Andy shares a few photos from the games at the latest meeting.
A very good turnout for this meeting with five games in progress.
We open with a WW2 Operation Sealion game, using 28mm figures and Chain of Command rules put on by Alan K.
Above we have the view from the German end of the table.
The British helpfully make sure the Germans can read the minefield signs,A break in the cloud cover as a German section approaches the minefield. Have they noticed the signs?British regulars take position behind a hedge.The Local Defence Volunteers occupy some hasty defence positions.A couple of German tanks fall victim to the LDV’s improvised anti tank weapons, a Northover Projector and a Fougasse (one of the German players apparently noticed the oil drums under a hedge at the T junction, but didn’t mention it to his colleagues!).
Tony P and some of the FOG regulars ran a 6mm Ancients game.
Ancient battle linesA lot of members use 6mm figures on the same size bases intended for 15mm figures, this lets you depict formations such as the cavalry wedge.The main battle, looks like both sides had some good die rolls.A cavalry clash
Stephen and Andy concluded their “Lackland Goes North” Barons’ War campaign. A write up to follow (eventually).
Angus Balfour and his highlanders, including Father Ninian. Part of Stephen’s army.Some of Baron Andrew’s Mounted Sergeants charge to finish off some Highland Rabble after they’ve been decimated by his crossbows.Laird McTook’s troops approach the river bankLaird McTook, who appears to have forgotten his horses!Baron Andrew’s deputy Lord Eric charges Laird McTook’s knights (although on foot these were treated as mounted, simply because Stephen forgot to being his cavalry box)/
Peter M ran one of his Victorian Sci Fi games, the Earther invasion of Mars, using some wonderful kitbashed / scratch built 6mm flying ships.
Martian and Earther flyers cross over a Martian cityA close up of one of Peter’s magnificent flyers.Two Martian flyers in convoyA Russian Flyer passes a Martian CityA selection of Peter’s flyers.
And last, but by no means least, David S and Chris S ran an Infinity 28mm SciFi game. They made a lot of their scenery from domestic waste materials.
David & Chris built most of their scenery from waste material, including packaging, straws and bottle tops.David’s troops (I think) in their bright orange suits. +1 to hit?More of the Dayglo warriorsYour first mistake, mate, was to come out from behind the plastic straw pipework. And it may well be your last.
That’s all for this week.
Three weeks until the next meeting, you can see what’s on on our diary page.
Andy rounds up the games at a recent society meeting.
Only one historical game at the society at this meeting, a Fields Of Glory clash between Alexandrian Macedonians and Later Selucid armies using 6mm figures.
A pike block appears over the crest of a hillAerial view of the battle linesLight troops clash on one flank
We welcomed a contingent of South London Warlords members who came down to help society member Peter (who has “dual nationality” as it were) to run a couple of Sci Fi games based on the 1970’s TV series UFO.
Some of our guests from the South London Warlords
The first game is set in space, where SHADO Lunar Interceptors, guided by S.I.D. (the Space Intruder Detector), attempt to locate and destroy alien UFOs before they can land on Earth.
The space game table with a row of alien UFOsClose up of a UFOA Lunar Interceptor releases its missile.Lunar Interceptors, S.I.D., a UFO and a transport shipNot sure how Skydiver got into space?
Unfortunately, some of the UFOs always seem to elude the space borne defenders, which means the SHADO ground forces need to hunt them down and eliminate them.
SHADO mobile units search for the aliens.“Spread out and search”A group of aliens
The hexagonal tiles are laid as the SHADO mobile units explore, so the SHADO operatives never know what they are about to encounter.
Last, but by no means least, the Quar enthusiasts, and a newbie, tried out the Clash of Rhyfles rules again.
Andy’s Crusader contingent on the march, figures loaned by Tony & Phil.Stephen’s CroftyransAndy’s Crusaders advance to the blasted woodsJeremey’s Gwyntish contingent (in red) dispute ownership of the ruins with Phil’s Crusaders, supported by a tractor.The sad end to Andy’s contingent.But it wasn’t totally one sided, the Croftyrans also took casualties. Slightly out of focus at the rear in white is Stephen’s musician, Private Maurice DancerOff to one side, the Croftyran camp, not a game objective but Quarnest Hemingway (in white, typing at the table) serves as a Pluck counter.The Gwynt contingent’s scatter gun lets loose.Gwynt also fielded a tractor, a recent kitbash by Jeremey
Andy presents a taster of the games at the last meeting. Five, count them, five, games in progress!
Let’s have a look at them in historical order:
First up we have a mixed scale (6mm & 15mm) Field of Glory Game. Apologies to the players, I only took one photo of this.
Battle lines are drawn
Next up Stephen & Andy concluded their three game Barons War mini campaign. Totally unbiased reports of these games to follow.
Baron Stephen le Tookere’s troops prepare to defend the Trebuchet.Sir Andrew’s troops close in on Baron Stephen le Tookere’s Trebuchet.The Trebuchet burns! Sir Andrew’s mission accomplished.
Moving to more recent history, Chairman Mark ran a 28mm Chain of Command game, Operation Bluecoat, Normandy 1944.
The outskirts of a village in Normandy 1944.The curse of a freshly painted model making its debut, KO’ed early in the game!Churchills support the British advance
Next we had a game of AK47 Reloaded, more 15mm mayhem in 1970s San Guano. A rare outing for this ruleset at the Society.
Infantry take cover as an APC burns.Militia defend the factoryHeavy Armour (for AK47)
And last, but by no means least, Tony & Jeremey tried out Grimdark Future Mass Battle rules with their collection of 15mm armies.
Jeremey’s forces deployTony’s Jenpalo seize the junctionOne of Jeremey’s tanks is about to get a surprise!A clash in the Technoliths
That’s all for this time, next meeting is on the 9th of May, you can see Society diary here.
With all of the Society’s blog editors at Salute, Stephen steps up to the plate with a short report on the games played at the Society meeting last weekend.
At the club today we had four games. Since it was also the day of Salute, club meetings tend to have fewer attending due to the fact that some members will be at Salute. (Ed: See a report on the Salute trip and the Award received here).
First up, we have a game of FoG. This is a stalwart game of the club and at most meetings there will be a game on the go. The FoGgers got in two games. In the first one it was the Romans having a bust up with the Carthaginians and in the second it was those same Romans (they’re a chippy bunch, eh?) taking a pop at some Seleucids.
The Hand Of GodFragmented. But aren’t we all?
Dave and Pete had a game of General d’Armee – a Napoleonic game. I’m sure I was told it was Prussians and Bavarians, but I might have got it wrong. Dave is a keen Napoleonicist (is that a word? It is now) and there were loads of figures on the table.
Prussians or Bavarians? (Ed: Prussians I think)Or Is Bavarians or Prussians (Ed: Bavarians this time)
Next up we have two Saga games.
John and Bob had a couple of games with Norse Gaels and Anglo-Saxons. I believe this was Bob’s first go with Saga and from what I heard he experienced the Norse Gaels’ shocking ability to dish out some damage.
Anglo Saxons Dreading The Inevitable ChargeNorse Gaels On The Razz
Tony G and myself also had a game of Saga. Having recently read a book on William II I thought the rebellion of Bishop Odo in 1088 would make a good one-day campaign. So we played three linked games. The winner of each would decide who would be attacker and defender in the next scenario. The campaign winner would be the one who scored the most total Victory Points.
(Ed: The picture at the top of the post “Burn Tonbridge, Burn” is from this series of games).
Making Way Across Aylesford BridgeBit Of A Long Distance Lob Shot
Modesty prevents me from saying who won…
(Ed: I think we can guess Stephen! We should be back to the WIP Wednesday posts from next week.)
Another good turn out for the second meeting of the year, around 20 members were present with 5 games in progress.
First up we have John L running another naval game, this time in the South China Sea with Emperor Ming taking on Li Chee (the Pirate Queen) using Galleys and Galleons rules.
We then move on to David P running a small Chain of Command 2 game, in 20mm, to introduce the rules to a couple of players.
Former Chairman John ran a 6mm Ancient FOG game with multiple players
Current chairman Mark, together with Dave and Chris put on a Legions Imperialis game using masses of tanks etc.
And finally Stephen ran the third of his trilogy of 173rd Airborne in Vietnam games, Operation McLain, in 15mm. A write up of this game will be appearing soon.
MWS meet on the 2nd and 4th Saturdays of the month (except the 4th Saturday in December) from 10:00 to 17:00 at Linton Village Hall, south of Maidstone on the A299.
Information about the Society, including directions, can be found here.
The diary of planned games can be found here, this is updated throughout the year so please have a look from time to time.
Maidstone Wargames Society held their first meeting of the year on Saturday. This meeting includes our AGM so often has a good turnout.
Around 24 members were in attendance for the meeting. The AGM was, as usual, short, only around 30 minutes. Also, as usual, the existing committee was re-elected without opposition. Despite the chairman’s pleas to be released!
There was also a very good turnout of games, covering a variety of scales, periods of genres, here’s a short photo round up.
John L brought out his 1:1200 Baltic Galleys for some Naval action.
Another naval game, but a few centuries later and under the water rather than on it, Peter M staged a 1:100th Stingray game, “Anything can happen in the next half hour“.
Paul and Colin brought out some 3mm Ancients for some FoG games.
Tony G and Stephen both fielded Anglo-Saxon warbands for some 28mm SAGA games.
Some more recent conflict now, some late WW2 Chain of Command action staged by chairman Mark J with 28mm vehicles and figures.
And last, but by no means least, Tony F and Phil staged a battle from the Lord of the Rings, again in 28mm.
That’s it for the round up of the first meeting of the year.
MWS meet on the 2nd and 4th Saturdays of the month (except the 4th Saturday in December) from 10:00 to 17:00 at Linton Village Hall, south of Maidstone on the A299.
Information about the Society, including directions, can be found here.
The diary of planned games can be found here, this is updated throughout the year so please have a look from time to time.
A good turn out for the Society’s first meeting of 2024, which included the Annual General Meeting, as well as half a dozen games.
The games staged were representative of the many periods and genes covered at the Society, consisting of historical, fictional, fantasy and sci-fi games.
Tony and Phil made a start with their “Quest of the Ringbearer” Middle-Earth campaign, playing out 4 scenarios of the journey from the Shire to Mount Doom.
Scenario 1 Farmer Maggot’s Crop
Farmer Maggot’s cottageStarting positions for scenario 1. The hobbits by their stash (giant tomato), Grip, Fang and Wolf by the kennel and Farmer Maggot asleep in his cottage.One of the Hobbits fends off Fang while the others gather cabbages
Scenario 2 – Short cuts make long delays
Pippin gets left behind as Frodo and Sam head for Gildor Inglorion. The Nazgul blunder their way through the woodsSam has three Nazgul to face, Pippin has fallen and Frodo is nowhere to be seen.
Scenario 3 – Buckleberry Ferry
Starting positions for Scenario three, Three Nazgul spread out near the ferry, the Hobbits are in the trees near the top of the picture.Stalemate, the sole surviving Nazgul (with 5 points of Will left) has crossed the Brandywine tying the ferry on the far side of the river. The four Hobbits have taken some damage and can’t face swimming the river with a Nazgul waiting for them.
A more detailed report on these scenarios will appear in due course.
Stephen staged a 15mm American Civil War game using Brigade Fire & Fury, ‘The Battle of Mansfield April 1864’
Union defenders on the hillUnion fall back as the Confederates take the hillLast ditch Union defenceConfederates turn the flank
Alan put on a Pulp Alley game “The Castle of Terror”, teams from the Intelligence Agencies of various countries have been dispatched to investigate secret German activity at Schloß Weidergänger.
The teams approach the castle through the woodsThe enemy of my enemy is not necessarily my friendRussians investigate one of the hutsSentries patrol, “Hast du etwas gehört, Fritz?”
Jeremey and Eric tried out –“Grimdark Future” from One Hour Wargames using their Space Marines and Robot collections.
Space Marines attack!Part of the robot hordeSpace Marines with air supportSpace Marines take a beating
John staged a FoG Renaissance 15mm ECW game pitching Royalists vs Covenanters
Scots Covenanters defend the hillPush of PikeCavalry clash on the wingsKings’s Lifeguard of Foot supported by cavalry attack the Covenanters
And finally, David put on a 28mm Napoleonic Corps game, Russians vs Prussians using General d’Armee rules
Battle lines are formedCavalry clash while infantry hide in the woods.Russian foot attack the Prussians in the woodsAttack on the Cross Roads
Well, that’s it for the round up of our first meeting.
The Society meets on the 2nd & 4th Saturdays of the month at Linton Village Hall. You can find our diary of games here.
For new members/visitors, we will always endeavour to find you a spot in a game if we can.
A short round up of games played at our last meeting.
The usual FOG suspects staged a 6mm game, Mid Republican Roman vs Later Selucid.
Mark ran a 28mm Judge Dredd game, with virulent scenery, you may need your sunglasses.
Close up of the tower block
Jeremey and Stephen continued their refight of the War of the Roses, this time recreating Towton.
Each were “assisted” by two sub commanders this time, on the Lancastrian side with Stephen were Andy and Tony G, with Tony F and Peter joining the Yorkist commander, Jeremey.
Andy & Tony F both switched sides since the last campaign game (not unusual in the War of the Roses). There will be a full report on this game written up by the victorious commander.
Armies deployed, Yorkist on the left, Lancastrian on the rightYorkist CentreMore YorkistsStephen’s victorious Border Horse.A truly dismal roll by the Lancastrian’s French crossbowmen, three 1sLancastrian centre, what’s left of it.The Lancastrian dead. Units with red dice were Andy’s, blue dice were Tony G’s and black dice were Stephen’s
We had a very good turn out at the last meeting, 5 games in progress with over 20 members present.
First up, John and Alex were play testing John’s Border Reivers game.
All quiet at the Bastle house, for now.Action at the ford.
Mark ran another Dungeons and Dragons session, taking his adventurers to sea and then deep into the dungeon depths.
The dungeon master looks on as the adventurers ponder their next action.Action at the QuaysideDungeon delvingWho let the dogs out?
Paul ran a 6mm FoG Ancients game, Late Bulgarians vs Ottomans.
Light cavalry on the right somewhat outnumberedThe centre of the battle seems a bit emptyClash of cavalry
Stephen and Jeremey continued their refight of the War of the Roses, using Sword and Spear rules, this time recreating the Second Battle of St Albans. There will be a write up of this game shortly.
The Yorkist camp, artillery and cavalry await the approaching Lancastrian vanguard.The artillery has fallen to Lancastrian archery, but the first Yorkist reinforcements are now approaching the campA Lancastrian pike block about to dispose of some Yorkist archers, but Yorkist Men at Arms are waiting behind the archers.Towards the end of the battle, the Yorkists have pushed the Lancastrians back from the campOn the Yorkist left flank there are few Lancastrians left.
Finally, Mark H ran a War of the Spanish Succession game, using his own fast play rules.
Cavalry advanceMore CavalryThe armies line upCavalry wings clashThe infantry engage
You must be logged in to post a comment.