On time this week so let’s have a look at this Wednesday’s offerings.
Above we have some Ghulams from Stephen for use with Saga/Lion Rampant and below the Emir and his Imam.
Next up Eric has been painting more Space Marines to add to his WH40K army and for Kill Team
Primaris Space Marine
With still a few more to go …
John has added to his Kontraband forces for Zona Alpha.
Second from left is the Leader, and is an Empress Chechen with head swap. Rest are Eureka minis with Anvil Industries backpacks
Tony has laid the foundations of a new 6mm sci-fi town. The town is currently the size of an A4 sheet of paper but Tony says he has big plans for this.
6mm town in the making
And last but not least this week, Andy has made some progress on his medieval units.
Well this week got away from me. It galloped off in the distance before I had a chance to jump on.
Late it maybe, but here’s this weeks efforts from the club. Above is the star of the show, Tony’s contribution to our Stargrave scratchbuilt spaceship competition. This one is going to be tough to beat.
Next up Stephen has finally attained some scrub terrain features, often over looked is a bit of scrub, so well done Stephen.
Nice looking bit of scrubland with many game uses
Next up Andy has moved on from the Dark Ages (when did that actually end?) and is in the medieval period with some medieval sergeants.
Most figures are Fireforge plastics, but the standard bearers (who don’t have their standards yet) are 1st Corps
Marcus has continued painting up 6mm tanks to go with the modification of the Two Fat Lardies rules ‘What a Tanker’ he has been working on.
Some Brigade Models tanks, but also some Brigade Model turrets on unknown old tank hulls
And lastly (becoming a tradition now) my further efforts for a Napoleonic era balloon, I changed the net to something more in scale with the balloon.
Complete with Pendraken Miniatures 10mm British Infantry
Next week should be back on schedule with Work in Progress Wednesday actually being on Wednesday.
Stephen takes us through the return match of the Wars of the Roses that was the second battle of St Albans.
The Second St Albans has always struck me as one of those battles that no one’s heart was really in.
It’s more of a surprise battle that happened by accident.
Coming quickly on the heels of the battle of Mortimer’s Cross it had the Yorkists, led by Warwick, looking north expecting an attack.
Meanwhile, the Lancastrians, led by Somerset, were actually approaching from the south. The Yorkists had deployed in depth – most of the army looking north around the area of Normansland Common, with Warwick encamped at the village of Sandridge, and the artillery park (with King Henry) a mile or so south, just north of St Albans.
Scouts had reported to Warwick that Lancastrians had been seen approaching from the south at St Albans. Warwick had none of it. The Lancastrian vanguard marched into St Albans, sweeping aside the York pickets. Warwick still wouldn’t accept it.
On they marched, north, out of St Albans on the road heading for Sandridge. The Yorkist artillery had been dug in, but facing north! Urgent reports went back to Warwick – the Lancastrians are advancing from the south.
This time Warwick listened and sent out his own scouts to see how true it was. Meanwhile, the artillery was over-run and King Henry was given the chance to join the Lancastrian cause – unsurprisingly, he agreed.
It was only now that Warwick started funnelling troops south to face the approaching enemy army. The outcome was inevitable – the Yorkist army was routed.
The order of battle
Like all the other battles in this series it was gamed using Basic Impetus on a 3×2 foot board. The important aspect of this battle is that both sides had to continually feed troops in to the battlefield. The Lancastrians start with most present. The Yorkists have just their artillery, some handgunners, and Henry VI’s camp.
To represent troops entering the battlefield I decided that from Turn 3 onwards whichever side won the initiative could roll a second die – on a 4, 5, or 6 no more troops entered. On a 1, 2, or 3 that many units of their own troops could enter the table from their edge within 1 base-width of the road.
Here’s the initial deployment. North is to the right, south/St Albans is to the left.
Deployment
Initiative went to the Lancastrians for the first couple of turns, which allowed them to move up with speed and also meant that on Turn 3 they brought more troops on. This was as it should be, since the rest of the army was just 500m to the south coming through St Albans town, whereas the York army was a good couple of kilometres further north.
The artillery stayed still, waiting for the Lancastrian archers to come into range. The handgunners moved forward so they could start scoring hits sooner than later. However, neither side was rolling that well and what exchanges there were proved desultory. Nevertheless, the inevitable happened – the handgunners fell under the weight of the archers.
Handgunners light their fuses
More Lancastrian troops arrived and I was starting to wonder if the Yorkists would ever arrive and maybe they’d just march right across the battlefield unopposed.
The artillery opened up but it was more noise than effect. The archers concentrated their fire and that was that.
The artillery lets rip!
At this stage there were no Yorkist forces in the table!
Without much resistance the Lancastrians rolled into King Henry’s camp and they captured the King.
King Henry about to be captured
At this point it had all gone pretty much according to history.
Then the Yorkists stole initiative and they could bring on some troops – just the one unit this time, so I opted for the fully armoured men at arms. There they stood, that one unit looking toward St Albans, all alone, facing the entire Lancastrian army.
The men at arms moved forward, optimistically expecting more troops to arrive and wanting to make room for them.
York Men at Arms come to see what all the fuss is
This wasn’t misplaced optimism, and close on their heels came a couple of units of Yorkist longbowmen.
The Lancastrian army started to get a lick on and advanced quickly to hedge in the newly arrived York troops and make it difficult for them to manoeuvre into position.
The Yorkists knew there was nothing to be gained by staying still and so they pushed the men at arms forward – they had to get stuck in as quickly as possible to halt the Lancastrian advance and to strike a blow. The archers protected the flanks of the advancing men at arms and an arrow exchange between the two sides ensued.
Fortunately, more Yorkist troops now started to arrive – Warwick had clearly come to his senses!
Warwick’s Troops Finally Get On Table (on the right)
Up until now the Lancastrian army had been unscathed, but now they started taking casualties and wouldn’t be having it all their own way. Nevertheless they were also dishing it out. Those Yorkist men at arms became an arrow magnet and arrows fell heavily on them, but eventually they made their way forward and charged the Lancastrian bow line.
For what good it did them, though. Drained by the shower of arrows they were soon finished off by the archers but gave a good account of themselves in return.
Meanwhile, the Yorkist troops had moved forward to get the Lancastrian army in close range – there was nothing to lose and they had to hope that God (the dice) would be on their side and they could blast the Lancastrians.
York Men At Arms Finally Get Stuck In
This tactic wasn’t lost on the Lancastrians though. Recognising that each side had a 50/50 chance of success in a bow exchange they decided to swing the odds in their favour and advanced their men at arms and billmen through their lines and charge into the York archers.
Lancastrian Infantry Charge Through The Archers
And it was a tactic that paid off.
The weight of the fresh Lancastrian melee troops fell upon the Yorkist archers and the combat was brief but decisive – the day would go to Lancaster!
Previous entries in Stephen’s War of the Roses battles:
It’s another Wednesday and we start with club member Eric’s progress. Above we have some Romans for Broken Legions and below we have another Cultist.
Another Cultist for Kill Team
Next up Mark is now painting up some Pontic offensive spearmen.
While John has completed some bandits for Zona Alfa.
A blast from the past now with Marcus making a start on some terrain that happens to be from the old Snap Dragon range. Was a good range but no idea if you can still get it.
And finally some more Dark Ages progress from Andy.
It’s Wednesday and we have another offering from the progress made by club members.
First up John has painted up some more ships. This time some English and Spanish Galleons.
English and Spanish Galleons
John’s amassing quite a fleet.
Next up Marcus has made progress on his alien plants. Still think these models are very nice and enjoying the colour scheme Marcus is going for.
Deadly Alien Vegetation
Andy has yet more Dark Ages miniatures on the go. If he continues like this he will have enough to stage … well the Dark Ages its self.
A small degree of progress on the Saxon Thegns. Skin and trousers painted.
And last but certainly not least this week, Eric has painted up a selection of Warhammer 40K Cultists.
First is a Corrupted Commissar with shotgun and sword, next is a chaos trooper with an autogun and last an acolyte of some description with a power claw thingy and a nasty looking axe.
See you next week with some more progress from the club members.
It’s Wednesday again and John has been extremely productive for this one.
Above John has painted up some more Norse Gaels for Saga, and below we have some Armada period ships John has based up for Galleys and Galleons.
But it doesn’t stop there, John has also made progress on two of his Spanish buildings.
Next up Marcus shares his current work bench with lots going on. We are all particularly interested in how his alien plants are going to end up. They look like great models.
And lastly I’ve made some progress on my dropship. I’ve managed to create a cockpit for it. Now just down to the paint job. I think I’m going khaki for the main colour.
This week we start with a surprise new project from Tony. He’s been collecting various makes of Star Wars toys and miniatures. The speeders are looking particularly good.
But it doesn’t stop there for Tony as he has also painted up some 15mm crates.
Sci-fi crates to act as loot containers in Stargrave
And the crates don’t stop there, Stephen has used some more of the Robogear terrain and added some free cargo container paper model textures for the outside.
28mm Sci-Fi crates are a must for any respectable skirmish game
And last but not least this week, Marcus has made some more progress on his scratch built spaceship. Can’t wait to see what he chooses for a colour scheme.
The Soaring Sow is definitely taking shape
I really should make more progress on my own spaceship.
This week a couple of us have made progress on the spaceship building competition currently being run. Above is my latest progress. I was given the original model by another club member. It’s a toy of some sort and I ended up taking it apart and repositioning parts of it. I also added a hatch/entrance to the front of the ship. Next up I need to design some sort of cockpit and then choose a colour scheme.
“Soaring Sow” There will be a small cockpit on top. Now, if I can only get the wings to look anything but wonky from the front…
Marcus also showed the progress he has made. Named the Soaring Sow Marcus has gone for a complete scratch build. Be interesting to see where he goes with this.
Just the basing to do.
Also this week Mark has been working on an army of 6mm Pontics bought from another member of the club. These are all based up with just the actual basing material to do.
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