Work in Progress Wednesday

The days are getting shorter but there is no shortage of effort from the society members. We start this week with Tony F who has almost finished his WW2 Belgium force. Above we can see the officers with troops and AT guns below.

Here we have a close up of the guns.

And some specialist soldiers I believe with a mortar.

Next up and I’ve been busy with dropships again. This time I made some legs and put them on a Starship model from Brigade Models. It’s completely the wrong scale for my 3mm miniatures but I think it looks the part as a dropship.

Now we have the very first contribution to WIP Wednesday from Mike, with a selection of figures destined for a D&D Dragonlance campaign.

Any finally this week Marcus has been sticking to Sci-Fi but in two different theatre’s. First we have some spaceships.

And a 15mm tank for Marcus’ Xenos Rampant army.

And with that we will see you next week.

Work in Progress Wednesday

Welcome to another Wednesday post and we Start with Mark J and some progress for his Judge Dread game, the Fatties and CitiDef are coming along in suitably bright colours.

Next up Marcus has made progress on his Star Schlock robot.

And a 15mm tank, no doubt destined for his Xenos Rampant army.

Moving on and Tony F has been busy with his WW2 Belgium units.

Tony has added some rather fetching decals to his carriers. The weathering on these is looking very nice.

Tony has also started on the bases for some guns.

And because it was Halloween Tony has done a head swap for a suitable pumpkin.

Next up and Stephen has been painting some colourful villagers. I suspect there will be more to come so here’s the first batch.

And last for this week I’ve been continuing to paint my 3mm sci-fi miniatures. Although this time I’m using a 6mm scale Assault lander as a 3mm Dropship. I think it fits the role well.

See you next Wednesday.

A Day at the Society

This week we thought we would show you what a day at the Maidstone Wargames Society looks like.  As a reminder the society meets on the second and fourth Saturday of each month at the Linton Village Hall between 10am to 5pm, which gives members enough time to pay a couple of quick games or to play something larger.

At our 12th of October meeting there were six games covering quite a varied array of periods and scales.

We start with the game from our featured image above. Andy and Stephen have started a short campaign of the Norman conquest using the Lion Rampant ruleset.

Both have extensive 28mm dark age armies which means as well as being able to play larger battles they also have enough miniatures to represent both forces. This allows them to accommodate new players to the period or scale.

That’s always been an advantage to being in a club or society. I had no dark age miniatures when I first joined, but other members provided miniatures so I could try out new rules and games to see if I wanted to get involved.

We did this for the Saga rules and I now have a sizeable Viking and Anglo Saxon force of my own.

For that big battle feeling Paul put on a Napoleonic battle using 3mm miniatures.

Paul was trying out some home grown rules and the game was a good example of one player providing all of the forces for this epic battle.

All Paul needed were some willing volunteers and so a number of other members joined in to test the rules.

For this meeting Tony F and I had a practice game of Xenos Rampant. There’s normally a good mix of historical and fantasy or sci-fi at the society. I’d not played Xenos Rampant and asked Tony who had played a couple of games to go through the rules with me.

The games were played using 15mm miniatures, but my Xeno Rampant army was still on the painting table and so I used some of my other sci-fi miniatures that would work at any scale.

Namely some 6mm scale mechs and some 28mm powered armour that also double up as suitable armoured mechs for 15mm.

Tony F provided the terrain for the games and we managed to really test the rules and get two games in on the day.

Mark J and Felix had been painting like mad to get ready for the Vietnam game they were putting on. Often at the society someone will put on a larger game that can accommodate a number of players. I believe this game had six members playing on the day.

Again a great advantage of being a member. When real life gets in the way it’s great to be able to just turn up an play. No need to prepare anything, you don’t even need to bring dice or a tape measure, although there is always a shortage of the latter!

The Vietnam game was a nice big one using several of the tables available, giving the US forces lots of jungle to get through.

I didn’t ask who won, but each time I looked over the table there were a number of concerned faces.

John La was also testing out some rules he is writing covering the notorious boarder reiver period along the Anglo-Scottish boarder.

A number of members have been regularly helping John with the rules, I’ve not played it myself, but I do believe the games are now flowing very well.

Also nice to have games that are more scenario based and not just a straight forward battle to challenge players in other ways to achieve victory.

Speaking of scenarios the sixth game at the meeting was provided by Eric who put on a Call of Cthulhu role playing session.  A number of members jumped at the chance of a bit of RPG action. In recent times the society has seen a number of members run role playing games.

If you are interested in joining the society or just want to come and have a look at what we do, either to learn more about the hobby or re-kindle your enthusiasm for miniature wargaming check out the details on our about the Maidstone Wargames Society page., or come down to one of our meetings, you can see what we currently have planned on our diary page.

Work in Progress Wednesday

It’s another Wednesday and so we have some more progress from the membership.

We start this week with Marcus and some Star Schlock miniatures. Marcus has also been working on some GZG sci-fi Japanese miniatures, with an interesting camo pattern. There is a trend with members to go for brighter colours rather than the drab khaki for sci-fi miniatures.

Which I completely agree with having gone for a fetching blue for my Executive forces. These are Atlas Combat suits from Brigade Models that I’ve painted up and based to act as light mechs next to my 3mm sci-fi forces.

Moving on and Mark J has started on some ‘Fatties’ and more Citi-Def for his upcoming Judge Dredd game.

And lastly for this week Andy has been making progress on some terrain. Firstly his fences are done.

And his been working on an unusual little model of a tomb.

That’s it for this week, see you at the next one.

Work in Progress Wednesday

It’s work in progress Wednesday and we star this week with some Ashigaru from Felix. I’ve never played games from that era, should really try and do that.

Next up and Charlotte has made some progress on their church, just the windows and doors to add detail to.

Charlotte has also decided to get on the property ladder with the purchase of an MDF castle. This looks like it’s going to be a lot of work to paint and detail, will be interested to see the progress on this.

Now we move onto Tony F who has been working on his universal carriers and towed guns.

We see a new project from Andy next with some Einherjar … nope me neither. I see now they are essentially space dwarves from Wargames Atlantic.

And finally this week also from Andy are some headless Dark age cavalry. I have it on good authority they won’t be staying headless.

That’s it for this week, see you at the next one.

Work in Progress Wednesday

We start this weeks post with some 2, 3 and 6mm sci-fi from me. I’m mixing it up a bit here by finally getting round to painting up some 2mm sci-fi desert buildings from Brigade Models. In the background you can see a 6mm Mech (also from Brigade) and some of my 3mm sci-fi miniatures.

I think the scales mix quite well.

Next up and Peter M has been building some sci-fi walls and I’ll let him describe the construction “The walls are foamboard, covered with cut-up sections of a cheap PVC mat; the black plastic top strip is a slide-in document holder; and the critical ‘connector’ pieces are 3D prints.”

Now we move onto Andy who’s still got his painting mojo it seems with some fence work.

And his completed GZG Japanese Xenos Rampant force.

Marcus has also been painting up some GZG Japanese sci-fi miniatures

And yet more Star Schlock miniatures, I dread to think how big the collection is now.

And last but by no means least this week, Tony F has painted up some portaloo’s that will no doubt make it into the next game of Stargrave.

See you at the next work in progress post.

Work in Progress Wednesday

We start this week with some Ninja Strike Force action From Peter M. These have been converted to have more modern weapons akin to the ninja force in the Bond film you only live Twice (one of my favourites).

Next up Andy has finished the last of his squads for Xenos Rampant.

Andy has also put the finishing touches to the Broadside show figure from *cough* years ago.

But it’s been a productive week for Andy as he has also finished of his cyber gun dogs, apparently destined for a game of Stargrave at some point.

Moving on and Mark J has been busy with some more Vietnam era stuff. This time some USMC Grenadiers.

And a NVA recoiless rifle team.

And finally for this week Stephen has also been painting up some Vietnam miniatures, this time it’s 15mm NVA.

We’ll see you next week.

Work in Progress Wednesday

We start this week with some more of my 3mm Sci-Fi miniatures. Above are the completed Union aerospace and VTOL units. I’ve decided to base them in pairs to exploit the smaller scale.

I’ve also start on some more mechs for the Executive forces and some mercenary tracked mechs, both the heavy and light versions.

Next up Andy has made some progress on his GZG Japanese, and the Broadside wargames show Norman miniature.

Lastly for this week and Tony F has continued work on … I’ll let Tony explain “A bunch of carriers for Brigade Piron – two Loyd carriers towing a pair of 6pdrs for the anti-tank section, and four universal carriers”

That’s it for this week, see you next Wednesday.

Wars of the Roses – Battle of Bosworth – Battle Report

After 11 battles our Wars of the Roses campaign has finally reached the defining battle of Bosworth Field. With the Yorkist having an unassailable lead of 8 victories to 2, the Lancastrians (now Tudor) forces were fighting for pride.  Given the significance of the battle we decided to go big and have 1000 points per side, with each side divided up into three commands. Stephen commanded the Tudor forces as Henry himself, with Andy as the Earl of Oxford and simply because he was the last player to arrive Tony F played the part of the Stanleys already declaring support for the Tudor cause.
As usual I commanded the Yorkists with a new player to the campaign Mark W acting as the Earl of Northumberland. Our other player couldn’t make it so as well as commanding Richards forces I also took charge of the Duke of Norfolk.

The Yorkists are on the left with Northumberland facing the marshland. Henry Tudor is on the right of the picture facing the farm building

As with the other games in the campaign we looked for anything of historical note that influenced the battle. For Bosworth we decided both players must have at least four mounted units and some artillery. As for the battlefield we had a set of hills for the Yorkist forces to start on with some marshland on the Yorkist right.

I divided the Yorkist army so that Northumberland and Norfolk had equal amounts of archers, billmen and mounted men at arms to guard the flanks.
As per history Northumberland was on the Yorkist left with Norfolk on the right. With Richard in the centre I went for a very mixed force of artillery, cavalry, pikemen and dismounted men at arms.
Stephen had done something similar with his Tudor forces with Stanley and Oxford having similar forces while Henry had only cavalry. Stephen also placed Henry on the Tudor left, Oxford in the middle and Stanley on the right.

The battle got underway and the Yorkists won the first initiative. In a change to Northumberland’s inaction historically Mark  immediately advanced his archers into the marshland to take the fight to Tony and the Stanley forces.

With Norfolk on the Yorkist right flank I started with a steady advance as well rather than wait for the inevitable cavalry charge. Stephen had mounted men at arms in a front rank and currours behind, I wanted to try and get a few volleys from my archers to try and soften them up.

I don’t think I needed to provoke the Tudor cavalry, Stephen took the first opportunity to close the distance. I rapidly advanced some dismounted men at arms and my cavalry to threaten the Tudor cavalry in the flank if it charged the archers. A volley from the archers had little effect.

With the Tudor cavalry on the move, King Richard rode to the artillery to get them into action but the first shots failed to cause any damage.

After a run of bad activation dice, Tony finally managed to advance his archers. This delay allowed Mark the chance to charge in on the far left flank and managed to rout some of Tony’s archers.

Back on the Tudor left flank and Stephen’s cavalry charged against Norfolk. The first charge actually went in against the Yorkist men at arms and came close to routing them. Seeing the danger I took the unusual step of charging some archers into the melee, but failed in turn to rout the cavalry.

In the Tudor centre Andy began to advance his archers and men at arms. Andy also had some artillery that began to creep forward.

Despite managing to get a few shots off the Yorkist artillery was charged and routed by Henry Tudors knights.

After another round of melee Stephen’s cavalry managed to rout some of Norfolk’s archers putting the flank in danger. The Yorkist men at arms would have to do their best as the rest of Nofolk’s units were also locked in combat with the Tudor forces.

On the Yorkist left flank Mark and Tony were beginning to exchange volleys but neither were causing much damage. Mark’s cavalry had continued on pass the Tudor flank forcing Tony to act. In the centre King Richards forces were also starting to trade volleys, I’d brought my mercenary crossbows to make up the number but they had never really done very well for me.

Although they did give a good account of themselves this time, they were the only missile troops in the centre, leaving Andy unopposed attacks against the my infantry. They had managed to dispatch a unit of men at arms so I had no choice but to charge my other dismounted knights forward.

Tudor cavalry in the centre had routed the artillery and in their pursuit also routed a unit of knights, I still had a unit of mounted men at arms. Rather than try and turn them round to counter Stephens cavalry I chose to have King Richard accompany them on a charge straight down the centre against Andy’s archers.

The charge swept the archers aside and to my horror I found history repeating its self, I had forgotten about the pursuit rule. Richard continued charging across the field and into some Tudor billmen. This charge however did not manage to defeat the billmen and so Richard was deep in the enemy’s side of the battlefield, with other Tudor forces closing in.

Meanwhile Stephen’s cavalry in the centre had found its self in melee with a large unit of mercenary pikemen and some militia billmen. Normally this would have spelt doom for the cavalry but the knights were going to prove almost impossible to dislodge.

Things had gone better for Norfolk out on the right flank. A number of Stephen’s cavalry had been destroyed. This freed up some archers who were in a position to fire on the second line of Tudor cavalry making an approach.

I also (with much ridicule from the enemy) moved King Richard from the stricken cavalry charge, back to the centre to support the attack against Andy’s archers. Tactically this also brought Richards forces back into command range.

On the Tudor left flank Stephen managed to get part of his second line of cavalry to charge some billmen who were supported by Norfolk himself. The charge didn’t manage to rout the billmen but also didn’t result in the destruction of the cavalry. But the move did mean I suddenly found my last unit of mounted men at arms facing the flank of Stephens second line of cavalry that had yet to charge.

On the far left flank of the Yorkists Mark had managed to cause Tony’s forces some damage but had eventually come off worse, even the flanking cavalry had succumbed to Tony’s billmen. Mark took the decision to consolidate his infantry and move towards the centre of the field in support of King Richard.

Despite getting a volley off Norfolk’s archers were still charged by the Tudor currours, but unlike the previous charges they failed to rout the archers. They had some billmen in support but they were not needed and the melee was locked in stalemate. However elsewhere on the field the Tudor loses were enough to push them to their first morale test.

Stephen finally managed to get his last unit of mounted knights into combat by charging the mercenary pikemen in the rear. But it wasn’t enough to destroy them and the counter from the pikemen managed to rout the cavalry. But in a close game it was the turn of the Yorkists to also test their morale.

King Richard was once again in the fray supporting his billmen against Andy’s archers in the centre, and remarkably the mercenary crossbows managed to score some good hits on Andy’s dismounted men at arms.

At this point the battle was reaching it’s final stages and both sides were trying their hardest to push the other to breaking point. Mark had advanced his dismounted men at arms into the centre and immediately came under fire from the Tudor artillery. Andy had done quite a lot of damage with his guns but despite having a two bonus dice failed to cause any damage to Marks knights on this occasion.

It was at this point that I managed to get Norfolk’s knights charging against the flank of Stephens remaining currours. The luck of the dice had changed (literally, because after a few bad rolls I swapped my dice), destroying the first currours for no loses and dispatched the second unit pushing the Tudors to their breaking point and handing a close fought victory to King Richard and the Yorkist cause.

This battle ended up being quite close, the score don’t show it but we’ve not had many battle where both sides passed their first morale checks. Stephen did much better in this battle with his cavalry, but that also put them in a position of being outflanked. For Richards command I should not have had such a variation in unit types. Between the guns, cavalry billmen and archers it was hard to co-ordinate things. North sides had some good and bad luck with the dice, but what was noticeable were the amount of failed activation dice in the game.

Although the Yorkists have changed history and won the campaign we will be visiting Stoke for the last battle of this period, just for completeness and to give the Tudor forces one last attempt for glory.

Yorkist Loses
3 Units of Mounted Men at Arms (12 points)
5 Units of Longbows (15 points)
2 Units of Artillery (4 points)
3 Units of Dismounted Men at Arms (12 points)
Total loses 39 points (Army break point 56)

Lancastrian Loses
2 Units of Northern Boarder Horse (6 points)
4 Units of Currours (16 points)
4 Units of Mounted Men at Arms (16 points)
6 Units of Longbows (18 points)
1 Unit of Militia Longbows (3 points)
1 Unit of Dismounted Men at Arms (4 points)
Total loses 59 points (Army break point 57)

 

Work in Progress Wednesday

We start this weeks Work in Progress Wednesday with Mark J’s ECW camp, this ones for his Newcastle white coats just in case you hadn’t guessed.

Next up and Andy has been quite busy with an eclectic mix, starting with some more GZG Japanese troopers.

Andy has also made some progress on his Gun Dogs, adding a darker shade on some of the internal engine parts.

He’s also finished (no pun intended) his Gaslands gates.

And rounding off Andy’s efforts this week he has started on an old Norman miniature given away at a previous Broadside wargaming show.

Next up we have some more sci-fi units from Tony F, first a rather colourful mounted unit, Tony used a real lizard colour scheme for these mounts.

And some field guns with crews.

And lastly for this week, I’m been painting up some more of my 3mm sci-fi miniatures. I’ve been testing Vallejo Xpress paints. This was a colour test to see what would work the best.

That’s it for this week, see you for the next one.