Work in Progress Wednesday

We’ve had a change in weather in these parts, but the sudden sunshine has not reduced productivity.

We start this week with Tony F who has succumbed to the lure of the Quar, having picked up a box set of figures at the recent Salute wargaming show.

Next up and Mark J continues with his WW2 German infantry.

And two Churchill tanks getting ready to face them. You can see in the battle report, that didn’t go quite to plan!

We move onto Stephen and Cardinal Gareth le Tookere, I don’t know if he has hs own stats or will be finding himself as an objective in future games.

And lastly for this week Chris St has made some progress on his inprovised gun platform trucks destined for a game of AK47 soon.

And with that we will see you next Wednesday for more miniature progress.

Churchills, Jocks and a Jagdpanther – a Big Chain of Command Battle Report

Our illustrious Chairman takes us through a recent game of Chain of Command.

Picture the scene, Linton Village Hall on a sunny Saturday morning, a gathering of War Gamers at one of the oldest clubs in the UK and a game of big CoC. Me, Mark J (club chairman), Alan K (long time fan of Lard), Pete S (best damn terrain builder south of Leeds), Eric G (bravest of them all) and last but never least Dave P (another keen lardman). All of us ready to do battle across an eight by five table.

I decided I had to run a game of Chain of Command at the club based around the aftermath of the encounter at Hill 226 on Sunday 30th July 1944, right at the start of operation Bluecoat in Normandy. What happened on that day was a crushing encounter for the Scots Guards, who were I believe one of the first British units to encounter the mighty Jagdpanther, three of them in fact. The encounter left 11 Churchills destroyed and sadly quite a few Scots casualties. If you go to Hill 226 now you will see a memorial to them.

The game took place Monday 31st July with a bit of a ‘what if’ twist to it. What if instead of simply zooming off after giving the Guards a very bloody nose, the Germans consolidated against the Guards right flank just beyond Hill 226 taking advantage of their tactical victory.

British forces
Two platoons of British infantry, The Argylls. Supported by a Vickers machine gun team, one 17 pound AT gun, an engineer team and a medic. Both platoons were armed with Gammon Bombs. The British also benefited from a pre battle bombardment and a company HQ and replen point.

One troop of Scotts Gaurds, 2 Churchill mk VIIs supported by 1 Churchill Crocodile from the 79th Division.

German forces
1 platoon of German infantry, 326th Division. Supported by MG42 team, 20mm flack cannon, 88mm flack gun and a Stug IIIG.

One Jagdpanther, 311 Leutnant Scheiber

The Battle
We played a broad front big CoC with two British objectives. British orders were to take both objectives (a road junction and farm just beyond Hill 226) and hold until reinforcements arrive. The British had good intel having carried out night patrols and were aware that while the Germans had pulled in some heavy fire power, they were short on manpower. Actual intel at the time stated that the 326th were depleted and in need of rest.

The Germans having hastily consolidated their position had relatively poor intel, I told the German player to expect heavy armour and a flame thrower. I took the decision to add a Crocodile as they were in the area at the time. The addition of intel worked well, with the German player selecting two mine fields and placing one across a road, the only place where the Crocodile could pass without using its flame thrower or another Churchill smashing through the bocage hedges to clear a path. I had given the Crocodile three shots with the flamethrower.

The battle started with Pete’s platoon probing the middle section of the battlefield hoping to sweep right around the woods to reach the farm. Eric to the left fank heading for the road junction, a dangerous mission given substantial open ground to cover towards the objective. Dave’s troop supported Pete’s sweep by pushing against the German’s weaker right flank (or so he thought).

Alan played things pretty cool, not deploying for the first four phases as he tried to sus out the British plan. He knew given the terrain (bocage into farmland) that the Brits would have to pepper pot with one Platoon taking the attack to him, exposing his position with the other following up and of course the heavy armour and support. Despite a lack of Germans, the British attack was quite sluggish, and they failed to deploy their platoon mortar teams. The open ground between hedges was clearly worrying them and over occupying their thoughts.

Pete was the first to take the bit between his teeth ordering Eric to push on (Pete had company HQ) he moved forward with two sections leaving one behind cover. Time for the first German ambush. As the Argyles began to cross a field toward another hedge and potential German territory, they heard the Blam! Blam! Blam! of a 20mm flack cannon. The section hit the dirt taking one causality and two shock, could have been a lot worse.

As this was taking place the Crocodile rumbled into view just to the right of Pete’s platoon, further right a Mk VII took on a bocage hedge hoping to flatten it and create another route to the Farm for the Crocodile. Unfortunately, the Mk VII didn’t make it across the hedge and was ambushed by a couple of German infantrymen with a Panzerfaust, Boom! one Churchill down. Not looking too good for the Brits. To make things worse Alan had thrown a double phase and once again blasted the poor Argylls with his 20mm, a section corporal was hit and stunned leaving the lead section stuck in the open.

Now was the time for the Crocodile to have a go, having got into range Woosh! Great streaks of flame burst out toward the 20mm flack gun destroying it and the crew plus the hedge it was using for cover. There was now a gap in front of the Argylls in open ground. What would they do next.

Alan clearly feeling it was time for some serious heavy metal deployed Jagdpanther 311 at the farm with a line of site along the road through the woods into British territory. The British responded by deploying their 17 pounder in line of sight of the Jagdpanther, a gutsy move given they would not be able to move away in time if things didn’t go well. The Germans struck ambushing the 17 pounder as it deployed and got ready to fire. An 88mm HE shell hitting the gun but doing no significant damage, unbelievable luck. The crew wasted no time firing an AT round at the beast and taking it out in one shot to a roar of cheers from the Brits. The last few minutes may have turned the battle in their favour.

On the British right flank Eric had followed orders and had pushed hard, finally deploying his platoon mortar and laying smoke he quickly moved toward the objective using sound tactics of cover and move and deploying a reconnaissance team. However just as he reached the objective, he was ambushed by a German infantry section losing two men and gaining shock. Eric continued to lay smoke well, blocking line of sight but his attack had stalled. He fought on to hold the road junction but lost a section corporal, his lead section was now severely depleted and pinned. Eric pushed on with his two remaining sections towards the German infantry section.

Pete deployed his Lieutenant and rallied the lead section; on they went with a fresh section in support towards the broken ground. No smoke was used, and his men again hit the dirt after hearing the awful BRRRRRRP! of an MG 42. The lead section had been ambushed by a tripod mounted MG42, once again luck was on their side and while this stalled their advance they took no casualties. Pete finally started to lay smoke across the German line buying his men some time to recover and move.

The Germans sensing a pivotal moment in the battle deployed another infantry section in front of Pete’s platoon. However, Eric poured fire onto their right flank forcing them back into a cornfield and in line of site of the Crocodile. Woosh! another blast of flame and Five of the section were gone, their leader remained unscathed amazingly and they fell back to some vines to the left of the Farm. The Germans now pulled back their other section giving up the road junction to consolidate their position at the farm, the Stug III was also deployed.

Once again, the Brits stalled staying behind their line of smoke and not taking the ground. The second Mk VII pushed on to right of Pete’s flank where his third section had deployed in the woods in front of the farm. The Crocodile moved across the minefield which had now been made safe by the engineer team. The British re-supplied obtaining more smoke and got ready for a final attack but time had run out.

A great game followed by a de-brief at the pub next door. What did we learn from this game. As always having fun is the main objective which we did. The Brits had opportunities to push on which would have resulted in causalities, but we all agreed would likely have won the day. Easy to say hard to do, no one wants to lose their troops.

Work in Progress Wednesday

Welcome to the latest Work in Progress Wednesday.

We start this week with Mark J and some tanks, he is currently working on two Churchills and a Jagdpanther. He has also been painting up more German infantry, these are nearly finished.

Next up and Chris St with some trucks and armoured vehicles for a future game of AK47.

Next up and Stephen as been building and painting something a little different. He couldn’t resist a couple of Star Wars Revell fighter kits. First an x-wing.

And a Tie fighter that he’s managed to get on that nice blue/grey look.

And lastly for this week I’ve started painting up some 10mm Lord of the Rings style Easterlings.

And with that we will see you next week.

Work in Progress Wednesday

Work in Progress Wednesday is back after a short break to showcase other things we get up to at the society.

We start this week with a scratch building theme, and a pen holder piece of plastic that I’ve turned into some sort of refinery, I didn’t have to do anything other than paint it and use a bit of stuffing material as smoke.

Next up and Peter M has been converting more Star Wars toys as various vessels for his Ships of Mars game.

And sticking with Mars, Marcus W has used the lid from a Lego kit as a Mars type Skif for the current show game Labyrinths of Mars.

Marcus W has also been working on some towers for the game, that will include a sky bridge!

Back to some miniatures now, and Stephen has modified both this Necron and 3D printed character, no doubt for Stargrave.

And not to feel left out for this weeks theme, he has also painted up another piece of packaging as a Sci-Fi building.

And with that we will see you next week.

The Labyrinths of Mars coming to Salute 53

There are only 4 days to go before the big wargaming show Salute 53 this Saturday 11th April.
The society will be there with this years show game ‘The Labyrinths of Mars‘, we are at stand GD10 so if you are at the show come and have a game.

To set the scene the games creator Marcus will tell you a tale …

The airboat glided low over the shimmering fringes of the Toonolian Marshes, the whirring propellers thrusting the craft forward, slicing through mist that shimmered with a faint bioluminescence. The turgid waters—a foetid and heady brew of rot and decomposition breathed below. A vast, swampy expanse where the air itself seemed heavy with memories much older than Barsoomian civilization older than Helium.
Ahead rose the blackened silhouette of the stronghold of the mastermind of Mars, Ras Thavas. Or what remained of it.

Sections of the high perimeter walls had collapsed outward, as though struck not by outside force but by violent upheaval from within. Stone lay in jagged heaps among half melted metal structures. While a handful of towers remained standing, even these were badly damaged The ugly scent of the marshes diminished as the air filled with the smells of scorched alloy and bitter chemicals.

Kael Torm stood behind Paxia on the flier’s narrow deck, one gauntleted hand gripping the rail. A mechanical left eye, secured from Ras Thavas himself many years previously by Paxia’s father, clicked faintly. It adjusted focus, scanning the silent ruin. “Lady Paxia,” he murmured, “the walls were not breached. They were shattered by an outward blast.”

Paxia nodded once, guiding the craft forward. “There were many scientific marvels in that place. Things unimagined by most. Just like your own eye Kael. We should be cautious.” Kael said nothing. He trusted her insight more than his own instincts.

They were just around the height of the walls, passing between their jagged remnants, when it happened. A sensation, a subtle shudder, passed through the hull. The airboat did not lurch or buck. Instead, the resonance of the engine slid out of harmony. Paxia felt it in her fingers before she heard it—a shift in weight, a quiet correction not her own.

Kael stiffened. “Something from the past just woke up.”
A thread of pale blue light drifted upward from the ruins below. Or did it actually appear to flow back from the craft, drawn down like an insect to some stimuli. It did not strike like a weapon. It caressed the hull, spreading in delicate geometric patterns—flickering filaments that appeared only for a moment before dissolving, as if ashamed to linger.
The airboat slowed.
The controls deadened beneath Paxia’s hands. Not dead.
Directed.
“Not something built today,” she paused. “Not even by the Mastermind himself.”
Kael nodded grimly. “If Ras Thavas had discovered it, he would have studied it, controlled it and used it, not left it slumbering.”
The descent, understood or not, was deliberate—almost courteous. The craft spiralled downward in a slow arc. Paxia glanced another flier for an instant. “We are not the first to investigate the beacon.” She pointed an abandoned vessel out to Kael as their craft landed in the inner courtyard with such precision that it could have been guided by a careful pilot.
The pale light vanished as if nothing had occurred.
Kael scanned quickly. “No structural damage. No heat deformation, but it drained the power.”

Paxia dismounted, staring at a faint etching now marking the flier’s underside. “Someone told the system to bring us here. And not just us.”
“And that someone?” Kael asked.
“Let us find out.”
She did not say what both now suspected—a relic system of Thern origin and unknown antiquity.

They approached the broken entrance leading beneath the stronghold. The carved archway had bowed inward, its supports cracked but still standing, as though the building refused to surrender its secret integrity.
The interior passages sloped downward almost immediately. Their was little left above ground except rubble. The air cooled. Shadows deepened into long, uneasy shapes cast by flickering power crystals. Paxia and Kael moved carefully, past glass vats burst like monstrous eggshells and restraints torn from their housings.
Paxia crouched beside a burn mark spiralling toward a cracked drain. “Deliberate venting,” she murmured. “Someone freed these things. Whatever they were.”

Kael scanned the dark. “It seems unnaturally quiet.”
They continued downward into a labyrinth crafted from Ras Thavas’ unique combination of science and eccentricity. Corridors twisted in mathematically unsettling patterns, forcing constant reorientation. Paxia touched the wall lightly—an instinct for pattern whispering to her.
“We are being directed,” she said softly.
Kael frowned. “Driven?”
“No. Welcomed.”

They emerged into a vast subterranean gallery.

Here, the ceiling soared high, supported by angled pylons cracked with strain. Broken control tables lay overturned, cables sprawled like lifeless tendrils. A single shimmer of light flickered across the far wall.

And there stood a figure. Four grotesque hulking creatures accompanied it. The brutes stood around her in ritual formation, their faces and bodies a pastiche of regular beings. Each held heavy swords and daggers, silent, and alert. She, the figure, and one of striking power and grace, was examining her reflection in a fractured mirror panel while her hands worked some unknown controls.

“You are punctual,” she said as they approached. Paxia observed the woman and her white skin. “To what end have you wrought this havoc, Thern?”

The woman turned. Recognition flared—followed by something more unsettling.

Curiosity. “You may address me as High Priestess of Issus. I inherited that title from my Father.” Paxia’s brow furrowed. “Phaiador died falling when she jumped from a flier. I heard that story from John Carter himself”.

“A shame he is not here to see this. I had hoped the beacon might bring him. But the daughter of Paxton will suffice.”  Kael’s sword was held only at the ready, honour-bound until threatened. Pistol resting at his hip. “My followers found me broken and brought me, barely alive, to Ras Thavas. He healed me. But I am Phaidor, I could not be less. He used synthetic flesh to rescue my body. But it was not…enough. After he met your father, Ras Thavas became interested in travel between worlds, particularly between Barsoom and Jasoom. He was intrigued by those who had travelled like Paxton, Carter and the others.

“Others?” Now Paxia was as intrigued as she was shocked by the revelation of Phaidors existence. It explained so much of the Thern resurgence. But other Jasoomians on Barsoom?

“Few, to be sure, but Thavas tracked them down. I assisted him. I had my own designs. Eventually, he found what I wanted.” Phaiador paused, almost as if she expected Paxia to grasp the meaning immediately. And indeed the enormity of the truth struck Paxia even before the words were pronounced. “This body.” At that, Phaiador leapt. An outstanding leap. An un-martian leap to a platform above. She laughed and jumped again. Half-way across the cavern! To a platform, onto machinery, and on.

“Ras Thavas’ stronghold is in ruin,” Paxia shouted to her. “What happened here?”

Phaiador tilted her head and paused, knowingly. “I am now truly the High Priestess of Issus! She paused again. “The Mastermind of Mars overreached himself. He believed knowledge could be held in chains. His chains. His power. I removed those chains. And I took the power.”

Paxia had almost forgotten about the creatures. It was clear now what they were, although she had only heard the stories. Synthetic men. Kael had not forgotten. One shifted subtly—its smallest motion enough to draw Kael’s attention.

Phaiador smiled.

“And now, Paxia of Helium, I’ll pose you a test…”

The blade was in her hand before Paxia saw her draw it, and she was in the air before Paxia knew what was happening.

The leading creature lunged toward Paxia but she had moved a moment earlier.

Kael however acted the instantly.

His rapier blurred and the creatures, acolytes of the Priestesss, who had been encroaching stealthily backed off as that first fell. “No, she is mine!” cried Phaiador as she landed, graceful and powerful as a banth before Paxia, slashing at her. Paxia drew both swords in a single fluid motion as the chamber erupted into chaos. Instinct honed by training with the Warlord of Mars himself drove her to respond without thought. But, the impact of the blade on hers, when it came, was terrible. Stunned, Paxia staggered back. Phaiador’s strength was immense. “This body was a warrior on Jassoom too. Something known as a Viking. I like the sound of that name. High Priestess Phiador, Viking Queen of Mars!” She bounded forward again, madness in her eyes. Paxia sprang aside, gasping at the speed of Phaiador’s attack. She felt the blade scythe past her cheek.

Kael charged into the midst of the followers wielding his sword in a flashing arc, slicing the nearest creature deeply as he stepped to guard Phaiadors flank.

The remaining bodyguards advanced recklessly, also shifting to shield Phaiador. Now, as fast as she had been the aggressor, she withdrew with a bound toward a descending corridor which appeared even older than the rest of the stronghold.

And now Paxia noticed the creatures stirring in the side passages—shadows with too many limbs, the half‑made and the newly awakened drawn by sound and movement. They did not attack; they followed Phaiadors direction like congregants following a priest. More synthetic monsters. Like gruesome dolls thrown haphazardly together with no account for form, function or proportion.

Phaiador, leaping back among them paused at the threshold of the deeper passages of the labyrinth.

“You were brought here for a purpose, Paxia,” she cried. “Helium and her allies believe in destiny. Let us see how much of that belief survives what is coming.”

Her eyes glinted—not with madness this time but with terrible clarity.

“You will follow. You must. The Labyrinth beckons.”

Then she vanished into the ancient dark as Paxia and Kael ran toward her and the followers. “What of Ras Thavas?” Paxia shouted after her. Phaiadors voice could just be made out, “He awaits you…”

And the corridor sealed itself with a double rumble of some carefully planted explosives, narrowly missing Paxia and Kael, cutting off immediate pursuit.

Kael exhaled slowly. “Something has driven her from sanity. Could it be the synthetic flesh? Is that why those creatures did her bidding?”

Paxia sheathed one sword, keeping the other ready. “The synthetic flesh, the trauma of her injury. Her hatred of the red race… But she wants us alive. She wants us down here. Or down there. Otherwise she would have continued her assault.” She paused, “I could barely hold her off for all my training.”

Kael nodded. “You did well, whatever you think Paxia. That was no ordinary test of your skills and you know it.” “What did she mean, the Labyrinths beckon?”

Paxia stared at the boulders covering the passage Phaiador had taken.

“Because of whatever lies down there,” she whispered, “…she has some foul scheme in mind. That has not been changed by her new body. She is drunk with hatred…and ambition. We must thwart her scheme”

Above them, the marsh mists thickened.

Below them, the old machinery still hummed faintly, as though remembering its original purpose.

The descent had only begun.

Work in Progress Wednesday (1st April repost)

We had an Aprils fools clich so let’s post this one again!

It’s Work in Progress Wednesday time and we start with mark J who has returned to painting more WW2 German infanty.

Next up and Marcus W has been busy painting some additions for the current society show game The Labyrinths of Mars for the upcoming Salute wargames show.

Jumping back to WW2 and Chris St has painted up more german armour and other vehicles.

As for me, it’s slow progress by still progress on my robot army, they’ve now have a silver dry brush and contrast colour.

I have some bigger robots from an unreleased range, where I’ve taken the arms off and added an assortment of guns.

And with that we will see you next week.

Work in Progress Wednesday

It’s Wednesday and we start this week with Mark J and some progress on his WW2 British infantry. I think there’s still quite a few to go to match the number of German infantry already completed.

Moving on and I’ve finished the sci-fi base in a crater terrain piece I was making.

As I was in a terrain mood I decided to put my loose rubble pieces made from unwanted plasterboard, together on a base and add flock and plants to make it look like a post apocalyptic or long abandoned ruin. I have another 5 of these to finish up.

Next up and although not strickly for wargaming Stephen had a space on the shelf so decided to build and paint the Revell Millennium Falcon ship.

And last but not least, but buried at the bottom of this post (sorry) we have Tony F who has painted some grave stones from Debris of War.

And with that we will see you next week with some more wargaming visual delights.

Work in Progress Wednesday

Welcome to another Work in Progress Wednesday post, we start this week with Chris St and some 20mm German armoured cars, not sure if this was on a whim or part of a larger force. Wil definitely be in good company with the amount of 20mm WW2 miniatures owned by the members.

Sticking with the WW2 theme and Mark J has done some more work on his German Flak38.

And some progress on his WW2 British infantry.

Progressing to a more modern era and Stephen has some vehicles to add to his Vietnam collection, this time a PBR, M48 and M577. The only vehicles I’ve seen in games are planes or choppers so will be interested if he is planning a game with more armour.

And lastly this week, a quick trip into Sci-Fi, where I’ve finished painting my scratch built Technoliths (copyright Mr Wheeler).

And with that we will see you next week.

Work in Progress Wednesday

We start this week with Stephen and his now complete early medieval castle. We can see some Norman lord has already moved in.

We stay with Stephen and something that Norman Lord would probably have appreciated. Two porta loos and a tent. I can see the porta loos turning up as an objective in a game!

Moving on and Mark J has started work on a WW2 German Flak38

I’ve also been busy finishing off the 3mm sci-fi buildings I got from Brigade Models. I’ve created two small settlements with the desert buildings.

And little groupings of the colony buildings, with a rare splash of colour from me.

And last but by no means least this week Tony F has painted up a Gothic Crypt from Debris of War.

We will see you again next week.

Work in Progress Wednesday

It’s already March, where is the time going. I’ll start this weeks Work in Progress. I’ve managed to paint the first layer of my Robot Legions army made up of various robot miniatures.

To go with those I’ve also started on some sci-fi scenery. This are made from off cuts of MDF stuck together to make futuristic standing stones.

Moving on and Andy has been painting up his Sneakfeet and Einherjar miniatures.

And he has painted up the fencing we saw last week.

Chris St has continued on his spectacular French from the War of the Spanish Succession.

And lastly for this week Mark J has continued with his British infantry, he’s probably feeling relieved to have moved onto another colour uniform.

And with that we will see you next Wednesday.