Doomriders of the Wasteland

John Lambert sets up our Christmas Gaslands game

A Nation is crushed. Cut off from it’s neighbours, supplies of food and medicines rapidly run out. Power supplies are interrupted and anarchy rules the streets. In a desperate attempt to restore order, weapons destined for a foreign power are unleashed on the population, cities are shattered and a once green and pleasant land is turned into a desolate wasteland. The economy crashes and Petroleum becomes the new currency, supplies are jealously guarded. All is despair.
Yet there is hope! A small convoy with a precious load of fuel breaks out from the city in search of Nirvana in Arcadia but their every move has been followed by the evil “Guvnor” who unleashes a feral gang to recapture the fuel. For the Gang it’s an opportunity for personal glory at the expense of all others – winner takes all with the chance to topple the “Guvnor” from power.

GAME NOTES
The game will be played along a series of game boards featuring a road and other terrain features. The escorted convoy ‘ Riggers’ will fend of attacks from the ‘Gangers’ during the course of the game. There are no victory points for the ‘Riggers’, they will get enough satisfaction from destroying as many ‘Gangers’ as possible. The ‘Gangers’ only score victory points by knocking off War Rig hull points. The winner of the event (and there can only be one winner) is the player with the most victory points at the end of the game and points mean prizes!

Riggers – John, Tony. Dave, Chris

Gangers – Everyone else. So far 6, but if you want to join in the mayhem and haven’t yet let one of the ‘Riggers’ know.

A ‘Ganger’ vehicle must be maximum 25 cans on the Gaslands listing and you can equip your vehicle with as much weaponry as you like as long as it complies with Gaslands specifications, build slots etc. If you vehicle cost is less than 25 cans, we can look at upgrades and perks to top out your vehicle. All vehicles will be checked by scrutineering prior to commencement of the game. If you are in any doubt, please ask.

In addition to the vehicles you will require a dashboard to log the current status of your vehicle. We will provide blanks on the day or you could go for the classy laminated look to your dash for which we can supply templates.

All ‘Gangers’ can provide up to 2 vehicles for the game and vehicles will be offered to those without. The chances of winning the event may be increased if a ‘Ganger” enters with two vehicles. During the course of the game, Vehicles may lose all of their hull points in which case, they are not out of the game but ‘respawn’, re entering the game at the entry point of the game board they are currently on but in first gear and half hull points.

That’s enough information revealed for now, so if you haven’t started, get building!

War Rig

John Lambert shows off his Gaslands mean machine

Here’s My War Rig ready for the Christmas Gaslands Game! I’m pleased with how it came out and here’s how I did it. I made it from a Tonka Articulated Lorry, which comes with a load of crates or plastic pipes.

Tractor Unit
I drilled out the rivets connecting cab to chassis. I covered the yellow cab with paint stripper and the next morning it was ready to go. I drilled a hole in the bonnet for the air intake, then added a new bonnet. The air intake was made from Plastic tube and plasticard. I ditched the plastic exhausts and replaced with aluminium tubing. Over the front wheel arches, I added armoured covers from platic strapping and secured them with lengths of chain. I added mesh for the windows and the radiator.
For the Chassis, I added spikes to the wheels using carpet tacks then used cross stitch mesh for the panels covering the rear wheels. For the ram, I built two ‘I’ section girders out of the front to support the ram fashioned from 30 thou plasticard.

Trailer Unit
Fr the chassis, I added spikes and armour as for the tractor unit. For the rear ram, I used an old cartridge from a razor which I covered with plastic strapping armour. I added a mesh surround for a lower fighting platform.

I used plastic waste pipe for the tank, scribing plastic circles for the ends and added strips around the pipe with 20 thou plastic card. I added a ladder from the cross stitch mesh and added details on the rear to simulate fuel unloading equipment.

I built the fighting top using Evergreen rods and girder sections and the front and back panels were from the plasticard I’d used for the tank ends. I covered the floor with panels from plastic strapping added randomly. The Gatling gun was scratchbuilt using plastic rod and tube and the crew figure was one I’d got from Marcus. I finished off the trailer with wire cut from mesh.

Finishing Off
I followed a method shown on U Tube by ‘Vengeful Raider’ . I sprayed Matt Black then applied several very thin coats of dark grey paint. The next step was a dry brush of Gun Metal followed by a dark brown wash. Finally I applied Matt black using a sponge. This gave a good beaten up look and helped break down the large surfaces of the tank and cab. I added a thin brown wash over the chrome exhaust system. For the chequer plate armour, I started with thin layers of red brown followed by a gunmetal drybrush. For the chassis armour, I dry brushed red brown and then Yellow Ochre for the rust. Finally, I painted on the slogans, though I might add some flags later.

Just got to think of a name, I’d thought of ‘The Ark of Redemption’ or ‘Destiny’s Child’.

That’s the end, and it will be for you if you suffer a Piledriver attack from this beast.

Gaslands – Pimp your ride !

John Lambert provides some background and details on our Gaslands Christmas game, and give tips on converting Matchbox cars into post-apocalyptic racers:

As you are aware, one of our Christmas games will be Gaslands featuring a War Rig (I’m building one). For the game it is expected that participants will bring a Hot Wheels/ Matchbox “1/64 scale” vehicle to the meeting, there will be spares available though it’s much more fun and rewarding to build your own. Each vehicle build is points costed and the limit for each vehicle will be 25 cans (there’s a download file on the Yahoo group with basic vehicle costs and available upgrades). The best store to grab your vehicle is ASDA. They stock both manufacturers and are generally the cheapest.

With your prized possession safely at home, it’s time to decide what to do. Go to the Quickplay download sheet on the Yahoo group and determine the class of the vehicle you have chosen. This will give you the vehicle cost and the build slots available. There are build slot costs and cans costs for each weapon. Add it all together and get your total vehicle costs. If you have spare cans, there are perks available which can be added later.

Conversion work can be as simple or complex as you like, the key is to make it as cheap as possible so scavenge as much as possible and think about how you can use it. Do bear Health and Safety in mind though! Cable ties cut into pieces makes good side rams/armour or a minigun ammo belt. Paperclips make good gun barrels or mounts for electrical weapons. The insides of a redundant computer mouse can provide a number of suitable components. Plastic case strapping makes good chequer pattern armour plate and cocktail sticks or carpet tacks can be added as spikes, just use your imagination. There are numerous Youtube videos that do a really good job and provide lots of inspiration, J H Miniatures (James Hall) being one of the best contributors. When it’s done, superglue the wheels so it won’t slide down inclines, spray black and drybrush to bring out the details and you’re done.

If you wanted to do something more elaborate then you will need some extra bits and pieces.
Separating into components. Check the base of your car. If it’s screwed together you are in luck. If riveted you will have to drill the rivets out. Use a HSS bit as the metal is quite tough. Support the bonnet and boot from below an take it easy otherwise the bit will wander.

Stripping the paint job. Paint stripper will wreck the plastic parts. With the metal body separated you can strip off the paint to the bare metal. I used paint stripper from Homebase (TX10 for less than £4). You don’t have to remove all the paint and a good effect can be achieved by leaving part of the original paint on

Battle damage. Use a metal burr or the HSS drill bit to gouge the metal, use files to add more damage. For heavy damage I’ve used a plumbers wrench or club hammer.

Mesh Windscreens. Isopon aluminium mesh costs £2 from Halfords. Added inside or out, it hides the need for a driver.

Rust. I spray the metal body with Polyurethane gloss then apply Burnt Sienna wash to the rusted parts, then spray matt acrylic varnish from 2 feet away. This gives the rusted parts some texture which can be highlighted by drybrushing.

Weapons. If you have 1/72nd scale kits, these may supply suitable weapons. Otherwise this store has a range of weapons and bits:- http://www.sgtsmess.co.uk

Plastic Tubing and Plasticard. Evergreen supply a range of tubing and rod. Get a mixed pack, it’s all you will need and can be used to scratchbuild weapons.

Hope you find this useful, and see you at the starting grid sometime!

Defenders of the Shire

Tony F updates us on his latest painting efforts

I had a bit of a Middle-Earth break after the efforts of the Open Day game, but I slowly eased myself back into things in September. On the shelf next to my desk is a small row of based and undercoated figures, and I find that if they stare at me long enough I end up getting having to paint them – at the front of the queue were two trios of rangers.

The first threesome are a set of Dúnedain, descendants of the men of Númenor. Known as the Rangers of the North, they patrol the borders of the Shire and keep that peaceful land (mostly) free of the perils of the rest of Middle Earth.

The other set are members of the Grey Company, a group of Dúnedain led by Halbarad who accompanied Aragorn through the Paths of the Dead and went on to capture the ships of the corsairs – their arrival at Pelargir turned the tide of the Battle of Pelennor Fields. They’re distinguished by their grey cloaks fixed by star-shaped brooches.

The official Games Workshop model of Halbarad is currently out of production, so my rangers are lacking a leader. Over the years I seem to have accumulated quite a few different Aragorn figures, so I picked a spare one of those and painted him up as his father, Arathorn (there is GW figure of Arathorn but, like Halbarad, he’s been out of production for some time and goes for silly money on eBay). The ‘conversion’ consisted of painting Aragorn’s dark locks grey, but he’ll do for me unless or until GW bring their official Arathorn figure back.

Chain of Command – and no Chain of Command

 

We had two games running at our last meeting.
The first was 15mm refight of the opening clash of the American Civil War, the First Battle of Bull Run. The second was a 25mm action using Chain of Command.
In the first game Andy and Jon led the Federal Army against Steve and Mark with the combined Confederate Armies of Beauregard and Johnston.
This used Steve’s 15mm figures and was a third playtest for his home grown, Brigade level rules.  One of the features of this action was the fairly chaotic command arrangements of the newly raised, largely volunteer armies, which arrived over the course of the action.  This means that units from the same command were set up to appear at different points on the battlefield, meaning that many brigades were hard to co-ordinate as they were out of their command radius.

We managed to reverse history with this one with the Federals seizing the high ground and seeing off all of the Confederate attempts to get it back.  Steve’s rules make for an enjoyable and fast paced game and after a few tweaks to fine tune things are ready for another outing!

In our second game fast forward to 1944 and Dave and Pete led their American paratroopers (with some help from an attached Sherman tank)against a position defended by German paratroopers under Alan and John.  Figures and terrain from Alan’s 25mm collection.  Alas the Sherman support was to no avail – picked off in an ambush by a Panzer killer team armed with Panzerschreck and Panzerfaust anti-tank weapons.  These rules can be the source of some nasty surprise if your opponents save up command points to deploy ambushes!

 

Wargames Illustrated Druid

Andy goes all mystical in his second painting report

This figure was free when taking out a WI subscription at shows this year and will likely appear in some Dragon Rampant games.

He’s a little taller than most of my dark Ages figures, but that makes him more imposing!

His overcoat is modelled as if made up of various patches sewn together, so I used Vallejo German Camouflage Dark Brown as the base, with a variety of other browns for the various patches. His under tunic and sleeves were painted a mid-grey and washed with a blue wash.

I used a mix of Medium Flesh Tone and Pale Sand for his skin, as I wanted a pale complexion.

His staff was painted Beige Brown and then washed with Army Painter Dark tone.

Mine all Mine

For some time now I’ve thought that a mining community would make a good place for a medieval skirmish game. Control of resources is a vital part of any warlord’s secure hold and a mine would make a particularly valuable resource.

Carts on tracks going into hillsides is a bit Hollywood. In reality, a lot of early mines (and mines even today) are really about digging holes straight down into the ground and then lowering yourself down them somehow, whether by rope and winch, or electric lifts. It all adds up to the same.

I decided that I’d make several mineheads with different contraptions to lower miners and raise the ore. They are, of course, variations on a theme.

The main winch was made from dowelling.

Thick linen thread was used for the ropes to lash it all together. Brass rod was used to make hooks and metal work (actually, the winch handle was made from a thin nail), and the bucket was a resin item out of the spares box.

I had to make a decision about the basing of the winch. In reality this would be pegged to the ground. But I wanted to give an impression of depth, that the shaft was going somewhere. So I decided to mount them on a raised area that I would then texture. This would give some suggestion of depth and I could argue the mound was a spoil heap. This was made from a half-inch donut of expanded polystyrene.

The winch was then glued on to this and once this had all dried the styrene was then shaped. And when that was done it was all covered with some filler.

I made up a special rubble scatter mix from sand and broken up pieces of dried filler. I then slapped PVA glue generously to the mound and poured the rubble scatter over it, pressing it down firmly before pouring off the excess.

Then on to painting. It was always going to be a drab model – brown on brown. But once painted I thought I’d put a bit of static grass on it, especially around the edges, so that the piece blends in with the table.

And finally something to set the scene.

These mineheads were very simple to make and took surprisingly little time.

This mining colony will make a good, and different, setting for a raid scenario. Although these pieces were made to a medieval style, they are pretty universal well into the early modern period. Only with the industrial revolution did things change. They were actually made for an upcoming game of Dragon Rampant, so if you fancy having a go at some ransacking and looting then come along to the club and have a go.

First Line of Defence

Tony F previews an Open Day Lord of the Rings battle

The Rammas Echor was an ancient defensive wall around the Pelennor Fields, where the great battle was fought before the city of Minas Tirith during the War of the Ring. It was intended to protect the area around the city, which was mostly farmlands. If you’re not familiar with the books and have only seen the films you wouldn’t know anything about it, as Peter Jackson chose to omit it from the Return of the King (understandably perhaps, as it’s only really mentioned in passing). It was repaired and strengthened by Denethor II as the threat from Mordor became apparent, but was never manned in sufficient numbers – it was after all around 35 miles long – and fell quickly.

We’ve adapted a scenario from one of the Games Workshop sourcebooks, involving Faramir and a small number of rangers returning from the battle in Osgiliath and attempting to reach the relative safety of the wall. The defenders then have to hold the wall as long as possible.

I’ve built a section of the wall from insulation foam, with battlements cast in resin. The style of the battlements and colour of the wall are based on the Minas Tirith city walls seen in the films, although the walls are substantially lower (the dimensions I based on the size of Hadrian’s Wall). Taking a further cue from Hadrian, I added a small wall fort, just an enclosed courtyard with a couple of small buildings for the Garrison. A dirt track will lead to the front gate, with a more substantial road from the rear gate which leads off to the city. The area in front of the wall has been cleared to allow the defenders a good field of fire, with nothing but a few trees and rocks for cover.

Holding the wall is a company of warriors from Minas Tirith armed with swords, spears and bows. They also have an Avenger Bolt Thrower and crew on one of the bastions. Reinforcements are desperately awaited from the city, and whatever stragglers make their way back from Osgiliath.

Gaslands Race Day – Linton Arena

John Lambert previews his Open Day racing spectacular

Play the game that’s taking the Gaming world by storm!

Event 1 Death Race – Pick a team for a race to the finish. Crashes,explosions and low tactics guaranteed featuring Crowd favourite – Swampy with new gunner Tex.

Event 2 Arena of Death – Newly installed machine gun turrets kindly provided by the one and only MR Grant Rutherford. No one gets out of here alive, unless you are the last Driver standing of course!

Event 3 Try and Evade the Monster Truck – Squash, Crunch, Splat!
Free chrome spray available for all participants!

Featuring

BARRACUDA
This mean machine enters the arena to the strains of Motorhead’s “Ace of Spades”. Is that a Machine gun or a minigun, “Well ask yourself Punk. Do you feel lucky!”

ROACH
A 5 litre engine in a cut down Beetle with Nitro booster and hot start, what more could you want. See you in my mirror!

THE JUDGE
Well Judge, Jury and Executioner really! With Nitro Ram and Hot start the Judge is set to batter his way through the field

EL DIABLO!
A Monster truck from the Mexico City Penitentiary. Only very rich convicted Drug Barons get to drive this Monster for the Monster truck smash.

RAID ROVER
Grant Rutherford has surplus stock of this model and what better way to showcase its capabilities than a live race day!

Middle-Earth May

An Open Day update from Tony F

Following on from my progress in March painting Lord of the Rings figures for my Ramas Echor Open Day game, I had a fallow April (the demands of Salute took up all my time that month). However, I was back in the saddle (literally) in May, with over a dozen figures on the painting table.

I’ve had a box of Swan Knights of Dol Amroth which I’ve wanted to paint for a while, and this game was the ideal chance to get them on the table. There are six altogether, which I’ve assembled as a captain, standard bearer, musician and three knights. I kept the horses and riders separate during painting to make things easier. I started by spraying the riders a dull silver and airbrushing the horses in Vallejo French Blue (I also masked off and airbrushed the riders’ flags and pennants in the same colour). The horse coats were then washed and highlighted with Citadel paints and the horses themselves painted in various shades of brown. The Knights were washed with Citadel Nuln Oil (black) and drybrushed again in a brighter silver, and details picked out. The barrel on the base of the catapult is a very old Peter Pig casting.

I’ve also finally assembled my Avenger Catapult, a resin Finecast model – this will be very handy against the Trolls and other large creatures from Mordor. Gondor warriors are all fairly monochromatic – most of the figures are covered in silver armour, and the bits that aren’t silver are mostly black. I painted the armour the same way as the Knights (Army Painter Platemail spray basecoat, Nuln Oil wash, Citadel Necron Silver drybrush), then painted any exposed cloth black with dark grey highlights, along with the shield. Other than that, their faces (the tiny bit you can see) were painted flesh and washed with a dark flesh wash, and I picked out a few straps and spear shafts brown and added a few gold details.

I also painted up three more plastic warriors of Minas Tirith and a metal standard bearer – these were already assembled and undercoated so it made sense to finish them at the same time as the catapult crew.

With just over three weeks to go, I have ten more figures to finish, which shouldn’t be a problem – however, there’s still the minor matter of the Ramas Echor itself. The first photo below shows the rough layout of the piece of wall I’m building – the centre section will have a gateway, and behind it is a small wall fort with a couple of buildings as accomodation for the garrison. The other two wall sections will have a bastion for archers or the Avenger Catapult.

This is a nearly-finished section of wall with the battlements in place. These are based on the Minas Tirith city wall design, which I’ve cast up in sections in resin before gluing them in place (the resin just happens to be exactly the same colour as the insulation foam that the body of the wall is made from).

Finally, I finished two half-painted figures which aren’t needed for the Open Day game. On the left is the Mouth of Sauron, who is a man (probably a Black Numenorean) in the service of Sauron. He’s been 3/4 finished for ages, so I didn’t need to do much other than finish a few details and paint his base. On the right is a Captain of Rohan, the mounted equivalent to the figure I finished a couple of months ago.