Sci-Fi Gubbins

Stephen has been tinkering again…

Here’s some sci fi scatter terrain I put together for a recent game. A lot of the parts came from the bits box or shops like Poundland – so it can be very cheap to put together terrain pieces.

As we all know, extraplanetary deserts are well known for having jettisoned escape pods buried in them. And this one’s no different. The escape pod is a Revell 1/144 Apollo Command Module kit. It was mounted on an old CD and then filler was slapped on.

And if alien deserts are known for their escape pods they are just as well known for their enigmatic dinosaur skeletons.

I bought this about a year or so ago in The Works. They had several different dinosaur skeletons, in clear plastic tubes, for about £2 each. So I bought one of each, just in case. This was actually more hassle to put together than it looks like it should be. The trick is filling the rib cage. I used expanded polystyrene bits where the ribs would be (which would also keep the weight down) and then slathered it in filler before pushing the skeleton into it.

The next piece is a generic bit of industrial waste. The wheels and the cement mixer tumbler were from Poundland kids toys. The grey container thing is actually an empty stapler cartridge from an office printer/photocopier.

This bunker/shack/whatever is another bit from a Poundland toy. It’s actually the scoop from a toy tipper truck turned upside down and then bits of plasticard and other odds and ends stuck on.

The fun at Poundland doesn’t stop! I can’t take credit for this one – I stole the idea from someone else on a forum somewhere. It’s a pair of toy guns, the handles cut off and covered with plasticard. The end of the barrel is also cut off and used to make some kind of exhaust vent. Then given a slap of paint.

Yup, finally, more Poundland! A toy truck, tyres removed, and given a new paint-job and rusted up as a derelict.

Extended Hours – part 2, Hammer Time

As previously mentioned, we’ve arranged for a longer than usual meeting on the bank holiday weekend, and two members are taking the opportunity to put on extra large games. The first of these is Dave B’ Napoleonic game from the Waterloo campaign.

Far removed from the mud and blood of Belgium, Tony Francis is hosting a large game based on Hammer’s Slammers, taken from American author David Drake’s series of stories. We should be joined by John Treadaway, co-author of the Hammer’s Slammers: The Crucible rules, so there will be no excuse for getting the rules wrong ! This game will also be staged in 15mm on a 12′ (possibly bigger, if we can find enough scenery to fill it) table. The game is set on the mining planet of Kalan, with conflict breaking out between the Japanese of Hiroseke and the Scots of Stewart – each side supported and supplemented by as many mercenaries as they can afford.

Extended Hours – part 1, Boney’s Final Days

The club’s next scheduled date on August 11th is unavailable due to hall refurbishment, so there is no meeting that day – we can all enjoy the summer sunshine instead.

However, as recompense we’ve arranged extended hours for the following meeting on the 25th – the club will be open until 7pm rather than the usual 5pm.

Two members have taken the opportunity to put on large games that day – in the first, Dave Bates will be running The Battle of Ligney, a 15mm Napoleonic what-if scenario set during the Hundred Days (or Waterloo) campaign.

The game concerns the battle of June 16th 1815, principally Napoleon attacking the Prussian army who were deployed along the Ligney, a small but marshy stream crossed by four bridges. As we know, Wellington was not involved as he had been busy with a banquet in Brussels. However, in this game we bring in the 2nd Anglo Allied Corps under The Prince of Orange from Quatre Bras. Napoleon’s staff failed to get orders to Marshal Ney – who had been at Quatre Bras –  until much later.

The game is Black Powder supplemented by play tested house rules, and will be able to accommodate up to 6 players.

Sniper in Ghillie Suit

In his third painting update, Andy goes undercover

I’ve had this figure knocking around the paint box for years, so decided it was time to paint him up. If memory serves he was a Eureka Miniatures figure sold by Ground Zero Games in the UK, but I don’t think they are still available.

He (she?) is wearing a Ghillie Suit, but that won’t help much given the somewhat upright pose, I’d have though being prone would be safer.

The figure was undercoated black and painted with a variety of brown and green patches, with a final drybrush to pick out the foliage strands of the Ghillie suit using the same shade of green as used for the base.

Wargames Illustrated Druid

Andy goes all mystical in his second painting report

This figure was free when taking out a WI subscription at shows this year and will likely appear in some Dragon Rampant games.

He’s a little taller than most of my dark Ages figures, but that makes him more imposing!

His overcoat is modelled as if made up of various patches sewn together, so I used Vallejo German Camouflage Dark Brown as the base, with a variety of other browns for the various patches. His under tunic and sleeves were painted a mid-grey and washed with a blue wash.

I used a mix of Medium Flesh Tone and Pale Sand for his skin, as I wanted a pale complexion.

His staff was painted Beige Brown and then washed with Army Painter Dark tone.

1809 – Clash of Cavalry – 6mm

This game was a clash between the French Confederation Army of Germany Reserve Cavalry Corps (2 division of cuirassiers and 2 of light cavalry) and the Reserve Cavalry Corps of the Austro-Hungarian Hauptarmee (one division of cuirassiers and two of mixed medium/light cavalry), set in 1809.   The orders of battle were historical for early May 1809.
This was a two player game fought to test out some changes to the cavalry part of the house rules for Army scale combat at yesterdays meeting.
The day ended with the Austrian Corps forced to retire in the last move, although inflicting a halt on their opponents as they did so – preventing a pursuit.
The figures are all 1/300 Heroics and Ros – ideal for large scale actions of this type. Around 1,000 figures representing about 25,000 real cavalrymen were used.
Our house rules use brigade bases for manoeuvre, with combats fought out at battalion/squadron level, designed for actions of corps/army size using several thousand figures – but capable of being completed in a single day of gaming.  The combat phase rolls up the combat outcome into a single dice roll representing the outcome of both firing and melee.  The focus in the game is on command and control and effective use of reserves.

Mine all Mine

For some time now I’ve thought that a mining community would make a good place for a medieval skirmish game. Control of resources is a vital part of any warlord’s secure hold and a mine would make a particularly valuable resource.

Carts on tracks going into hillsides is a bit Hollywood. In reality, a lot of early mines (and mines even today) are really about digging holes straight down into the ground and then lowering yourself down them somehow, whether by rope and winch, or electric lifts. It all adds up to the same.

I decided that I’d make several mineheads with different contraptions to lower miners and raise the ore. They are, of course, variations on a theme.

The main winch was made from dowelling.

Thick linen thread was used for the ropes to lash it all together. Brass rod was used to make hooks and metal work (actually, the winch handle was made from a thin nail), and the bucket was a resin item out of the spares box.

I had to make a decision about the basing of the winch. In reality this would be pegged to the ground. But I wanted to give an impression of depth, that the shaft was going somewhere. So I decided to mount them on a raised area that I would then texture. This would give some suggestion of depth and I could argue the mound was a spoil heap. This was made from a half-inch donut of expanded polystyrene.

The winch was then glued on to this and once this had all dried the styrene was then shaped. And when that was done it was all covered with some filler.

I made up a special rubble scatter mix from sand and broken up pieces of dried filler. I then slapped PVA glue generously to the mound and poured the rubble scatter over it, pressing it down firmly before pouring off the excess.

Then on to painting. It was always going to be a drab model – brown on brown. But once painted I thought I’d put a bit of static grass on it, especially around the edges, so that the piece blends in with the table.

And finally something to set the scene.

These mineheads were very simple to make and took surprisingly little time.

This mining colony will make a good, and different, setting for a raid scenario. Although these pieces were made to a medieval style, they are pretty universal well into the early modern period. Only with the industrial revolution did things change. They were actually made for an upcoming game of Dragon Rampant, so if you fancy having a go at some ransacking and looting then come along to the club and have a go.

Rampant Lions

Stephen has written the following report on his Open Day game.

At the Open Day we got in three games of Lion Rampant, all based around the idea that the English were raiding the town of Sluys in Flanders.

The first game saw the English having to burn the town! In Lion Rampant you win the game by getting the most Glory, and you gain Glory by achieving your objectives and by also making Boasts. The English managed to set light to some of the buildings, which they gained Glory for, and also by achieving their Boasts – on this occasion that the English leader would challenge the French leader to a duel.
First game went to the English.

The second game was based around ransacking the town and getting away with as much loot as possible. In this game the English moved up quickly, but the French moved up their Genoese crossbowmen mercenaries who loosed their quarrels to devastating effect. The English had a poor time of it. Some longbowmen tried to make off with some loot but found the way to the ships blocked by some angry French knights.
Second game went to the French.

The third game was a decider. We re-played the ‘burning’ scenario with Mark and Alan from the Milton club taking command of the two sides. The English were slow to advance, which meant the French managed to move forward enough to protect the town. The English leader challenged the French leader to a duel, but it was ill-advised – the English lord was slain!

Third and final game went to the French, meaning the day had been a French victory.

First Line of Defence

Tony F previews an Open Day Lord of the Rings battle

The Rammas Echor was an ancient defensive wall around the Pelennor Fields, where the great battle was fought before the city of Minas Tirith during the War of the Ring. It was intended to protect the area around the city, which was mostly farmlands. If you’re not familiar with the books and have only seen the films you wouldn’t know anything about it, as Peter Jackson chose to omit it from the Return of the King (understandably perhaps, as it’s only really mentioned in passing). It was repaired and strengthened by Denethor II as the threat from Mordor became apparent, but was never manned in sufficient numbers – it was after all around 35 miles long – and fell quickly.

We’ve adapted a scenario from one of the Games Workshop sourcebooks, involving Faramir and a small number of rangers returning from the battle in Osgiliath and attempting to reach the relative safety of the wall. The defenders then have to hold the wall as long as possible.

I’ve built a section of the wall from insulation foam, with battlements cast in resin. The style of the battlements and colour of the wall are based on the Minas Tirith city walls seen in the films, although the walls are substantially lower (the dimensions I based on the size of Hadrian’s Wall). Taking a further cue from Hadrian, I added a small wall fort, just an enclosed courtyard with a couple of small buildings for the Garrison. A dirt track will lead to the front gate, with a more substantial road from the rear gate which leads off to the city. The area in front of the wall has been cleared to allow the defenders a good field of fire, with nothing but a few trees and rocks for cover.

Holding the wall is a company of warriors from Minas Tirith armed with swords, spears and bows. They also have an Avenger Bolt Thrower and crew on one of the bastions. Reinforcements are desperately awaited from the city, and whatever stragglers make their way back from Osgiliath.

Blunte’s Battery

Alan K is running a 28mm Napoleonic game at the Open Day using Two Fat Lardies’ Sharp Practice rules.

Spain 1809

The French have seized the village of Valdelacastro and its bridge. They have an artillery battery emplaned on the nearby heights covering the bridge and its approaches. Can Lieutenant Blunte, his Rifles and the men of the North Essex neutralise the battery, seize and hold the bridge?

28mm Napoleonic derring-do in the Peninsular using Sharp Practice.