Society Meeting 12/09/2026

Andy rounds up the games at a recent meeting.

A bit of a Sci-Fi / RPG theme to this meeting’s games.

David and Chris ran “A Bridge to Far – AD30,000”, a Legion Imperialis game using 8mm(ish) figures and models. Above we have some of their tanks.

David & Chris’ city
The Brigade Compound?
Troops occupy a high rise
One of Chris’ kit-bashed AFVs
Tanks enter the city

Chairman Mark ran a large Traveller RPG, with around 10 players.

The Travellers, and a laughing game master! He knows what’s in store for his vicitims, sorry, players.
One of the traveller crews.
The other crew.
Carnage at the monorail station.

Stephen ran ‘Country Roads Take Me Home’, a three scenario Rangers of Shadow Deep adventure, set in Icelandic “history”.

The three Rangers and their companions were charged with a mission. “Make your way to Askjastead and retrieve the spirits of the the slain family of Jarl Gunnar. You will then accompany their revenants to the Wild Temple, where they will rest in Valhalla for all time. To do so you will need to find Godi Egill, who lives in the Vatnajokull. He is a man who is familiar with the spirits, but he is a wild man and dangerous in his own right. You must tread with care.”

Scenario 1

Finding Godi Egill of Vatnajokull and persuading him to help with the quest.

The rangers approach the Vatnajokull, it is night, so Stephen has only placed terrain we can see. More will be revealed as we advance.

The “?” markers are points of interest, the Rangers can check them, and may find something to their advantage. Or not.

First contact – a furious furry wolf appears over a hillock
Godi Egill’s homestead appears in the gloom
Godi Egill

Scenario 2

To the village of Askjastead, to find the bodies of Jarl Gunnar and his family, and retrieve their spirits. To aid this mission Godi Egill loaned the Rangers a talisman that would aid freeing the spirits from their bodies, which was entrusted to Ranger Helgi Karlson (Andy).

The ruins of Askjastead. Daylight this time.
Godi Egill and Ranger Helgi Karlson raising the spirits of the dead Jarl’s family

Scenario 3

Escorting the spirits to the Wild Temple, where they could cross over to Valhalla.

Godi Egill and Helgi Karlson lead the spirits of the Jarl’s family towards the WIld Temple, while other Rangers and Companions battle the demons of the Shadow Deep.
Not all companions completed the quest. Kristjan the tracker, one of Helgi’s companions, fell to a Bear, but was avenged.

Details of upcoming meetings can be found in our diary