It’s Getting a Bit Chile – A Slow Burn Project

Club member John reports on a game from a lesser known historical conflict.

Introduction

Our youngest daughter lives in Chile and she gave me a copy of ‘Andean Tragedy’ a history of the Pacific War 1879 – 1884. This detailed book covered the war between Chile and the allied forces of Peru and Bolivia, a war which started over mining claims in the Atacama Desert. The area was an important source of Nitrates for explosives and fertilisers and when the Bolivian government sought to tax Chilean mining companies mining on Bolivian soil, war was inevitable.

It was impractical to march a Chilean army by land through the Atacama Desert so the initial campaign was a Naval one (itself a good subject for wargaming) where Chile gained control of the sea and could then launch amphibious operations initially on the Bolivian coast and later the Peruvian coast. These were successful with Lima being captured and resulted in Bolivia being land locked (still contentious today). A later Guerrilla war took the fighting high into the Andes before Peru was finally defeated.

The Andean Tragedy, W.F. Sater University of Nebraska Press, Jan 2007

I started to paint up forces from Pendraken intending to use ‘Principles of War’ as the rule set but in 2020 a new rule set ‘It’s Getting a Bit Chile’ was launched and I decided to use this period specific set. This required more troops and a gridded cloth. The project stagnated then Stephen kindly donated me a cloth, the reverse side being ideal for a desert, it was the kick up the backside I needed and within a few weeks I was ready.

Pendraken 10mm  Range of 19th Century Pacific War Figures

Chilean infantry
Battalion Misti Peru
Bolivian Colorado Btn
Libres del Sur Bolivia
Artillery

Review of ‘It’s Getting a Bit Chile’

It’s Getting a Bit Chile, G. Evans, Wargaming for Grown Ups Publications 2020

I was attracted to this set of rules for its period specific nature which I felt was merited after reading ‘Andean Tragedy,’ I didn’t want to use any generic 19th Century rules. When I received my copy, I realised it was more than just a rule book. The book includes a history of the war, a uniform painting guide and a bibliography, it is well laid out and the rules are easy to follow with diagrams to help with explanation, there is a scenario included with the rules and a quick play sheet is included. I also discovered that the author had visited the same location in Peru which was his inspiration, the previous year to us.

The rules are army level where each army can be organised into divisions, though these are smaller than European armies. The rules are I go – you go. The lowest organisational unit is an Infantry battalion or Cavalry Regiment consisting of four bases, Artillery are a single base. Unit formation is determined by how the bases are aligned in a grid square.

Each formation has a different number of firing bases, support bases and melee bases and is a specific target type if fired at and a separate melee target type. For combat a dice is rolled for each eligible base and the sum of the dice rolls is compared on a “To hit multiple” table to determine how much damage is dished out. This avoids the 6 to hit method of casualty calculation and damage is instead noted as disorder. A fresh unit with no disorder fights using a d8 per eligible base, a unit with one disorder uses d6’s and a unit with two disorders uses d4’s. If the target formation has a support base, a disorder marker can be absorbed by the support base allowing the formation to fight unaffected if all disorder is absorbed. Changing formation can reduce the number of support bases and hence increased unabsorbed disorder, reducing fighting capability. Disorder can be rallied off by the unit itself or an adjacent Divisional or Army Commander and this is key to maintaining fighting capability.

The “to hit multiple” table and disorder mechanic are very neat and set these rules apart.

Play Test

The set up

As usually happens with a new project, there was lots of last minute stuff to do which meant I hadn’t spent much time on planning a scenario. I decided to have three objectives on table, two minor ones were to secure water supply either at a village or Nitrate mine.

Peruvians advance on the village
Chileans occupy the Oficina

The main objective being capturing the hill. The Allied forces had an extra infantry battalion and an extra Cavalry unit, this last tied down some Chilean artillery as it threatened to outflank.

The Battle for the hill

In the centre, the Chilean assault on the hill ran out of steam and in true style, the Chilean Cavalry followed the routed Bolivian cavalry off table.

The Cavalry Battle

Thanks to Tony Gibbs and Jon Roche for helping. The rules played very smoothly with hardly any queries. Afterwards, I read through the rules again and posted some queries with the Author. I received an e mail back within 24 hours so excellent support.

Next Steps

I have three Peruvian battalions ready for painting and artillery limbers have arrived this week. I’m considering the small dice holders and dice to keep track of disorder. Whilst the card buildings are OK from three feet away, I’m considering making some better alternatives. Finally, I’ll need to put some time aside to consider scenarios, perhaps working those into a campaign.

A year’s worth of gaming (Part 1)

Club member Stephen reviews the games he has played at Maidstone Wargames Society this year. This is part 1 of the article covering January to June.

This article is a review of all the different games I’ve played over 2023 just to see, and remind myself, of the variety of games I’ve done. At the beginning of the year I made two decisions – play more sci fi, and play more games that other people put on (my general attitude is ‘I paid for these models and took the time to paint them so I want to use them!’ which means I generally put on a game at most meetings). So this year I wanted to mix things up.

The first game of the year was at the club meeting on January 28th. This was a game of Sword & Spear and part of a campaign (which started in 2022) to re-fight the Wars of the Roses with Jeremey.

January – Sword and Spear – Mortimer’s Cross

I love playing Sword & Spear. I do. But I don’t seem to be any good at it. In all the games I’ve ever played of S&S I think I’ve only ever won twice. Surely it can’t be my superior tactics, that seems to be beyond reproach, right? This game was a re-fight of Mortimer’s Cross (you can find the full, and gloating, write-up here: Wars of the Roses – Battle of Mortimers Cross – Battle Report – Maidstone Wargames Society (brigademodels.co.uk)). As is traditional with S&S, I lost. But you know what, I couldn’t care less because the games are always a lot of fun with plenty of pre-game trash talk and goading, and each game has a story. Playing in good company always helps as well. I’d willingly keep on losing so long as I keep on enjoying it.

February brought another couple of games at the club.

First up was a new game to me – Charlie Don’t Surf by Two Fat Lardies. I find TFL games a bit marmite. I’ve played Chain of Command – loved it. I’ve played What A Tanker – didn’t like it. And this was the first time for CDS. And I loved that as well. The game and models are all Pete S’s, and he’s done a blinding job on them. They are 10mm Pendraken models (I think) and it has just the right look for Vietnam.

February – Charlie Don’t Surf

We’re used to seeing 20mm and 28mm Vietnam games which focus on platoon actions. But Vietnam was bigger than that – often brigade sized actions with the company as the manoeuvre unit. And 10mm captures that perfectly. I had command of the armoured platoon. We put Mark J (newly appointed club chairman) to prove his mettle in command so he took company HQ. The game was a victory for the US side!

The second game in February was planned to be a Barons’ War game with Andy. But in the week leading up I suggested to Andy we could do a ‘compare and contrast’ and have a game of both Lion Rampant and Barons’ War to see how the two handle the same period. You can read a summary of our findings here (Lion Rampant and Baron’s War – Maidstone Wargames Society (brigademodels.co.uk)).

February – Baron’s War and Lion Rampant

First club meeting in March was a Stargrave game. I said I wanted to play more sci fi in 2023 and this was the first sci fi of the year. I found the original scenario online and tweaked it to be what I wanted it to be. Stargrave is a great toolbox of a game – you can make it what you want it to be. This game had both an overland and underground part, which was new for us.

March – Stargrave – The Warp Sextant

I prefer running Stargrave as an umpire, like a RPG. You get a different kind of pleasure as umpire because it’s about providing challenges and running the NPCs/monsters and hopefully providing an enjoyable scenario. Well, for me anyway. In this game Eric’s crew had fought hard to get to the bunker where the Warp Sextant was hidden. But coming out he found Tony F’s crew waiting outside, guns pointed at the entrance. A brief exchange of fire and it was Tony who made off with the treasure. Poor Eric.

End of March it was another chance to lose at Sword & Spear – Second Battle of St Albans. In this campaign I have the Lancastrians which means the onus is on me to win in battles where the Lancastrians came out on top. Such as Second St Albans.

March – Sword and Spear – Second Battle of St Albans

Again, rather than go into details here, anyone wanting to know more about this game can read the battle report (Wars of the Roses – 2nd Battle of St Albans – Battle Report – Maidstone Wargames Society (brigademodels.co.uk)). Suffice to say, it was business as usual! Tony joined me again on the Lancastrian side. I was feeling good about this one, felt I was due a win. And the early part of the game was looking good – the local militia archers engaged the Yorkist artillery and eliminated them for no loss! Yup, first blood to Lancaster. And then it steadily went downhill. Never mind.

More sci fi in April! This time it was Pete M’s Space 1889 game. A different kind of sci fi – Victorian rather than futuristic. The stand out thing were Pete’s scratchbuilt aeronefs, and we spent a bit of time playing ‘guess what bits have been used for the models’. Truly outstanding.

We played two games. I was on the human side for both games, and both games were very close. And Jeremey got a leathering in both games with his colleagues leaving him to do all the work. Excellent game.

April – Space:1889 – Mars

The end of April was Salute and this coincided with a club meeting day. Naturally, it was going to be a quiet meeting with a fair few members at Salute. I ran an American Civil War game (battle of Cedar Mountain) using brigade Fire & Fury.

April – Fire & Fury – The Battle of Cedar Mountain

The Union army is in a difficult position for this battle – making an attack against a much larger Confederate army. John R took control of the Union troops and did a good job – but his artillery ran out of ammo early in the game and he never had the time or opportunity to replenish them. This left him conducting a fighting retreat, and he made a good job of it, slowing down the Confederates.

First game in May was another in our Wars of the Roses campaign – the battle of Towton. Like all the others…I lost. Now, I’m not just saying this, but the dice rolling on our side was pretty poor, compared to the other side rolling really well. No, no! Stop that! It’s true on this occasion. To read more about this game you can check out the blog post (Wars of the Roses – Battle of Towton – Battle Report – Maidstone Wargames Society (brigademodels.co.uk))

May – Sword & Spear – Towton

Next was another sci fi game – Full Thrust. Jeremey and Tony were running the game which meant only one thing: vector movement. My fluffy little head struggles with that and prefers the cinematic movement option.

May – Full Thrust

A mixed bag of results. The first game was two opposed fleets with an asteroid field cutting the table in two – Tony F and myself using some of Brigade’s German ships, and Jeremey and Tony G using some of Jeremey’s scratch built (out of false nails) ships. Tony and myself came out on top in that one. We then played a couple of one ship per player games (first was cruisers, second was destroyers) and the alien nail ships won those games.

Along came flaming June and I decided not to attend Broadside since I was trying to restrict spending and if you go to a show you have to buy something, eh? John Lambert and myself had a game of Crossfire. We played this quite a bit a few years ago but then it fell by the wayside. The models for this game were from my collection – WW2 eastern front.

June – Crossfire – WW2 Eastern Front

The scenario was a late war one – Russian advance through Poland with the Germans on the retreat. Naturally, we were re-learning the rules, but it steadily came back to us. MUST ensure we play more of this one.

June 24th was the club Open Day. My game was a Saga: Crusades games. We played two scenarios, I had Saracens and Andy had Milites Christi. Saracens carried the day and won both games. I love Saga. It’s just the right game for me.

June – SAGA Crusades – The Road to Damascus

You can read more about the Open Day here: Review of 2023 Open Day – Maidstone Wargames Society (brigademodels.co.uk)

That concludes part 1 of the review of 2023, part 2 will be published in a couple of weeks.

Homemade Fantasy Game with a Difference

Jeremey takes us through an unusual wargaming project from many years ago (2009 to be precise!)

I like a bit of Fantasy wargaming but never really enjoyed the most popular rules Warhammer Fantasy. I tried 2nd and 3rd edition, but soon gave up. I tried a few other fantasy systems but nothing gripped me so I ended up mainly playing Science Fiction games, Space Marine, Full Thrust, Dirtside etc.

But then Warmaster was released and I like the look of the massed battles in 10mm. Rather than buy the Games Workshop Warmaster miniatures i went instead for the 10mm Fantasy miniature from Pendraken Miniatures. I bought enough miniatures to field an undead and barbarian armies.

However on reading the rules I just didn’t feel like I wanted to play a system with rigid rank and file units, needing to move around according to dozens of rules. I hadn’t encountered those kinds of rules and at the time was looking for something extremely simple.

Others would have at least given Warmaster a fair crack of the whip but my twisted approach to wargming meant I came up with my own set of rules and in a radical move decided to base the units on round bases!

Although I really liked the end result and with the round bases meaning units were more mobs and so didn’t need complicated movement rules, basing miniatures in this way was hard work. I had to poke the brush with glue for the flock between the legs. In fact after the first few bases I instead stuck a few on, flock that bit of the base, then stuck on the next group and so on until the base was completed.

But I persevered and completed two complete armies. At this scale it was easy to represent monsters, along with the usual spearmen, archers and cavalry for the barbarians i also had a couple of woolly mammoths and for the undead I converted a couple of 28mm skeletons to act as undead giants.

I took the game to one of the society meetings where a fellow member and I gave the rules a go.

Each unit had a number of hits it could take before being destroyed. To represent this I created a series of flags that were stuck on each base with a number of skulls representing hits remaining. I made lots of flags so that as the unit suffered hits you could replace the flag as appropriate.

The rules worked well enough (Sadly I’ve no idea what I’ve done with them), here the woolly mammoths are attacked by undead cavalry after charging in against the undead giant. The games worked on a fairly basic roll to hit, roll to save using D6’s.

I still have all of the forces I painted up but even if I could find the rules the idea of people rebasing their armies onto round bases was a bit of a non-starter. Practically every set of wargame rules from 15mm down to 6mm are based on rectangular bases which appears to have come from the original DBA/DBM rule sets. Still I thought it was a good idea and still think it looked cool on the table top.

I may yet dig the forces out again and see if I can recreate the rules for another game.