Open Day 2024

Our 2024 Open Day is just over a month away and there has been lots of  progress on this years games. The Open Day is on the 22th June this year. We’re open to the public from 11am – 4pm on the day.

This is a great day to come and see the society in action and maybe throw some dice at one of the various games we will have on the day.

This year we have a good selection of games, which might just be the incentive you need to either get back into the hobby or to find a new home for your own armies and games.

We will have a game of Barons War complete with scratchbuilt castle.

There will be a game of Project Z for some post-apocalypse fun!

The Elephants will be on the rampage in a battle between Romans and Carthaginians

The Soviet/Afghan war will also be covered this year

Along with a big World War 2 battle somewhere in Europe

And last but not least the magical treefolk will be fighting their ancient enemy the rock warriors in an entirely scratchbuilt fantasy game.

Details of where the club meets and location of the Open Day can be found on our About the Society page.

Work in Progress Wednesday

It’s Wednesday and we have some new offerings from the members. We start with Eric and some Dreadball figures.

Next up Mark J has almost finished his Vietnam project with a School Building

And a Helicopter now mounted on a suitable base.

Now we have some more progress from Stephen on his castle

Andy has been ploughing on with his medieval Arabs, more light horse on the way.

And last but by no means least Charlotte has painted up a street gang, I’m assuming for an upcoming game of Project Z.

See you all next week.

Work in Progress Wednesday

It’s Wednesday again and we start with Mark J and more progress on his Vietnam era Patrol Boat.

That is swiftly followed by Andy and his Mexican Peons.

A change of genre now and Stephen has been in a fantasy mood with some Wizards and their apprentices.

And he’s painted up some undead warriors complete with skeleton dogs.

Lastly this week and Tony F has been busy painting up miniatures for an up coming Stargrave game. We start with some nasty looking critters.

Moving on we have a Robot Butler.

A Sabretooth Tiger.

And a destroyed robot.

That’s it for this week, see you next Wednesday.

Work in Progress Wednesday

Just a few offerings this week, but we start with Mark J and progress on his Vietnam game which is due at the club in a few meetings time.

Above we have a small building ready for painting, a Loach helicopter and a Seal Team boat. While below Mark has made some elephant grass from artificial grass cuttings.

Stephen is up next with a glimpse of the Castle he is building for one of our open day games this year (more on that soon).

And finally for this week Eric has made more progress on his 15mm forces for a game of Xenos Rampant at the next meeting.

See you next week.

Wars of the Roses – Battle of Barnet – Battle Report

Battle number ten in our campaign took us to the all important battle of Barnet. One of the main features of the battle (apart from the treacherous Earl of Warwick) was the fog that plagued both sides on the day.  To represent this we rolled a 1D3 at the start with the result indicating the affect of the fog. The result was that all ranged weapons for the battle were reduced by 2 DU. This meant the longbows went from 5 DU to 3DU making any archery exchange very close indeed. We normally have a couple of guest commanders for our battles but this time it was just myself commanding the Yorkists and Stephen with his Lancastrians. But we stuck to the armies being divided up into two commands each.

Battle of Barnet
Both sides deployed in fairly typical fashion but the make up of the armies was quite different this time. For the Yorkists my main force was quite strong with men at arms, bills, longbows, mercenary pikemen and mounted men at arms. I had 16 units under this command. The remaining 8 units of the second command were mainly militia units of bills, longbows and some currours. I intentionally kept this command weak as a feint with the hope that the Lancastrians would still commit enough of their stronger units against it.

On the Lancastrian side Stephen did not bring any cavalry which surprised me, but did bring some guns and units of Irish Kerns. He brought a good mix of militia and retinue units, and a unit of Gallowglass (dismounted men at arms for game purposes). Stephen had brought twice as many command units as I had which would prove to be a problem for me and divided his commands evenly with 13 units in each.

Deployment was typical but I left some space in the middle to bring up some infantry should I need it later in the battle. Probably by accident but very similar to the last battle we had both placed our strongest flanks facing the enemies weakest.

With the fog causing problems both sides advanced their archers in the centre for a quick exchange of arrows. Despite using many bonus dice this didn’t really achieve much.

Along with my two generals I had brought a captain who would have the sole responsibility of commanding the mounted men at arms on the Yorkist right flank. I knew I wanted to get the cavalry moving and threatening the Lancastrian left flank as soon as I could, hoping the enemy could not ignore them.

In the centre and the Lancastrians suddenly changed everything with some superb archery, making a unit of Yorkist longbows the first casualties of the day. This led me to spur on my infantry in the centre to make good use of the road and fill the gap.

Out on the Yorkist left flank I needed to goad the Lancastrians into believing my weaker units were a threat and so I boldly moved up the Currours to attempt a similar manoeuvre to my men at arms over on the right. Knowing the threat the cavalry posed Stephen surprised me by using a few bonus dice to have his Kerns charge in, thus depriving my cavalry of their impact bonus. Even worse was to come when the Kerns managed to survive a melee against both units of Currours!

Seeing the disaster over on the left flank I resolved to make up for it with my mounted men at arms. The Lancastrians had moved up some archers, so I had to get the charge in. But again the Lancastrians held firm and the cavalry became bogged down.

To try and maintain pressure on the Lancastrian right I decided to move up my militia longbows but the exchange of arrows proved ineffective. This was then met with an advance from the Lancastrian longbows.

Back to the centre my bold move to fill the gap paid off with the billmen routing some of the troublesome archers. But the Lancastrians had brought up their men at arms ready to join the fight.

With the Yorkist left flank plan having failed and the same happening on the right, I decided to bring in extra support and managed to overwhelm the archers and again threaten the Lancastrian right.

In the centre the last of the Lancastrian archers had been destroyed but this left the billmen facing the elite of the Lancastrian army alone. Acting just as bold the Lancastrian men at arms soon got the better of the Yorkist billmen.

The centre was now becoming the main focus of the battle with both armies bolstering their ranks.

It was at this point the disaster on the Yorkist left had reached a turning point with the Irish Kerns managing to rout some of the currours.

This was added to with the Yorkist militia longbows being nearly destroyed. I had hoped my smaller left flank would have occupied the Lancastrians for longer. The units had played their role and held up the left flank of the Lancastrians, but with casualties being fairly even on both sides at this point I had to rethink my strategy.

Focusing back to the Yorkist right I was lucky enough to get some good activation rolls and went on the offensive with my surviving longbow units.

The centre then became a bloody ground, the Lancastrian men at arms faired poorly and were defeated by the Yorkist billmen, but the Lancastrian Gallowglasses made up for it with a valiant defence, even after I managed to support the bills with some spearmen. I also decided it was now or never to get my mercenary pikemen into the fight.

With further success on the Yorkist right the mounted men at arms charged through the Lancastrian guns and onto some waiting billmen. The Yorkist archers also managed to destroy the last of the opposing archers pushing the Lancastrians to their first morale check.

Spurred on by the Lancastrians dropping morale I pushed more billmen forward, although the loss of the second unit of currours and militia longbows on the Yorkist left flank put my army close to the first morale check.

But the battle continued and the Lancastrian Gallowglasses still held firm making for a nervous time. But in the Yorkist favour was that the Lancastrian right flank was too far away to get involved in the battle in the centre.

The following turn was the last with yet another disappointing show from the Lancastrian men at arms who were dispatched but the pikemen for no loss to themselves. And the Gallowglasses finally fell pushing the Lancastrians to their breaking point.

And so the Battle of Barnet ended with a Yorkist victory, to make the day worse the Lancastrians also lost the Earl of Essex and the Duke of Exeter.
Time to reassemble the armies and march to Tewkesbury.

Yorkist Loses
2 Units of Currours (8 points)
4 Units of Longbows (12 points)
2 Units of Militia Longbows (6 points)
1 Unit of Billmen (4 points)
Total loses 30 points (Army break point 47)

Lancastrian Loses
2 Units of Dismounted Men at Arms (8 points)
3 Units of Billmen (12 points)
4 Units of Longbows (12 points)
2 Units of Militia Longbows (6 points)
1 Unit Gallowglass (4 points)
1 Unit Guns (2 points)
1 Unit Irish Kerns (3 points)
Total loses 47 points (Army break point 45)

Yorkist Victory

Work in Progress Wednesday

How is it already April? Although the weather doesn’t feel like spring the members have been busy again.

We start with Peter M and soaring above us is another Space: 1889 cloudship, this one is the Imperial German LuftSchiffe the ‘Valkyrie’, recently seen at the Salute 51 wargames show.

Speaking of shows Phil had a very small addition to the society show game Summer of 77, in the form of a freshly printer bridge for the railway station. We’ll have to see if someone got a picture of the finished one on the game.

Next up and I’ve been doing some work on my Wars of the Roses army. I realised my spearmen units were more often fielded as the heavy infantry version so I rebased them to fit with my other heavy infantry units.

And I’ve started on a command base to represent Richard III as our campaign is just one more battle away from Bosworth. The king and retinue are from Peter Pig.

Returning to Vietnam and Stephen has painted up a US Marine company before moving on to the Viet Cong troops.

And last but not least for this week Marcus has made some more progress on his sci-fi terrain pieces.

That’s it for this week, we’ll see you next Wednesday.

Work in Progress Wednesday

It’s Wednesday again and some of the members are getting into their stride when it comes to progress on their projects.

We start above with some 3D printed terrain from Marcus. These pieces will be making their way to a game of Stargrave soon.

Next up and Peter M has been busy again scratchbuilding some more Space: 1889 cloudships.

These are US warships ‘Wasp’ and ‘Hornet’.

While here we have the Austro-Hungarian ‘Radetsky’ from a few angles.

Word on the street says these any many other cloudships are heading for the Salute wargaming show this Saturday (13th April).

Next up and we have more Vietnam stuff from Mark J and Felix. Firstly some US Marines.

An M113.

And a film crew ready to report on events, or possibly needing to be rescued!

And last for this week Eric has started on some 15mm Brigade infantry for our first look at Xenos Rampant.

See you next Wednesday.

Summer of 77 show game coming to Salute 51

The Maidstone Wargames Society is pleased to announce our show game for 2024.

The Luftwaffe approach the south coast of Britain and their first set of targets, the radar stations.

We present the Summer of 77, a world war two Battle of Britain participation game. Why 1977? I hear you cry. Our show game is based on a simple game that appeared in the 1977 summer edition of Warlord magazine and is the brainchild of society member Phil who has turned it into a full scale 3D landscape.

Fully detailed landscape of the English countryside, towns and villages. Not to mention those all important airfields and radar stations!

The game has already made a successful appearance at this years Cavalier show in Tonbridge and will make its next appearance at Salute 51 on the 13th April, we are table GJ05 on the show plan. If you’re at the show come and try your hand at thwarting the Luftwaffe. You can also find out all about the game including how it was constructed on our show game page Summer of 77.

Spitfires prepare to scramble to meet the incoming German fighters and bombers.

 

Work in Progress Wednesday

It’s Wednesday again and we have another selection from the membership.

We start this week with some Necrons from Charlotte, and some Catachan troops.

Next up and Tony F who’s been painting up some tracks for a WWII game.

And he has also converted part of a toy gun as a piece of sci-fi scenery.

Now we move to the high seas and John La has painted up the SS Rochester Castle.

And here we have some more ships, destroyers and corvettes from the game John La is putting on.

And lastly for this week, I’ve painted up one of my 15mm bug miniatures. I was trying out a new colour scheme.

See you all next week.

 

Work in Progress Wednesday

We start this Wednesday with a gathering horde. Eric has been busy painting up some Morannon orcs.

Next up and Stephen is attempting two projects at one. First up a gang for Frostgrave.

And for contrast the jungle is coming along for a Vietnam game (seems to be all the rage at the moment).

And lastly for this week Tony F has completed his alien pylon as a bit of Stargrave scenery.

See you next week.