Air War Germany 1944 – Session 3

De Havilland Mosquito Mk IV bombers of 692 Squadron, part of the Light Night Striking Force. These delivered small high level raids as diversions from Main Force raids. They were unarmed and relied on their speed to escape interception.

The results for our third session are in.  This was to be a session dominated by Wild Boar attack over the city of Berlin,as fighters sought to attack bomber caught in the glare of the clouds illuminated by the searchlights below.  One of the JG commanders was absent due to sickness and another had temporarily lost use of his headquarters (aka house) so we were down to three players on the day .  Two players babysat for the missing players JagdGeschwader for their map moves.  Absent players do not affect the tactical combat results, as each player simply flies one plane.

The day began with the Me110s of NJG engaging the bomber stream over Berlin.  This unit was depleted, so the number of tactics was reduced.  3.NJG5 was also handicapped by having some relatively slow Me110F-4s among its Me110G-4s; these struggled to match the speed of the Lancaster at high altitude.  The action was something of a damp squib with no Lancasters engaged and the Me110F of Chris damaged by fire from the defending Berlin flak batteries.

After another map turn the bomber steam continued to move through the city and the German players now had a final chance for their units to engage the tail end of the bomber stream over the city searchlights.

First in were the Me109G-6s of 1.JG302 belonging to Tony’s JagdDivision 1.  Things looked up for Chris as he was first off the scoreboard the day, downing C for Charlie.  However, he did a bit too good a job as his fire detonated the bomb bay and his own fighter was consumed in the explosion!  Things took an even worse turn for the Germans as Tony’s 109 was shot down by an alert gunner on E for Easy.

Next up was Tony’s 3.NJG5 coming round for another go. Michael got involved in a running fight with, funnily enough M for Mike.  His first pass winged the Lancaster, but the defending gunners in turn damaged the attacking Me110.  However, Mike hung on and made another pass, sending the Lancaster down.  Tony now got into his stride with his pilot bagging first N for Nab, then K for King.

As the last of the bomber stream came in over the searchlights the Me110G-4s  of 1.NJG5 also belonging to Tony’s JagdDivision1 arrived over the city.  Tony continued on his combat roll by adding J2 for Jig squared to his total for the day.

The ever persistent 3.NJG5 now succeeded in infiltrating itself into the bomber stream as it left the city, becoming the first night fighter unit to do so.

With time up for the day and four tactical combats played out, the resolution of the Tame Boar attack was left for the next session.

At the end of session 3 the points scored were as follows:

Tony (1JD)                        +5             +3 for Lancasters shot down, +3 for Wild Boar attacks, +1 for Tame Boar infiltration, -2 for fighter shot down

Michael (2JD)                   0            +1 for Lancaster shot down, -1 for fighter damaged

Chris (7JD)                        -2             +1 for Lancaster shot down, -2 for fighter downed, -1 for fighter damaged by flak

Marcus (3JD)                     –             On leave

Bob (4JD)                             –           Unable to fly

That leaves the individual League table so far as follows (with 1JD going into the team lead with 11 points):

Dave (1JD)                        +6         2 sessions played

Steve (2JD)                      +5         1 session played

Tony (1JD)                       +5        1 session played

Mike (2JD)                       +3           2 sessions played

Chairman John (3JD)  +2.5        2 sessions played

John L (7JD)                      +1           1 session played

Bob (4JD)                          -2             1 session played

Andy (4JD)                        -2.5       1 session played

Chris (7JD)                       -3.5           2 sessions played

Worth saying that you score as follows:
Map points:
1 point for each successful interception on the map by a unit, doubled if done before raid passes through own division area
1 point for identifying a main force raid or mosquito raid before air picture is clarified, doubled if done before raid passes through own division area
Air to air combat points:
1 point for shooting down a four engined bomber
2 points for shooting down a Mosquito2 points lost if own nightfighter shot down
Damaged aircraft score half points, for and against.  Ties decided by number of bomber shot down.

Wandiwash India 1760

Seán takes us back to the 18th Century with some colonial action

We had a good day in India in 1760, Pete, Alan O, Tony G, Eric and myself so I wanted to say thank you for the game, though I was umpiring rather than playing. I think it worked well and we got speedy involvement from everyone because I had reworked the Principles of War rules to make them simultaneous.. It meant that with a big battle and about 100 units on the table one side wasn’t standing around for half an hour while the other made their move.

The Battle
It was a rare outing for my glamorous Moghul hordes and the rival East India companies of Britain and France.

Wandiwash was a relief battle. The town was invested by the French and their Indian allies and the British under Eyre Coote came to lift the siege. The French, under the Comte de Lally left 300 men to maintain the siege and came out to meet their rivals for power in India.

In the game I suggested that if the British, with their Indian allies, were to get three units to leave the table by the only road on the left flank of the French/Indian enemy and on their own right, it would be a good indication that they had won the battle. Unfortunately for them the British right flank, entirely consisting of unenthusiastic native forces with no disciplined East India Company sepoys or Brit regulars, melted as snow on a spring day before the wily tactics of the wicked Suraj ud Daulauh (of Black Hole of Calcutta fame). Meanwhile a sturdy advance on the left and centre led by those British company forces looked encouraging. There was only one fly in the ointment which was the growing risk of being outflanked by French company forces released from the left centre by the collapse of the British right – or rather the army of their untrustworthy ally Mir Jafar.

The Winners
There was no disastrous defeat but the near certainty that a message would arrive from Wandiwash saying the garrison had had to surrender was expected at any moment as the relief force faltered and failed to break through. So a win on points for the Comte – which went against the verdict of history.

The rules stood up well and simultaneous movement (which is how it used to be when I started wargaming in the 10th Century) sped up a big game very well. Some necessary amendments arose which I’ll incorporate. There was a request for a colonial battle with the same rules (adjusted for period) so I said I would bring another Moslem army into the field with a return of the 10mm Mahdists of the Sudan for another go at the Anglo-Egyptian imperialists in 1898. Who would like to be a desert sheikh or the model of a modern major general of models for that battle?

Trevor Pearless DBA Tournament 2019

Dave Sime reports on the recent DBA tournament (with statistical and photographic input from Andy).

We have a new DBA champion for 2019 – Paul Lymath – well done. However commiserations to Paul French who only just lost out, a very close finish.

A special thank you to Andy for bringing his PC and his Excel Tournament Package, relieved me from manually managing the scoring. Many thanks to the eight members who took part and enjoyed themselves. Special mention for Jack, who as a first time player acquitted himself very well, coming joint 4th.

Interestingly 6 of the 8 armies were Knight orientated or at least had a significant knight contingent. However the winning army (Paul L – Polybian Roman) and my army which came third (Chinese Southern Dynasties) are not Knight based armies. Knights, like Elephants, can be beaten !

Armies

David Si – Chinese Southern Dynasties (II 79b)
Paul L – Polybian Roman (II 33)
Jack – Medieval French (IV 64b)
Colin – Qara-Khitan (IV/15)
Mike – Free Company (IV 74)
Paul F – 100 Year War English (IV 62)
Andy – Norman (Italy) (III 51)
John La – Free Company (IV 74)

Round 1
David S 6-2 John La
Paul L 4-0 Andy
Jack 1-5 Paul F
Colin 1-5 Mike L

Round 2
John La 5-0 Mike L
Paul F 4-8 Colin
Andy 4-5 Jack
David S 0-5 Paul L

Round 3
Paul L 6-2 John La
Jack 1-5 David S
Colin 5-2 Andy
Mike L 1-6 Paul F

Round 4
John La 4-6 Paul F
Andy 0-5 Mike L
David S 4-2 Colin
Paul L 2-6 Jack

Round 5
Colin 2-6 John La
Mike L 2-6 Jack
Paul F 1-5 Paul L
Andy 1-5 David S

Final Table
1= Paul L – 22pts*
1= Paul F – 22*
3 David S – 20
4= John La – 19
4= Jack – 19
6 Colin – 18
7 Mike L – 13
8 Andy – 7

*Paul L declared winner as he beat Paul F in their game.

Air War Germany 1944 – Session 2

We played out our second session of the campaign in April 2019 and as we have our third session at Next Saturday’s meeting it was high time to write it up!

The British were approaching their target and had been benefited by fog that had hampered the take-off of nightfighters from 1.Jagddivision, but the British umpire now played a weather change card as the main raid neared its target, which luckily cleared the ground in just the right area and replaced it with heavy cloud cover for the attacking bombers!

Me 110G-4s scramble – planes used in the campaign are all 1/600 Tumbling Dice with Dom’s Decals, from the Umpire’s collection

The first action resulted from a straggler interception of the main raid by the commander of 2.Jagddivision, Steve, which allowed him to vector in the Me110G-4s of III.NJG3 as the raid passed Rostock in a ‘Tame Boar’ attack.  In this type of attack each nightfighter followed the bomber stream using on-board radar to detect and close on targets.  The targets proved hard to find, but Dave detected and successfully shot down 1 straggling Lancaster, K for King.

Another night-fighter unit from 1.Jagddivision, commanded by Dave, now made the first successful infiltration of the main bomber stream.  The attacking unit was 2.NJG5, also equipped with Me110-G-4s, but it’s impact was reduced by having been scattered on take-off in foggy weather.  Not only did it fail to inflict any damage but one of the attacking fighters piloted by Andy was shot down by defensive fire when if homed in on it’s target, B for Baker.

ME 109G-6s scramble

The raid move on and the target was now revealed as the raid stream turned south and began bombing its target, Berlin.  Dave was able to vector in the Me109G-6s of 1.JG302 to attack the the head of the bomber stream as it passed over the target in a ‘Wild Boar’ attack, closely followed by the Me110F-4s and G-4s of 3.NJG5, which were directed in from the radar beacon north-west of Berlin where they had been orbiting.  This type of attack was made by visually intercepting bombers lit up by searchlights.  The cloud cover reduced the searchlight effect, but bombers could still be attacked against the illuminated clouds.  The defending fighters had to take their chances with defending flak fire.

The first attack by the Me-109s resulted in heavy losses for the attackers.  Steve made a spectacular high score, shooting down four attacking Lancasters – G for George, F for Fox, M for Mike and P for Peter.  Dave added to his score with two more bombers, D for Dog and J for Jig.  John L opened his score with E2 for Easy Squared.  Chairman John pursued another bomber, J2 for Jig Squared, but only managed to damage her before she exited the illuminated zone.  The British scored back as Andy homed in on D2 for Dog Squared, damaging the bomber with his first burst, only to be damaged in turn and driven off by defensive fire from the bombers gunners.

The air picture around Berlin at the end of the second session, with the position of the bomber stream in the previous move shown as a tracked target

The resolution of the attack by 3.NJG5 was postponed until the next session, as time was up for the day….

At the end of session 2 the points scored were as follows:

Dave (1JD)                        +6             +3 for Lancasters shot down, +1 for Tame Boar attack, +2 for Wild Boar attacks

Steve (2JD)                       +5            +4 for Lancasters shot down, +1 for Tame Boar attack

John L (7JD)                      +1             +1 for Lancaster shot down

Chairman John (3JD)    +0.5       +.5 for Lancaster damaged

Andy (4JD)                         -2.5      +.5 for Lancaster damaged, -2 for Me110 shot down, -1 for Me109 damaged

That leaves the individual League table so far as follows (with 2JD the leading team so far with 8 points):

Dave (1JD)                        +6         2 sessions played

Steve (2JD)                       +5         1 session played

Mike (2JD)                       +3           1 session played

Chairman John (3JD)  +2.5        2 sessions played

John L (7JD)                      +1           1 session played

Chris (7JD)                       -1.5           1 session played

Bob (4JD)                          -2             1 session played

Andy (4JD)                        -2.5       1 session played

GASCAR ’19 Tri-Series Event 2

John Lambert updates us on an exciting second round on the Gaslands series.

Gascar 19 returned to the track for Event 2 in the Tri Series Cup following the sensational Death Race in Event 1. Event 2 would be bigger and better featuring two arenas and the addition of an extra team. Both arenas would be covered by Warner Duovision ensuring pay per view customers would not miss any of the action. The action would kick off with not one but two simultaneous Death Races! As tension ratcheted up, a protest was received from S. Vettel concerning Event 1. Following a VAR review, the protest was upheld and the second and third places were reversed. Arenas were allocated to drivers and it was time to rev up those engines!

Death Race A
Teams sponsored by Warden, Idris and Rutherford would take part in this race with a clean start being made by Idris and Warden. Suspected substance abuse by the drivers of the Rutherford team saw them fall away at the back of the pack.

The Warden car of Lefty o’Tool had a good line to gate 1 but was beaten to it by the Idris car driven by Black Stalin which passed through the gate using a classic slide turn, helped by a great dice roll.

Lefty O’Tool followed shortly afterwards and the race was well and truly joined! As these two cars drove neck and neck along the back straight, the second Idris car Chalkdust was catching them.

Lefty O’Tool was able to score hits on Black Stalin as they passed through Gate 3. These hits accumulated and in a final deadly blast, Black Stalin was destroyed. For the second race in succession, a Trini Scorpion car had been eliminated in touching distance of the winning line. It looked as though Lefty O’Tool would win but coming from behind a carefully judged power surge by Chalkdust saw this car shoot over the line first. The Rutherford team had won event 1 and had been the bookies favourite but today the bookies cleaned up! It had been a stitch up, there could be no other explanation.

Death Race B
This saw a tight packed field of 8 cars struggle to get away from the start line with only the Idris sponsored Ghost of the South able to make a clean break away from the pack, multiple collisions causing CARNAGE in it’s wake.

One of the Miyazaki buggies set off in pursuit of Ghost of the South and Razor from the Idris team was making good progress until a wipeout just before Gate 1. As Ghost of the South approached Gate 2, the Miyazaki buggy passed through gate 1 and Razor from the Idris team had almost reversed through gate 1. At that point with TV audiences plummeting, the Race Controller was instructed to stop the race and award points based on track position.

Arena of Death
This saw 8 cars pitted against each other and 10 turreted machine guns where the last car standing wins. On one side of the arena cars from Idris (Trini Scorpions) and Slime were making short work of turrets in their zone but tellingly, the Idris cars in particular were taking punishment back. On the other side of the Arena the Miyazaki Buggies were using careful tactics to eliminate turrets in their area so that they could clear a path to attack the Idris sponsored Chain Reaction and Queen of the South.
SMASH!

Slime Car Evangaline rammed Chalkdust causing critical damage.
SMASH!

Chalkdust and the second Slime car Riley hit each other head on in a mutually destructive death charge. The Idris sponsored Black Stalin narrowly avoided a collision with a fuel tanker and managed to get a shot into Queen of the South.
SMASH!

With everything to lose and nothing to gain Queen of the South rammed Black Stalin head on. The resulting explosion took out Chain Reaction and now both Idris teams were out of the running. The Miyazaki buggies had played a shrewd hand and had a clear run with no machine gun turrets as they cornered the last Slime car Evangaline, the Coup de Grace being delivered by a flame thrower.

WHOOSH!

It was canny driving by the Miyazaki team who scored maximum points and it lived up to its name of Arena of Death!!

Saturday Night Live
Whilst the Arena of Death was taking place, close by a Saturday Night Live event was taking place. Due to the exclusive broadcasting rights, no photography was allowed at the event. The rules had proved to be confusing and many VAR challenges were registered. The Warden car Constance Sin made a good start in this event, giving the Rutherford car Rocketman the slip, whilst the second Warden car Lefty O’Tool was unable to amass any audience vote. The Rutherford cars were fighting back and at the end the result was a tie between the two teams. It had been a close run thing!

LEADER BOARD
After two events the Leadership standings are:-
Jack (Miyazaki) – 11
Bob (Warden) – 9
Dave (Rutherford) – 9
Andy (Idris) – 8
John (Idris) – 5
Chris (Idris) – 2
Eric (Slime) – 1

There’s one Event day left and everything to play for!

Gaslands Scenery

Andy makes some scenery for the Wastelands.

At Broadside back in June I bought some scenery pieces for Gaslands, as we have another of the Maidstone Wargames Society’s GASCAR’19 events coming up I thought I’d better get them ready. All paints are Vallejo matt acrylics unless stated otherwise.

First up is a set of four MDF gates from Blotz.

Each gate comprises eight pieces, the two halves of the gate, two connecting pieces, two bases and two number boards. These were assembled (apart from the number boards) using superglue.

Once assembled they were primed with Halfords grey primer, then sprayed with Rust-oleum metallic chrome. The bases were then painted with Black Grey, at this point I realised that spraying the bases with the Chrome paint wasn’t a good idea, as it was not a good surface to try painting with acrylics. After three or four coats the bases looked OK.

The number boards were given three thin coats of matt white; the numbers were painted Red one side and Green on the other, and the borders painted Black. Once all was dry, I added the number boards and gave them a coat of matt varnish.

Next up were some resin accessories from Debris of War; some Jersey Barriers, a Storage Tank and some Crates.

After cleaning up a little flash and filling a few holes I gave these a good wash in soapy water and once dry sprayed them with Halfords grey primer.

The Jersey Barriers were painted all over with Deck Tan, followed by a liberal wash of Army Painter Soft Tone wash.

The Storage Tank was sprayed Chrome, and, having learnt from the gates, I then undercoated the tank base and supports White. The base was painted Black Grey, the supports Deck Tan and the recesses of the ladder Black.

The crates were painted London Grey with Light Grey sections. I decided to paint the top panels in different colours, two each in Red, Intense Blue and Flat Green. The grey areas were then given a coat of Army Painter Dark Tone, and the coloured panels coat of the appropriate coloured tone.

I also did some scratch-built pieces. A while ago I found some sheets of corrugated cardboard in the recycling bin and thought “corrugated iron wall”. I also had some large lollipop sticks from a craft shop, 150mm x 18mm, bases I thought.

I cut the sheets into strips, scored the plain side of each strip along the centreline to make it easier to fold. I then coated one side of the carboard with PVA glue and folded the two sides together. When the glue had set, I trimmed the strips down to 20mm high, and cut them to length to fit the lollipop stick bases.

This left some short lengths which I ended up using to make some gate sections. I had enough sections to make eight wall and four gate sections. I then got the hot glue gun out, and assembled each base as follows: I laid a strip of glue down the centre of the lollipop stick and pushed a fence section into the glue and held it until it set.

The sections were undercoated Halfords grey and then the walls were painted Gunmetal Grey and the bases Black Grey. The walls were given a liberal coat of Army Painter Dark Tone wash. The excess hot glue was coated with PVA glue and some grass flock applied. Once all was dry they were sprayed with Matt Varnish.

This Means War

Stephen answers the challenge of Andy and Jeremey … the one could run and run!

The war banners are flying and the trumpets call a clarion to arms!

Owain of Bangor, famed warrior of the Welsh hills, declares war on the English.

Friends and allies are requested to take the fight to Andraes Willhelmson and Erik Uhtredson.

These knaves are nothing but thieves and robbers and deserve the fury of the Lord.

All those who would oppose such skullduggery should make themselves known at the cathedral of Bangor.

GASCAR ’19 Tri-Series Event 1

John Lambert fills us in on the happenings at the first Gaslands race event

This season of televised Gaslands events started off with a bang – literally!!

All racers took part in one huge Death Race to open the season so with six teams of two cars each, CARNAGE! was assured. For this season, there were two teams sponsored by Miyazaki, two sponsored by Idris and single teams sponsored by Rutherford and Warden respectively.

With a packed grid, a good clean start was essential, two Idris sponsored cars made a good start whilst the second two were blocked in at the back of the grid it would take time for them to break free.

As cars tried to break free, multiple smashes had the crowds baying for more, TV screens are fitted with an audience votes app and the system froze out as the drivers scrambled for glory.

Amid the mayhem Ghost of the South cleared the pack and then pulled off a stunning manoeuvre at Gate 1

This lead wouldn’t last for long as one of the Warden cars caught him and He was destroyed in a hail of lead by one of the prison cars.

These Idris cars were to prove to be fast but vulnerable. Between gate 1 and 2, the action was about to get hotter as the Rocketman was hit by gunfire from one of Miyazaki cars. None of the rockets had been fired so an explosion destroyed Rocketman and a fireball engulfed an Idris car and a Miyazaki buggy. This is what the crowd had come to see.

Meanwhile three cars were battling it out for the lead. A skilfully executed powerslide allowed Black Stalin (12) to thread through the obstacles on the approach to the finishing line.

With ‘This is my moment’ blasting through the speakers, Black Stalin was cruelly shot up by Chain Reaction.

As Chain Reaction and Constance Sin traded blows, AC1 was able to take advantage and slip past them to win and take first place on the podium.

In this post – apocalyptic world, there’s no Champagne just an inland sea filled with Diet Coke.

Podium places 1st Dave, 2nd Bob, 3rd Andy.

After the success of this event Gascar19 Event 2 will feature not one but two venues!!

Middle Earth Miscellany

Tony F shows the latest painting additions to his ever-growing collection of Middle-Earth miniatures.

I’ve once again been splashing some paint on a random selection of characters, mostly from Games Workshop’s range but with a few extras from other manufacturers to fill some gaps. One I painted just for fun is shown above – it’s a younger (Martin Freeman) version of Bilbo from The Hobbit, outside a really nice hobbit hole that I picked up on a Kickstarter. I don’t have an immediate use for him but he didn’t take too long to paint.

Phil and I have a game due soon based on a fictitious (as in not-mentioned-in-any-of-Tolkein’s-books-but-it-could-well-have happened) attack on the village of Bree. This is the village where the four hobbits were due to meet Gandalf soon after they left the Shire, but instead bumped into Aragorn and the Ringwraiths.

According to my Atlas of Middle Earth, the village is one of three that surround Bree-hill (the others being Combe and Staddle). Bree is sited on the west of the steep hill which serves to protect it from the north and east, and a large hedge and dike keeps marauders at bay from the south and west. The population is mostly Men, but a number of hobbits live in holes on the slopes of the hill.

My defenders will come from three sources – the inhabitants of the village (both men and hobbits), a small number of Grey Company rangers and Dunedain, and a few random travellers who might be staying in the Prancing Pony when the attackers arrive. There aren’t really any official GW figures that I could use to represent the villagers, so I had to look at other manufacturers and came up with this mean looking bunch from Gripping Beast. They’re arrayed before a Caliver Books butter market surrounded by plenty of Ainsty bits and pieces.

Leading the Grey Company is Halbarad, a Ranger who helps guard the borders of the Shire – he’s another minor character who has a bit part in the books (he carries Aragorn’s standard onto the Pelennor Fields where he meets his end) but is left out of the film adaptation.

Talking of the Battle of Pelennor Fields, and looking further ahead to a rather ambitious game we have planned for later in the year, I’ve also been painting Rohirrim – lots of them. For someone who has a rather irrational dislike of painting horses, an army made up entirely of cavalry seems like a bad move. I’ve made a start with the King of Rohan, Theoden, painting the superb new plastic model released late last year.

I’ve also painted the version on foot and at the same time painted Gamling, the King’s standard bearer (although he appears to have lost it in this version of the figure).

And finally, just for now, a few dwarves. This is a version of Balin from The Hobbit, along with a small retinue of dwarf rangers.

Ravensclaw

Stephen tells a brief tale of valour and heroism … we think he’s boasting a little bit…

Behold, this is Jarl Uthbrok Thorgimsson, Lord of Ballicroney. On this day he slew both a Viking warlord and an Anglo-Dane warlord, and he did this with his mighty war axe RAVENSCLAW.