The Labyrinths of Mars at Salute 53

Last Saturday a contingent from the Society attended Salute 53 to run Marcus’s The Labyrinths of Mars Game, a mash up of John Carter of Mars and the board game Labyrinth.

Above we see Marcus giving a last minute briefing to Chairman Mark and Alan.

Here are a couple of shots of theĀ  Labyrinth before the games started.

The Labyrinth
The game set up, ready for the Salute horde
A view from the other side
Andy and Marcus before the first game

Next up some of the Heroes, Villains and Creatures of Barsoom.

A pair of Red Martian adventurers
A Synthetic Man
Red Martian Adventurers engage
An Amt and it’s victim
A Thark, or Green Martian

More information of the making of the game can be found at a previous blog post

The game proved very popular with visitors to Salute 53. We ran several games with enthusiastic participants.

Mark H and Marcus running a game.
Competitors studying the Labyrinth as Andy and Mark H look on.
The game in progress
Another game in progress

And, we are very pleased to say that the game impressed the South London Warlords, as they gave it the Most Innovative Game award.

 

The Most Innovative Game of Salute 53!

Well done to Marcus and the members running the game!

One proud game organiser!

An interview with Marcus appears on the On Table Top You Tube channel, at around one hour in.

The Labyrinths of Mars coming to Salute 53

There are only 4 days to go before the big wargaming show Salute 53 this Saturday 11th April.
The society will be there with this years show game ‘The Labyrinths of Mars‘, we are at stand GD10 so if you are at the show come and have a game.

To set the scene the games creator Marcus will tell you a tale …

The airboat glided low over the shimmering fringes of the Toonolian Marshes, the whirring propellers thrusting the craft forward, slicing through mist that shimmered with a faint bioluminescence. The turgid waters—a foetid and heady brew of rot and decomposition breathed below. A vast, swampy expanse where the air itself seemed heavy with memories much older than Barsoomian civilization older than Helium.
Ahead rose the blackened silhouette of the stronghold of the mastermind of Mars, Ras Thavas. Or what remained of it.

Sections of the high perimeter walls had collapsed outward, as though struck not by outside force but by violent upheaval from within. Stone lay in jagged heaps among half melted metal structures. While a handful of towers remained standing, even these were badly damaged The ugly scent of the marshes diminished as the air filled with the smells of scorched alloy and bitter chemicals.

Kael Torm stood behind Paxia on the flier’s narrow deck, one gauntleted hand gripping the rail. A mechanical left eye, secured from Ras Thavas himself many years previously by Paxia’s father, clicked faintly. It adjusted focus, scanning the silent ruin. ā€œLady Paxia,ā€ he murmured, ā€œthe walls were not breached. They were shattered by an outward blast.ā€

Paxia nodded once, guiding the craft forward. ā€œThere were many scientific marvels in that place. Things unimagined by most. Just like your own eye Kael. We should be cautious.ā€ Kael said nothing. He trusted her insight more than his own instincts.

They were just around the height of the walls, passing between their jagged remnants, when it happened. A sensation, a subtle shudder, passed through the hull. The airboat did not lurch or buck. Instead, the resonance of the engine slid out of harmony. Paxia felt it in her fingers before she heard it—a shift in weight, a quiet correction not her own.

Kael stiffened. ā€œSomething from the past just woke up.ā€
A thread of pale blue light drifted upward from the ruins below. Or did it actually appear to flow back from the craft, drawn down like an insect to some stimuli. It did not strike like a weapon. It caressed the hull, spreading in delicate geometric patterns—flickering filaments that appeared only for a moment before dissolving, as if ashamed to linger.
The airboat slowed.
The controls deadened beneath Paxia’s hands. Not dead.
Directed.
ā€œNot something built today,ā€ she paused. ā€œNot even by the Mastermind himself.ā€
Kael nodded grimly. ā€œIf Ras Thavas had discovered it, he would have studied it, controlled it and used it, not left it slumbering.ā€
The descent, understood or not, was deliberate—almost courteous. The craft spiralled downward in a slow arc. Paxia glanced another flier for an instant. ā€œWe are not the first to investigate the beacon.ā€ She pointed an abandoned vessel out to Kael as their craft landed in the inner courtyard with such precision that it could have been guided by a careful pilot.
The pale light vanished as if nothing had occurred.
Kael scanned quickly. ā€œNo structural damage. No heat deformation, but it drained the power.ā€

Paxia dismounted, staring at a faint etching now marking the flier’s underside. ā€œSomeone told the system to bring us here. And not just us.ā€
ā€œAnd that someone?ā€ Kael asked.
ā€œLet us find out.ā€
She did not say what both now suspected—a relic system of Thern origin and unknown antiquity.

They approached the broken entrance leading beneath the stronghold. The carved archway had bowed inward, its supports cracked but still standing, as though the building refused to surrender its secret integrity.
The interior passages sloped downward almost immediately. Their was little left above ground except rubble. The air cooled. Shadows deepened into long, uneasy shapes cast by flickering power crystals. Paxia and Kael moved carefully, past glass vats burst like monstrous eggshells and restraints torn from their housings.
Paxia crouched beside a burn mark spiralling toward a cracked drain. ā€œDeliberate venting,ā€ she murmured. ā€œSomeone freed these things. Whatever they were.ā€

Kael scanned the dark. ā€œIt seems unnaturally quiet.ā€
They continued downward into a labyrinth crafted from Ras Thavas’ unique combination of science and eccentricity. Corridors twisted in mathematically unsettling patterns, forcing constant reorientation. Paxia touched the wall lightly—an instinct for pattern whispering to her.
ā€œWe are being directed,ā€ she said softly.
Kael frowned. ā€œDriven?ā€
ā€œNo. Welcomed.ā€

They emerged into a vast subterranean gallery.

Here, the ceiling soared high, supported by angled pylons cracked with strain. Broken control tables lay overturned, cables sprawled like lifeless tendrils. A single shimmer of light flickered across the far wall.

And there stood a figure. Four grotesque hulking creatures accompanied it. The brutes stood around her in ritual formation, their faces and bodies a pastiche of regular beings. Each held heavy swords and daggers, silent, and alert. She, the figure, and one of striking power and grace, was examining her reflection in a fractured mirror panel while her hands worked some unknown controls.

ā€œYou are punctual,ā€ she said as they approached. Paxia observed the woman and her white skin. ā€œTo what end have you wrought this havoc, Thern?ā€

The woman turned. Recognition flared—followed by something more unsettling.

Curiosity. ā€œYou may address me as High Priestess of Issus. I inherited that title from my Father.ā€ Paxia’s brow furrowed. ā€œPhaiador died falling when she jumped from a flier. I heard that story from John Carter himselfā€.

ā€œA shame he is not here to see this. I had hoped the beacon might bring him. But the daughter of Paxton will suffice.ā€ Ā Kael’s sword was held only at the ready, honour-bound until threatened. Pistol resting at his hip. ā€œMy followers found me broken and brought me, barely alive, to Ras Thavas. He healed me. But I am Phaidor, I could not be less. He used synthetic flesh to rescue my body. But it was not…enough. After he met your father, Ras Thavas became interested in travel between worlds, particularly between Barsoom and Jasoom. He was intrigued by those who had travelled like Paxton, Carter and the others.

ā€œOthers?ā€ Now Paxia was as intrigued as she was shocked by the revelation of Phaidors existence. It explained so much of the Thern resurgence. But other Jasoomians on Barsoom?

ā€œFew, to be sure, but Thavas tracked them down. I assisted him. I had my own designs. Eventually, he found what I wanted.ā€ Phaiador paused, almost as if she expected Paxia to grasp the meaning immediately. And indeed the enormity of the truth struck Paxia even before the words were pronounced. ā€œThis body.ā€ At that, Phaiador leapt. An outstanding leap. An un-martian leap to a platform above. She laughed and jumped again. Half-way across the cavern! To a platform, onto machinery, and on.

ā€œRas Thavas’ stronghold is in ruin,ā€ Paxia shouted to her. ā€œWhat happened here?ā€

Phaiador tilted her head and paused, knowingly. ā€œI am now truly the High Priestess of Issus! She paused again. ā€œThe Mastermind of Mars overreached himself. He believed knowledge could be held in chains. His chains. His power. I removed those chains. And I took the power.ā€

Paxia had almost forgotten about the creatures. It was clear now what they were, although she had only heard the stories. Synthetic men. Kael had not forgotten. One shifted subtly—its smallest motion enough to draw Kael’s attention.

Phaiador smiled.

ā€œAnd now, Paxia of Helium, I’ll pose you a testā€¦ā€

The blade was in her hand before Paxia saw her draw it, and she was in the air before Paxia knew what was happening.

The leading creature lunged toward Paxia but she had moved a moment earlier.

Kael however acted the instantly.

His rapier blurred and the creatures, acolytes of the Priestesss, who had been encroaching stealthily backed off as that first fell. ā€œNo, she is mine!ā€ cried Phaiador as she landed, graceful and powerful as a banth before Paxia, slashing at her. Paxia drew both swords in a single fluid motion as the chamber erupted into chaos. Instinct honed by training with the Warlord of Mars himself drove her to respond without thought. But, the impact of the blade on hers, when it came, was terrible. Stunned, Paxia staggered back. Phaiador’s strength was immense. ā€œThis body was a warrior on Jassoom too. Something known as a Viking. I like the sound of that name. High Priestess Phiador, Viking Queen of Mars!ā€ She bounded forward again, madness in her eyes. Paxia sprang aside, gasping at the speed of Phaiador’s attack. She felt the blade scythe past her cheek.

Kael charged into the midst of the followers wielding his sword in a flashing arc, slicing the nearest creature deeply as he stepped to guard Phaiadors flank.

The remaining bodyguards advanced recklessly, also shifting to shield Phaiador. Now, as fast as she had been the aggressor, she withdrew with a bound toward a descending corridor which appeared even older than the rest of the stronghold.

And now Paxia noticed the creatures stirring in the side passages—shadows with too many limbs, the half‑made and the newly awakened drawn by sound and movement. They did not attack; they followed Phaiadors direction like congregants following a priest. More synthetic monsters. Like gruesome dolls thrown haphazardly together with no account for form, function or proportion.

Phaiador, leaping back among them paused at the threshold of the deeper passages of the labyrinth.

ā€œYou were brought here for a purpose, Paxia,ā€ she cried. ā€œHelium and her allies believe in destiny. Let us see how much of that belief survives what is coming.ā€

Her eyes glinted—not with madness this time but with terrible clarity.

ā€œYou will follow. You must. The Labyrinth beckons.ā€

Then she vanished into the ancient dark as Paxia and Kael ran toward her and the followers. ā€œWhat of Ras Thavas?ā€ Paxia shouted after her. Phaiadors voice could just be made out, ā€œHe awaits youā€¦ā€

And the corridor sealed itself with a double rumble of some carefully planted explosives, narrowly missing Paxia and Kael, cutting off immediate pursuit.

Kael exhaled slowly. ā€œSomething has driven her from sanity. Could it be the synthetic flesh? Is that why those creatures did her bidding?ā€

Paxia sheathed one sword, keeping the other ready. ā€œThe synthetic flesh, the trauma of her injury. Her hatred of the red race… But she wants us alive. She wants us down here. Or down there. Otherwise she would have continued her assault.ā€ She paused, ā€œI could barely hold her off for all my training.ā€

Kael nodded. ā€œYou did well, whatever you think Paxia. That was no ordinary test of your skills and you know it.ā€ ā€œWhat did she mean, the Labyrinths beckon?ā€

Paxia stared at the boulders covering the passage Phaiador had taken.

ā€œBecause of whatever lies down there,ā€ she whispered, ā€œā€¦she has some foul scheme in mind. That has not been changed by her new body. She is drunk with hatred…and ambition. We must thwart her schemeā€

Above them, the marsh mists thickened.

Below them, the old machinery still hummed faintly, as though remembering its original purpose.

The descent had only begun.

See you at Salute!

A slight change to our normal Wednesday progress post this week. Members are busy preparing to take our newest show game to the big wargames show Salute on the 12th April.

Bradley (l) faces off against Atari-1.

This year we are putting on a rendition of the classic arcade game Battlezone. If you’re going to be at the show do come along and try your luck against three other opponents! You won’t need a stash of 10p pieces just some good dice rolls.

You can hear more about the game courtesy of OnTableTop’s coverage of our game at the Cavalier show in February.

Atari-1 has Brigade in its sights.

This is our entry in the Salute line up: Maidstone Wargames Society – Battlezone – Futuristic Tank Warfare in 1980 – STAND: GK11

Hope to see you there.

History of the Society

2021 was the 50th anniversary of the society and we decided we should have a properly documented history of Maidstone Wargames Society. It’s taken a bit longer than we anticipated but we have finally managed to reconstruct the main highlights of the society from 1971 to the present day.

We’ve given our history its own page and we will add to it each year details of our show games, open days and other events of significance.

History of Maidstone Wargames Society

 

Summer of 77 show game coming to Salute 51

The Maidstone Wargames Society is pleased to announce our show game for 2024.

The Luftwaffe approach the south coast of Britain and their first set of targets, the radar stations.

We present the Summer of 77, a world war two Battle of Britain participation game. Why 1977? I hear you cry. Our show game is based on a simple game that appeared in the 1977 summer edition of Warlord magazine and is the brainchild of society member Phil who has turned it into a full scale 3D landscape.

Fully detailed landscape of the English countryside, towns and villages. Not to mention those all important airfields and radar stations!

The game has already made a successful appearance at this years Cavalier show in Tonbridge and will make its next appearance at Salute 51 on the 13th April, we are table GJ05 on the show plan. If you’re at the show come and try your hand at thwarting the Luftwaffe. You can also find out all about the game including how it was constructed on our show game page Summer of 77.

Spitfires prepare to scramble to meet the incoming German fighters and bombers.

 

A busy weekend, Society meeting 24th February and Cavalier 25th February

Andy rounds up a busy weekend for the Society. Photos by Andy unless stated otherwise, header photo by Stephen.

Last weekend saw both a Society meeting and our annual trip to the Cavalier Wargames show run by Tunbridge Wells Wargames Society.

Only three games at the meeting on Saturday, perhaps due to some members only being able to get out on one of the days.

First up, David ran a Napoleonic Corps game using General d’Armee rules and figures from his collection. This was a popular game with half a dozen members partaking.

Eric ran a Judge Dredd RPG, only a couple of photos of this one I’m afraid.

Judge Dredd RPG
Judge Dredd Bar room Brawl

Finally on Saturday Andy and Stephen finished off their Lion Rampant Five Battles campaign, joined this time by Treasurer Mark and new member Charlotte.

Game one.

This was a Convoy mission, the Christians had to escort three “baggage” markers diagonally across the table, a cart, some monks and some civilians. The Muslim forces had to stop them.

Much reduced cavalry face off (Charlotte)
Andy’s convoy and escorts (Charlotte)
Egyptian Light Cavalry (Charlotte)

Game 2. This was to be our “Big Battle”, with two commands on each side. Here the objective was simply to defeat the opposition.

Andy’s warband
Andy’s Warband (Charlotte)
Charlotte’s and Stephen’s warbands
Stephen’s view point (Stephen)

We will post a write up of the final games in the campaign in the near future.

CAVALIER

On Sunday half a dozen or so members travelled to Tonbridge for Cavalier.

The Society’s game for this year was masterminded and built by Phil, and was a 3D representation of a map game published in the 1977 Warlord Comic Summer Special portraying a Luftwaffe raid on Southern England during the Battle of Britain.

Phil’s board, 560 individually marked squares!
Airfields and ammunition dumps are three of the targets for the Luftwaffe
A close up of the town
A copy of the original game can just be seen at the bottom of the photo

MWS at Salute 50

A small contingent from the society braved the roads (and rails) to Excel last weekend to stage Peter’s Fallujah 2004 game at Salute 50.

A view from one end of the Salute 50 hall to the other, MWS were at the far right end in this photo.

The premise of the game is that a USMC platoon have been tasked with clearing an area of Fallujah, sweeping through buildings to clear them of insurgents. The three participants each control one of the platoon’s squads, and depending on the draw of Fog of War cards may have additional assets to aid them in their mission, for example, helicopters, an M1 Abrams tank, a LAV-25 APC, a sniper team or a Navy Corpsman.

Games are intended to last an hour to an hour and fifteen minutes, and use a simplified version of Ambush Alley’s Force on Force rules. Figures are from Elhiem Figures Modern range, civilian vehicles from Matchbox or similar and buildings and terrain scratch-built by Society member Peter.

Peter and John explaining the finer points of the rules to the three volunteers.

Here are a few more photos of the game in action:

We were very pleased to be awarded a prize by the South London Warlords: “Best 10 – 18mm game”.

The game’s mastermind, Peter, receiving the award.

The trophy

Congratulations to Peter for creating an award winning game, and thanks to all members who have helped run the game at shows this year.

The game’s next appearance is at Broadside on June 10th.

Salute 2021 Trophy and Society Meeting 13th November 2021

The Society has been busy this weekend jut passed, a small contingent ventured to ExCeL for the delayed Salute 2020 (or 2021?) whilst others attended the normal society meeting. First up, Salute. Andy’s thoughts with pictures by John, Mark and Andy.

Five of the membership, John, Brian, Mark, Marcus and Andy, attended Salute putting on Marcus’ Pulp participation game “Biggles and the Island at the Top of the World“.

The theme for the show was the Battle of Britain. The 2020 show was intended to commemorate the 80th anniversary of the battle. Centrally displayed in the hall were a replica Spitfire and Hurricane, with some RAF reenactors making an appearance after the photo was taken.

They say ExCeL looks like a hanger…

I got the impression that Salute hired more of ExCeL than usual, to space us out more, although I also understand there were fewer games and traders scheduled to attend than in “normal” years; and there were a few “no shows” in both categories.

Salute General view. More spaced out than usual, and perhaps fewer attendees?

In Marcus’ game Biggles is searching a lost Artic island for a missing Professor and the strange artefacts he was studying.

Biggle’s party deplane from their Walrus

His party discover a secret labyrinth, with ever changing chambers and passages.

The labyrinth awaits the explorers

However he was not alone, a party of Nazis with unworldly weapons were also trying to recover the Professor.

The German’s advanced submarine

The Russians had also sent an NKVD team to prevent the Nazis securing their objective.

The Soviet NKVD disembark from their Aerosan

And finally, a lost tribe of Vikings were hellbent on preventing anyone from leaving the island with the Ragnarok Stones, the phenomena the Professor had been studying.

The Vikings patrol the labyrinth

We ran several games throughout the day, with up to four members of the public taking control of one of the four parties.

A selection of photos from the games:

Vikings find the secret chamber
Biggles faces down the NKVD
The Germans find themselves boxed in

We are pleased to announce that the game won the Jim Clarke Memorial Award for the Best Science Fiction / Fantasy game at Salute.

The Jim Clark Memorial Award for the Best Science Fiction / Fantasy Game

Meanwhile, back at the regular Society meeting, other members were running a series of games. Photos courtesy of Mark J and Stephen.

First off Mark J and Pete ran a game of Fields of Glory, pitching Mark’s Hundred Years War English against Pete’s Hungarians.

FOG Ancients – HYW English vs Hungarians
FOG Ancients – HYW English vs Hungarians
FOG Ancients – HYW English vs Hungarians
FOG Ancients – HYW English vs Hungarians
FOG Ancients – HYW English vs Hungarians
FOG Ancients – HYW English vs Hungarians
FOG Ancients – HYW English vs Hungarians

The first battle was won by the English, the Hungarian Knights couldn’t cope with longbows and stakes. The Hungarians won the second battle by focusing on the men at arms and drawing the longbow fire away from the knights. So, honours even.

Alan ran a Star Wars X-Wing game.

Star Wars X-Wing
Star Wars X-Wing
Star Wars X-Wing

And finally Stephen ran a Stargrave game – A Hive of Scum and Villainy:

‘A Hive of Scum and Villainy’ – a Stargrave adventure
‘A Hive of Scum and Villainy’ – a Stargrave adventure
‘A Hive of Scum and Villainy’ – a Stargrave adventure

Revisiting Snowfall

Back in 2015 club member Marcus put together a James Bond themed game for that years show circuit. The game had secret agents being chased down a snowy mountainside pursued by numerous bad guys.

Marcus demonstrating an early mock up of the game

There were many challenges to putting on a game like this, constructing the mountain, sticking magnets to it to stop the miniatures sliding to the bottom as well as many action cards, unit stats and rules for the game.

But another challenge was a real lack of 28mm modern era skiing miniatures. Marcus could find plenty of WW2 winter troops but wanted this to be modern. Marcus did manage to find suitably positioned troops to act as the bad guys, and converted them to be on snowboards.

Modern troopers on snowboards

However Marcus needed skiing miniatures to represent the secret agent, their love interest and a final miniature for the main bad guy (well bad woman in this case).
Having dabbled a bit with sculpting miniatures I volunteered to see if I could convert some existing miniatures for the starring roles.

The man himself

Marcus provided a number of miniatures, so I started with the main character, the body was an artic trooper miniature with a head swap from a Copplestone Castings Man in Black miniature. I chose this miniature because it needed to be holding ski poles and have their feet in a suitable position for ski’s, and this one was already in a good pose.

I had changed the left hand because of the original weapon being held, repair the detail on the miniature and added a fur collar to ensure it looked suitable for cold weather.

The Female Agent before and during the conversion

The miniatures Marcus was hoping to use for the female characters I struggled to get to work, after a few failed attempts I went looking for substitutes. For the good female agent I went with the Vampire Hunter also from Copplestone Castings. After removing the weapons and replacing them with ski poles I repositioned the arms and legs into a skiing pose. Marcus wanted them to look cool so I also added a pair of sunglasses. A bit of fur for the top of the boots and jacket collar added the winter feel, rather than the leather style of the original.

The enemy agent before and during the conversion

The enemy agent proved to be the most difficult to create. After a lengthy search I found a suitable miniature from Reaper Miniatures.

The miniature came with separate hands holding different weapons. These were tricky to remove and I had to pin the hands to the main body. I decided to do a head swap on this figure since the original was wearing desert style garb. The next step saw a twist of the arms and legs, again to get that skiing pose. I also bent the cloak to give the impression of it being caught by the wind as the agent sped down the hill. Sunglasses came last with the same added fur to winterise the miniature.

The finished conversions

Here we have the finished converted miniatures. The ski’s were cut from a plastic cover off a note pad, with the final stage just to add the ski shoe binding points.

The agents in action

Tony F from the club volunteered to paint the agents and we can see them in action. This was an interesting game to create things for and a popular choice at the shows that year.

 

Dogfight ’69 at Salute 2019

Here are a few shots from games we ran at Salute on Saturday.Ā  We were kept busy running games back to back for most of the day, each game taking 20-30 minutes, as our participants flew their Corsairs to stem the tide of the Salvadorean invasion..