Work in Progress Wednesday

Welcome to a new Work in Progress Wednesday, we start this week with Alan K and som MDF buildings he is putting together for his WW2 Commando game at this years Open Day.

Next up and Marcus W has made progress on his ruins and what looks like some new pulp adventurers. Nice of Marcus to leave the paint colours he used in the picture.

Sticking with Marcus and we also have some progress on the pterodactyl monster and armoured Spug.

The members obsession with the Quar continues. Mark J has continued with his Fidwog Quar faction miniatures. Including a first go at dappled camo pattern.

But it’s not all Quar for Mark, he’s also getting on with his WW2 British Airborne, here we see one of the officers.

And last but not least Stephen takes us back to the Quar with a 15mm WW2 tank he is converting before adding a Quar driver.

And with that we will see you next week.

Work in Progress Wednesday

We’re back to our normal progress for a Wednesday.

We start this week with Phil having reduced a 3D print of a beast of Mordor down to 10mm scale. I think it came out well.

Sticking with the Lord of the Rings theme and Tony F has made a start on some 10mm Rohirrim cavalry. The base colours are to give the horses some variety.

Next up and Mark J has made some more progress on his British WW2 Para’s.

And Mark has started painting up his new Quar forces.

Moving on and Marcus W has made a start on a Spug miniature in power armour and some sort of pterodactyl monster.

Marcus has also made a start on some monolithic terrain pieces.

And last but not least for this week Chris St has been painting so 15mm SYW Russians

We will see you again next week.

Society Open Day 2026

Our Open Day will be on the 27th June this year. We’re open to the public from 11am – 4pm on the day.

This is a great day to come and see the society in action and throw some dice in one of the various games we will have on the day and chat to the membership about the hobby and the club.

This year we have a selection of games on offer, which might just be the incentive you need to either get back into the hobby or to find a new home for your own armies and games.

Name Scale Period
Vietnam 10mm Vietnam
Legions Imperialis 12mm Science Fiction
Dragon Rampant 28mm Fantasy
Second Barons War 28mm Medieval
Clash of Rhyfles 28mm Fantasy/Science Fiction
Commando Raid 18mm World War 2

Pictures and more details of the games will be appearing on our blog as we approach the day.

 

Work in Progress Wednesday Special – Blasted Trees!

We are having a little detour this week. Member Stephen produced some blasted trees and we thought it would be a good idea to ask Stephen to show how easy it is to create such striking scenery.

Blasted Trees DIY
This building project came about because we had a game of Clash of Rhyfles in the club diary and, with the setting being a World War One analogue, I decided to create some themed terrain items.

When I think of a WW1 battlefield what comes to mind are the stark images of trees stripped bare by constant artillery barrages.

So that is what I am going to make.

I say ‘I am going to make’ but, truth is, Mother Nature did most of the work.

A walk through the woods of the North Downs soon yielded plenty of sticks. I could have carved some balsa and painted it, but why would I? I could never do as good a job as Nature has achieved. The important thing, when selecting your twigs, is to get variety in size, shape, and features  (ed. and not to take them from the trees but the plentiful number on the ground).

Next was to stick the sticks to a base. I had some modeller’s light ply so I cut it up in 10cm squares. I used a hot glue gun. Quick tip – remove the bottom few millimetres of bark before gluing. With an old stick the bark peels off easily and if you leave it intact all you may end up doing is gluing the bark to the base and the twig comes free.

On to basing.

I know I said I wanted a WW1 appearance but I had to play this off against how I had based other terrain and the figures as well.

So rather than a muddy Somme-like basing I went with something half way between the two so they would fit in with other items and I could use them with other games.

I used my usual basing routine – paint the base (and glue) with a mid-brown, then cover with model railway ballast. When dry I then added patches of static grass. This was finished off with some clump foliage.

With that, it was all done and ready for the games’ table.

 

Monty’s Functional Doctrine – Book Review

Chairman Mark J shares his thoughts on a book looking at the British combined arms doctrine during WW2.
Monty’s Functional Doctrine – Combined Arms Doctrine In British 21st Army Group In Northwest Europe, 1944-45
By Charles Forrester
Hellion 2015

I really enjoyed Monty’s Functional Doctrine as it offered a fresh and evidence based assessment of Montgomery’s leadership and the way he shaped 21st Army Group. Rather than relying on the usual myths and assumptions surrounding Monty, the author examines how his methods, planning and command philosophy actually functioned in practice. The book explains clearly why Montgomery fought the way he did and how his approach reflected both the strengths and limitations of the British Army during the campaign in North West Europe.

What stood out most was the balanced nature of the argument. The author neither presents Montgomery as an untouchable genius nor dismisses him as simply cautious and over methodical. Instead, the book makes a convincing case that his doctrine was deliberate, practical and designed to reduce unnecessary losses whilst maintaining constant pressure on the enemy. The emphasis on set piece battles, overwhelming artillery support and careful preparation is shown not as a lack of aggression, but as a conscious operational method developed from experience earlier in the war.

The book also gives some excellent examples of how this doctrine worked in practice. Montgomery’s insistence on detailed planning and strong logistical preparation allowed 21st Army Group to maintain momentum after Normandy despite difficult terrain and determined German resistance. The use of concentrated artillery firepower, combined arms integration and limited objective attacks demonstrated his belief in fighting battles that could be controlled and sustained rather than relying on risky improvisation. Operations such as Goodwood and the battles around the Rhine are used effectively to show how Montgomery sought to wear down German forces through material superiority and coordinated pressure rather than dramatic breakthroughs.

What I particularly liked was the way the book challenges the idea that Montgomery’s command style was entirely rigid or overly centralised. Whilst he undoubtedly exercised tight control over planning and operational objectives, the author shows that he also fostered a culture of problem solving within his formations. Subordinate commanders were expected to understand the wider intent of the operation and adapt to changing battlefield conditions whilst still working within the overall framework of the plan. This balance between control and flexibility allowed officers and units to react, innovate and exploit opportunities without losing cohesion or operational focus.

The book also places Montgomery’s decisions within the wider strategic reality facing Britain in 1944 and 1945. It argues convincingly that his methods reflected the manpower limitations of the British Army and the need to preserve combat effectiveness over a long campaign. For anyone interested in British operational doctrine, command leadership or the performance of 21st Army Group, this is a very worthwhile and thought provoking read.

Work in Progress Wednesday

Welcome to another Wednesday, we start this week with something very different from Tony F, these are some sort of spirits from Games Workshop, not sure what they are but Tony did mention having to build these three bases from 24 different pieces!

Moving on and Stephen has been painting up so 15mm sci-miniatures as laser sword wielding adventurers.

He’s also been painting up this rather splendid looking Norman Warlord.

Next up and Mark J has primed some British paras for an up coming game.

And lastly for this week and Tony P has been painting the mass ranks requied for Macedonian Pikes in 6mm.

We will see you next week.

Work in Progress Wednesday

We’re here with another week of progress on our various wargaming projects.

We start this week with Alan K who has been working on some Greek Myth miniatures. More are planned, not sure on the game yet.

The membership has also recently gone a bit Quar mad. Felix has been putting together some Quar he got at the Salute wargames show.

While in preperation for a game of Clash of Rhyfles Stephen has created some blasted woods from locally sourced sticks.

And Tony F has started painting up a selection of vacuum formed shell holes.

Meanwhile Phil presents a group shot of the 10mm orc horde he has been working on. Apparently he has many more to do.

And last but not least for this week Mark J has finished panting his Jadgdpanther. Apparently this is a metal model, so a very realistic model for a beast of a tank.

And with that we will see you next week.

Work in Progress Wednesday

We’ve had a change in weather in these parts, but the sudden sunshine has not reduced productivity.

We start this week with Tony F who has succumbed to the lure of the Quar, having picked up a box set of figures at the recent Salute wargaming show.

Next up and Mark J continues with his WW2 German infantry.

And two Churchill tanks getting ready to face them. You can see in the battle report, that didn’t go quite to plan!

We move onto Stephen and Cardinal Gareth le Tookere, I don’t know if he has hs own stats or will be finding himself as an objective in future games.

And lastly for this week Chris St has made some progress on his inprovised gun platform trucks destined for a game of AK47 soon.

And with that we will see you next Wednesday for more miniature progress.

Churchills, Jocks and a Jagdpanther – a Big Chain of Command Battle Report

Our illustrious Chairman takes us through a recent game of Chain of Command.

Picture the scene, Linton Village Hall on a sunny Saturday morning, a gathering of War Gamers at one of the oldest clubs in the UK and a game of big CoC. Me, Mark J (club chairman), Alan K (long time fan of Lard), Pete S (best damn terrain builder south of Leeds), Eric G (bravest of them all) and last but never least Dave P (another keen lardman). All of us ready to do battle across an eight by five table.

I decided I had to run a game of Chain of Command at the club based around the aftermath of the encounter at Hill 226 on Sunday 30th July 1944, right at the start of operation Bluecoat in Normandy. What happened on that day was a crushing encounter for the Scots Guards, who were I believe one of the first British units to encounter the mighty Jagdpanther, three of them in fact. The encounter left 11 Churchills destroyed and sadly quite a few Scots casualties. If you go to Hill 226 now you will see a memorial to them.

The game took place Monday 31st July with a bit of a ‘what if’ twist to it. What if instead of simply zooming off after giving the Guards a very bloody nose, the Germans consolidated against the Guards right flank just beyond Hill 226 taking advantage of their tactical victory.

British forces
Two platoons of British infantry, The Argylls. Supported by a Vickers machine gun team, one 17 pound AT gun, an engineer team and a medic. Both platoons were armed with Gammon Bombs. The British also benefited from a pre battle bombardment and a company HQ and replen point.

One troop of Scotts Gaurds, 2 Churchill mk VIIs supported by 1 Churchill Crocodile from the 79th Division.

German forces
1 platoon of German infantry, 326th Division. Supported by MG42 team, 20mm flack cannon, 88mm flack gun and a Stug IIIG.

One Jagdpanther, 311 Leutnant Scheiber

The Battle
We played a broad front big CoC with two British objectives. British orders were to take both objectives (a road junction and farm just beyond Hill 226) and hold until reinforcements arrive. The British had good intel having carried out night patrols and were aware that while the Germans had pulled in some heavy fire power, they were short on manpower. Actual intel at the time stated that the 326th were depleted and in need of rest.

The Germans having hastily consolidated their position had relatively poor intel, I told the German player to expect heavy armour and a flame thrower. I took the decision to add a Crocodile as they were in the area at the time. The addition of intel worked well, with the German player selecting two mine fields and placing one across a road, the only place where the Crocodile could pass without using its flame thrower or another Churchill smashing through the bocage hedges to clear a path. I had given the Crocodile three shots with the flamethrower.

The battle started with Pete’s platoon probing the middle section of the battlefield hoping to sweep right around the woods to reach the farm. Eric to the left fank heading for the road junction, a dangerous mission given substantial open ground to cover towards the objective. Dave’s troop supported Pete’s sweep by pushing against the German’s weaker right flank (or so he thought).

Alan played things pretty cool, not deploying for the first four phases as he tried to sus out the British plan. He knew given the terrain (bocage into farmland) that the Brits would have to pepper pot with one Platoon taking the attack to him, exposing his position with the other following up and of course the heavy armour and support. Despite a lack of Germans, the British attack was quite sluggish, and they failed to deploy their platoon mortar teams. The open ground between hedges was clearly worrying them and over occupying their thoughts.

Pete was the first to take the bit between his teeth ordering Eric to push on (Pete had company HQ) he moved forward with two sections leaving one behind cover. Time for the first German ambush. As the Argyles began to cross a field toward another hedge and potential German territory, they heard the Blam! Blam! Blam! of a 20mm flack cannon. The section hit the dirt taking one causality and two shock, could have been a lot worse.

As this was taking place the Crocodile rumbled into view just to the right of Pete’s platoon, further right a Mk VII took on a bocage hedge hoping to flatten it and create another route to the Farm for the Crocodile. Unfortunately, the Mk VII didn’t make it across the hedge and was ambushed by a couple of German infantrymen with a Panzerfaust, Boom! one Churchill down. Not looking too good for the Brits. To make things worse Alan had thrown a double phase and once again blasted the poor Argylls with his 20mm, a section corporal was hit and stunned leaving the lead section stuck in the open.

Now was the time for the Crocodile to have a go, having got into range Woosh! Great streaks of flame burst out toward the 20mm flack gun destroying it and the crew plus the hedge it was using for cover. There was now a gap in front of the Argylls in open ground. What would they do next.

Alan clearly feeling it was time for some serious heavy metal deployed Jagdpanther 311 at the farm with a line of site along the road through the woods into British territory. The British responded by deploying their 17 pounder in line of sight of the Jagdpanther, a gutsy move given they would not be able to move away in time if things didn’t go well. The Germans struck ambushing the 17 pounder as it deployed and got ready to fire. An 88mm HE shell hitting the gun but doing no significant damage, unbelievable luck. The crew wasted no time firing an AT round at the beast and taking it out in one shot to a roar of cheers from the Brits. The last few minutes may have turned the battle in their favour.

On the British right flank Eric had followed orders and had pushed hard, finally deploying his platoon mortar and laying smoke he quickly moved toward the objective using sound tactics of cover and move and deploying a reconnaissance team. However just as he reached the objective, he was ambushed by a German infantry section losing two men and gaining shock. Eric continued to lay smoke well, blocking line of sight but his attack had stalled. He fought on to hold the road junction but lost a section corporal, his lead section was now severely depleted and pinned. Eric pushed on with his two remaining sections towards the German infantry section.

Pete deployed his Lieutenant and rallied the lead section; on they went with a fresh section in support towards the broken ground. No smoke was used, and his men again hit the dirt after hearing the awful BRRRRRRP! of an MG 42. The lead section had been ambushed by a tripod mounted MG42, once again luck was on their side and while this stalled their advance they took no casualties. Pete finally started to lay smoke across the German line buying his men some time to recover and move.

The Germans sensing a pivotal moment in the battle deployed another infantry section in front of Pete’s platoon. However, Eric poured fire onto their right flank forcing them back into a cornfield and in line of site of the Crocodile. Woosh! another blast of flame and Five of the section were gone, their leader remained unscathed amazingly and they fell back to some vines to the left of the Farm. The Germans now pulled back their other section giving up the road junction to consolidate their position at the farm, the Stug III was also deployed.

Once again, the Brits stalled staying behind their line of smoke and not taking the ground. The second Mk VII pushed on to right of Pete’s flank where his third section had deployed in the woods in front of the farm. The Crocodile moved across the minefield which had now been made safe by the engineer team. The British re-supplied obtaining more smoke and got ready for a final attack but time had run out.

A great game followed by a de-brief at the pub next door. What did we learn from this game. As always having fun is the main objective which we did. The Brits had opportunities to push on which would have resulted in causalities, but we all agreed would likely have won the day. Easy to say hard to do, no one wants to lose their troops.

Work in Progress Wednesday

Welcome to the latest Work in Progress Wednesday.

We start this week with Mark J and some tanks, he is currently working on two Churchills and a Jagdpanther. He has also been painting up more German infantry, these are nearly finished.

Next up and Chris St with some trucks and armoured vehicles for a future game of AK47.

Next up and Stephen as been building and painting something a little different. He couldn’t resist a couple of Star Wars Revell fighter kits. First an x-wing.

And a Tie fighter that he’s managed to get on that nice blue/grey look.

And lastly for this week I’ve started painting up some 10mm Lord of the Rings style Easterlings.

And with that we will see you next week.