It’s another Wednesday and we have some more offerings from the club.
Above we have some 15mm Rebel Troopers painted by Tony. He’s making good progress on his Star Wars project.
Next up Mark has continued the good work with his 6mm Hundred Years War in the shape of the Black Prince and his commanders. Mark has also painted up a 15mm musician for his Spartan army. Now we have some Sci-Fi troopers painted by one of Marcus’ children. It’s always good to know the hobby is being passed down. And last but by no means least Stephen has put the final touches to his hover camper van. That’s it for this week, see you next time.
A quick round up of the games at the recent club meeting, four scales, four periods.
First up, a 15mm War of the Roses game between Stephen & Tony (Lancastran) and Jeremey and Andy (Yorkist) using Sword and Spear second edition rules.
Jeremey added some flavour with some random event cards, one to be drawn by each player. The four used in this game were:
Jeremey’s random event cards
Jeremey will write up the game, so I won’t go into detail on how the cards were used here.
Andy’s Yorkist Archers and Crossbows occupy hill as the Lancastrians approachAndy’s command.Tony’s Border Horse take on Jeremey’s Men at Arms (with the banner)The Yorkist line seen from the Lancastrian’s perspective
Next up Mark, David and Alan fought a battle in the War of the Spanish Succession using Mark’s 6mm collection and his own rules.
The battle lines are drawnThe Grand Alliance LinesAlliance infantry and train.
Cavalry advanceLocal firefight
Moving on several centuries, we come to 2004, Fallujah, using Force on Force rules. This 20mm collection was put together during the lockdown by Peter, this is its first outing at the club. Peter was joined by John, Brett, Colin and the other Mark.
Marines on the roofMarines take casualties while advancingPilot’s eye viewInsurgentsThe Ruins of FallujahInsurgents around a skipInsurgents in the open
And finally we move into the near future, with an excursion into Zona Alfa. John (another one) took Eric through the rules with a series of short scenarios using his 28mm collection.
Stalkers encounter some mutant dogsHostiles approachZombies in the smokeClose encounter of the gruesome mutant kindWhere did everybody go?Start of the next mission, all seems quiet… too quiet!Creeping through the undergrowthObjective taken, but man down.Anomalies abound
Peter reports on his major lockdown project, making its debut at the club today.
This is my lock down project that’s taken the best part of two years to complete.Â
It is a modern warfare game using 20mm scale figures and the Force-on-Force rules from Ambush Alley Games.Â
We’ve played the rules a few times during past meetings with Mike, who left the club a couple of years ago. They were memorable games and great fun. That’s why I decided to start assembling figures and models to put on a game based on the battle of Falluja, Iraq, 2004.
Here are the first figures ready for action – US Marines and a Humvee with Grenade launcher.Â
After assembling and painting more US Marines and a couple more Humvees, I started on the Iraqi insurgents and foreign fighters.
And a couple of Technicals with machine guns.Â
Next the terrain. Â
The game board is about 4’x4’ and depicts a section of a modern middle eastern city with damaged buildings, debris strewn streets and abandoned vehicles all over the place.Â
I chose 4mm foam board for the construction of the buildings as it’s readily available at shops like Hobby Craft and the Range. It’s also easy to cut and it’s light to transport around. The rest of the terrain and building details were sourced from places like S&S models and model railway shops.
Here are some completed buildings.
 Rubble mounds were made of scrunched up newspaper and coarse basing material from various wargames and modelling websites and all stuck down with good old PVA glue.Â
I got hold of a plastic model Abrams M1A2 MBT and enhanced it with some baggage and lose rubble.Â
More rubble and damaged buildings were made next …
The roads are black 3mm thick soft foam sprayed with grey paint and debris sand and rubble stuck down. The road markings were done with masking tape and paint – gently rubbed down with glass paper when dry.Â
A couple of Helo’s adds to the US Marines arsenal…Â
A couple of shots from a practice game, Delta team on building clearance mission.
Here we are back with another selection from the club members on what they have been up to.
First we have Stephen’s impressive Hover Camper Van (above). Stephen went with a suitably retro colour scheme and has added some luggage items to the roof. Still a few stages to go – cargo and top, and weathering.
Matching up colours
Stephen has also decided to do some extra harbour/quayside sections, he just needs to remember what colours he used on the original.
Next up John has added a few more Bolivian infantry units to his Pacific war project.
John describes these as poorly equipped ‘ragged foot’.
Next up Mark has finished his hundred years war longbows.
Some men at arms that need basing.
And a camp to rest up after a long days march.
I cannot wait to see the whole of Mark’s army on the battlefield.
And last but not least this week, I managed to paint up my long lost Viking first purchased in 1985 and then lost for 36 years!
See you next Wednesday for more miniature goodness from the club.
Jeremey takes us through building terrain from things just laying around.
For a while now I’ve been determined to build up (no pun intended) my collection of terrain features and some table top dressing. But I wasn’t able to just throw lots of money at all those nice resin or plastic terrain sets, and so I looked at the materials I had around me.
The Swamp
First up was a swamp, I’ve never actually owned a piece of swamp terrain but often see other gamers with a single round piece of cloth or card to act as a swamp.
I wanted to do something a little different to just one large swamp and so built a selection of smaller pieces that could be pushed together to form a large swamp or break up providing paths through the swamp.
The swamp pieces were made from a piece of backing board from an old flat pack chest of draws. It’s like a thinner version of hardboard and easy to cut. I painted the pieces in a swampy green colour and stuck bits of real wood branches to it. A bit of flock was added and then to get that wet looked I used clear PVA glue. it took a couple of layers but ended up looking the part.
Total cost for the swamp was the price of a bit of flock, bit of glue and bit of paint. In other words pretty cheap.
Stone Walls Battlefields have to have walls, if for no other reason than to justify the half dozen pages in most wargame rules dedicated to how to move your troops over them.
For these again I used the backing board and stuck to it some polystyrene pieces. However it wasn’t your standard white polystyrene this was a special grey insulating styrene that was a bit stronger and had a larger better formed structure that looked like a pile of stones. I didn’t know such existed until my neighbour had some building work done and let me have some of the off cuts. They were very easy to paint and fitting for this project, free.
Signs of Past Battles As well as actual terrain pieces I also wanted to create some scenery to break up the blank spaces you often get on the battlefield but do not affect the game.
I found in the bits box a few old sprues of Games Workshop plastic skeletons and thought having some remnants of a past battle.
I cut some small pieces from the backing board and simply stuck various body parts down. In quite a few cases I cut the underside so that it would lay flat to the base and in some cases used the part of the model I’d sliced off back on the base. A bit of flock and the odd grass tuff and I had a half dozen pieces to add a bit of character to the battlefield.
Forest Hall
On a wander through some local woods I came across an unusual piece of bark that had fallen off a tree (quite a long time ago given the state of it), and I immediately thought it would make a good roof for some primitive dwelling.
I brought it home and using some other sticks I’d collected I built a forest hall by sticking the bark and sticks together with the hot glue gun. A little bit of flock and the hall was complete. I might return to this and add some furs or other decoration to the entrance.
Trees Lastly I just used some of the collected bits of old wood from the forest floor to make additional dressing pieces to the battlefield.
I made two tree stump pieces and two large ancient trees that would work as objective markers or some other scenario goal in games. You can also see the size of the forest hall in the above picture.
Building all of this terrain was exceptionally easy and as pointed out cost next to nothing to get on the battlefield.
Welcome to another Work in Progress Wednesday, as a complete contrast I’ll start this week with what I’ve been up to. Above you can see I finished my long dead warriors scatter terrain pieces, and below I have a re-discovered a Citadel Miniatures Viking from 1985 that I’ll be adding to my Viking Saga warband.
36 years old and still looking the part
Next up Mark has yet more 6mm units. Fist are some Roman infantry units.
Medium infantry ready to join the Roman army
Then we have some Hundred Years War Men at Arms and Longbowmen.
Hundred Years War English Men at Arms and Longbows
Finally from Mark a camp for his Greek 15mm army. This is a nice twist on the normal two tents and a wagon style camps we often see.
Camping at a ruined temple after a hard day on the battlefield
Next up Stephen has added to his Sci-Fi collection with a group of generic crew members.
More conversions for Stargrave
Marcus has been improving this years club game (technically last years game!) With more snowy terrain that will hopefully be ready to play at Broadside.
More Snowy Ground for Biggles!
And last but not least this week, Tony has continued painting his Lord of the Rings dwarf Grim Hammers.
Grim Hammers led by Bombur, who’s obviously spotted something to eat ahead of him
See you next Wednesday for another catch up with the club.
A short pictorial round up of the games at the latest meeting.
First up a couple of FOG Ancients games.
6mm FOG Roman Civil War6mm FOG Ancient British Chariots6mm FOG Ancient British Warband
Next, on a planet far, far away, Alan ran a couple of games using Fistful of Lead Galactic Heroes rules.
Star Wars ImperialsStar Wars BattlefieldStar Wars Imperial All Terrain Scout TransportStar Wars Rebels annoy the native fauna
Lastly Several SAGA Games. Stephen and Andy in the Age of Crusades, Templars vs Saracens.
SAGA Age of Crusades deploymentSAGA Age of Crusades. Salim al-Katid’s Warband on parade
There will be a full write up of this game in a couple of week’s time.
Jeremey and Tony were playing SAGA Age of Vikings, Norse-Gaels vs Anglo Saxons.
SAGA Age of Vikings, Jeremey’s Anglo Saxon WarbandSAGA Age of Vikings, Tony’s Norse-GaelsSAGA Age of Vikings Warbands Clash
Later in the afternoon Tony (Norse-Gaels) and Jeremey and Andy (both Vikings) had a couple of three handed games fighting to control a Bard, after all, he who controls the bard writes the saga.
SAGA Age of Vikings, Three way fight for the Bard. Tony’s Norse Gaels top left, Jeremey’s Vikings top right and Andy’s Vikings at the bottomSAGA Age of Vikings, second battle for the Bard. Andy’s warband eliminated, the Bard in Jeremey’s protective custody while Tony’s Norse-Gaels look on.
Andy tells the story of the Fenris mission from a different perspective.
Following the limited success of the first mission to Denides, Captain Ash de Vere set about recruiting replacements for the losses incurred, Eric Olsen, the First Mate and Sam Fleet, a pathfinder had both died during the mission.
The first order of business was to recruit a new First Mate, by a stroke of fate the best candidate Ash could find was also called Eric, Eric Bamburgh. After some reflection Ash decided the crew really ought to have the services of a medic, and fortunately the new first mate knew of a good man called Dan McIntyre who was looking for a new berth.
As the two new crewmen were settling in Patina dZuk, one of the Runners Ash had engaged for the last mission, popped in and asked Ash if he could stump up 20 credits to get her the kit needed to become a Chisler. As there was just enough credit remaining after hiring Dan, Ash agreed.
So, with the crew back up to full strength Ash set about looking for a new mission to bolster the funds. An information broker Ash knew, Germy, had heard some rumours that Fenris, site of one of the major battles in the Robot Wars, was awash with loot and knew of potential buyers for any physical loot that Ash could find. What Germy didn’t say was how many robots remained active on the surface of Fenris…
Ash and Eric tried to lay some groundwork for the mission, Ash tried his usual sources for some high impact ammunition, but none was to be found. Eric tried greasing some palms to get possible rival crews to look the other way at an opportune moment, but there were no takers.
As Ash set the shuttle down on Fenris he briefed his crew. He would lead one team with Charlie, Jen and Patina. Eric would lead a second team with Skel, Honu and Offler. Bren, who hadn’t fully recovered from the injuries sustained on Denides, and the new medic Dan would be the reserve.
As the teams approached the ruins of a town movement could be seen, several of the Fenris incident robots were moving around the town.
Robots patrolling
In addition, more than one other crew were in the town, no doubt searching for the same loot Ash was after.
Tony’s crew
Ash led his team towards Tony’s crew, an ex-military group judging by their uniforms, activating his Energy Shield as he moved through the ruins.
Ash’s team took up positions behind some rocks while Patina got out her lock picks and set to opening a promising looking crate. Success, unlocked!
As Patina checked the contents of the crate she came under fire from Tony’s crew, presumably trying to take her out so they could steal the loot.
Ash and the rest of the team returned fire at Tony’s crew, giving the wounded Patina the chance to fall back with the loot behind some rocks to take her out of the line of fire. Ash told Patina to get back to the Troubadour with the loot as fast as she could; he and the rest of the team would cover her retreat.
A wounded Patina and her loot.
In the ensuing firefight Jen was knocked down, and as Ash and Charlie were both hit before they pulled back. As did Tony’s crew, perhaps they realised they weren’t going to be able to catch Patina.
Meanwhile, Eric’s team had moved into a different part of the ruins searching for more loot.
Eric’s team
As they advanced a clanking sound was heard behind them, one of the Fenris Robots had appeared from the ruins and opened fire, wounding Skel.
Bren and Dan came to Skel’s aid, Bren taking out the robot, and Dan treating Skel’s injuries.
Dan treats Skel with Bren on guard
Honu took up a position to guard the right flank, hunkering down amid the ruins. Good job too as another Robot moved up, firing on and wounding Honu. In returning fire Honu managed to put the Robot down.
Honu takes cover
While Honu dealt with the robot, Eric and Offler advanced through the ruins, finding another crate.
Offler and Eric find some loot
As they examined the crate they came under fire from Stephen’s crew, who seemed to be concentrating their fire on Offler. She was knocked down, and after returning fire Eric pulled back to some cover, with Bren coming up to support.
For some unknown reason the crew that had shot Offler then fell back, giving Eric the chance to go back and unlock the loot.
With Bren and Honu covering, Eric grabbed the loot and headed back toward the ship, only for yet another robot to appear! Luckily for the crew the combined fire of Bren, Honu and Eric managed to take down the robot, although Bren’s carbine jammed part way through the firefight.
With the robot down Eric’s team made good their escape, with Eric wondering why they had been robot magnets.
Eric’s team fall back with the loot (White skull denotes Bren’s jammed Carbine)
Once the Troubadour had left orbit, Dan took Jen and Offler into the sick bay to treat their wounds. Jen was remarkably uninjured after all, it must have been just a glancing blow, but Offler was in worse condition. Dan managed to patch her up, but she would not be back to full strength for a while.
Back at the Grand Market, Ash decided not to fence the loot through Germy, he hadn’t forgiven Germy for the bad intel on the robots. After some haggling, he found buyers for the Trade Goods and Alien Artefact they had recovered, netting 250 and 400 credits respectively. Ash would have to think on how to spend the hard-earned credits.
The crew gained 135 experience from the mission, enabling Eric to advance a level.
Bit of a bumper crop this week. Stephen has made progress on his hover Camper Van. Stephen has added luggage to the roof and undercoated it ready for the paint scheme.
What paint scheme will it be?
Next up Eric has painted up two fantasy miniatures. The first being a ranger miniature.
Old school feel to the Ranger
The second a warrior Eric will use for Warhammer fantasy or to add to a Dragon Rampant unit.
Flailing around?
Mark has gone back to his Hundred Years War army with the mass ranks of archers getting the painting treatment.
Hundred Years War archers
John has made progress on his Japanese buildings having added the thatched roof and wooden panels.
Japanese houses
And last but not least I’ve been looking at creating some terrain pieces to just act as battlefield dressing. Things that won’t have an effect in the game but break up the tabletop and set the scene. To start with I’m using some old Games Workshop skeletons as the fallen left behind after some ancient battle.
You must be logged in to post a comment.