Phaiador tilted her head and paused, knowingly. “I am now truly the High Priestess of Issus! She paused again. “The Mastermind of Mars overreached himself. He believed knowledge could be held in chains. His chains. His power. I removed those chains. And I took the power.”

Paxia had almost forgotten about the creatures. It was clear now what they were, although she had only heard the stories. Synthetic men. Kael had not forgotten. One shifted subtly—its smallest motion enough to draw Kael’s attention.

Phaiador smiled.

“And now, Paxia of Helium, I’ll pose you a test…”

The blade was in her hand before Paxia saw her draw it, and she was in the air before Paxia knew what was happening.

The leading creature lunged toward Paxia but she had moved a moment earlier.

Kael however acted the instantly.

His rapier blurred and the creatures, acolytes of the Priestesss, who had been encroaching stealthily backed off as that first fell. “No, she is mine!” cried Phaiador as she landed, graceful and powerful as a banth before Paxia, slashing at her. Paxia drew both swords in a single fluid motion as the chamber erupted into chaos. Instinct honed by training with the Warlord of Mars himself drove her to respond without thought. But, the impact of the blade on hers, when it came, was terrible. Stunned, Paxia staggered back. Phaiador’s strength was immense. “This body was a warrior on Jassoom too. Something known as a Viking. I like the sound of that name. High Priestess Phiador, Viking Queen of Mars!” She bounded forward again, madness in her eyes. Paxia sprang aside, gasping at the speed of Phaiador’s attack. She felt the blade scythe past her cheek.

Kael charged into the midst of the followers wielding his sword in a flashing arc, slicing the nearest creature deeply as he stepped to guard Phaiadors flank.

The remaining bodyguards advanced recklessly, also shifting to shield Phaiador. Now, as fast as she had been the aggressor, she withdrew with a bound toward a descending corridor which appeared even older than the rest of the stronghold.

And now Paxia noticed the creatures stirring in the side passages—shadows with too many limbs, the half‑made and the newly awakened drawn by sound and movement. They did not attack; they followed Phaiadors direction like congregants following a priest. More synthetic monsters. Like gruesome dolls thrown haphazardly together with no account for form, function or proportion.

Phaiador, leaping back among them paused at the threshold of the deeper passages of the labyrinth.

“You were brought here for a purpose, Paxia,” she cried. “Helium and her allies believe in destiny. Let us see how much of that belief survives what is coming.”

Her eyes glinted—not with madness this time but with terrible clarity.

“You will follow. You must. The Labyrinth beckons.”

Then she vanished into the ancient dark as Paxia and Kael ran toward her and the followers. “What of Ras Thavas?” Paxia shouted after her. Phaiadors voice could just be made out, “He awaits you…”

And the corridor sealed itself with a double rumble of some carefully planted explosives, narrowly missing Paxia and Kael, cutting off immediate pursuit.

Kael exhaled slowly. “Something has driven her from sanity. Could it be the synthetic flesh? Is that why those creatures did her bidding?”

Paxia sheathed one sword, keeping the other ready. “The synthetic flesh, the trauma of her injury. Her hatred of the red race… But she wants us alive. She wants us down here. Or down there. Otherwise she would have continued her assault.” She paused, “I could barely hold her off for all my training.”

Kael nodded. “You did well, whatever you think Paxia. That was no ordinary test of your skills and you know it.” “What did she mean, the Labyrinths beckon?”

Paxia stared at the boulders covering the passage Phaiador had taken.

“Because of whatever lies down there,” she whispered, “…she has some foul scheme in mind. That has not been changed by her new body. She is drunk with hatred…and ambition. We must thwart her scheme”

Above them, the marsh mists thickened.

Below them, the old machinery still hummed faintly, as though remembering its original purpose.

The descent had only begun.

Work in Progress Wednesday

Here we are again for another Work in Progress Wednesday.

We start with Phil who has finished painting his WW1 artillery piece for his Quar army. He has also made a start on some tentacles for the Watcher in the Water.

And sticking with the Lord of the Rings theme some Wargs are on the way.

Mark J has started on some more WW2 German armour. He got an airbrush for Christmas that he will be trying out on these.

He has also continued work on his Volksgrenadiers.

And lastly for this week we have some more Vietnam vehicles from Stephen in the form of these M113’s

And a piece of packaging has inspired him to create another piece of sci-fi terrain.

And with that we will see you next Wednesday.

See you at Salute!

A slight change to our normal Wednesday progress post this week. Members are busy preparing to take our newest show game to the big wargames show Salute on the 12th April.

Bradley (l) faces off against Atari-1.

This year we are putting on a rendition of the classic arcade game Battlezone. If you’re going to be at the show do come along and try your luck against three other opponents! You won’t need a stash of 10p pieces just some good dice rolls.

You can hear more about the game courtesy of OnTableTop’s coverage of our game at the Cavalier show in February.

Atari-1 has Brigade in its sights.

This is our entry in the Salute line up: Maidstone Wargames Society – Battlezone – Futuristic Tank Warfare in 1980 – STAND: GK11

Hope to see you there.

History of the Society

2021 was the 50th anniversary of the society and we decided we should have a properly documented history of Maidstone Wargames Society. It’s taken a bit longer than we anticipated but we have finally managed to reconstruct the main highlights of the society from 1971 to the present day.

We’ve given our history its own page and we will add to it each year details of our show games, open days and other events of significance.

History of Maidstone Wargames Society

 

A Day at the Society

This week we thought we would show you what a day at the Maidstone Wargames Society looks like.  As a reminder the society meets on the second and fourth Saturday of each month at the Linton Village Hall between 10am to 5pm, which gives members enough time to pay a couple of quick games or to play something larger.

At our 12th of October meeting there were six games covering quite a varied array of periods and scales.

We start with the game from our featured image above. Andy and Stephen have started a short campaign of the Norman conquest using the Lion Rampant ruleset.

Both have extensive 28mm dark age armies which means as well as being able to play larger battles they also have enough miniatures to represent both forces. This allows them to accommodate new players to the period or scale.

That’s always been an advantage to being in a club or society. I had no dark age miniatures when I first joined, but other members provided miniatures so I could try out new rules and games to see if I wanted to get involved.

We did this for the Saga rules and I now have a sizeable Viking and Anglo Saxon force of my own.

For that big battle feeling Paul put on a Napoleonic battle using 3mm miniatures.

Paul was trying out some home grown rules and the game was a good example of one player providing all of the forces for this epic battle.

All Paul needed were some willing volunteers and so a number of other members joined in to test the rules.

For this meeting Tony F and I had a practice game of Xenos Rampant. There’s normally a good mix of historical and fantasy or sci-fi at the society. I’d not played Xenos Rampant and asked Tony who had played a couple of games to go through the rules with me.

The games were played using 15mm miniatures, but my Xeno Rampant army was still on the painting table and so I used some of my other sci-fi miniatures that would work at any scale.

Namely some 6mm scale mechs and some 28mm powered armour that also double up as suitable armoured mechs for 15mm.

Tony F provided the terrain for the games and we managed to really test the rules and get two games in on the day.

Mark J and Felix had been painting like mad to get ready for the Vietnam game they were putting on. Often at the society someone will put on a larger game that can accommodate a number of players. I believe this game had six members playing on the day.

Again a great advantage of being a member. When real life gets in the way it’s great to be able to just turn up an play. No need to prepare anything, you don’t even need to bring dice or a tape measure, although there is always a shortage of the latter!

The Vietnam game was a nice big one using several of the tables available, giving the US forces lots of jungle to get through.

I didn’t ask who won, but each time I looked over the table there were a number of concerned faces.

John La was also testing out some rules he is writing covering the notorious boarder reiver period along the Anglo-Scottish boarder.

A number of members have been regularly helping John with the rules, I’ve not played it myself, but I do believe the games are now flowing very well.

Also nice to have games that are more scenario based and not just a straight forward battle to challenge players in other ways to achieve victory.

Speaking of scenarios the sixth game at the meeting was provided by Eric who put on a Call of Cthulhu role playing session.  A number of members jumped at the chance of a bit of RPG action. In recent times the society has seen a number of members run role playing games.

If you are interested in joining the society or just want to come and have a look at what we do, either to learn more about the hobby or re-kindle your enthusiasm for miniature wargaming check out the details on our about the Maidstone Wargames Society page., or come down to one of our meetings, you can see what we currently have planned on our diary page.

A busy weekend, Society meeting 24th February and Cavalier 25th February

Andy rounds up a busy weekend for the Society. Photos by Andy unless stated otherwise, header photo by Stephen.

Last weekend saw both a Society meeting and our annual trip to the Cavalier Wargames show run by Tunbridge Wells Wargames Society.

Only three games at the meeting on Saturday, perhaps due to some members only being able to get out on one of the days.

First up, David ran a Napoleonic Corps game using General d’Armee rules and figures from his collection. This was a popular game with half a dozen members partaking.

Eric ran a Judge Dredd RPG, only a couple of photos of this one I’m afraid.

Judge Dredd RPG
Judge Dredd Bar room Brawl

Finally on Saturday Andy and Stephen finished off their Lion Rampant Five Battles campaign, joined this time by Treasurer Mark and new member Charlotte.

Game one.

This was a Convoy mission, the Christians had to escort three “baggage” markers diagonally across the table, a cart, some monks and some civilians. The Muslim forces had to stop them.

Much reduced cavalry face off (Charlotte)
Andy’s convoy and escorts (Charlotte)
Egyptian Light Cavalry (Charlotte)

Game 2. This was to be our “Big Battle”, with two commands on each side. Here the objective was simply to defeat the opposition.

Andy’s warband
Andy’s Warband (Charlotte)
Charlotte’s and Stephen’s warbands
Stephen’s view point (Stephen)

We will post a write up of the final games in the campaign in the near future.

CAVALIER

On Sunday half a dozen or so members travelled to Tonbridge for Cavalier.

The Society’s game for this year was masterminded and built by Phil, and was a 3D representation of a map game published in the 1977 Warlord Comic Summer Special portraying a Luftwaffe raid on Southern England during the Battle of Britain.

Phil’s board, 560 individually marked squares!
Airfields and ammunition dumps are three of the targets for the Luftwaffe
A close up of the town
A copy of the original game can just be seen at the bottom of the photo

First Society meeting of the year

Andy rounds up the first meeting of the year.

A good turn out for the Society’s first meeting of 2024, which included the Annual General Meeting, as well as half a dozen games.

The games staged were representative of the many periods and genes covered at the Society, consisting of historical, fictional, fantasy and sci-fi games.

Tony and Phil made a start with their “Quest of the Ringbearer” Middle-Earth campaign, playing out 4 scenarios of the journey from the Shire to Mount Doom.

Scenario 1 Farmer Maggot’s Crop

Farmer Maggot’s cottage
Starting positions for scenario 1. The hobbits by their stash (giant tomato), Grip, Fang and Wolf by the kennel and Farmer Maggot asleep in his cottage.
One of the Hobbits fends off Fang while the others gather cabbages

Scenario 2 – Short cuts make long delays

Pippin gets left behind as Frodo and Sam head for Gildor Inglorion. The Nazgul blunder their way through the woods
Sam has three Nazgul to face, Pippin has fallen and Frodo is nowhere to be seen.

Scenario 3 – Buckleberry Ferry

Starting positions for Scenario three, Three Nazgul spread out near the ferry, the Hobbits are in the trees near the top of the picture.
Stalemate, the sole surviving Nazgul (with 5 points of Will left) has crossed the Brandywine tying the ferry on the far side of the river. The four Hobbits have taken some damage and can’t face swimming the river with a Nazgul waiting for them.

A more detailed report on these scenarios will appear in due course.

Stephen staged a 15mm American Civil War game using Brigade Fire & Fury, ‘The Battle of Mansfield April 1864’

Union defenders on the hill
Union fall back as the Confederates take the hill
Last ditch Union defence
Confederates turn the flank

Alan put on a Pulp Alley game “The Castle of Terror”, teams from the Intelligence Agencies of various countries have been dispatched to investigate secret German activity at Schloß Weidergänger.

The teams approach the castle through the woods
The enemy of my enemy is not necessarily my friend
Russians investigate one of the huts
Sentries patrol, “Hast du etwas gehört, Fritz?”

Jeremey and Eric tried out –“Grimdark Future” from One Hour Wargames using their Space Marines and Robot collections.

Space Marines attack!
Part of the robot horde
Space Marines with air support
Space Marines take a beating

John staged a FoG Renaissance 15mm ECW game pitching Royalists vs Covenanters

Scots Covenanters defend the hill
Push of Pike
Cavalry clash on the wings
Kings’s Lifeguard of Foot supported by cavalry attack the Covenanters

And finally, David put on a 28mm Napoleonic Corps game, Russians vs Prussians using General d’Armee rules

Battle lines are formed
Cavalry clash while infantry hide in the woods.
Russian foot attack the Prussians in the woods
Attack on the Cross Roads

Well, that’s it for the round up of our first meeting.

The Society meets on the 2nd & 4th Saturdays of the month at Linton Village Hall. You can find our diary of games here.

For new members/visitors, we will always endeavour to find you a spot in a game if we can.

Lights! Camera! Action! Take 2

For our next instalment in this series Tony starts with a couple of submissions:

Our title image is a scene from the film “The Lord of the Rings: The Return of the King”, the Charge of the Rohirrim, with Théoden at the fore during the Battle of the Pelennor Fields. Figures from Tony’s extensive collection.

Returning to history, Tony says: “I thought I’d have a go at recreating some WW2 historical photos for this. I dug out my copy of “Blitzkreig in the West” from After The Battle publishing, which specialises in showing contemporary photos and then retaking the scene as it was in the 70s (when the book was published…)”.

We can’t reproduce the photos from the book for copyright reasons, but here are Tony’s reconstructions.

On May 10th, 2nd Panzer Division was moving through the Ardennes – the original photo shows a PzIII passing a Protze truck. I used a Pz.III and a Horch field car – I didn’t have a Protze with crew figures, the Horch just looked better. In hindsight it needed a backdrop of some sort to hide the garden fence.

Horch field car and Pz.III

In the early hours of May 15th 1940, the French 26eme BCC (heavy tank battalion) encountered units of the 7th Panzer Division near Flavion in Belgium. After heavy fighting the Char B1s were stopped by German artillery. I found a fully painted B1 in my collection that was still awaiting its tracks, so I thought it would make an ideal stand-in for the disabled vehicle on the road.

Char B1s of the French 26eme BCC (heavy tank battalion)

Moving from WW2 to the Hundred Years War, Stephen gives us the Battle of Crécy

The battle of Crecy, 1346

And finally for this submission, a couple of scenes from the Original Top Gun film (1986!) provided by Marcus.

Scene from the original Top Gun, F14 and “Mig-28”, Watch the Birdie!
Scene from the original Top Gun, F14 vs 2 “Mig-28s”

Society Meeting 9th July 2022

A tad late, but here’s a short pictorial round up of the games staged at our last meeting.

Stephen and Tony G ran a game of Sword & Spear (Romans and Germans) in 15mm.

Paul also ran an Ancients game, using his own rules for 3mm figures.

 

And finally, Marcus and Eric played a game of Marcus Sci Fi adaption of What a Tanker, using 15mm tanks. There will be an article by Eric on this game shortly.

Bingo Master’s Breakout #2

As expected, progress has accelerated in the hobby bingo challenge in the past two months. At the end of February, five club members had claimed a total of 14 squares on their respective boards; we’re now up to 40 squares in total with two new participants.

Stephen has held onto top spot, having now claimed 12 of the 20 squares on the board already, including being the first to complete a line (in fact he has two), giving him 160 points. Jeremy has stalled, claiming just one square in the past few weeks, although it did help him become the only other person with a full line. Tony F has slipped past him into second place, although a scattergun approach means that while he claimed five squares, he has yet to finish a line. Andy and Mark K both got onto the table with their first points, and Eric and Marcus both added at least one square to their existing totals (Eric’s Chaos horsemen shown above gained him square B3).

Square A1 (play at least four different games) is the most popular and was claimed by almost everyone as we got through more club meetings. Next most common are D4, B3 and C3 which have all been claimed four times. There are still two completely unclaimed squares – D4 (write a book report) and C5 (paint any unit).

Hobby Bingo Leaderboard 2022

NameSquares (10 pts)Lines (20 pts)Total
Stephen197330
Tony F151170
Eric121140
Jeremey7190
Mark H5-50
Andy4-40
Tim4-40
Marcus3-30

You can see the full grid plus everyone’s individual progress in the Bingo Hall page at any time – this gets updated weekly, usually after WIP Wednesday.