Open Day 2018

The club is holding its annual Open Day on Saturday June 23rd (11am to 4pm). This when we put on many games and open our doors for all to come and visit and get a much wider idea of what we do and the games we play. We try to put on a good variety of games across all the popular periods and scales, all of which are open to visitors to join in. We offer a special discounted membership rate for anyone who joins the club on the day. There’s also a prize draw sponsored by local manufacturer Brigade Models for all visitors.

This year there are seven games, including one put on by Milton Hundred Wargames Club, our nearby friends and neighbours. The six club games are as follows:

The Fall of the Ramas Echor – a 28mm Lord of the Rings game set just before the Battle of Pelennor Fields, TA3019.

The Second Battle Of Sluys AD1370 – 28mm Medieval action using Lion Rampant rules.

Fields of Glory – a 15mm ancients game using the FoG ruleset.

Sharp Practice – 28mm Napoleonic skirmish action in the Spanish Peninsula.

WW2 Naval – early war action between the French and Italian navies in the Mediterranean.

Gaslands – post-apocalyptic car racing.

Directions to the club’s venue in Linton, near Maidstone, can be found on our website.

Club Game Updates

Time to share a random selection of pictures from the last couple of club meetings – April 28th by Andy, May 12th by Tony F and Stephen. Highlights include Pete’s ‘Charlie Don’t Surf’ Vietnam game, two naval games (Napoleonic and 50’s modern), Celtos Fantasy and a Star Wars fleet battle.

April 28th

May 12th

Revolt in the Regency Isles

The guns have fallen silent now.

The bodies of many a sailor now reside in Davey Jones’ locker.

In our game of Fighting Sail we had a fleet of pirate ships, sailing under a French letter of marque, led by Mark ‘Black Ned the Nobbler’ H and Bob ‘The Scourge’ C harassing the British colony of the Regency Isles somewhere in the Caribbean. Coming to the colonist’s rescue were two flotillas of British ships under the command of Tony ‘Admiral Dalrymple’ G and Stephen ‘Barely Able Seaman’ .

This was the first time any of us had played Fighting Sail. It falls very much in the ‘game’ category rather than ‘simulation’ and for a non-naval man such as myself that is a positive boon.

It’s a very simple game. Good navigation rules (according to Mark, and he’s the club’s naval man) and bloody and brutal cannon rules.

In our game the privateers came out from the islands and confronted the British. The British fleet had larger vessels and engaged the pirates with cannons. The privateers steadily swung their ships around, but not before Bob accidentally engaged one of his own ships with a broadside.

In the end it would be a British victory – those damned pirate dogs turning sail and making off to whatever rum-soaked hole it is they came from.

Fighting Sail proved to be a very enjoyable game. If you want to have fun, want to feel like you are playing a sailing game, but not of a mind of having to know how to actually sail a ship to be able to play a game then it I’m sure you would also enjoy it.

We’ll certainly be playing it again.

If you have any questions then please ask.

Ahoy me hearties!

It be that this Saturday we’re weighing anchor and making for the high seas with a game of Fighting Sail.

If you be an old salty sea-dog, or maybe a scurvy land-lubber who wishes to take to the seas, then get ye-self down to Maidstone Wargames Society this weekend and we’ll put ye to work swabbing the decks, pumping the bilges, and fetching powder!

A-Ha!