Work in Progress Wednesday

Jeremey has briefly been sidelined, so Tony F takes over the WIP Wednesday reins this week.

The club’s gone relatively quiet lately – obviously everyone’s efforts went into the jubilee ! However, there has still been some progress – Mark J has employed his magnifying glass for his 6mm Saxons (above), then broke out the electron microscope for some 2mm Antonine for Strength and Honour, which are based on perspex.

Warbases’ 2mm Roman Legion (Mark J)

Marcus meanwhile has been working on some 28mm Spy-fi and 15mm Sci-fi miniatures.

The initial stages of some 28mm Spy-fi from Marcus (who, like Bond, seems to have an eye for the ladies !).
15mm Sci-fi from Marcus – mostly Brigade Models but with the odd interloper.

Jeremey has been converting a Copplestone figure to act as his Stargrave crew’s first mate.

Jeremey has named this image ‘Avon’ – a nod to the Blake’s 7 character perhaps ?

And finally, something from me – these were missed from the last WIP Wednesday post (about which I’m not bitter at all…) but since I’m in charge this week, I’m putting them in. First, it’s more additions to my Middle Earth armies – half-a-dozen elf spearmen to accompany the cavalry I painted a few weeks ago.

Six Rivendell elf spearmen

Next is my take on Radagast the Brown – it’s not either of the official GW figures which are rather expensive, but a Conquest Miniatures hedge witch. I added a bird from an OOP Celtos figure which is positioned as if the wizard is talking to it, painted up as a falcon.

Talking to the birds…

And to round things off, another small piece of 6mm desert terrain, an oasis made from 3mm Foamex, a sand/paint/PVA texture, cheap palm trees from eBay and clear PVA for the water.

Water, water everywhere.

Society Meeting 14/05/2022

In addition to the Stargrave game previously reported, there were two other games run at this meeting, both using rulesets new to the Society from from Two Fat Lardies .

First up the 6mm Ancients players tried out the Strength and Honour rules with a couple of games involving Roman and Pontic armies.

Our members collections are primarily based for Field of Glory / DBM, so for this trial game Perspex bases were used to reflect the bases sizes in Strength & Honour.

The left of the Roman Battle Line
Pontics on the left, Romans on the right
Roman Legions form up
Pontic pike phalanxes
Pontic scythed chariot supported by cavalry and clibanarii
View from the Roman lines
Pontic phalanxes with skirmisher supports
Clash of cavalry, Pontic Clibanarii against lighter Roman cavalry
Infantry lines get into the fray

The first game was a narrow Pontic victory, the second was a Roman walkover.

Some members are also building some armies in 2mm for these rules on the regulation bases, here’s a Roman legion arrayed in the triplex acies:

Trial basing for 2mm figures.

The second game to feature a new ruleset was an early WW2 game using “O” Group rules. This featured a British advance on German positions, and ended in a German victory as the British failed to inflict enough damage on the Germans.

The battlefield in the lull before the storm
German officer giving orders
Two Matilda II tanks advance
German Pak 36
German Pak 36
British infantry advance
Matilda IIs with infantry support
Germans take cover behind the hedge.
British infantry also take cover
German heavy weapons, le.IG 18 75mm Infantry Support Gun in the forground. Pak 36 in the background

Finally, a few pictures from the Stargrave game that didn’t make the game report.

Tony’s crew advance
A cyber enhanced critter, the bane of Andy’s crew
Andy’s sniper takes position to cover the flank

Tribbles and Tribulations – A Stargrave Adventure

At a recent meeting Stephen ran a multiplayer Stargrave scenario:

Rather than a full blown battle report I thought I’d present the game as a photo report. Five star captains made their way to a disused research facility – Catrix Station. Each was after loot, but to keep things interesting they also had their own objectives…

Jeremey          Captain Blake
Tony                Captain Hosvarn
Eric                   Captain Kadel
Phil                   Captain Rita
Andy                 Captain Reynolds

Note some references to past TV/Film characters

Captain Blake (Jeremey) and crew disembark from The Liberator
Captain Reynold’s (Andy) crew take up position on the outskirts of Catrix Station
Captain Kadal (Eric) and crew
Captain Rita (Phil) and First Mate Old Ned approach Catrix Station
Captain Blake’s crew advance through Catrix Station
Monkey see, monkey do
Captain Kadal leads from the front into the ruins of Catrix Station
Captain Reynolds tries to organise his crew
Captain Hosvarn (Tony) is in deep tribble
‘Lets make a run for it’
Locked and loaded and ready to rock n roll
Two of Captain Hosvarn’s crew (on the right) cower behind cover at the approach of notorious bounty hunter Captain Kadal (Eric)
Captain Blake’s crew (bottom) advance on Captain Rita’s crew (top)
It took half of Captain Blake’s crew to kill a single monkey
Captain Kadal (in the centre) goes down as her crew engages with Andy’s crew
Private Property means nothing to these scavengers
Captains Hosvarn (bottom left) and Blakes (centre and top) crews as they surround Catrix Station

Any of the Captains that actually made it into the main Catrix Station building (see the photo of Captain Hosvarn above) landed themselves with a 150 credit bill for decontaminating their starships following a Tribble infestation.

Never heard of Tribbles? Follow the link: The Trouble with Tribbles

Are These The Droids You’re Looking For?

Over the last 12 months or so Phil and I have been assembling a variety of figures and vehicles – mostly repurposed toys – aimed at playing Star Wars games in 15mm (many of them have turned up in WIP Wednesday posts).

The Christmas meeting seemed like the ideal time to give them their debut, so I put together a simple scenario. I’d been unsure about what rules to use – I had a copy of the classic West End Games Star Wars miniatures rules as one option and another idea was to modify Games Workshop’s Middle Earth rules since they deal with heroes very effectively (using the magic rules to represent The Force). But I had an idea when I lined up some figures during painting – all of the figures were in squads of ten, which happens to be the same size as a crew in Stargrave. We’ve played a number of games since those were released, including during lockdowns when the club was unable to meet, so everyone was familiar with them which made them the ideal choice.

Figures
All of the figures in this game were from Highlander Studios in the US. For the five players we had two squads of Rebel troopers, two of Imperial stormtroopers and one of Jawas. There were also a few figures from the hero packs, including the droids and a couple of smugglers. The Jawas’ Ronto beast was a Galoob action fleet toy.

Buildings and Scenery
All of the buildings were put together by Phil from the Brigade Models 15mm Desert and Advanced Buildings ranges. The various walls and clutter around the buildings were also by Brigade. Some of the scatter terrain came from Debris of War. The desert mat came from Tiny Wargames.

Vehicles
The vehicles are sourced from a variety of toys and model kits. The Imperial stormtroopers flew in on a Galoob shuttle while the Rebels used a Revell U-Wing. The droids’ escape pod was also from Galoob, along with the skiff. The Falcon was another toy, it’s actually the wrong version (it’s from Solo and has the square radar) but I wasn’t too fussed about that, after all it looks like what it’s supposed to be, besides being much cheaper than any alternative I could find ! Luke’s landspeeder was a diecast model sourced from eBay, unfortunately I can’t remember the brand name. All of them came pre-painted, so were just given a wash of thinned black-brown acrylic mixed with Johnson’s floor polish, followed by a coat of Army Painter spray varnish – it’s amazing how this simple technique turns a toy into a scale model.

Scenario

Click for a larger version

The game is set at the start of the original Star Wars:A New Hope movie. R2-D2 and C-3PO have been ejected in an escape pod over Tatooine to keep them out of Imperial clutches, but here the story changes slightly. The Tantive IV has somehow evaded capture and has now despatched a shuttle full of Rebel troopers in a desperate bid to recover them. The Imperial Star Destroyer also spotted the pod, and sent down their own landing party to investigate. Both craft came down a short distance apart on the outskirts of Mos Eisley.

The game was intended for five players – two Rebels, two Imperials and myself playing the Jawas while also acting as a vaguely impartial umpire.

The players needed to search the buildings to find the droids – but there were other things in the buildings besides Artoo and Threepio. Each building had a random set of inhabitants, including Rebel sympathisers, Imperial loyalists and a pair of smugglers – plus the droids of course. Although I randomly rolled each time one of the buildings was searched, things were ‘fixed’ so that the droids would be in the last building to be searched.

The Rebels came out of the traps much more quickly than the stormtroopers – their lightly armoured figures moved slightly faster – and began searching the first buildings straightaway. They uncovered a pair of Imperial loyalists in the first building but made short work of them. However, nearby firing upset the Ronto which stampeded, and one Rebel squad ended up in a firefight with some Jawas (which inevitably ended badly for the locals).

The Imperials slow-but-steady approach saw them unearthing some Rebel sympathisers, whose appearance was brief as they disappeared under a hail of fire. The two forces were by now engaging each other, and the slightly better armour and longer-ranged weapons of the Stormtroopers began to be significant. They unearthed a pair of Sabacc-playing smugglers – Han and Chewie made a dash for the Falcon (obviously wishing to avoid any ‘Imperial entanglements’) but Han was immediately gunned down as they tried to cross the square. Chewie’s bowcaster dealt out some measure of revenge, but eventually the Wookie went down too.

By now the Rebels were searching the last building, and found the two droids. All they had to do was return them to their U-Wing and get off planet. However, they had taken more losses than the Imperials in getting to this point and numbers began to tell. One by one the Rebels were picked off by the steadily advancing line of Stormtroopers, until there was one Rebel trooper left. He got the droids virtually to the U-Wing’s ramp but fell at the final hurdle, allowing the Empire to snatch victory at the last.

Society Meeting 11th December 2021

Andy rounds up the last meeting of the year.

Our last meeting of the year saw three “periods” in progress:

First up, our FOG contingent (John, Paul and Mark) ran a couple of games of Early Carthaginians vs Dominate Romans.

6mm Cavalry and Light Horse
The infantry get close
A bird’s eye view of the combat
Roman Legionaries
Africans and Romans standoff.
Carthaginian cavalry charge the Romans

Next up Alan ran a game of Fief, France 1429, a game of dynastic ambition. You can probably guess where and when it is set. Boardgames are not unknown at the Society, but they are not that commonly played either. Alan, Marcus, Dave, Chris, Peter and Mike were the contenders for the control of France.

Playing pieces
View from the North West
Player’s resource cards
Fief Playing pieces and cards

Alan and Peter formed an alliance and had a narrow lead at the end of the game, so they are claiming victory. Mike, Marcus, Dave & Chris wouldn’t necessarily agree with that assessment though

Finally, Tony & Phil combined their efforts to put on a 15mm Star Wars game, using slightly adapted Stargrave rules. Jeremey and Phil each took a squad of Stormtroopers, while Stephen and Andy had a squad of Rebels. Both sides were searching the village for a pair of droids who had concealed plans to a top secret Imperial Weapon System (the Death Star). Tony ran the unaligned Jawas and was in charge of resolving the players searches and random events.

The village, the lull before the storm
The Rebels disembark from their U-Wing assault ship
The Jawas minding their own business.
Jeremey’s Storm Trooper squad and their shuttle.
Andy’s Rebels find what cover they can
Rebels search a building
Stephen’s Rebels take up positions to fend off the Imperials
Phil’s Stormtroopers take cover behind a water extractor
Rebels have found the droids and try to get them back to the shuttle, The Jawas are not happy!
The droids and their surviving escort almost at the shuttle (and that’s as far as they got).
The remnants of Stephen’s squad form a last line of defence.
Jawas and Stormtroopers pursuing the Droids and Rebels
Andy’s Rebel squad (now deceased)

We will (hopefully) be back in the New Year.

Salute 2021 Trophy and Society Meeting 13th November 2021

The Society has been busy this weekend jut passed, a small contingent ventured to ExCeL for the delayed Salute 2020 (or 2021?) whilst others attended the normal society meeting. First up, Salute. Andy’s thoughts with pictures by John, Mark and Andy.

Five of the membership, John, Brian, Mark, Marcus and Andy, attended Salute putting on Marcus’ Pulp participation game “Biggles and the Island at the Top of the World“.

The theme for the show was the Battle of Britain. The 2020 show was intended to commemorate the 80th anniversary of the battle. Centrally displayed in the hall were a replica Spitfire and Hurricane, with some RAF reenactors making an appearance after the photo was taken.

They say ExCeL looks like a hanger…

I got the impression that Salute hired more of ExCeL than usual, to space us out more, although I also understand there were fewer games and traders scheduled to attend than in “normal” years; and there were a few “no shows” in both categories.

Salute General view. More spaced out than usual, and perhaps fewer attendees?

In Marcus’ game Biggles is searching a lost Artic island for a missing Professor and the strange artefacts he was studying.

Biggle’s party deplane from their Walrus

His party discover a secret labyrinth, with ever changing chambers and passages.

The labyrinth awaits the explorers

However he was not alone, a party of Nazis with unworldly weapons were also trying to recover the Professor.

The German’s advanced submarine

The Russians had also sent an NKVD team to prevent the Nazis securing their objective.

The Soviet NKVD disembark from their Aerosan

And finally, a lost tribe of Vikings were hellbent on preventing anyone from leaving the island with the Ragnarok Stones, the phenomena the Professor had been studying.

The Vikings patrol the labyrinth

We ran several games throughout the day, with up to four members of the public taking control of one of the four parties.

A selection of photos from the games:

Vikings find the secret chamber
Biggles faces down the NKVD
The Germans find themselves boxed in

We are pleased to announce that the game won the Jim Clarke Memorial Award for the Best Science Fiction / Fantasy game at Salute.

The Jim Clark Memorial Award for the Best Science Fiction / Fantasy Game

Meanwhile, back at the regular Society meeting, other members were running a series of games. Photos courtesy of Mark J and Stephen.

First off Mark J and Pete ran a game of Fields of Glory, pitching Mark’s Hundred Years War English against Pete’s Hungarians.

FOG Ancients – HYW English vs Hungarians
FOG Ancients – HYW English vs Hungarians
FOG Ancients – HYW English vs Hungarians
FOG Ancients – HYW English vs Hungarians
FOG Ancients – HYW English vs Hungarians
FOG Ancients – HYW English vs Hungarians
FOG Ancients – HYW English vs Hungarians

The first battle was won by the English, the Hungarian Knights couldn’t cope with longbows and stakes. The Hungarians won the second battle by focusing on the men at arms and drawing the longbow fire away from the knights. So, honours even.

Alan ran a Star Wars X-Wing game.

Star Wars X-Wing
Star Wars X-Wing
Star Wars X-Wing

And finally Stephen ran a Stargrave game – A Hive of Scum and Villainy:

‘A Hive of Scum and Villainy’ – a Stargrave adventure
‘A Hive of Scum and Villainy’ – a Stargrave adventure
‘A Hive of Scum and Villainy’ – a Stargrave adventure

Stargrave – Return to Fenris – Part 2

Andy tells the story of the Fenris mission from a different perspective.

Following the limited success of the first mission to Denides, Captain Ash de Vere set about recruiting replacements for the losses incurred, Eric Olsen, the First Mate and Sam Fleet, a pathfinder had both died during the mission.

The first order of business was to recruit a new First Mate, by a stroke of fate the best candidate Ash could find was also called Eric, Eric Bamburgh. After some reflection Ash decided the crew really ought to have the services of a medic, and fortunately the new first mate knew of a good man called Dan McIntyre who was looking for a new berth.

As the two new crewmen were settling in Patina dZuk, one of the Runners Ash had engaged for the last mission, popped in and asked Ash if he could stump up 20 credits to get her the kit needed to become a Chisler. As there was just enough credit remaining after hiring Dan, Ash agreed.

So, with the crew back up to full strength Ash set about looking for a new mission to bolster the funds. An information broker Ash knew, Germy, had heard some rumours that Fenris, site of one of the major battles in the Robot Wars, was awash with loot and knew of potential buyers for any physical loot that Ash could find. What Germy didn’t say was how many robots remained active on the surface of Fenris…

Ash and Eric tried to lay some groundwork for the mission, Ash tried his usual sources for some high impact ammunition, but none was to be found. Eric tried greasing some palms to get possible rival crews to look the other way at an opportune moment, but there were no takers.

As Ash set the shuttle down on Fenris he briefed his crew. He would lead one team with Charlie, Jen and Patina. Eric would lead a second team with Skel, Honu and Offler. Bren, who hadn’t fully recovered from the injuries sustained on Denides, and the new medic Dan would be the reserve.

As the teams approached the ruins of a town movement could be seen, several of the Fenris incident robots were moving around the town.

Robots patrolling

In addition, more than one other crew were in the town, no doubt searching for the same loot Ash was after.

Tony’s crew

Ash led his team towards Tony’s crew, an ex-military group judging by their uniforms, activating his Energy Shield as he moved through the ruins.

Ash’s team took up positions behind some rocks while Patina got out her lock picks and set to opening a promising looking crate. Success, unlocked!

As Patina checked the contents of the crate she came under fire from Tony’s crew, presumably trying to take her out so they could steal the loot.

Ash and the rest of the team returned fire at Tony’s crew, giving the wounded Patina the chance to fall back with the loot behind some rocks to take her out of the line of fire. Ash told Patina to get back to the Troubadour with the loot as fast as she could; he and the rest of the team would cover her retreat.

A wounded Patina and her loot.

In the ensuing firefight Jen was knocked down, and as Ash and Charlie were both hit before they pulled back. As did Tony’s crew, perhaps they realised they weren’t going to be able to catch Patina.

Meanwhile, Eric’s team had moved into a different part of the ruins searching for more loot.

Eric’s team

As they advanced a clanking sound was heard behind them, one of the Fenris Robots had appeared from the ruins and opened fire, wounding Skel.

Bren and Dan came to Skel’s aid, Bren taking out the robot, and Dan treating Skel’s injuries.

Dan treats Skel with Bren on guard

Honu took up a position to guard the right flank, hunkering down amid the ruins. Good job too as another Robot moved up, firing on and wounding Honu. In returning fire Honu managed to put the Robot down.

Honu takes cover

While Honu dealt with the robot, Eric and Offler advanced through the ruins, finding another crate.

Offler and Eric find some loot

As they examined the crate they came under fire from Stephen’s crew, who seemed to be concentrating their fire on Offler. She was knocked down, and after returning fire Eric pulled back to some cover, with Bren coming up to support.

For some unknown reason the crew that had shot Offler then fell back, giving Eric the chance to go back and unlock the loot.

With Bren and Honu covering, Eric grabbed the loot and headed back toward the ship, only for yet another robot to appear! Luckily for the crew the combined fire of Bren, Honu and Eric managed to take down the robot, although Bren’s carbine jammed part way through the firefight.

With the robot down Eric’s team made good their escape, with Eric wondering why they had been robot magnets.

Eric’s team fall back with the loot (White skull denotes Bren’s jammed Carbine)

Once the Troubadour had left orbit, Dan took Jen and Offler into the sick bay to treat their wounds. Jen was remarkably uninjured after all, it must have been just a glancing blow, but Offler was in worse condition. Dan managed to patch her up, but she would not be back to full strength for a while.

Back at the Grand Market, Ash decided not to fence the loot through Germy, he hadn’t forgiven Germy for the bad intel on the robots. After some haggling, he found buyers for the Trade Goods and Alien Artefact they had recovered, netting 250 and 400 credits respectively. Ash would have to think on how to spend the hard-earned credits.

The crew gained 135 experience from the mission, enabling Eric to advance a level.

The End ???

 

Stargrave – Return to Fenris – Part 1

On another club outing with Stargrave Jeremey ran a game set on the legendary planet of Fenris, with Stephen providing a dramatic write up of the game …

The game was set up in the ruins of a city with the robots of Fenris on patrol throughout the region. The crews of four ships arrive to search for loot.

The Robots of Fenris patrolling through the ruins

Each crew was given a random mission brief providing additional bonuses to be had based on those missions. Stephen ended up with a mission that allowed the crew to pick a rival crew and gain extra credits for any kills against that crew.

The Seedy Dive Space Bar

“100 Credits!? You gotta be kidding me. I want 200.” Kersh Wilson banged his fist on the table for emphasis.
His opposite number leaned forward. Only now did Kersh get an idea of his features in the half-light of the smoke-filled room – the flattened nose, the red skin and ritual scarring. Kersh was dealing with a Creduxian.
“I’ll tell you what I’ll do, Kid,” said the Creduxian. “What I’ll do for you is make it 150 credits for a kill. Just 75 for a hit. Do we have a deal?”
Kersh leaned back, trying to recover his composure, remember the calm and measure he’d been taught as a young student by his masters.
“150 for a kill, huh? Yeah, OK – we got a deal.”
“Good. Good. I’ve made it easy for you. The hit’s name is Offler dZuk – she killed my kinsman. She’s a crew member on a ship called The Troubadour. The captain’s name is Ash de Vere. I’ve had one of my cronies slip Ash some information about some ruins on Fenris. Told him there was money to be made. So I’ve got ‘em off-planet for ya’, somewhere quiet, somewhere away from the eyes of the lawmen. Who knows, maybe you can make some extra loot out of it yourself…”

Kersh and his crew, as well as trying to collect loot tokens, had a special mission – extra money for taking an opposing player’s crew down to zero Health.
Fenris was an area of ruins and covered in undergrowth. Also present were some battle droids, so they’d have to take it careful. I had to choose which player I would have to try and shoot. It would have to be either Andy or Phil, as they were either side of me. I looked at where the loot tokens were and I reckoned that I was more likely to bump into Andy, so it would make sense to have him as my target since there was every chance we’d exchange gunfire anyway. Where I deployed there were two tokens that shouldn’t be too difficult to grab. I pretty much split my force in three – crew Captain Kersh Wilson (a mystic) led a couple of his crew after one token. Shoggoth (a biomorph), the first mate, led some crew after another. I had two raw recruits who I decided I’d send after the furthest away, but also with an eye on the possibility of taking a pop at Andy’s crew if the opportunity presented itself.

The Recruits sent out to scout the area

Oh yeah, I also had a pathfinder and used his extra speed to lead the way, draw any fire, see what droids were about etc.
I took the first token without too much difficulty. At that point Phil rolled a bad initiative roll (any roll of 4 or under meant a random droid would appear – Phil proved good at rolling low…) and a droid appeared near my crew. Kersh took out his lightsabre (sorry, ‘void blade’ *ahem*). The droid took a shot and Kersh deflected the shots with his blade. He then concentrated carefully and caused psionic flames to shoot from his hand and engulf the droid. Didn’t do too much. So he drew his blaster pistol and let off a couple of shots. Down went the droid.

Fire fight with a robot sentry

The two recruits – a robot called 2B-55 and a pale-skinned alien called Ronnock Crowder – advanced through the ruins. Not too far behind was Shoggoth and Yammet Lament, an ex-commando. TwoBee and Ronnock by-passed a loot token, leaving it for Shoggoth, and took position behind some ruins. Because on the opposite side of the road two of Andy’s crew could be seen trying to unlock a loot token.

Laying down some fire

Both TwoBee and Ronnock drew their pistols and started shooting. Down went one of Andy’s crew – Offler dZuk. She was only wounded, so on Andy’s activation he decided to pull her back. But TwoBee and Ronnock let rip again, and this time she wouldn’t get up – down to zero health. But was it a kill?
With three loot tokens, and having successfully completed their special mission, I decided discretion was the better part of valour and got my crew off with all their loot.
It had been a very successful first mission for Kersh and his crew.

Captain Kersh collects some loot

Or was it?  The story will to Return to Fenris for a different perspective …

The Painting Of Doctor Moreau

Stephen gives us step by step guide to painting a Sci Fi villain.

For an upcoming game of Stargrave I wanted a baddie. The Big Boss. I looked at the models I had and none of them were really suitable.

So I decided I would buy something. I knew how I wanted the model to be armed, and knew my chances of finding something exactly like that was virtually zero, so it had to be something that could be modified.

Since I intended to order some bits from Ral Partha I thought I’d have a look there.

And lo and behold, I found just the thing – a Neo Soviet Handler from their Vor range (specifically, code 40-412):

The original figure

I trimmed off the knuckle-duster thing in his left hand and in its place went a blaster pistol from the spares bag. His main armament was going to be a void blade. And when I saw this model, and what he had in his right hand, I couldn’t believe my luck. This would make the perfect handle for a lightsaber (sorry, void blade). I trimmed it down a bit, but I liked the flared ending so kept that. A hole was drilled and a piece of 1.5mm styrene rod was glued in. The model was then stuck to a 25mm plastic base and the base built up with filler. And then it was given a brown undercoat:

Modified and undercoated figure

Now, in this write-up I am just going to give generic colours rather than specific names and codes for a brand. I use from more than one range of paints and I am sure everyone else does as well.

I decided his robes, gloves, and gimp mask were going to be black. So I slapped it on, letting it get into any awkward gaps in case I couldn’t get a brush in there later so it would act as a deep shade.

Basic black basecoat

Right, this is just my own personal philosophy on black. But I never highlight black with just grey. No. Black is seldom that helpful. Look at any black clothes you may have. I bet they’re all slightly different shades – it depends on age, what the material is, what dye was used. Lots of variables. So try to keep that in mind when highlighting your blacks. The black for the robes had a bit of blue added, then white added to that for successive highlights. The gloves and mask had a blob of red added, then white added to that for successive highlights. You can see the slight difference in ‘black’ here:

Shades of black highlights

Next up, I decided to do the bits that would get a dark brown (OK, OK, GW’s Agrax Earthshade) wash – the boots, pouches, bracers, and metallic bits. These received the same base brown colour. The metals had a steel base colour. Once dried, on goes the wash.

Brown and steel parts base coated and washed.

And when that’s dried the pieces are painted up. Like black (and most colours, to be honest) it helps if you vary what you use to highlight your base colours. It’s tempting to add white to lighten it. But maybe yellow might give a different shade to the base colour, or a pale grey. This is a good thing to keep in mind, especially if you have two uses of the same colour next to each other. That said, I did use white to highlight the brown. The metal bits were touched up with the base steel colour, and then highlighted with silver. I ummed and ahhed about what colour to do the lenses on the eyepieces. Blue or green were the first choices that came to mind. But then I thought, orange. So orange it was, highlighted with a dot of yellow.

More highlights and those glowing orange lenses

Next up I decided to do his weapons. There’s a good reason for this – I just couldn’t make up my mind what colour to do his armour. Normally I would have left the weapons to last because they stick out and there’s every chance they could get knocked or rubbed as I did other bits. But I just couldn’t make up my mind. I had thought about green, but I had also decided that his blade was going to be green, and if there was too much green then I may have to re-paint the armour. With that, I decided to do the weapons first, and once that was done maybe the armour colour would be obvious. The handgun had a base colour that was a mix of steel and black to make a gun metal colour, then highlighted with the steel. A red laser sight was also dotted in. I knew from the outset I was going to do a green blade. I have a nice rich green colour, so I went with that. It’s hard to paint a 3D object like it is lit from inside, so I chose to just highlight the base and tip of the blade. I used white to highlight this time.

Pistol and lightsabre, sorry void blade, painted and highlighted

I looked at it. You know what, I thought, I reckon green would look OK. So I went with green for the armour, but a different shade of green. I gave all the armour panels a thin coating (not really a wash, but not really thick paint either) of the base green mixed with a blob of dark brown (again, you don’t have to darken colours with just black). Once dry I then painted in the panels with the base colour, which was highlighted by adding yellow to the green to create a more vibrant green, but also so it didn’t have the same tonal value as the green on the blade. The edges of the armour were based in dark yellow, and then picked out with a flat yellow.

Armour panels painted green and yellow.

And that’s the end of the painting for Doctor Moreau. Once finished, I thought the 25mm base looked a little small on what was a chunky model. So I pried the model off the base (and, inevitably, had to touch up a few knocks and chips) and glued him to a 30mm wooden base. Flocking was my standard recipe – a mix of railway ballasts first, and then some spots of static grass:

The rebased and finished figure

And that’s Doctor Moreau done, ready to be pestered and set upon by a group of ne’er do wells and freeloaders.

Club meeting 11th September

A brief picture album of the third meeting back, still operating under members only rules.

Four games in play today, in chronological order:

First up a FOG Ancients game by Colin & Paul, we only have one picture of this unfortunately.

FOG Ancients game in progress

Moving on to the 17th Century we had a FOG Renaissance game with Brett, Pete, John and Mark, the Scots involvement in the English Civil War.

FOG Renaissance Scottish (mostly) await the attack.
FOG Renaissance Cavalry on the move
FOG Renaissance ECW Scottish in action

Moving on a couple of Centuries we move to Mexico in the 1860’s, with the French Intervention played by Alan and Mike using Zouave II rules.

Republican Mexican defences
French and Imperial Mexicans advance

Finally we have a couple of games of Stargrave.

The first game was run by Stephen, with Eric, Marcus, Jeremey and Andy sending their crews to investigate Dr Moreau’s House of Pain.

First Stargrave game, run by Stephen
Dr Moreau’s bunker from Andy’s point of view
Andy’s crew fight off Audrey II
Marcus’ alien crew
Eric’s and Marcus’ crews approach each other
Marcus’ and Eric’s crews engage
Dr Moreau’s creatures take the high ground as Jeremey’s crew approach the compound
Andy’s crew try hacking the force field

We had to cut the first game short as Stephen had to leave, so we then played a second game which Jeremey had devised. As Andy’s crew had to disband after his Captain was killed in the first game he ran the second game enabling Jeremey to play.

A ship had crashed, leaving a trail of cargo and potential loot in its wake. Jeremey, Eric and Marcus’s crews came looking for loot, with indigenous interference run by Andy.

Eric’s crew, lead by Captain Greyfax
The crashed freighter, with cargo strewn in its trail. Jeremey’s crew approaching from the top of the picture, Eric’s from the bottom.
Eric’s crew approach the wreck
Eric and Jeremey’s crews fight over the loot (the corrugated fence representing a Holographic Wall)
The indigenes
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