Stephen takes us through a recent game of Charlie Don’t Surf.
Throughout 2024 I put together a collection of 15mm Vietnam stuff. The Vietnam War was one of the first historical wargaming periods I ever gamed, back in the early 90s. This was, of course, because of the spate of Vietnam War films of the late 80s and early 90s and because the music of the period was so good. All of which I loved.
However, like things do, it fell by the wayside and I sold it all on. But last year I joined in a game of Pete S’s ‘Charlie Don’t Surf’ and Pete M’s Vietnam game, both of which I really enjoyed. This re-kindled my interest in gaming Vietnam and so I started collecting models and miniatures.
I also enjoyed ‘Charlie Don’t Surf’ so I decided that would be the rules I would use.
So, having put a game in the club diary for May, I decided I would run a solo game so I could refine my knowledge of the rules. I decided on a simple meeting encounter.
It is late 1967. Military intelligence is bringing in lots of reports of large communist troop manoeuvres in the south. Something is clearly going to be happening in the run-up to the Tet holidays. Two US infantry platoons have been detailed to perform a blocking action to prevent troop movement of local VC elements in the locality of the village of Boc An. This village is known to have communist sympathies and, as such, the provincial authorities are keen not to alienate the locals any further. Therefore, this area is not a free fire zone and any use of indirect fire will require authorisation.
On the opposite side are two platoons of Main Force VC infantry. They are armed with AK47s and so will count as assault rifle squads. Their objective is to exit the table on the opposite side they enter from. The VC are operating on blinds (with two dummies). Since this is a solo game I decided that I would dice to see which blinds are dummies and which are real when the need comes.
The table was set up with the VC blinds on one edge and the US platoons deployed within 6” of the opposite. The US forces had two Big Men (God, I HATE that term!) as platoon commanders, one Big Man is company command with a medic. Company mortars are available but will require authorisation. I set the US platoons up in standard formation – one squad on point with the other two squads behind. All US squads would count as machine gun squads (the M60s having been distributed amongst squads rather than as a separate weapons squad).
The US forces would have a slow advance because they were soon having to wade through the rice paddies. I had them avoid the village just in case anything happened that would antagonise the villagers. The plan was to spread out once they’d passed the village to stop any VC slipping through the net. Similarly, the VC also had a slow advance through the jungle – still operating on blinds, so still unsure which units were real and which were dummies. The two central dummies advanced up the hill with the two flanking dummies moving around the flanks to create a dilemma for the US forces.
The US 1st Platoon rolled badly for movement through the paddies so the squads started bunching up. Meanwhile, 2nd Platoon did quite well and so managed to move up to put them in a position should one of the flanking VC units turn out to be real. Mind you, 2nd Platoon would also have a patch of elephant grass to wade through as well, so making a bit of time through the paddies was a bonus. As for the VC, two of the blinds had reached the summit of the hill with the other two making slightly slower progress on the flanks. It would soon be at the point where the US platoons could start making spot rolls as the VC were now on the edge of the jungle.
The US company command as well as 1st Platoon all failed in their spot rolls and so when it came to the VC activation they had a choice – stay where they were and remain hidden or, with the US platoons in the open, take advantage of that and open fire. I went with the latter – it was going to happen sooner or later and so it made sense to let rip while they had the advantage. I rolled for the two VC blinds on the hill to see if they were the real units. And, you know what, they were! So troops were put on the table. This meant the game would turn into a straight fight rather than a hunt and pursue.
So the VC let rip with their AKs. US 1st Platoon were caught in the open. They’d crossed the paddies and were in the area of scrub between the road and the hill. The lead squad took a pasting and accumulated several Shock and became Suppressed. I was surprised at how lethal the game could be, but then the fire was at a unit in the open at close range. It wasn’t looking good for the US platoons. When the US activated they managed to give back a little of what they’d received, but the VC were in the jungle, so whilst it was at close range it was still a poor shot. Nonetheless the lead VC squads took two kills as well as being Pinned and Suppressed. Ouch!
The firefight now brewed up. The US 1st Platoon commander found himself in a dilemma – whether to get his squad returning fire before the VC went again or to rally some of the Shock to make them more effective. There was only one choice; with all the Shock they’d taken their fire would be ineffective, so he had to take the gamble and rallied some of the Shock on his troops. Meanwhile, the company commander recognised the potentially lethal situation he found himself in and called for the company mortars to strike the hilltop, but he would have to wait until authorisation came through. The VC fire came in once more and this time it was deadlier – two US killed! However, the Critical Wound card came up, meaning one of the killed was a serious injury. The Medic called in a casevac chopper and proceeded to tend to the wounded man and try to get him to a suitable LZ for evacuation.
Two things then happened. The US 2nd Platoon spotted and engaged the second VC platoon. The VC took one killed and a few Shock. Seeing the kind of fire-power the US could give out, the VC second platoon pulled back to the downslope of the hill, the intention being to disappear back into the jungle and find another way off the board. Also, authorisation for the mortars came through nice and quickly (clearly, higher command saw the urgency of the need), which meant the mortars might be coming in soon. 1st squad of the US 1st Platoon pulled back after the mauling it had received so the other two squads of 1st Platoon could engage the enemy.
Then it happened. In came the mortars. Only the shot hadn’t been as accurate as hoped. The barrage actually missed the VC and hit the side of the hill, which meant the barrage also fell on part of the village! The villagers well and truly copped it – not only Pins, Suppressions, and Shock, but four civilian fatalities! Not good. Not good at all. This caused the company command a dilemma – should he call off the mortars or would he be able to correct fire in time. If he called off the mortars then this may result in more delays as authorisation would be needed to resume firing, but if he couldn’t correct fire then the village would take another leathering. Such is the fate of war. Well, such is the random turn of cards. He kept the fire up and just hoped that he could correct the mortars in time.
And lucky him, because that’s just what he managed to do. Yup, his card came up before the mortar card came up. It’s as cold and simple as that. But he managed to correct fire and put it straight on top of the VC 1st Platoon. The effect was devastating.
The VC 2nd Platoon had pulled back, returned to a blind and, when the Di Di Mau card came up managed to bring on a dummy blind so it was hard to say which was the actual platoon and which was a fake. The two dummies split up and went back to the original plan of moving around the flanks. Meanwhile, the VC 1st Platoon moved to get away from the mortars, but the US company command just walked the mortar barrage with them to keep up the pressure. It was now starting to look unlikely for a VC victory. The US casevac also came in allowing the medic to pass on his charge and off it went with the US wounded.
It felt like things were coming to a conclusion. The US 2nd Platoon cleared the elephant grass and made a spotting roll for the VC blind that was moving around that flank. A successful roll, so now to see if it was the actual unit or a fake. It was real! This meant the US would have the VC trapped and their whereabouts known. The VC were not idle though. Whilst their 1st platoon was now stuck under falling mortars, their 2nd platoon opened up on the US 2nd platoon, causing a fatality as well as Suppressing them. It was far from over.
That said, the numbers were starting to tell. The VC 1st Platoon was really piling up the Shock and they were about to break. And with the rest of the US 2nd Platoon coming up to engage the VC 2nd Platoon and the ever-present threat of falling mortars, it was obvious what was going to happen. The result? The US had won a military victory, but with the casualties sustained and, more importantly, the mortar strike on the village, the VC had won a political victory.
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