Although we were only going to play the Battle of Stoke Field as a tie breaker if the main campaign ended in a draw. We thought for completeness we should play the battle. The Lancastrians were definitely playing for the last scrap of honour they could muster with this battle having already lost the campaign.
Reading about the battle we decided for Stoke Field, the Yorkists should have at least half their army made up of mercenary and militia units to represent bringing together a rebel army. While for the Lancastrians, half of their army would start on the players baseline to simulate the King’s forces arriving late to the battle. Although not a big battle historically we decided to go big with 1000 points per side, with each side divided up into two commands. Stephen and Andy took up command of the Lancastrians (well Tudor) forces, while Tony G joined me to share the Yorkist (well Rebel) army.
I arrayed my forces in typical fashion with the archers in the front and infantry behind. When we play these high points games I normally have to bring everything I have painted, so I also brought my mercenary pike block and a fair bit of cavalry in the form of Mounted knights and currours. I put the pike block on the right and all of the cavalry on the left to try and outflank the enemy.
Tony G went for a similar deployment, Tony was facing Stephen as the Tudor King who had to deploy right at the far edge of the battlefield. I was facing Andy who had deployed as far forward as permitted.
Very much like the historical battle this meant that within the fist activation of units Andy and I were already in bow range before the King had even got moving. The initial exchange of arrows saw the Yorkists inflict more damage, but didn’t come away unscathed.
Some favourable activation dice also allow the Yorkist currours to quickly advance on the flank and threaten the Lancastrian archers. I’ve used this tactic in a number of battles. The cavalry cannot be ignored so I often find they end up drawing units away from the front line. Andy moved some archers to contest the cavalry, but I decided to be bold and charged my cavalry in.
The charge worked and first blood went to the Yorkists. This was to be the start of a trend on the Yorkist left. With four cavalry units the Lancastrians were in for a hard time having brought no cavalry of their own.
Meanwhile on the Lancastrian left Stephen had started to move his forces forward, but the dice were not being kind and so the advance was somewhat piecemeal.
Back on the Yorkist left and emboldened by the initial cavalry success I decided to continue the charges. These were not as successful, Andy’s archers managed to hold off one attack and he had brought forward his billmen units to halt a further charge.
The deployment for the game ended up turning it into a battle of two distinct halves. The Yorkists forces on their left had manage to almost wipe out the Lancastrian archers and had engaged in several rounds of melee combat with the cavalry charges, while on the Yorkist right not a single dice had been rolled in anger.
I had suggested to Tony as my fellow commander to just wait for Stephen’s forces to advance and not worry about moving forward to engage. With the unique activation system in Sword and Spear armies can often find themselves breaking up during an advance if the dice are not being kind.
On the Yorkist left the cavalry charges continued the Currours continued to be locked in combat but the first of the mounted knights pushed through a unit of billmen and charged off in pursuit of the fleeing Lancastrians.
Seeing the Lancastrian casualties mount up I suggested to Tony to ditch the idea of setting up a defence and to take the fight to Stephens forces. Losing no time Tony got his archers into range and started the customary exchange of arrows.
Tony like me had moved his cavalry into a position of harassment on the right. Stephen had attempted to get his crossbows to within firing range but the restrictions on Crossbows not being able to move and fire hampered his efforts. But Tony decided to follow my example and charge in his currours. Unfortunately the Yorkist fortunes had turned and the cavalry were halted.
Tony soon sent in his other unit of currours but it wasn’t enough and the Lancastrian crossbows had prevailed. But the rest of the Yorkist forces on the right were starting make an impression, adding to the growing Lancastrian loses.
Not wanting to wait for the archery duel to play out Tony charged in some billmen, but they could not dislodge the enemy archers. To counter Stephen charged in his highlanders but they were checked in turn by Tony’s infantry.
After what seemed an age Stephen finally managed to move his three large units of pikes in to melee, this was certainly not to little, but it was too late. The Lancastrian forces had already passed their first morale check, which saw a number of units suffer a loss of strength. They failed to destroy the archers giving me time to move my own pike block into the melee.
The Lancastrian cavalry woes continued over on their right flank. The Yorkist knights had managed to defeat several billman units and were running rampant behind the Lancastrian front line.
Tony continued his assault and managed to defeat the last of the Kings archers pushing them over their break point and handing victory to the Yorkist cause. As the last of the turn was played out the Lancastrians suffered yet more units destroyed despite committing more of their forces in an attempt to even the score.
Stephen’s pike blocks had managed to destroy a the unit of archers with a second unit reducing the Yorkist pike block to half strength.
The Lancastrian Highlanders fought hard with a bonus dice in the melee to try and push aside some of Tony’s billmen, but it ended in stalemate.
In the centre of the field I’d made the mistake of putting a bonus dice on my crossbows (crossbows can’t use bonus dice for shooting attacks), and neither did they have a valid target, so with nothing to lose I charged them into the flank of the pike block. It was far closer than it should have been and the crossbows took the pike block to just two remaining strength points, losing only one themselves.
And thus ended the turn and the battle. This was a really interesting fight with mine and Andy’s forces engaged in the fight from turn two, on one side of the battlefield, while on the other side Stephen and Tony’s forces did not even exchange missile fire until around turn five. By that time the Lancastrians had almost reached their first army morale point. Things could still have been turned around but being so far behind in casualties gave the Yorkists forces a morale boost and the confidence to throw caution to the wind and step up the attacks.
The Lancastrians retreated from this final battle adding to what had been a disastrous campaign, but historically the Lancastrians lost more of the major battles during the war they just managed to win the important ones, sadly that wasn’t to be this time round.
Yorkist Loses
3 Units of Currours (12 points)
1 Unit of Billmen (4 points)
3 Units of Militia Archers (9 points)
Total loses 25 points (Army break point 57)
Lancastrian Loses
1 Unit of Crossbows (3 points)
5 Units of Billmen (20 points)
10 Units of Longbows (30 points)
3 Units of Dismounted Men at Arms (12 points)
Total loses 65 points (Army break point 55)
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