Work in Progress Wednesday

It’s Wednesday and we have a bumper crop of progress this week. Much of it because of our Open Day this Saturday.

First up Tony F has been painting up more scenery for the WW2 game he is running at the Open Day. Above we have an impressive looking statue and below a walled church.

Next up and Phil has been busy painting up the British opposition for the WW2 game. Here we have a batch of Cromwells to be painted.

And some Humber armoured cars.

A switch of genres now and Stephen has done some conversion work on a Hot Wheels truck to turn it into a hover vehicle. I believe this is for a future game of Xenos Rampant.

On more familiar grounds he has also painted up a certain Castilian hero of old.

Moving back to WW2 and Felix has been painting up a Sherman and Greyhound.

And in answer Mark J has painted up some Volksgrenadier’s.

Lastly for this week we have Marcus and some more scratchbuilt sci-fi terrain.

That’s it for this week, see you on the next Wednesday.

Work in Progress Wednesday

It’s Work in Progress Wednesday again and we start this week with a bumper crop from Eric. Above is a GW Necron flanked by some Harvesters from Wargames Atlantic.

Below are some side hustle objective markers, a monolith and broken robot.

Eric has also been painting up some scenery, this time some GW gothic sci-fi buildings.

Complete with customary skulls.

And lastly from Eric, he has painted up some crates and barrels to act as potential loot.

Now we turn to something from me, I’ve been painting up my 3mm sci-fi miniatures. I’m trying some Vallejo Xpress Color for the first time.
I didn’t paint over a white background but rather a base colour then applied the Vallejo Xpress Color. I’m quite pleased with the results, just need a bit of highlighting.

I’ve also been working on another tree unit for the Open Day, there will be 6 Ents forming the Wild Wood.

And sticking with the Open Day and Tony F has finished some buildings for his upcoming WW2 Open Day game.

See you next week for more from the members.

Work in Progress Wednesday

We are into June and with no sign of hobby defeating weather the members have been busy on projects.

I’m running a game using my scratchbuilt Ents at this years Open Day, but thought I needed to expand their ranks so went a little off script with the Entaur (that’s what I’m calling it) above.

And an Ent as a Forest Spider below, both need a bit more lichen added to their canopies, I’m hoping to pick some up at this Saturday’s Broadside Wargames Show.

I’ve also made some progress on the 2mm sci-fi town.

Next up and Stephen has been painting more Vietnam units, this time some VC forces.

Moving on and Tony F has been creating some scenery for his WW2 Open Day game. Starting with some fences.

And some smaller out buildings.

I’m assuming this is some sort of petrol station and garage buildings? I’ll have to ask.

And after painting up so many Vietnam figures Mark J has moved on to some German volksgrenadier’s.

That’s it for this week, see you at the next one.

Work in Progress Wednesday

Wednesday seems to have come around quickly, and for a rare moment let’s start with what I have on the painting table. Above are the mounted men at arms I’m painting up for the upcoming battle of Bosworth, you can even spot Richard getting ready for battle.

Next up I’ve started to paint up the 3mm sci-fi miniatures I sculpted. I’m revamping them so will be experimenting with new paint schemes, but I have lots of miniatures to do!

Lastly from me I have a set of Brigade Models Desert Sci-fi buildings, I’ll probably make some terrain diorama’s with these.

Now we move onto Phil who has dug out some old miniatures, this time his WW2 troops for a game at our open day. He is rebasing them and tidying up the original paint jobs.

Now we move onto Felix who has finished painting up a downed US crew and some NVA to hunt them down.

And lastly for this week Mark J has finished up another US Marine unit for a big Vietnam game.

And that’s it for this week, see you next Wednesday for some more miniature progress.

Work in Progress Wednesday

Here we are for another Wednesday and we start with Phil and a Quar force he has been assembling.

We follow that with Tony F and some loot tokens for Stargrave.

Next up and Charlotte has been busy putting together a building for an upcoming Project Z game.

This is going to represent the local supermarket.

And last for this week Marcus has been running more tests of his adaptation of the rules What a Tanker to a Sci-Fi setting.

See you next week.

Open Day 2024

Our 2024 Open Day is just over a month away and there has been lots of  progress on this years games. The Open Day is on the 22th June this year. We’re open to the public from 11am – 4pm on the day.

This is a great day to come and see the society in action and maybe throw some dice at one of the various games we will have on the day.

This year we have a good selection of games, which might just be the incentive you need to either get back into the hobby or to find a new home for your own armies and games.

We will have a game of Barons War complete with scratchbuilt castle.

There will be a game of Project Z for some post-apocalypse fun!

The Elephants will be on the rampage in a battle between Romans and Carthaginians

The Soviet/Afghan war will also be covered this year

Along with a big World War 2 battle somewhere in Europe

And last but not least the magical treefolk will be fighting their ancient enemy the rock warriors in an entirely scratchbuilt fantasy game.

Details of where the club meets and location of the Open Day can be found on our About the Society page.

Work in Progress Wednesday

It’s Wednesday and we have some new offerings from the members. We start with Eric and some Dreadball figures.

Next up Mark J has almost finished his Vietnam project with a School Building

And a Helicopter now mounted on a suitable base.

Now we have some more progress from Stephen on his castle

Andy has been ploughing on with his medieval Arabs, more light horse on the way.

And last but by no means least Charlotte has painted up a street gang, I’m assuming for an upcoming game of Project Z.

See you all next week.

Work in Progress Wednesday

It’s Wednesday again and we start with Mark J and more progress on his Vietnam era Patrol Boat.

That is swiftly followed by Andy and his Mexican Peons.

A change of genre now and Stephen has been in a fantasy mood with some Wizards and their apprentices.

And he’s painted up some undead warriors complete with skeleton dogs.

Lastly this week and Tony F has been busy painting up miniatures for an up coming Stargrave game. We start with some nasty looking critters.

Moving on we have a Robot Butler.

A Sabretooth Tiger.

And a destroyed robot.

That’s it for this week, see you next Wednesday.

Work in Progress Wednesday

Just a few offerings this week, but we start with Mark J and progress on his Vietnam game which is due at the club in a few meetings time.

Above we have a small building ready for painting, a Loach helicopter and a Seal Team boat. While below Mark has made some elephant grass from artificial grass cuttings.

Stephen is up next with a glimpse of the Castle he is building for one of our open day games this year (more on that soon).

And finally for this week Eric has made more progress on his 15mm forces for a game of Xenos Rampant at the next meeting.

See you next week.

Wars of the Roses – Battle of Barnet – Battle Report

Battle number ten in our campaign took us to the all important battle of Barnet. One of the main features of the battle (apart from the treacherous Earl of Warwick) was the fog that plagued both sides on the day.  To represent this we rolled a 1D3 at the start with the result indicating the affect of the fog. The result was that all ranged weapons for the battle were reduced by 2 DU. This meant the longbows went from 5 DU to 3DU making any archery exchange very close indeed. We normally have a couple of guest commanders for our battles but this time it was just myself commanding the Yorkists and Stephen with his Lancastrians. But we stuck to the armies being divided up into two commands each.

Battle of Barnet
Both sides deployed in fairly typical fashion but the make up of the armies was quite different this time. For the Yorkists my main force was quite strong with men at arms, bills, longbows, mercenary pikemen and mounted men at arms. I had 16 units under this command. The remaining 8 units of the second command were mainly militia units of bills, longbows and some currours. I intentionally kept this command weak as a feint with the hope that the Lancastrians would still commit enough of their stronger units against it.

On the Lancastrian side Stephen did not bring any cavalry which surprised me, but did bring some guns and units of Irish Kerns. He brought a good mix of militia and retinue units, and a unit of Gallowglass (dismounted men at arms for game purposes). Stephen had brought twice as many command units as I had which would prove to be a problem for me and divided his commands evenly with 13 units in each.

Deployment was typical but I left some space in the middle to bring up some infantry should I need it later in the battle. Probably by accident but very similar to the last battle we had both placed our strongest flanks facing the enemies weakest.

With the fog causing problems both sides advanced their archers in the centre for a quick exchange of arrows. Despite using many bonus dice this didn’t really achieve much.

Along with my two generals I had brought a captain who would have the sole responsibility of commanding the mounted men at arms on the Yorkist right flank. I knew I wanted to get the cavalry moving and threatening the Lancastrian left flank as soon as I could, hoping the enemy could not ignore them.

In the centre and the Lancastrians suddenly changed everything with some superb archery, making a unit of Yorkist longbows the first casualties of the day. This led me to spur on my infantry in the centre to make good use of the road and fill the gap.

Out on the Yorkist left flank I needed to goad the Lancastrians into believing my weaker units were a threat and so I boldly moved up the Currours to attempt a similar manoeuvre to my men at arms over on the right. Knowing the threat the cavalry posed Stephen surprised me by using a few bonus dice to have his Kerns charge in, thus depriving my cavalry of their impact bonus. Even worse was to come when the Kerns managed to survive a melee against both units of Currours!

Seeing the disaster over on the left flank I resolved to make up for it with my mounted men at arms. The Lancastrians had moved up some archers, so I had to get the charge in. But again the Lancastrians held firm and the cavalry became bogged down.

To try and maintain pressure on the Lancastrian right I decided to move up my militia longbows but the exchange of arrows proved ineffective. This was then met with an advance from the Lancastrian longbows.

Back to the centre my bold move to fill the gap paid off with the billmen routing some of the troublesome archers. But the Lancastrians had brought up their men at arms ready to join the fight.

With the Yorkist left flank plan having failed and the same happening on the right, I decided to bring in extra support and managed to overwhelm the archers and again threaten the Lancastrian right.

In the centre the last of the Lancastrian archers had been destroyed but this left the billmen facing the elite of the Lancastrian army alone. Acting just as bold the Lancastrian men at arms soon got the better of the Yorkist billmen.

The centre was now becoming the main focus of the battle with both armies bolstering their ranks.

It was at this point the disaster on the Yorkist left had reached a turning point with the Irish Kerns managing to rout some of the currours.

This was added to with the Yorkist militia longbows being nearly destroyed. I had hoped my smaller left flank would have occupied the Lancastrians for longer. The units had played their role and held up the left flank of the Lancastrians, but with casualties being fairly even on both sides at this point I had to rethink my strategy.

Focusing back to the Yorkist right I was lucky enough to get some good activation rolls and went on the offensive with my surviving longbow units.

The centre then became a bloody ground, the Lancastrian men at arms faired poorly and were defeated by the Yorkist billmen, but the Lancastrian Gallowglasses made up for it with a valiant defence, even after I managed to support the bills with some spearmen. I also decided it was now or never to get my mercenary pikemen into the fight.

With further success on the Yorkist right the mounted men at arms charged through the Lancastrian guns and onto some waiting billmen. The Yorkist archers also managed to destroy the last of the opposing archers pushing the Lancastrians to their first morale check.

Spurred on by the Lancastrians dropping morale I pushed more billmen forward, although the loss of the second unit of currours and militia longbows on the Yorkist left flank put my army close to the first morale check.

But the battle continued and the Lancastrian Gallowglasses still held firm making for a nervous time. But in the Yorkist favour was that the Lancastrian right flank was too far away to get involved in the battle in the centre.

The following turn was the last with yet another disappointing show from the Lancastrian men at arms who were dispatched but the pikemen for no loss to themselves. And the Gallowglasses finally fell pushing the Lancastrians to their breaking point.

And so the Battle of Barnet ended with a Yorkist victory, to make the day worse the Lancastrians also lost the Earl of Essex and the Duke of Exeter.
Time to reassemble the armies and march to Tewkesbury.

Yorkist Loses
2 Units of Currours (8 points)
4 Units of Longbows (12 points)
2 Units of Militia Longbows (6 points)
1 Unit of Billmen (4 points)
Total loses 30 points (Army break point 47)

Lancastrian Loses
2 Units of Dismounted Men at Arms (8 points)
3 Units of Billmen (12 points)
4 Units of Longbows (12 points)
2 Units of Militia Longbows (6 points)
1 Unit Gallowglass (4 points)
1 Unit Guns (2 points)
1 Unit Irish Kerns (3 points)
Total loses 47 points (Army break point 45)

Yorkist Victory