Ill Met At Woodfell Hall

Stephen reports on a solo game using Song of Blades and Heroes
Apologies from the editorial team, we messed up the publishing schedule.

It is the year 1266. The Baron’s War, led by Simon de Montfort, is at an end – de Montfort and his supporters were beaten decisively at Evesham the previous year.

Since then, not all has been lost. Many of those still devoted to the cause, though dispersed and leaderless, still resist King Henry’s rule.

We find ourselves somewhere in the hills overlooking the Wye valley, early autumn, 1266. A young and idealistic knight, Sir Hugh Bolton, a loyal follower of de Montfort’s, has been lying low on the Welsh border, as have so many of the rebels.

Sir Hugh has received word that another rebel knight, Sir William le Bleu, is also in the area.

Together, they have decided to meet at an isolated traveller’s inn – Woodfell Hall – high above the Wye valley. As night falls, the two knights and their accomplices make their way to their secret rendezvous.

However, what Sir Hugh does not know is that Sir William is not all he seems. His real name is Sir Peter of the Wash, and he is a loyal retainer of Prince Edward! Sir Peter has been sent on a mission by the prince to seek out rebels hiding in the marches and either arrest them or, better still, kill them!

With Sir Hugh is a knight companion, Sir Aymer, plus four experienced men at arms and another four archers – all veterans of Evesham. Sir William/Peter is also not alone. Prince Edward has sent with him two other knights, Sir Fulkes and Sir Gilbert, plus a troop of five spearmen led by a man at arms, and three crossbow-armed sergeants.

Sir Peter’s Men Arrive On The Scene

The first couple of turns were quite quick, with each side only managing to activate one or two models. Sir Peter gave an order to the crossbows to advance up the road, but then the spearmen (presumably tripping over something in the dark) failed. Similarly, Sir Hugh attempted to get his retinue to head down the road toward Woodfell Hall, but only the archers made it.

Sir Hugh With Archers Up Front

It was a slow initial advance.

Things changed for Sir Peter though – he made a group activation of the crossbows again, and they rolled three successes, meaning they could take three actions. They double-timed down the road, coming up to Woodfell Hall, and seeing Sir Hugh and his men further down the road, raised their crossbows and let fly!

The Spearmen Start To Move

This obviously took Sir Hugh by surprise. But fortunately for him (well, those who had been targeted) the shots had no effect. Two can play at that game, thought Sir Hugh, and he ordered his archers to return the gesture. But since the archers, like the crossbows, had been shooting at long range the effect was the same – no hits.

A Volley Of Arrows

The pace soon picked up.

One of the crossbowmen climbed up the side of the inn to take position on a veranda where he could snipe.

Mmm…Wonder If I Can Climb Up That

Meanwhile Sir Peter tried to give more group orders to the spearmen to bring them up in support – his encouragements worked this time.

Sir Hugh’s men also started pouring into the battle. The archers came up to the road junction, formed a line, and let loose. This was a much better tactic – one of Sir Peter’s crossbowmen was struck, and not only struck, but hit with a gruesome shot! Down he went with blood shooting all over the place from the arrow that had severed his jugular. This caused a morale check amongst Sir Peter’s men. The knights held firm, but the tardy spearmen all fell back a little, not wishing to be the next ones to suffer such a terrible fate.

Lying In A Pool Of Blood With An Arrow In The Neck

The remaining crossbowmen showed they could do just as well. Raising their weapons, they took aim at two of Sir Hugh’s men at arms. Both bolts hit home – one of the men at arms fell down dead, and the other was knocked down with a bolt sticking out of his thigh.

One Knocked Down (face down) One Killed (face up)

Sir Hugh got the rest of his men going, urging them to advance through the scrub and bushes that ran alongside the road. The archers drew their arrows again and had another go.

And the same thing happened!

Down went the crossbowman hiding on the veranda, another gruesome kill! This left the remaining crossbowman feeling nervous and, with his morale faltering, he made a run for the rear before an arrow found him and left him a messy, bloody, heap like his friends.

Blood Drips Into The Water Trough

All this missile fire was well enough, but both sides were keen to get stuck in with sword and shield and sort this out the honourable way. Sir Hugh and one of his men at arms had been using Woodfell Hall for cover as they advanced, and the others had moved through the bushes, which meant they had the drop on Sir Peter, whose retinue had stalled under the effectiveness of the longbows.

By the horse troughs outside the inn is where the two sides finally came to blows.

The Melee Starts

The archers tried to stand back and get in a shot where they could, but in the darkness it would be reckless to shoot into the melee. Sir Peter barked out his orders to the spearmen to urge them forward into the melee, and his knight companions also came into the fight.

It was turning into quite a mess. Sir Hugh’s force was split into three – Sir Hugh with one of the men at arms coming down the road, Sir Aymer with another man at arms coming through the bushes, and the archers waiting to take a shot at any target that presented itself.

More Knocked Down Than Killed

Meanwhile Sir Peter’s troops were more consolidated, though this had been more by accident than design. But what this meant was that one of Sir Peter’s men knocked down one of Sir Hugh’s men whilst another was able to come up and finish them off as they rolled around on the ground.

More Killed Than Knocked Down

Then the telling blow happened. Sir Hugh and Sir Peter faced off against each other, and in only a brief exchange Sir Hugh was knocked to the ground and then Sir Fulkes came up and struck Sir Hugh the killing blow!

The fight continued for another couple of rounds, but it was obvious the rebels had been beaten. Realising their cause was lost the remaining rebels made a break and ran.

Sir Peter and his retinue had come out the winners. They had earned their blood money.

A Song of Treasure and Death

Stephen gives an account of a Song of Blades and Heroes game…

In this game of Song of Blades and Heroes (SoBH) I had a group of adventurers made up of a hero (Erik Jorgensen) with two sidekicks (Gudrun Frisk and Torsten Brand), a druid (Odinkar Thostenson), a berserker (Ingulf Bloodaxe), and several warriors who were looting a ruin looking for treasure.
There were three treasure tokens scattered throughout the ruins, and looking after them were the undead residents of the ruins!

Treasure!

SoBH is fun, quick, and dirty, and always gives an enjoyable game. Movement and weapon ranges fall into one of three categories – short (75mm), medium (120mm), or long (180mm). Models have only two characteristics – Quality (used for activating, morale, casting/resisting spells, etc) and Combat (used for both melee and missile). It’s that simple. When activating you can choose whether to roll 1, 2, or 3 activation dice. Each success allows you to take one action. Roll two or more failures when activating a model and initiative passes over to your opponent (yes, that’s right – if you only roll one activation dice for each model you’ll get to activate all your models, but you’ll move slowly and find it hard to do heroic deeds. At some point you’ll have to start rolling more dice!). Dead simple.I split the human forces into three groups with the aim that each group would make a grab for a different piece of treasure. Two of the groups had an archer each, plus one of the hero’s sidekicks, and two warriors. The third group had the hero, the druid, and two warriors. Berserkers can not form groups so have to go solo, but the berserker was positioned with the hero’s group and he would go the same way as them, just wouldn’t be able to do a group move.
So, on the first turn, Ingulf (the berserker) moved up through the ruins, passing between two buildings. The rest of the humans also moved up. Humans usually move medium, but in difficult going (e.g. ruined buildings) they are reduced to short. When initiative passed over to the undead occupants the first thing to move up was a skeleton minotaur. With a move of long, and three successes to boot, it came loping up at top speed and charged Ingulf.
This would turn out to be a very significant move and would cause Erik’s group a tremendous amount of problems.

Skeletons protect the treasure

The rest of the undead forces also moved up. A group of skeletons occupied the ruins where one of the treasure tokens was, meaning Torsten and his followers would have a fight on their hands. And Gudrun and her group, moving through a burnt out building, found themselves facing a pair of skeleton archers and another gang of skeletons armed with spears, swords, and axes.
The skeleton minotaur was more of a threat than anyone realised, because Ingulf went down – not killed, but knocked down. To save his bondsman, Erik ran up to engage the minotaur, to give Ingulf chance to get back on his feet. But the minotaur’s heavy axe was not going to stop – and down went Erik Jorgenson. Not just knocked down, but the lack of movement and amount of blood could mean only one thing: Erik had been killed!

Erik comes to Ingulf’s aid

This caused a morale roll on all the humans. One or two were shaken by the death of this noted hero and moved backwards, to consolidate. One of the warriors, an archer called Frode, was so shaken by Erik’s death that he fled the field entirely.
Now the skeletons launched an attack on Thorsten’s men. Not only that, but a pair of ghouls, carrying an axe in each hand, also moved up on Thorsten. Gudrun and her group had to put up with arrows whizzing past their ears as they picked their way through the ruins, but none of the arrows actually hit their mark.

Gudrun leads by example

Things took a turn for the worst in the middle. Ingulf had stood up, but the minotaur’s axe would have another victim, and Ingulf too fell dead beneath the hefty blade. Not just that, but Skade, a warrior, was also felled. This left just the druid, Odinkar, on his own against the minotaur skeleton. Not a good position to be in.
On the right, with Thorsten and his men, the battle with the skeletons continued with Thorsten facing off against three of the skeletons on his own. Colden looked to be in dire straits, with the two ghouls coming for him. Surprisingly, he managed to hold his own, dropping one of the ghouls to help even things out.

Skeletons and ghouls attack Thorsten and gang

Gudrun and her mob got stuck in a prolonged fight on the left. The skeleton archers continued to shoot arrows and continued to be ineffective. This gave Gudrun and the others the chance to finish off the other skeletons before charging the archers.
Odinkar the druid, meanwhile, was in quite a predicament. The minotaur took a swing at him and fortunately for Odinkar he missed. The druid then cast a spell, Fist of Thorns, to give him a bonus in the melee. This worked, and pushed the minotaur back. Odinkar is no fool though, and realising he’d had a lucky break, he turned around and made a run for it toward Thorsten and his men. Meanwhile, hearing the panicked yells and calls coming from the druid, Asmund (an archer in Gudrun’s team) came running over to help Odinkar with the intent of shooting the minotaur. But Odinkar took matters into his own hands – he cast another spell, calling out to the wilds to come to his aid, and a wolf came from out the wilderness to help him. To give the wolf a chance against the minotaur, Odinkar cast another spell – Transfix, and the skeleton minotaur found itself suddenly wrapped in brambles and briars, unable to move.

Give the dog a bone

This is what was needed. The wild wolf pounced at the stricken skeleton minotaur and brought it down – destroyed at last. It had come at quite a cost though. Odinkar breathed a heavy sigh of relief.
Torsten and Colden were doing well. Thorsten had managed to destroy two of the skeletons and so it was only a matter of time until the third went down. This gave another of Thorsten’s men, Fritjof, the opportunity to rush ahead and grab one of the treasures, ensuring the band of thieves would get away with at least something!

Mine, all mine!

On the left, with Gudrun, things had also started to improve – Gudrun and Hakon had advanced to a ruined church. Ahead, Hakon could see a group of zombies, slowly shuffling forward. Gudrun stood back, as the better fighter it made sense for her and her blade, Naegling, to stand ready in case of attack whilst Hakon grabbed the gold chalice out of the church. But as Hakon rushed into the ruins the noise and commotion alerted a swarm of bats who quickly swamped the young viking with bites and sharp claws.

A swarm of bats assails the treasure seekers

Would things ever get easy? Not for Hakon, who was overwhelmed by the bats and was taken down. The wolf, meanwhile, had come charging forward and fortunately for Gudrun attacked the zombies. There was nothing for it – Gudrun drew out Naegling and sliced into the wicked bats.

Zombies shamble forth

Well, the game had more or less come to an end. Gudrun finished off the bats and quickly made off with the treasure as well.

Gudrun finds the treasure

The group had paid a vicious price for their loot – Eric Jorgensen was no more, neither was Ingulf. Other warriors had also fallen to the otherworldly guardians of the ruins. One more treasure token remained, but the group decided to cut their losses – two out of three ain’t bad. Just as well for them, because the final treasure token was also under guard…

Lucky for them they never got this far

SoBH is a great game – just right for throwing a few miniatures on the table with minimum preparation and fuss. My game had taken no more than an hour and half. You can use whatever miniatures you want, and is a good excuse for using some of those old 80s role playing figures you may have lurking around but can find no use for.