Vapour Trails Over Linton

A WW2 battle report from Andy King

Introduction

This game was staged a short notice to fill in for another game that had been postponed.

The scenario was a raid by two squadrons of German bombers with fighter escort, with two squadrons of British fighters opposing them.

We used Majestic 12 Games’ Spitting Fire rules with some additional home-grown rules for bombers and flak. Although, typically, I forgot to bring the scenario rules and the flak and target record sheets with me, so these had to be improvised.

Forces
Luftwaffe
Bob commanded two squadrons:
• 5.KG76 (F1+XN) consisting of 9 x JU88A-1s
• 7.JG51 (# + I) consisting of 8 x Bf109Es.
Kim commanded two squadrons:
• 9.KG76 (F1+XT) consisting of Do17Z-2s
• 8.JG51 (# + I) consisting of 8 x Bf109Es.

RAF
Paul commanded 602 squadron (Code LO) with 12 Spitfire Mk 1s.
Andy commanded 213 squadron (Code AK) with 12 Hurricane Mk 1s.

One of the house rules concerning bombers was to require them to stay at a set altitude until they had released their bombs; another was to require that some of the fighters remained as close escort to the bombers, rather than having all of them performing fighter sweeps ahead of the bomber force.

With the terrain laid out (a mixture of Irregular Miniatures, Navwar and Brigade Models) five potential targets were defined: an airfield (RAF Linton), a power station, a fuel tank farm, a railway marshalling yard and some railway sidings. Each of the German players were asked to make a note of their allocated target(s), but not to let the British side know which had been selected.

Victory points would be awarded as follows:
Fighter shot down: 2 VP
Bomber shot down: 4 VP
Each damage point inflicted on ground target: 1 VP

The players deployments left Paul (602 Sqn) facing Kim (9.KG76 and 8.JG51) and Andy (213 Sqn) facing Bob (5.KG76 and 7.JG51).

Individual reports from the players will follow, but in the end the game was a German Victory, 48 VP to 32 VP. All aircraft are from Tumbling Dice with decals from Dom’s Decals.

Sicilian Channel – June 1940

A game report by Paul French

Introduction

Following the successful bombardment on Tripoli and Benghazi, units of the Mediterranean Fleet have been detached to sweep the Sicilian Channel. Warned by air reconnaissance the Italians have sortied two strong cruiser and destroyer groups to intercept.

Order Of Battle

RN Forces

2nd Division, 7th Cruiser Squadron
HMS Gloucester, HMS Liverpool, Town Class (2nd Group) CL.

14th Destroyer Flotilla
HMS Mohawk, HMS Nubian, Tribal Class DDs; HMS Jervis, HMS Juno, J Class DDs

Italian Forces
3rd Cruiser Divison
Pola, Zara Class, CA Trento, Trento Class, CA Bolzano, Bolzano Class CA.

11th Destroyer Division
Artigliere, Camicia Nera, Aviere, Geniere
All Soldati Class, DD

12th Destroyer Division
Lanciere, Carabinieri, Corrazziere, Ascari
All Soldati Class, DD

Contact

Screening destroyers made contact at 02:03, NW of Benghazi, at a range of about 9000 yards, starshells were deployed copiously from both sides but failed to illuminate enemy ships. Closing at a combined speed of 40 knots though meant that the action was fought at close range.

By 02:09 the Britsih commander (Jon) was aware he was in contact with a significant and superior force.

Holding his course he was able to get into a good torpedo position. Whilst the Italians (Paul & Mark), tried to get the 12th Div ahead and bring the cruisers into action.

The initial exchange resulted in minor damage to Nubian, Corrazziere and Trento. The Italian 3rd Division was blocked for a short period by the 12th Division. It was all that the Liverpool and Gloucester needed. Heavy fire came down on Corriziere and Lanciere . Leaving them burning and stationary – in torpedo water.

A few minutes later two torpedoes hit each destroyer – putting the fires out….. Nubian came under concentrated from the 11th Div and was left with overwhelming fires and flooding. The 3rd Divison cruisers landed effective fire on Gloucester.

At this point Jon decided discretion was the better part of valour and withdrew to the SW under smoke. Nubian was finished off by the cruisers and immediate contact was lost.

Outcome

A winning draw for the RN, as the Italians lost one more destroyer. Both sides had a destroyer with light damage and a cruiser (Trento and Gloucester) with minor damage. The RN really needed to retire to the east to join the battlefleet by daylight as being close to Sicilian and North Africa airfield in daylight was likely to be trying.

Rules

The game was played using Command at Sea, Version 4. Which gave a good feel for a night action. The range was down to 5000 yards at one point and attacks were potentially devastating. In fact the bulk of the damage was inflicted in two, three minute bounds which correlates well with historical actions. The smaller RN force was really at less of a disadvantage as the very low visibility meant that the larger Italian force found it difficult to get to grip.

Historical Outcome

The RN force carried out a bombardment of Tobruk, later rejoining the battlefleet. Other units were engaged at Benghazi and units were detached on anti-shipping sweeps. Italian units sortied from Messina and Taranto, covering the Sicilian Channel and sweeping into the Aegean, but failed to make contact.

More LotR Goblins

Another To-Do list update from Andy King…

Last instalment for the Moria Goblin force are two bases of smaller spiders. These came from a Tesco Halloween novelty pack, around 50 spiders for £1. They are not that big, around 20mm across the legs, so only room for 2 on a 40mm base. I only wanted 2 more bases, and didn’t want another full pack of Copplestone spiders.

The paint job is similar to their larger cousins, a dark brown basecoat followed by drybrushing lighter shades of brown. Leg segments, eyes, pincers and body spots were then added.

I’ve also finished three Khazâd Guard Dwarves, there were E-bay purchases and were partly painted when I bought them.

Best Historical Game at Salute 2018

Here is a gallery of pictures from Salute 2018 of our Zeebrugge 1918 game.  Lots of detail added to the Vindictive, including; a new coat of paint and weathering, the 11″ Howitzer, two 7.5″ Howitzers, the foremast together with its fighting top and pompom gun, and crew figures for Vindictive and her guns.  We had lots of players take part on the day leading their squads to attack targets on the mole.  The game won the Robert Bothwell Best Historical Game Memorial Award.  The games creator, Phil, can be seen pointing at his creation below.

Zeebrugge 1918 – Salute and National Museum of the Royal Navy

The finishing touches are going in to the model of HMS Vindictive prior to two big outings for the game at Salute (London Excel on 14th April) and the Zeebrugge Centenary events at the National Museum of the Royal Navy in Portsmouth (Museum Galleries at The Historic Dockyard on 22nd April).

These are the almost finished 11-inch and two 7.5-inch howitzers that were fitted to provide covering fire for the attack in place of some of the Vindictive’s 6-inch guns.  These guns had been designed as anti-submarine weapons firing a special “depth charge” type shell.  The 11-inch was the first gun completed.

Also below, continuing the Italian food theme is some spaghetti that will be used as part of the final model.  Any guesses what it is for?

Middle-Earth March

A post from webmaster Tony F…

I have two Middle-Earth projects on my To-Do list this year – the first is a refight of the Scouring of the Shire mini-campaign with Phil, for which I’ve completed all my Hobbit figures and just need to finish off various bits of Shire scenery. The second project is a game for the club’s 2018 Open Day, part of the Siege of Minas Tirith – it turns out that I have most of the Gondor figures I need already painted, although I will use it as an excuse to paint a box of Knights of Dol Amroth which have been sitting in the pile for a while. When I was sorting through my Middle-Earth figures I came across an awful lot which I’d started but not finished – dozens, in fact – plus many other that have been based and undercoated but no more. So I’ve resolved to slowly work through these and complete as many as I can, both ones for the two main projects plus any others that take my fancy. March has been quite productive, I’ve finished eight figures (although only one of these is for the Open day game).

I’ll start with the elder race first – in the main picture above is Gil-Galad, Elven King who was slain by Sauron at the Battle of the Last Alliance (he can be briefly seen in the opening part of the Fellowship movie). To his right is Haldir, who turned up with his elves at Helm’s Deep in the Two Towers movie for no immediately obvious reason (in the book he stays firmly in Lothlorien for the duration).

Next in order of age are the Dwarves – this is Balin, a member of Thorin’s company who survived Smaug the Dragon but died in a vain attempt to retake Moria. This is the early GW version of the figure rather than the one who appears in the Hobbit movies.

These two are Murin and Drar, a pair of Dwarf adventurers who are inseparable (you can’t use one in a Dwarf army without the other). I’ve never come across any reference to them in any of Tolkein’s books, so I think they’re a purely GW invention, but nice figures nevertheless.

Moving onto the race of Men (and Women), here we have a Captain of Rohan (l). He’s acting as bodyguard to Eowyn in her Pelennor Fields/Dernhelm armour (r).

And finally, the one figure that I do need in the Open Day game – a Knight of the White Tower. He’s a Finecast resin figure (the rest are metal) and has given me no end of problems with his bent sword – I’ve tried several times to sort it out with hot water (even clamping it between two pieces of flat plastic while it cools) but I can’t seem to straighten it out.

Scramble! Scramble!

An update on a new project by Stephen…

A project I’ve had on the back burner for some time is the Battle of Britain using 1/144 scale aircraft.

These have primarily been Zvezda and Revell ‘Mini’ kits – BF109s, Stukas, Hurricanes, and Spitfires.

However, at Cavalier this weekend I picked up another Spitfire kit (just £1!) and a couple of diecast German bombers in 1/144 – a HE111 and DO17 – for a fiver each.

Yesterday I put the Spitfire kit together and also put some filler in the join lines in the two diecast models, and today I painted them up.

Another couple of bombers would be good, but for the time being these three aircraft can now join the others I have, which means I’ve now got enough for a game.

Best Participation Game at Cavalier 2018

Our 2018 Showgame of the Zeebrugge Raid won Best Participation Game at the Cavalier Show in Tonbridge today.  Congratulations to the builder – Phil (with a little help from his offspring).  Finishing touches to the HMS Vindictive model will follow in time for Salute in April.  Gallery below:

Our 2018 Showgame – Zeebrugge 1918 – A Sneak Peak

Work continues to complete our game for Cavalier in Tonbridge on Sunday the 25th.  The HMS Vindictive model is a scratchbuilt 1/56 scale replica of the ship on the day, total length 2 metres!  Hats off to her architect – club member Phil.  Can you guess what role tomato puree played in making the model?

We gave the game rules a run through at our last meeting – this will be a participation game, with players leading a squad of the attacking British sailors and marines to destroy objectives on the Mole.

Eliminate the Emperor

A Star Wars X-Wing Scenario

The rescue team put down at the Rebel outpost for much needed repairs following the rescue of the Imperial defector, Danor Jax. Whilst their ships were being seen to they downloaded and decoded Danor’s data. He immediately pointed his rescuers to some critical and time sensitive information. It concerned a secret meeting later that day, being attended by the Emperor himself. The co-ordinates and time of the meeting were accompanied by the intended flight plan of the Emperor’s personal shuttle and details of his small escort.

With only a small window available Wedge Antilles gathered the team together to discuss an audacious plan – to intercept and destroy the Emperor’s shuttle. Cut off the head and the body dies. Unfortunately, Roark Garnet’s HWK-290 had been too badly damaged and could not be made serviceable in time but both Wedge and Biggs Darklighter’s X-Wings and the Y-Wing could. The team knew the risks, their ships would not be fully repaired and the Emperor would be guarded by two of this elite Royal Guard pilots flying upgraded TIE Interceptors but this was an opportunity too good to miss. Wedge sent out a last minute message and the three ships made the jump to light speed.

Arriving at the co-ordinates the Rebels spotted the shuttle and its escort flying past an asteroid field. Biggs peered at his sensors, the readings didn’t make sense, their was something else registering moving through the asteroids – but he couldn’t get a lock on it.

The TIE Phantom moved out from its position with its cloaking device in operation and sped towards the approaching rebel ships. The Rebels opened fire but without a sensor lock the TIE was just too hard to hit! The Phantom decloaked, fired and recloaked. Biggs’ shields evaporated and his X-Wing shuddered under the barrage. The TIE flew past, perfectly executed a Koiogran turn and moved onto Bigg’s tail. He couldn’t shake it. The TIE decloaked, fired and recloaked again. Biggs’ was hit bad, another barrage would finish him. He told his astromech to programme the nav computer and span up the hyperdrive.

Meanwhile the Royal Guard pilots had moved ahead of the Imperial shuttle to intercept the rebels. Wedge engaged the first but the earlier damage had made his ship sluggish and he caught a burst from the TIE Interceptor which took down his shields. The two craft began a series of tight manoeuvres but the TIE was simply more agile than the damaged X-Wing and unleashed another burst which forced Wedge to withdraw.

The Y-Wing had managed to slip past the second Royal Guard TIE and engaged the shuttle. But the TIE swung around and the Y-Wing too came under heavy fire.

But just then, another X-Wing dropped out of hyperspace. Luke Skywalker had received Wedge’s message and come to help his old friend. His arrival couldn’t have been better timed, with the two Royal Guard TIEs already engaged the shuttle was on its own. Luke swung into action fired burst after burst at the larger ship as they flew towards one another. He slipped past the shuttle and brought his X-Wing around to move onto its tail and just as the Royal Guard TIEs started to engage him, he fired again into the rear of the shuttle. The resulting explosion was enormous.

With a huge cheer the Rebel ships made the jump to light speed.

Back at the output the rebel pilots were celebrating when the devastating news came in. The Emperor was still alive – the shuttle had only been one of his decoys! “It was a set up”, said Wedge, “that would explain the TIE Phantom which was already hidden in the asteroid field”.

“At least were all here to tell the tale”, said Luke.