Jeremey takes us through building terrain from things just laying around.
For a while now I’ve been determined to build up (no pun intended) my collection of terrain features and some table top dressing. But I wasn’t able to just throw lots of money at all those nice resin or plastic terrain sets, and so I looked at the materials I had around me.
The Swamp
First up was a swamp, I’ve never actually owned a piece of swamp terrain but often see other gamers with a single round piece of cloth or card to act as a swamp.
I wanted to do something a little different to just one large swamp and so built a selection of smaller pieces that could be pushed together to form a large swamp or break up providing paths through the swamp.
The swamp pieces were made from a piece of backing board from an old flat pack chest of draws. It’s like a thinner version of hardboard and easy to cut. I painted the pieces in a swampy green colour and stuck bits of real wood branches to it. A bit of flock was added and then to get that wet looked I used clear PVA glue. it took a couple of layers but ended up looking the part.
Total cost for the swamp was the price of a bit of flock, bit of glue and bit of paint. In other words pretty cheap.
Stone Walls Battlefields have to have walls, if for no other reason than to justify the half dozen pages in most wargame rules dedicated to how to move your troops over them.
For these again I used the backing board and stuck to it some polystyrene pieces. However it wasn’t your standard white polystyrene this was a special grey insulating styrene that was a bit stronger and had a larger better formed structure that looked like a pile of stones. I didn’t know such existed until my neighbour had some building work done and let me have some of the off cuts. They were very easy to paint and fitting for this project, free.
Signs of Past Battles As well as actual terrain pieces I also wanted to create some scenery to break up the blank spaces you often get on the battlefield but do not affect the game.
I found in the bits box a few old sprues of Games Workshop plastic skeletons and thought having some remnants of a past battle.
I cut some small pieces from the backing board and simply stuck various body parts down. In quite a few cases I cut the underside so that it would lay flat to the base and in some cases used the part of the model I’d sliced off back on the base. A bit of flock and the odd grass tuff and I had a half dozen pieces to add a bit of character to the battlefield.
Forest Hall
On a wander through some local woods I came across an unusual piece of bark that had fallen off a tree (quite a long time ago given the state of it), and I immediately thought it would make a good roof for some primitive dwelling.
I brought it home and using some other sticks I’d collected I built a forest hall by sticking the bark and sticks together with the hot glue gun. A little bit of flock and the hall was complete. I might return to this and add some furs or other decoration to the entrance.
Trees Lastly I just used some of the collected bits of old wood from the forest floor to make additional dressing pieces to the battlefield.
I made two tree stump pieces and two large ancient trees that would work as objective markers or some other scenario goal in games. You can also see the size of the forest hall in the above picture.
Building all of this terrain was exceptionally easy and as pointed out cost next to nothing to get on the battlefield.
Welcome to another Work in Progress Wednesday, as a complete contrast I’ll start this week with what I’ve been up to. Above you can see I finished my long dead warriors scatter terrain pieces, and below I have a re-discovered a Citadel Miniatures Viking from 1985 that I’ll be adding to my Viking Saga warband.
36 years old and still looking the part
Next up Mark has yet more 6mm units. Fist are some Roman infantry units.
Medium infantry ready to join the Roman army
Then we have some Hundred Years War Men at Arms and Longbowmen.
Hundred Years War English Men at Arms and Longbows
Finally from Mark a camp for his Greek 15mm army. This is a nice twist on the normal two tents and a wagon style camps we often see.
Camping at a ruined temple after a hard day on the battlefield
Next up Stephen has added to his Sci-Fi collection with a group of generic crew members.
More conversions for Stargrave
Marcus has been improving this years club game (technically last years game!) With more snowy terrain that will hopefully be ready to play at Broadside.
More Snowy Ground for Biggles!
And last but not least this week, Tony has continued painting his Lord of the Rings dwarf Grim Hammers.
Grim Hammers led by Bombur, who’s obviously spotted something to eat ahead of him
See you next Wednesday for another catch up with the club.
A short pictorial round up of the games at the latest meeting.
First up a couple of FOG Ancients games.
6mm FOG Roman Civil War6mm FOG Ancient British Chariots6mm FOG Ancient British Warband
Next, on a planet far, far away, Alan ran a couple of games using Fistful of Lead Galactic Heroes rules.
Star Wars ImperialsStar Wars BattlefieldStar Wars Imperial All Terrain Scout TransportStar Wars Rebels annoy the native fauna
Lastly Several SAGA Games. Stephen and Andy in the Age of Crusades, Templars vs Saracens.
SAGA Age of Crusades deploymentSAGA Age of Crusades. Salim al-Katid’s Warband on parade
There will be a full write up of this game in a couple of week’s time.
Jeremey and Tony were playing SAGA Age of Vikings, Norse-Gaels vs Anglo Saxons.
SAGA Age of Vikings, Jeremey’s Anglo Saxon WarbandSAGA Age of Vikings, Tony’s Norse-GaelsSAGA Age of Vikings Warbands Clash
Later in the afternoon Tony (Norse-Gaels) and Jeremey and Andy (both Vikings) had a couple of three handed games fighting to control a Bard, after all, he who controls the bard writes the saga.
SAGA Age of Vikings, Three way fight for the Bard. Tony’s Norse Gaels top left, Jeremey’s Vikings top right and Andy’s Vikings at the bottomSAGA Age of Vikings, second battle for the Bard. Andy’s warband eliminated, the Bard in Jeremey’s protective custody while Tony’s Norse-Gaels look on.
Andy tells the story of the Fenris mission from a different perspective.
Following the limited success of the first mission to Denides, Captain Ash de Vere set about recruiting replacements for the losses incurred, Eric Olsen, the First Mate and Sam Fleet, a pathfinder had both died during the mission.
The first order of business was to recruit a new First Mate, by a stroke of fate the best candidate Ash could find was also called Eric, Eric Bamburgh. After some reflection Ash decided the crew really ought to have the services of a medic, and fortunately the new first mate knew of a good man called Dan McIntyre who was looking for a new berth.
As the two new crewmen were settling in Patina dZuk, one of the Runners Ash had engaged for the last mission, popped in and asked Ash if he could stump up 20 credits to get her the kit needed to become a Chisler. As there was just enough credit remaining after hiring Dan, Ash agreed.
So, with the crew back up to full strength Ash set about looking for a new mission to bolster the funds. An information broker Ash knew, Germy, had heard some rumours that Fenris, site of one of the major battles in the Robot Wars, was awash with loot and knew of potential buyers for any physical loot that Ash could find. What Germy didn’t say was how many robots remained active on the surface of Fenris…
Ash and Eric tried to lay some groundwork for the mission, Ash tried his usual sources for some high impact ammunition, but none was to be found. Eric tried greasing some palms to get possible rival crews to look the other way at an opportune moment, but there were no takers.
As Ash set the shuttle down on Fenris he briefed his crew. He would lead one team with Charlie, Jen and Patina. Eric would lead a second team with Skel, Honu and Offler. Bren, who hadn’t fully recovered from the injuries sustained on Denides, and the new medic Dan would be the reserve.
As the teams approached the ruins of a town movement could be seen, several of the Fenris incident robots were moving around the town.
Robots patrolling
In addition, more than one other crew were in the town, no doubt searching for the same loot Ash was after.
Tony’s crew
Ash led his team towards Tony’s crew, an ex-military group judging by their uniforms, activating his Energy Shield as he moved through the ruins.
Ash’s team took up positions behind some rocks while Patina got out her lock picks and set to opening a promising looking crate. Success, unlocked!
As Patina checked the contents of the crate she came under fire from Tony’s crew, presumably trying to take her out so they could steal the loot.
Ash and the rest of the team returned fire at Tony’s crew, giving the wounded Patina the chance to fall back with the loot behind some rocks to take her out of the line of fire. Ash told Patina to get back to the Troubadour with the loot as fast as she could; he and the rest of the team would cover her retreat.
A wounded Patina and her loot.
In the ensuing firefight Jen was knocked down, and as Ash and Charlie were both hit before they pulled back. As did Tony’s crew, perhaps they realised they weren’t going to be able to catch Patina.
Meanwhile, Eric’s team had moved into a different part of the ruins searching for more loot.
Eric’s team
As they advanced a clanking sound was heard behind them, one of the Fenris Robots had appeared from the ruins and opened fire, wounding Skel.
Bren and Dan came to Skel’s aid, Bren taking out the robot, and Dan treating Skel’s injuries.
Dan treats Skel with Bren on guard
Honu took up a position to guard the right flank, hunkering down amid the ruins. Good job too as another Robot moved up, firing on and wounding Honu. In returning fire Honu managed to put the Robot down.
Honu takes cover
While Honu dealt with the robot, Eric and Offler advanced through the ruins, finding another crate.
Offler and Eric find some loot
As they examined the crate they came under fire from Stephen’s crew, who seemed to be concentrating their fire on Offler. She was knocked down, and after returning fire Eric pulled back to some cover, with Bren coming up to support.
For some unknown reason the crew that had shot Offler then fell back, giving Eric the chance to go back and unlock the loot.
With Bren and Honu covering, Eric grabbed the loot and headed back toward the ship, only for yet another robot to appear! Luckily for the crew the combined fire of Bren, Honu and Eric managed to take down the robot, although Bren’s carbine jammed part way through the firefight.
With the robot down Eric’s team made good their escape, with Eric wondering why they had been robot magnets.
Eric’s team fall back with the loot (White skull denotes Bren’s jammed Carbine)
Once the Troubadour had left orbit, Dan took Jen and Offler into the sick bay to treat their wounds. Jen was remarkably uninjured after all, it must have been just a glancing blow, but Offler was in worse condition. Dan managed to patch her up, but she would not be back to full strength for a while.
Back at the Grand Market, Ash decided not to fence the loot through Germy, he hadn’t forgiven Germy for the bad intel on the robots. After some haggling, he found buyers for the Trade Goods and Alien Artefact they had recovered, netting 250 and 400 credits respectively. Ash would have to think on how to spend the hard-earned credits.
The crew gained 135 experience from the mission, enabling Eric to advance a level.
Bit of a bumper crop this week. Stephen has made progress on his hover Camper Van. Stephen has added luggage to the roof and undercoated it ready for the paint scheme.
What paint scheme will it be?
Next up Eric has painted up two fantasy miniatures. The first being a ranger miniature.
Old school feel to the Ranger
The second a warrior Eric will use for Warhammer fantasy or to add to a Dragon Rampant unit.
Flailing around?
Mark has gone back to his Hundred Years War army with the mass ranks of archers getting the painting treatment.
Hundred Years War archers
John has made progress on his Japanese buildings having added the thatched roof and wooden panels.
Japanese houses
And last but not least I’ve been looking at creating some terrain pieces to just act as battlefield dressing. Things that won’t have an effect in the game but break up the tabletop and set the scene. To start with I’m using some old Games Workshop skeletons as the fallen left behind after some ancient battle.
Jeremey takes us through a recent scratch build of an ancient Barrow, or should that be Cairn?
During the last few months I’ve started to build up my collection of terrain. Having a fantasy undead army I thought I’d have a go at building a burial mound of sorts.
As is my usual methodology when building terrain I created a number of rock shapes out of some EVA foam and stuck them together with the hot glue gun.
Stage 1 – the basic burial mound
The whole thing was then glued to a piece of thin wooden board, and then spray painted with grey primer. Unlike other polystyrene foams the EVA foam does not melt when sprayed.
Stage 2 – undercoated grey
I then had to decide what colour to paint the rocks. The temptation is always to go with grey but I try and avoid that. I chose to go with the brown/beige look.
Stage 3 – painting the individual rocks
The method I used was one I’d tried before when painting a dungeon. I used a few different shades of brown to give a variety to the mound.
Stage 4 – dry brushing
The next stage is to chose a light beige colour (bone, linen etc.) and to dry brush the whole thing. This dry brushing blends the different rock shades together, you can go lighter if desired. I did return to this later feeling that the dry brushing needed to be lighter.
Stage 5 – basing
Simple stage up next with painting the base brown. I always do my bases this way and then apply PVA glue before flocking.
Stage 6 – flocking
With the PVA glue applied I then sprinkled the flock on the base. I also stuck some flock to the rocks to give the impression it has been around for a while.
The finished burial mound
Here we have the finished burial mound, this was a simple piece of terrain to build. I was pleased with how the rock colours worked especially after applying another lighter dry brush.
15mm War of Spanish Succession: France vs Allies. Field of Battle, 3rd Edition (Piquet)
Alliance infantry advance
6mm Peninsular War Napoleonic Peninsular, French vs Spanish & British/Portuguese
John La – Gaslands
Start Line for the Death RaceAndy’s first dice roll, not a good start!John rams Chris’s TaxiFirst two through gate 2, weapons hot!Eric shows Andy how the dice should be rolledAndy still hasn’t learned how to roll.Chris’s Mini gets revenge on John (7 hits!)Second Game (Arena of Death). Chris’ Land Rover demonstrates its superior off road performance.
28mm Dragon Rampant: Dwarves vs The Undead
Dwarf Crossbows, and baggage.Dwarf AxesDwarf Main forceThe Dwarves’ Bear allies are pushed back by the undead (where’s Goldilocks when you need her?)Dwarves test the waters at the ford as the Ghouls approachThe remainder of the Skeletons take on some Dwarf Crossbows
And sometimes we don’t play games
Having lost his Dragon Rampant game, Tony paints some Dwarf reinforcements.
On another club outing with Stargrave Jeremey ran a game set on the legendary planet of Fenris, with Stephen providing a dramatic write up of the game …
The game was set up in the ruins of a city with the robots of Fenris on patrol throughout the region. The crews of four ships arrive to search for loot.
The Robots of Fenris patrolling through the ruins
Each crew was given a random mission brief providing additional bonuses to be had based on those missions. Stephen ended up with a mission that allowed the crew to pick a rival crew and gain extra credits for any kills against that crew.
The Seedy Dive Space Bar
“100 Credits!? You gotta be kidding me. I want 200.” Kersh Wilson banged his fist on the table for emphasis.
His opposite number leaned forward. Only now did Kersh get an idea of his features in the half-light of the smoke-filled room – the flattened nose, the red skin and ritual scarring. Kersh was dealing with a Creduxian.
“I’ll tell you what I’ll do, Kid,” said the Creduxian. “What I’ll do for you is make it 150 credits for a kill. Just 75 for a hit. Do we have a deal?”
Kersh leaned back, trying to recover his composure, remember the calm and measure he’d been taught as a young student by his masters.
“150 for a kill, huh? Yeah, OK – we got a deal.”
“Good. Good. I’ve made it easy for you. The hit’s name is Offler dZuk – she killed my kinsman. She’s a crew member on a ship called The Troubadour. The captain’s name is Ash de Vere. I’ve had one of my cronies slip Ash some information about some ruins on Fenris. Told him there was money to be made. So I’ve got ‘em off-planet for ya’, somewhere quiet, somewhere away from the eyes of the lawmen. Who knows, maybe you can make some extra loot out of it yourself…”
Kersh and his crew, as well as trying to collect loot tokens, had a special mission – extra money for taking an opposing player’s crew down to zero Health.
Fenris was an area of ruins and covered in undergrowth. Also present were some battle droids, so they’d have to take it careful. I had to choose which player I would have to try and shoot. It would have to be either Andy or Phil, as they were either side of me. I looked at where the loot tokens were and I reckoned that I was more likely to bump into Andy, so it would make sense to have him as my target since there was every chance we’d exchange gunfire anyway. Where I deployed there were two tokens that shouldn’t be too difficult to grab. I pretty much split my force in three – crew Captain Kersh Wilson (a mystic) led a couple of his crew after one token. Shoggoth (a biomorph), the first mate, led some crew after another. I had two raw recruits who I decided I’d send after the furthest away, but also with an eye on the possibility of taking a pop at Andy’s crew if the opportunity presented itself.
The Recruits sent out to scout the area
Oh yeah, I also had a pathfinder and used his extra speed to lead the way, draw any fire, see what droids were about etc.
I took the first token without too much difficulty. At that point Phil rolled a bad initiative roll (any roll of 4 or under meant a random droid would appear – Phil proved good at rolling low…) and a droid appeared near my crew. Kersh took out his lightsabre (sorry, ‘void blade’ *ahem*). The droid took a shot and Kersh deflected the shots with his blade. He then concentrated carefully and caused psionic flames to shoot from his hand and engulf the droid. Didn’t do too much. So he drew his blaster pistol and let off a couple of shots. Down went the droid.
Fire fight with a robot sentry
The two recruits – a robot called 2B-55 and a pale-skinned alien called Ronnock Crowder – advanced through the ruins. Not too far behind was Shoggoth and Yammet Lament, an ex-commando. TwoBee and Ronnock by-passed a loot token, leaving it for Shoggoth, and took position behind some ruins. Because on the opposite side of the road two of Andy’s crew could be seen trying to unlock a loot token.
Laying down some fire
Both TwoBee and Ronnock drew their pistols and started shooting. Down went one of Andy’s crew – Offler dZuk. She was only wounded, so on Andy’s activation he decided to pull her back. But TwoBee and Ronnock let rip again, and this time she wouldn’t get up – down to zero health. But was it a kill?
With three loot tokens, and having successfully completed their special mission, I decided discretion was the better part of valour and got my crew off with all their loot.
It had been a very successful first mission for Kersh and his crew.
Captain Kersh collects some loot
Or was it? The story will to Return to Fenris for a different perspective …
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