You came in that piece of junk?

Jeremey takes us through the various times club members have used actual toys for games.

Recently Tony posted pictures of a toy Millennium Falcon he bought for his current 15mm Star Wars project.  This was a Hasbro Millennium Falcon toy measuring 9.5 inches x 7 inches.

Checking the toy for size

All Tony did to this toy was to give it a wash of black acrylic paint thinned with Johnson’s floor polish followed by a heavy light grey drybrush.

Picking out the details

As you can see the end results were quite impressive for such a simple technique.

When the Stargate rules came out Stephen decided to paint up a spaceship to act as scenery. Again going for a toy Stephen bought a strange looking spaceship from something called the Starlink range.

Starlink Neptune Ship

From what I can tell you can connect this toy up to a games console for added features. Stephen converted a few bits of the original toy to turn it into a craft for his bounty hunter.

This is the notorious bounty hunter, Boone Sadist, with his ship Scourge Reaper…

I also got in on the toy action a number of years ago for my Fenris Descending game. I dug out one of my old Star Wars toys, namely this PDT-8 transport toy.

The old Mini-Rig range dating back to the early 1980’s

For this I did need to cover over the compartments you put the action figures in and went for a complete paint job, but that was still just a simple primer of grey, dry brushed silver and a black ink wash applied.

The shuttle craft from Fenris Descending

Again the level of detail on the original toy made it a good choice to use for wargaming. You can often pick up such toys for a bargain price on Ebay or in the toy store clearance bin. A purpose built wargaming spaceship of the same size (although likely better detailed) would be quite expensive.

I can see my self doing this again if I spot the right toy.

Work in Progress Wednesday

We’re back for another look at progress from the club members.

Above we have Mark having painted old stoney face himself who is just about done, just the base to be completed. Also Mark has completed more of the Pontic army with some swordsmen.

Mark’s youngest has also been slapping on some paint (mainly contrast paints)  to a block gang to go up against Dredd.

Start of a brightly coloured block gang

Next up I’ve been working on a piece of old wood I found to make a giant tree terrain piece.

The giant ancient tree 21cm tall and 7cm wide

The tree currently has a glossy finish because to help preserve the wood I applied a watered down coat of PVA glue.

Next up Tony has completed another dwarf to add to his ranks of LOTR’s miniatures.

Another dwarf in the war of the ring

Eric has also completed his Inquisitor Greyfax who will act as a Captain or first mate for Eric’s Stargrave crew.

Inquisitor Greyfax

And last but not least this week Stephen has made more progress on his Saracen army, this time some light Saracen cavalry.

Light Saracen Cavalry

See you next Wednesday for more progress.

Time for a Desk Tidy

Sometimes you have to admit your hobby space needs a good tidy. Jeremey takes us through his latest tidy attempt and subsequent creation.

If I spent as much time actually painting as I did tidying up my hobby desk I would have defeated the lead pile by now.
My current hobby desk is a 1940’s bureau I got from the local charity shop. It has a number of spaces for putting your letter writing paraphernalia, but plenty of potential for hobby related equipment.
I originally bought a couple of desk tidy/pen holders for my paint brushes, files and sculpting tools. They worked but as you can see there was a lot of wasted space in the desk.

The original desk tidy units

During the latest desk tidy session I suddenly hit on the idea of getting something that made better use of the desk spaces. I tried finding other pen style holders that would fit better but couldn’t find anything suitable.

Interlocking EVA foam floor mats

It was at that point I decided to make my own. I decided to make some boxes out of foam floor mats since the contents would not be that heavy and the desk tidy pieces themselves didn’t need to be too robust, just survive being pulled out like draws.

The finished boxes loaded with paintbrushes, files, sculpting tools, knives, cutters, basically everything I need at my finger tips

I started by making simple boxes and stuck them together using the hot glue gun. I measured the space available to ensure the boxes used up all the space available. Once that was done I got out all of the items I wanted to store and cut internal foam pieces (again stuck on with the hot glue gun) to create the various spaces for my equipment. The last thing was to add a handle so I could pull out the boxes.

The first one worked so well I made a second (slightly better than the first, shown on the left), which meant I could have on the desk even more equipment I’d previously put away in other draws. I’m now wondering if I can build myself a rack for my paint pots out of the foam!

WIP Wednesday 01/09/2021

A tad late today, apologies all. This week the vast majority of work was done by Eric, with one small addition from Tony. Where’s everyone else gone?

Eric says his painting mojo has really sunk it’s teeth into him at the moment, and he’s been prolific in his output. First up is Inquisitor Greyfax from Warhammer 40k, Eric says she’s a work in progress, and will make a great “psyker” captain for Stargrave in addition to appearing in his 40K army.

Inquisitor Greyfax

Next, an old piece of scenery he finally got round to paying attention to.

Ruined Cathedral?
Some random robot that was found in the desert just before the locals decided to handball him on to their transport. Will likely serve as a data loot cache marker for Stargrave.
Stargrave R2D2 data marker
And for a complete change of direction, some Roman Legionaries.
Early Imperial Romans

Back to the Sci Fi theme, a small Adeptus Astartes Reiver squad for either 40k or Kill Team (maybe Stargrave, who knows?)

Adeptus Astartes Reiver squad
And 3 x runners/recruits for Stargrave and a robot. The runners were kitbashed from 40k spares, the robot is based on Claptrap from Borderlands. Model by Crooked Dice Games.
Stargrave Runners and Robot

And, finally from Eric, some Stargrave Loot markers.

Stargrave Loot markers

It’s not quite an Eric monopoly this week, Tony has finished a few figures. He’s decided to start on Thorin’s Company, so here are Thorin, James Nesbitt Bofur and Gandalf.

Thorin, Bofur and Gandalf.

That’s it for this week, hopefully we’ll be back on schedule next Wednesday.

Second meeting back

Last Saturday was the second meeting post lockdown. We are still operating with members only. Fewer games and members this time, perhaps because of the Bank Holiday weekend?

First up, a couple of games of Fields of Glory, Dominate Roman vs Selucid, report from Chairman John.

Mark’s Romans took to the battlefield against a very mixed force of Paul’s Seleucids.  The Romans deployed their many legions in the centre to face off the Seleucid cataphracts, pikes and elephants.

With the full deployment revealed the Romans moved aggressively to take advantage with their skirmishes on the left flank.  This resulted in successfully routing the enemy light foot off the table and capturing the enemy camp.  However the Seleucids fought back attacking the rear of the Roman horse who were still sacking the camp.  In the meantime on the other flank the Seleucid light foot seemed to be in excellent shooting form scoring hits in multiple rounds and routing the Hun cavalry.

The deciding battle should have been in the middle with the Seleucid caraphracts taking on the legions, but despite vicious fighting no overall victor emerged.  At this point the Seleucids were declared the marginal victors due to their success on the flanks.

The second game was a repeat meeting, this time the Romans sat back and let the Seleucids come to them intending to not be aggressive on the flanks and risk losing their again.  However the Hun cavalry again proved to be very vulnerable to shooting, with the cavalry and light horse on the other flank also suffering at the hands of some good dice rolling by the Seleucids.  In the centre the cataphracts managed to manoeuvre to hit the Romans at their weakest point, eventually routing several battle groups, the Roman army withdraw just before it would break, a successful day of battle for the Seleucids.

The next table saw some Border Reiver action. Report by a different John.

I brought along Osprey’s En Garde!  Ruleset, my collection of Outpost Reivers I’d purchased and painted many years ago and scratchbuilt terrain for Eric and Tony to try out the rules. We played on a 3 foot square mat. Whilst rule memory was hazy at times, we did manage to play two scenarios.

Scenario 1 – During a previous raid some of the stolen booty had to be hidden in a derelict Shepherd’s hut in Bewcastle Waste. Both gangs were desperate to recover the heavy chest containing cutlery and a wooden dinner service (yes, they would have been that desperate). We used the capture scenario from the En Garde! Rulebook. It was dark and raining, typical Reiver weather.

Both forces approached the hut with some figures dismounting so that they could enter the hut and grab the chest. Eric’s gang managed to score some hits using a Latch – a short range rapid fire crossbow as the skirmish developed around the hut.

The skirmish around the hut.

With men down, Tony attempted a ride by lance charge on Eric’s Headman but unluckily failed and with that, Tony’s chances in the game faded.

Scenario 2 – Eric’s gang have kidnapped the lady love of Tony’s Headman’s son and locked her up in their fortified farmhouse.  The scratchbuilt Bastle House is an accurate model of Gatehouse (North) Bastle in Tynedale. We used the Defence Scenario from the En Garde! Rulebook.

Bastle House modelled on Gatehouse (North) Bastle in Tynedale

For this scenario, Tony had got some hired help as He would have to break into the Bastle. He decided to use the time honoured tactic of ‘Scumfishing’ applying fire to the door in order to smoke out the occupants.

Trying to fire the door to the Bastel House

Meanwhile if Eric’s Headman’s son could rush out and light the straw pile, this would alert the Land Sergeant and the Militia who would be duty bound to come to their aid (unless handsomely paid off by Tony). The son was ruthlessly put to the sword by one of Tony’s henchmen. Tony was unable to start a fire at the door and with time running out, brute force was brought into play. A fierce melee took place in the basement with Tony’s men just avoiding a bucket of night soil thrown down the chute above the door. The Headman’s son was able to rescue his sweetheart (the only girl in the village with her own teeth) in the nick of time or by the skin of his teeth.

So honours were even over the day. We had a couple of queries on the rules and will probably bring in house rules next time where our protagonists will encounter ‘Mad Meg’s Bairns’ a merciless band of cutthroat mercenaries and I’ll start looking at the possibility of a campaign.

Last, but by no means least, Tony and Andy tried out Dragon Rampant. Report by Andy

Tony wanted to try out Dragon Rampant using his Lord of the Rings Rohirrim troops, so we agreed on a 24 point game.

For our first Game Tony’s army was made up of :

      • 1 x Elite Riders (Theoden and guard)
      • 1 x Elite Foot (Royal Guard)
      • 1 x Light Riders (Eomer and escorts)
      • 1 x Light Foot with Mixed Weapons
      • 1 x Light Foot.

I fielded a Goblin force with the following:

      • 1 x Offensive Light Foot (Durburz and guards)
      • 1 x Light Foot Wizardling (Shamen and Drummers)
      • 2 x Light Foot with Mixed Weapons
      • 2 x Scouts
Armies deployed for the first game (one unit of Goblin Scouts out of picture on the left flank)

Tony threw forward his cavalry, with the foot catching up as best they could.

Theoden leads his guard forward.

Having the leader as a unit of Elite Riders had the drawback of the unit having the wild charge rule, so once within move distance of my forces he had to test to charge.

Goblin Light Foot prepare to receive a charge
Rohan infantry enter the village

After a game of attrition, with both sides losing their leaders, the last unit of Rohan foot await the end.

The last unit of Rohan foot await the end.

For the second game we both expanded our armies, Tony added a unit of Bellicose Foot, using his Army of the Dead models, and another unit of Light Riders, lead by Eowyn. I added a couple of units of Light Riders (Orcs on Wargs). This took both armies to 32 points.

In this game my Wargs were often successful in evading Tony’s Light Rider charges, until they ran out of space.

Another game of attrition, at the end all that was left of Tony’s Rohirrim was Gamling, leader of the Royal Guard

Gamling’s last stand

For our third game we expanded the armies yet again. I added a unit of Venomous Giant Spiders (Lesser Warbeasts) at 7 points. Tony gave his Elite Riders the Level Headed upgrade, which removed the wild charge and made it easier to move. He also converted his Light Riders to Heavy Riders and added a third unit. For the last point he added a War Banner to the Elite Riders.

The expanded armies deployed
Theoden charging the Warg riders

Theoden still getting ahead of the rest of the units.

Eowyn leads the charge

Eowyn lead her unit to charge the Goblin Shamen, who surprisingly held them off.

Clash of leaders

Theoden about to fall to the Goblin King.

In all we easily got three games in at the meeting, and plan to try doing the Battle of the Pelennor Fields at a future meeting. Tony now has to work out how to portray the Mûmakil in Dragon Rampant.

Driftin’ Along

Tony F builds a shuttle craft…

Inspired by the imminent arrival of Osprey’s new Stargrave rulebook, Marcus suggested that we have a shuttle scratchbuilding contest (this was several months ago, the book is of course out now). Although the rules are aimed at 28mm figures, this very loose ‘contest’ was for 15mm models.

A while ago I saw a 15mm scale spaceship made from a Nerf rifle on Facebook – it was probably the size of a corvette or small frigate. While I had no desire to make anything that big, the idea still seemed sound for a much smaller vessel made from a pistol or similar. So I picked up an X-Shot branded gun from a supermarket for a fiver … which then sat untouched in its box for over a year. The shuttle building competition seemed like the ideal time to dig it out and make something of it.

I started by dismantling it (it was held together by screws) and removing the trigger, grip and the spring mechanism that propelled the rubber projectiles. This left me with just three pieces – the triple barrel and the two body halves, which I superglued back together. The screw holes were filled with green stuff which I tried to hide as best I could by sculpting in detail to match the surrounding area. The plan was to turn the pistol round so that the gun barrels became the engines and the cockpit would somehow be grafted onto the trigger end. This was all a very vague concept, since I had no idea of the details and what I was going to use to make it all (this make-it-up-as-I-went-along theme ran through the whole build…).

I had to tidy up a couple of bits – I took a razor saw to what would be the nose and removed a protruding bit of plastic, which I covered with a hatch from a Games Workshop vehicle. The hole where the grip came out was boxed in with plasticard with a view to becoming a well for the nose landing gear.

After hunting through my spares box for a suitable aircraft cockpit I came up blank, so in the end I built a simple frame around a curved protrusion which should look like a cockpit when painted up.

Engines were my next issue. Try as I might, in my extensive pile of half-built kits I could not find three identical engines to cover the three muzzles of the original gun. I did find two Mirage-III engines which I used for the lower two. For the upper, central engine I found a rather odd finned one which came from a Japanese spaceship kit. I rationalised the different designs by designating the lower two as the sublight drives, while the upper one is the ship’s FTL or Jump drive.

The final major subassembly that I had to work out was the landing gear – it would have to be robust enough to hold the weight of the ship and stand up to the rigours of gameplay. I’d originally planned to scratchbuild something with skids or feet along the lines of the Millennium Falcon, but during my various delves through my kit pile I came across the landing gear of a 1/48th Rafale which looked like it would work. Having wheels rather than skids also made sense as it would make the shuttle easier to manoeuvre in the tight confines of a carrier bay or hangar. The nose wheel fitted perfectly into the well I’d made earlier – I just superglued it solidly to the back of the well. I drilled holes in the fuselage sides to secure the two larger rear wheel struts and added some extra supports to make them even more secure.

The forward hull had a circular recess on each side – on the left I put the main hatch, originally from a GW Rhino. I gave it some hinges and a grab rail from various kits, and an entry keypad which is the only 3D printed piece on the ship. On the right is the ship’s main armament – when the shuttle was originally built this would have been a second hatch, but now it’s in private service the captain has added a twin heavy cannon mounting, which came from a GW dreadnought. I’ve never played Warhammer 40k, but once upon a time I worked on a video game project for Games Workshop and ended up with number of WH40K sprues in my bits box, which have finally proved to be very handy.

Then I was into full-scale greeblie mode, covering much of the surface of the vessel with all manner of bits and pieces – there are aircraft weapon pylons, bits of superstructure from 1/1200th battleships, a metal radome, some windows and shutters from model railway buildings, helicopter rocket pods and many other unidentifiable bits. There’s also a small defensive gun turret under the main hatch. The engine body got lots of pipes and valves made from plastic rod and strip, and a couple of lengths of old bass guitar strings.

Eventually I called a halt and declared the build finished, and moved onto painting. The overall colour scheme reversed the original colours of the plastic gun, with the main body in white and the nose in orange, and the engines bare metal. I sprayed it overall with Halfords’ white car primer and then washed it with light grey acrylic paint thinned with Johnson’s floor polish (I had planned to use Citadel Apothecary White contrast paint but I’d run out and had to improvise…). This was then heavily drybrushed with pure white with some edge highlights thrown in. The nose was painted with Gryph Hound Orange (another contrast paint) and drybrushed up, and then the engines painted with Citadel Leadbelcher before washing black and drybrushing silver. Contrast paints can be a bit patchy on large flat areas, which just what I was after – this is meant to be an well used, battered vessel that has seen plenty of use.

I painted the gun housing in dark blue-grey, along with the numbers etched into the sides of the fuselage, the cockpit glass in a variety of blues to give a graduated shade and the undercarriage in silver. I then picked out lots of details in different spot colours – a red and white striped probe, yellow emergency gas tanks, grey sensors, a green radome and orange and blue dorsal fins. I even had a go at a rainbow-like heat distortion effect on the engine using washes.

Finally I raided my collection of decals to finish things off – a mixed selection of aircraft markings and GW Tau symbols.

So that’s it – the Empyrean Drifter takes to the spacelanes. Of course it needs a crew, which I’m currently pulling together from various sources. And I’ve now started to think that they need a base to operate the Drifter from, which is a whole new rabbit hole…

Work In Progress Wednesday

While Jeremey is away he handed the reins over to Andy for this week’s post.

Only four items to show this week, not sure if that is the effect of the weather, or that we have now resumed meetings.

First up, Tony continues his 15mm Sci Fi Des Res, made from an electrical pattress box, accessories from the Brigade range, and spares from the bits box.  He has added a few more greeblies including a radar dish, then started painting – undercoat, dark wash then some drybrushing. Front view above, rear aspect below.

Tony’s Des Res (Rear Aspect)

John has added a fourth base to his Chilean battalions for the War of the Pacific.

John’s Chilean Reinforcements (Pendraken 10mm)

Meanwhile Mark has done some more work on his Judge Dread figures and his 6mm Pontic army.

Mark’s Judges and 6mm Pontics

And his son, Felix, has been trying out GW Contrast Paints on his Mega City Block Gang.

Felix’s Block Gang

(Ed: In an earlier edition of this post I credited the Judge Dredd and Pontic work to Eric and his son in error. It should have been credited to Mark and his son. Apologies to all concerned.)

Finally, not so much WIP as just finished. The last of my Dark Ages foot, ready for a game last night at Milton Hundred.

Andy’s Gripping Beast Plastics Warriors

Well, that’s it for this week. Back into Jeremey’s safe hands next week.

Spear of Destiny

Club member Jeremey takes us through construction of his new measure for the game Saga.

I’ve been playing Saga for a number of years now. My original cardboard measuring rulers are long since gone being old and tatty; so needed to either buy new ones or make my own. I had some 5mm thick foam card that seemed ideal for the job.

I created a simple set of measuring sticks in a similar way to the official ones. A 12″ ruler with Long and Medium distances and a second showing Short and Very Short measurements, these served me well for quite a while; but during a moment of boredom I felt I could come up with something more visually pleasing.

The new Spear blank next to my early measuring stick attempts

I still had some of the 5mm foam card so dug out a piece and cut it to the standard 12″ length. I had already decided to create a spear as a measuring stick and cut a piece wide enough for the spear blade.

The basic spear shape

I then cut out the spear shape after measuring the foam so that the blade was the same length as the normal ‘Short’ measure. I didn’t try doing any fancy curved lines for the blade spear, I kept it simple.

Thin EVA foam wrapped round the shaft

Next to provide a way of measuring the ‘Very Short’ length I decided to use a thin EVA foam sheet cut into strips. I superglued the end to the spear piece and stretched the foam round the shaft.

The strapping in place

I now had a way of measuring all of the distances required. The strapping for ‘Very Short’, the blade for ‘Short’, the remaining shaft for ‘Medium’ and the entire spear length for ‘Long’.

Painting of the blade

Next up I turned to painting the spear, the blade was painted with a standard Silver colour with a splash of black ink to give some contrast to the flat silver blade.
For the shaft I painted it dark brown and then with increasing lighter brown shades drew lines down it like wood grain. Finally I decided to paint the strapping as well, I used the darker brown paint watered down to add some shade.

The finished Spear

Here we have the finished spear next to the old rulers. As this would be handled during games I also covered the whole spear with a brush on Matt Varnish.

The Spear in action

With luck the spear went into action sooner than I expected with the re-opening of the club. It also worked as a good omen with me winning both games of Saga played on the day.

Dreadball Extreme – What do you get?

During a recent discussion over Stagrave and making scenery Marcus mentioned a cheap set of terrain available from Mantic Games for the game Dreadball. Further browsing of the Mantic Games site showed a box set called Dreadball Xtreme for £9.99.

Club member Jeremey took the plunge and bought a set for evaluation:

This all started when I saw the Dreadball set of Free Agents that I thought would be good for converting into a Stargrave crew. The Free Agents set was £9.99 but I discovered the Dreadball Xtreme set for £9.99 included the Free Agents set, it also contained some terrain in the form of crates, perfect terrain for any Sci-fi games; so I thought I might as well pick up a set.

I had to pay postage so the whole thing cost me £16.99, and this is what I got.

Contents of the complete set

I will say straight away this is not a review of the actual game. I had no interest in playing it. I bought the set for use in other games.

This is what you get in the set. First up were the 9 Free Agent miniatures that first led me to the set. The miniatures in the game are all hard plastic. The quality varied, some had sharp details others were very soft. Also the painted miniature pictures on the Mantic Games site gave me the impression that some of the miniatures were larger. For example the Treeman looked tall but is the same height as the other humanoid miniatures. Mould lines were quite pronounced on some of the miniatures, those needed to be cut off, filing on this type of plastic just roughs up the surface of the miniature.

The Free Agents

Next came the female team for the game. The miniatures are quite slight and of all the miniatures these were the softest and worst mould lines.

First team in the set, Female players

This was a shame because I wanted a number of female characters in my Stargrave crew. You get two copies of five different miniatures in this set, although two are wounded. But these could be good for rescue scenarios in games.

Here is a close up showing the size of the mould lines on the female miniatures.

Some figures are very slight compared to other sci-fi miniatures

The second team are convicts and these had better castings. You get more variety with this team (they are convicts apparently), they are nice post apocalyptic looking. there are three miniatures where you get two copies. One pose being wounded as with the  female team. There are two other miniatures and then the larger ogre/thug miniatures that come with different arms and heads so they don’t have to look the same.

Second team from the set

The Dreadball Xtreme set comes with two figures to represent team sponsors. The suited miniature would be good as a boss to be protected or assassinated in games, with the other one potentially being a gang leader.

The team Sponsors

Now we come to the terrain which is one of the reasons I wanted to get the set. These are quite good with four power unit pieces, six square crates, four lighting units and 16 hexagonal crates. These were all nice clean castings with few mould lines.

The terrain set

I should also mention the other bits from the box that I might find a use for. The rules, counters and cards for the game don’t hold much use for me. But the game mat from the set is about 24″ x 24″ and a hefty piece of rubber (mousemat?) style fabric. You could probably use it as a door mat it feels so tough. But I’m probably going to cut it up as the design will work for landing pads, storage areas or to represent the interior of a starship. There were also 24 plastic hex bases in two colours. These could be good for various terrain projects of bases for other miniatures.

So was it all worth it? I must say I was hoping for more from this set, the casting is a bit poor on some of the miniatures and the detail very soft. I will have to see how these look once I apply the spray undercoat. That often highlights the detail a bit better. But for my £16.99 I got enough miniatures to create a fairly good crew of 8 or so miniatures, some creatures and characters for scenarios, 30 terrain objects and a mat that will make several pieces for games/terrain, all that considered it was probably worth it. But I do wonder why the Dreadball Xtreme set is £9.99 when the contents if bought separately on the Mantic Games site would be over £60 just for the miniatures. Are the individual team sets at £25 each better cast? Who knows the reason behind it. But I’m happy enough with the amount of material I got from this set.

Close up of the softer details and mould lines

Work in Progress Wednesday

It’s Wednesday again and we have another selection from the club members.

This week we will start with Tony since he has been very productive, above we have Tom Bombadil to go with last weeks painting of Goldberry and below Tony has some more Rohirrim with some Helmingas.

Helmingas command figures

For the last contribution from Tony I’ll let his own words speak; “a small utility building made from an electrical pattress (the sort that fit into hollow partition walls – £1 from Wilko) dressed up with resin doors/windows/vents and other bits.”

Inventive use of other parts for a sci-fi building

Next up Mark has on his work table the last of his Pontic army, the fleshy bits done just the rest to go. Also recently purchased Judge Dredd miniatures have been started.

An eclectic mix from Mark

Any Finally this week John has made a start on Allies for Pacific war with some 10mm Peruvians from Pendraken figures.

Peruvian Foot

See you next week when Andy will be sitting in for me.