Battle at Blavatsky Station – August 1944 – Battle Report

Society member Stephen kicks of our posts for 2025 with a WW2 game of Crossfire.

During the Festive period I decided to have a non-Festive WW2 game using Crossfire rules.

It was a late-war Eastern Front game with the Russians on the attack. Each side had a company which comprised three platoons with a company HQ and machine gun. In addition, since the Russians were attacking, I gave the Russians an extra SMG platoon. I made these veterans (an NKVD unit, no doubt) and decided this platoon’s command bonus would help in both close combat as well as morale (obviously led by a commissar – usually Russian commanders only assist in close combat). Since it was a late-war game, to reflect the change in training and doctrine the Russian army went through, I also decided that Russian squads could end movement out of line of sight of platoon commanders but still had to start movement within LOS as usual (normally, Russian squads have to start and end movement in LOS). This reflects the Russian adoption of the British and American structure they went through when the Russian army went on the attack.

The battlefield was set up as follows:

The Germans deployed on table with all units deployed north of the east/west road. The two large barns and the railway station were big enough to accommodate three squads. The other houses and the chapel could only accommodate two squads.

The Germans put their first platoon in the easternmost barn. In the house looking south down the road was the German company command and machine gun – this would make it very risky for any Russian squad trying to cross that road. In the big barn in the middle went the second German platoon. The final German platoon deployed with one squad in the chapel and a squad in each of the wooded areas either side.

The Russians would deploy by activating from the southern edge.

Each side would gain 1 Victory Point for each enemy squad/machine gun killed. The first to 7 VP would be declared winner.

This was obviously going to be a difficult job for the Russians. The sides were more or less equal (Russians with four platoons and the Germans with three) but the Germans had the advantage of being in defence and set up in protective cover.

Right then, on with the game.

The Russians started activation by bringing on their first platoon and occupying the sunken ground on the extreme left. Second platoon came on and took position in the adjacent woods, and the third platoon came on and took cover behind the fence that ran alongside the wheat field. The plan was for the Russians to attack on one flank where they could concentrate their firepower and force the Germans to break cover or risk being rolled up. The Russians held the NKVD sub-machine gun platoon and the company HQ with HMG back – these were due to deploy on the right.

Initiative still lay with the Russians and so the platoon in the sunken ground made a group move to advance across the rail track and into the woods in front of them. At this point the Germans opened up with Reactive Fire. Using a coordinated crossfire, the German first platoon in the woods and chapel let rip – a series of Pinned results ensued but no Suppression, so the Russians maintained initiative. The Russian platoon decided to return the favour – they Pinned the German squad in the woods on the left but also failed to cause a Suppression. This meant they lost initiative and it switched to the Germans.

With all the action taking place on the western side of the battlefield the Germans decided to advance one of their platoons: those on the right, in the other barn, crossed the road and rail track and took up position in the woods. The German first platoon chose to keep up the pressure and poured more fire on the Russians in the woods. They caused a Suppression, so carried on firing, hoping for a kill on the Russians. But they failed to cause another Suppression which meant the initiative switched to the Russians.

The Russians did two things. Firstly, they brought on the NKVD platoon, which came on at the extreme right in the sunken ground there. They also decided to advance their third platoon across the wheatfield into cover behind the fence overlooking the rail track. At this point the German second platoon, in the barn opposite, engaged them with Reactive Fire. Not only that, but the machine gun also had line of sight and fire arc to the Russians in the field. This would be a lot of Reactive Fire. The machine gun was firing independently and fortunately scored a Suppression, meaning the Germans could carry on. The Germans in the barn shot as a firegroup but only caused Pinned results and so initiative went back to the Russians. But the Russian platoon had taken a lot of fire and all squads were either Pinned or Suppressed.

Both Russian platoons that had advanced found themselves with their heads down – all Pinned and Suppressed. So the Russians needed to start putting the pressure on elsewhere. They did this by bringing on the company HQ and machine gun. These took position on the edge of the fence by the farm. The German platoon in the woods on the right had line of sight and took Reactive Fire, but failed to score even a Pinned result – squads failing to score at least a Pin are marked No Fire (NF) and are unable to conduct any more Reactive Fire during that initiative. This gave the NKVD squad a chance – since they would receive no Reactive Fire they could charge forward and try to engage the German platoon in close combat! Being SMG armed and veterans would give them a bonus. So that is what they did. And it paid off very well indeed – the NKVD over-ran and eliminated the German platoon!

The Russian Company Command and machine gun moved into the first of the farm buildings. What they needed to do next, though, was try to rally some of their squads. However, failing a rally roll also means initiative is lost. As it happened the platoon in the wheatfield managed to rally all its squads, whilst the platoon in the woods on the left managed to rally one squad but failed the others. So initiative once more went over to the Germans.

The loss of the German platoon to the SMG platoon really blunted the German options. The other two platoons had little choice but to dig in and see what they could do. As such, both platoons were organised into firegroups and crossfires to make the most of what they had. The Germans in the barn once again Suppressed the Russians in the wheat field but the platoon in the woods and chapel could only cause Pins on the Russians in the wood so they lost initiative.

The Russian second platoon which, up to now, had remained ensconced in the woods behind the railway station were given the order to move up – by bringing the whole Russian company into line it would spread the German fire. As a group they moved into the railway station and took Reactive Fire from the Germans in front of them – the Germans causing Pins on each of the Russian squads!

Now, by causing a Pin a squad may continue Reactive Fire, but should they fail to cause a Pin then they may no longer do Reactive Fire during that initiative. So the Germans could carry on with their Reactive Fire, hoping to Suppress and steal initiative. But they’d seen what could happen if they get a No Fire marker and are charged. So rather than continue Reactive Fire they chose to hold back and allow the Russians to continue with their activations and maybe another opportunity to react may present itself.

The Russian company command and machine gun chose to move up to the next farm building which brought them directly opposite the German company command and machine gun. And these decided to do Reactive Fire against the Russians – causing a Suppression and taking initiative away from the Russians! So the German machine gun kept on chattering away, this time turning to the NKVD platoon in the woods in front of them – a kill! One of the NKVD squads was off. The Germans decided to make the most of their firing so the platoon in the barn resumed fire against the Russians in the wheat field – another kill!

Things were starting to improve for the Germans.

But not for much longer – they attempted more fire against the Russians in the station but failed. Initiative went back to the Russians. There then followed an extended exchange of fire between the Russian and German machine guns – one side would fire, fail and initiative would switch, and this went on for several rounds, changing initiative after just a single activation. This ended up inconclusive. Occasionally one side or the other would be Pinned or Suppressed, but then rally this off and resume firing.

Something needed to be done.

Then during one activation the Russians Suppressed the German machine gun and decided to advance the NKVD platoon into the barn on the opposite side of the road on the right. But as they moved into the open crossing the road the German squads further down opened up with Reactive Fire. Being in the open was never going to go down well and one of the NKVD squads was killed and the other Suppressed! The Germans took initiative, rallied their machine gun, which opened fire on the Russian machine gun and…eliminated it!

Victory Points were now equal – 3 each. If the Russians were going to win they would have to think of something daring. For the time being, though, it was still with the Germans who continued with their fire against the Russians in the station, but a failure to Suppress soon meant it went back to the Russians.

Close Combat is very decisive in Crossfire – a simple win means the opposing squad/s are destroyed. So the Russians looked to bring things to close combat since they had advantage of numbers on the left. The Russian platoon in the woods on the left opened up on the solitary squad beside the chapel, causing a Suppression. With that, they decided to go for it and charged across the road with guns blazing.

As soon as they broke cover the Germans in the chapel opened up with Reactive Fire. They scored a Pin against the first squad meaning they could carry on, but failing to score any more hits meant they received a No Fire marker and the other two Russian squads charged the Germans with the inevitable result – one dead German squad. With their blood up, and a No Fire marker on the Germans in the chapel, they kept up the momentum and sought to charge the squad in the chapel. However, they could only get one squad against them (remember, the chapel has a capacity of two squads and there was already a German squad in there), which meant it was an even combat and on the dice roll. Which favoured the Russians! Another German squad gone.

The remaining German squad of this platoon, in the woods to the right of the chapel, used Reactive Fire on the Russian attackers and scored a Suppression. With initiative, what could the Germans do? Truth be told, they didn’t have many options. The machine gun opened up on the Suppressed NKVD squad and killed it. Victory Points were now 5 to the Russians and 5 to the Germans – still tight. The German machine gun then turned its attention to the Russian company command but failed to score a hit.

So what could the Russians do? They decided to see if they could Suppress the Germans in the barn. They did even better than that and killed one squad. With a platoon in the railway station and another moving up through the woods and chapel, they decided to bring things to a close. The platoon in the station opened up at the German squad in the woods and caused a Suppression – this was what they wanted and made a charge against the Germans. The platoon in the station fixed bayonets and moved out. They drew Reactive Fire from the Germans in the barn and found themselves Pinned down by the roadside! So the Russian squad in the chapel, under cover of the woods, made a final charge against the Suppressed German squad.

And that was that. The German squad was killed which meant the Russians had reached their Victory Points – 7 German squads eliminated.

It had been a very close game and a very enjoyable one, and the Russians had won.

Work in Progress Wednesday – the Best of 2024 – Part 2

As soon as we posted the best of our Work in Progress posts for 2024, we realised there were many more contributions from the members. We therefore decided a part 2 was required to end 2024.

We start with the contributions from Felix. Felix hasn’t been painting miniatures long but has been getting through a number of projects. Above we have some Ashigaru, but as we’ve seen this year Felix has bounced across various periods.

Here we have the start of his cold war Brits, a Chieftain stands ready for it’s camo paint surrounded by a British Infantry squad.

Jumping back a few years and here we have some of the WW2 miniatures Felix has painted this year. This time some German Volksgrenadier’s.

Next up is a special shout out to member Mike L for his first contribution to the WIP posts. These are a set of miniatures for a Dragonlance RPG game coming to the society. 2024 saw more RPG’s played from D&D to Call of Cthulhu.

Moving on to the Napoleonic era and the current passion of member David P. David has spent 2024 adding a vast number of miniatures to his Russian and French armies.

He has also run a number of games to test out his own rules, with plenty of members volunteering to help with the playtests.

We finish this second part of our WIP review with Eric who also covered a number of genres with his efforts in 2024. Above we see one of the many Gaslands vehicles Eric painted.

There were also a number of Necrons encountered in a game of Stargrave that Eric ran. These were perfect as random encounters in the game.

And out of left field (no pun intended) Eric presented these colourful Dreadball miniatures. I definitely need to practice painting yellow as Eric has done such a good job on these.

And that’s where we are going to leave 2024. Join us in 2025 for more painting and building from the members.

Work in Progress Wednesday

Welcome to our last Work in Progress Wednesday for 2024. It’s been a bumper year for the society, with lots of miniatures painted and projects completed.

We start this week with Marcus and some 6mm sci-fi. Marcus has been doing some turret swaps on old Scotia Micro Models. The new turrets are from Brigade models.

Very alien looking hulls on these of an equal vintage.

Next up and Mark J has finished off another block for an up-coming Judge Dredd game, this time complete with fairy light for that seasonal look!

For me I’ve started on a sculpted version of my old scratchbuilt maggot monster. People have been asking for one to buy so I’ll have a go at a cast-able miniature over the winter break.

And finally for this year we’ll leave you with some suitably festive miniatures from Stephen, here we have two workers from the medieval abbey Piers Plowman and Brewer Droop.

Have a good break over the winter and the Maidstone Wargames Society will see you for more work in progress in 2025.

Work in Progress Wednesday

We’re back to our normal Work in Progress Wednesday posts and this week we start with Tony F and some more work on his WW2 Belgians.

And the 3rd as possibly last rifle brigade has been started.

Now we move on to Marcus and he’s had a rethink for a Sci-fi tank he has been working on. Now it has a different or more pronounced camo scheme.

And jumping down a scale Marcus has also been painting up some 6mm sci-fi armour. None of us recognised these but they are in fact really old Scotia Micro Models (plus some newer drones from Oddzial Osmy).

And finally for this week we are staying with Sci-Fi as I’ve been painting up some 6mm walker from Brigade Models as 3mm mechs.

That’s it for this week, next week will probably be our last for Work in Progress post for 2024, but we’ll see.

Work in Progress Wednesday Special

It’s Wednesday but we’ve got something different for this week. Having completed the Dropship conversion I started last week, we present a step by step guide to how I converted the miniature from 15mm APC to 6mm (or 3mm) Dropship. You can see the finished model above with some 6mm tanks and powered infantry.

The project started when I was on the hunt for a real bulk dropship for my 6mm and 3mm forces. I went for the 15mm M58 Sugama APC from Brigade Models.

The main hull is resin and the grav engines are separate metal pieces, so I had a play around with those to see how I could make them into the dropships engines.

I used the ends of 8 wall plugs to act as the engine thrusters and cut the tops at an angle so the metal engine pieces would rest at a nice angle.

I then started removing some of the model detail and replacing and adding more that would be in keeping of a space going dropship. This included domes, bits of angled putty, some turrets and even bits of paper which work quite well to break up surfaces.

I then sprayed the whole thing with a grey primer.

And because I was going to use a Vallejo Xpres color over the model, I painted some areas a different colour to provide some contrast.

I didn’t actually have a black wash and so used Vallejo Xpress color Wicked Purple. This worked fine, but was a bit tricky to cover such a big model.

After that was dry I went over the whole model with a gun metal drybrush. I thought I was going to leave it at that but decided I wanted some more colour to the model. So I did a second dry brush using grey to dull down the metal, and then painted whole sections with Tank Drab. A little bit of white for various markings and some blue for the bridge completed the paintjob.

I wanted the dropship to work for both 6mm and 3mm miniatures, here we have the finished dropship lifting off after disembarking a 3mm force of tanks and mechs.

I’ll definitely be looking for some more miniatures I can convert into dropships for the smaller scales.

Work in Progress Wednesday

We start this week with some hover vehicles with a nice paintjob from Marcus, I believe these are Old Crow vehicles.

Next up and Dave P has started on a new project with some WW2 Soviet troops.

And tanks of course, you must have tanks.

Moving on and we have a Ziggurat complex from Sean made out of various small scale scenery bits from Brigade Models.

Now we have a Vietnam village from Stephen, it’s a nice aerial shot but a bit of a teaser as to how good the buildings look. Hopefully we’ll get more shots of this.

And last for this week I’ve started work on another Dropship conversion. I’m going to turn this 15mm grav vehicle from Brigade Models into a bulky dropship for my 3mm forces. Not sure how I’m going to convert it yet. I might put legs on it, haven’t decided.

And with that we will see you next Wednesday.

Work in Progress Wednesday

A small but perfectly formed offering for this week. We start with Mark J having almost finished his Judge Dredd miniatures. Mark has also been employing Felix to paint up some Volksgrenadier’s.

Next and I’ve painted up a force for Xenos Rampant. These are from the old (although still in production) Critical Mass Games range. These are the Kaamados Squamata miniatures.

And lastly for this week, Tony F has been working on the bases for his Belgian guns.

We’ll see you next Wednesday.

Work in Progress Wednesday

The days are getting shorter but there is no shortage of effort from the society members. We start this week with Tony F who has almost finished his WW2 Belgium force. Above we can see the officers with troops and AT guns below.

Here we have a close up of the guns.

And some specialist soldiers I believe with a mortar.

Next up and I’ve been busy with dropships again. This time I made some legs and put them on a Starship model from Brigade Models. It’s completely the wrong scale for my 3mm miniatures but I think it looks the part as a dropship.

Now we have the very first contribution to WIP Wednesday from Mike, with a selection of figures destined for a D&D Dragonlance campaign.

Any finally this week Marcus has been sticking to Sci-Fi but in two different theatre’s. First we have some spaceships.

And a 15mm tank for Marcus’ Xenos Rampant army.

And with that we will see you next week.

Work in Progress Wednesday

Welcome to another Wednesday post and we Start with Mark J and some progress for his Judge Dread game, the Fatties and CitiDef are coming along in suitably bright colours.

Next up Marcus has made progress on his Star Schlock robot.

And a 15mm tank, no doubt destined for his Xenos Rampant army.

Moving on and Tony F has been busy with his WW2 Belgium units.

Tony has added some rather fetching decals to his carriers. The weathering on these is looking very nice.

Tony has also started on the bases for some guns.

And because it was Halloween Tony has done a head swap for a suitable pumpkin.

Next up and Stephen has been painting some colourful villagers. I suspect there will be more to come so here’s the first batch.

And last for this week I’ve been continuing to paint my 3mm sci-fi miniatures. Although this time I’m using a 6mm scale Assault lander as a 3mm Dropship. I think it fits the role well.

See you next Wednesday.

A Day at the Society

This week we thought we would show you what a day at the Maidstone Wargames Society looks like.  As a reminder the society meets on the second and fourth Saturday of each month at the Linton Village Hall between 10am to 5pm, which gives members enough time to pay a couple of quick games or to play something larger.

At our 12th of October meeting there were six games covering quite a varied array of periods and scales.

We start with the game from our featured image above. Andy and Stephen have started a short campaign of the Norman conquest using the Lion Rampant ruleset.

Both have extensive 28mm dark age armies which means as well as being able to play larger battles they also have enough miniatures to represent both forces. This allows them to accommodate new players to the period or scale.

That’s always been an advantage to being in a club or society. I had no dark age miniatures when I first joined, but other members provided miniatures so I could try out new rules and games to see if I wanted to get involved.

We did this for the Saga rules and I now have a sizeable Viking and Anglo Saxon force of my own.

For that big battle feeling Paul put on a Napoleonic battle using 3mm miniatures.

Paul was trying out some home grown rules and the game was a good example of one player providing all of the forces for this epic battle.

All Paul needed were some willing volunteers and so a number of other members joined in to test the rules.

For this meeting Tony F and I had a practice game of Xenos Rampant. There’s normally a good mix of historical and fantasy or sci-fi at the society. I’d not played Xenos Rampant and asked Tony who had played a couple of games to go through the rules with me.

The games were played using 15mm miniatures, but my Xeno Rampant army was still on the painting table and so I used some of my other sci-fi miniatures that would work at any scale.

Namely some 6mm scale mechs and some 28mm powered armour that also double up as suitable armoured mechs for 15mm.

Tony F provided the terrain for the games and we managed to really test the rules and get two games in on the day.

Mark J and Felix had been painting like mad to get ready for the Vietnam game they were putting on. Often at the society someone will put on a larger game that can accommodate a number of players. I believe this game had six members playing on the day.

Again a great advantage of being a member. When real life gets in the way it’s great to be able to just turn up an play. No need to prepare anything, you don’t even need to bring dice or a tape measure, although there is always a shortage of the latter!

The Vietnam game was a nice big one using several of the tables available, giving the US forces lots of jungle to get through.

I didn’t ask who won, but each time I looked over the table there were a number of concerned faces.

John La was also testing out some rules he is writing covering the notorious boarder reiver period along the Anglo-Scottish boarder.

A number of members have been regularly helping John with the rules, I’ve not played it myself, but I do believe the games are now flowing very well.

Also nice to have games that are more scenario based and not just a straight forward battle to challenge players in other ways to achieve victory.

Speaking of scenarios the sixth game at the meeting was provided by Eric who put on a Call of Cthulhu role playing session.  A number of members jumped at the chance of a bit of RPG action. In recent times the society has seen a number of members run role playing games.

If you are interested in joining the society or just want to come and have a look at what we do, either to learn more about the hobby or re-kindle your enthusiasm for miniature wargaming check out the details on our about the Maidstone Wargames Society page., or come down to one of our meetings, you can see what we currently have planned on our diary page.