Jeremey takes us through a recent scratch build of an ancient Barrow, or should that be Cairn?
During the last few months I’ve started to build up my collection of terrain. Having a fantasy undead army I thought I’d have a go at building a burial mound of sorts.
As is my usual methodology when building terrain I created a number of rock shapes out of some EVA foam and stuck them together with the hot glue gun.
Stage 1 – the basic burial mound
The whole thing was then glued to a piece of thin wooden board, and then spray painted with grey primer. Unlike other polystyrene foams the EVA foam does not melt when sprayed.
Stage 2 – undercoated grey
I then had to decide what colour to paint the rocks. The temptation is always to go with grey but I try and avoid that. I chose to go with the brown/beige look.
Stage 3 – painting the individual rocks
The method I used was one I’d tried before when painting a dungeon. I used a few different shades of brown to give a variety to the mound.
Stage 4 – dry brushing
The next stage is to chose a light beige colour (bone, linen etc.) and to dry brush the whole thing. This dry brushing blends the different rock shades together, you can go lighter if desired. I did return to this later feeling that the dry brushing needed to be lighter.
Stage 5 – basing
Simple stage up next with painting the base brown. I always do my bases this way and then apply PVA glue before flocking.
Stage 6 – flocking
With the PVA glue applied I then sprinkled the flock on the base. I also stuck some flock to the rocks to give the impression it has been around for a while.
The finished burial mound
Here we have the finished burial mound, this was a simple piece of terrain to build. I was pleased with how the rock colours worked especially after applying another lighter dry brush.
15mm War of Spanish Succession: France vs Allies. Field of Battle, 3rd Edition (Piquet)
Alliance infantry advance
6mm Peninsular War Napoleonic Peninsular, French vs Spanish & British/Portuguese
John La – Gaslands
Start Line for the Death RaceAndy’s first dice roll, not a good start!John rams Chris’s TaxiFirst two through gate 2, weapons hot!Eric shows Andy how the dice should be rolledAndy still hasn’t learned how to roll.Chris’s Mini gets revenge on John (7 hits!)Second Game (Arena of Death). Chris’ Land Rover demonstrates its superior off road performance.
28mm Dragon Rampant: Dwarves vs The Undead
Dwarf Crossbows, and baggage.Dwarf AxesDwarf Main forceThe Dwarves’ Bear allies are pushed back by the undead (where’s Goldilocks when you need her?)Dwarves test the waters at the ford as the Ghouls approachThe remainder of the Skeletons take on some Dwarf Crossbows
And sometimes we don’t play games
Having lost his Dragon Rampant game, Tony paints some Dwarf reinforcements.
On another club outing with Stargrave Jeremey ran a game set on the legendary planet of Fenris, with Stephen providing a dramatic write up of the game …
The game was set up in the ruins of a city with the robots of Fenris on patrol throughout the region. The crews of four ships arrive to search for loot.
The Robots of Fenris patrolling through the ruins
Each crew was given a random mission brief providing additional bonuses to be had based on those missions. Stephen ended up with a mission that allowed the crew to pick a rival crew and gain extra credits for any kills against that crew.
The Seedy Dive Space Bar
“100 Credits!? You gotta be kidding me. I want 200.” Kersh Wilson banged his fist on the table for emphasis.
His opposite number leaned forward. Only now did Kersh get an idea of his features in the half-light of the smoke-filled room – the flattened nose, the red skin and ritual scarring. Kersh was dealing with a Creduxian.
“I’ll tell you what I’ll do, Kid,” said the Creduxian. “What I’ll do for you is make it 150 credits for a kill. Just 75 for a hit. Do we have a deal?”
Kersh leaned back, trying to recover his composure, remember the calm and measure he’d been taught as a young student by his masters.
“150 for a kill, huh? Yeah, OK – we got a deal.”
“Good. Good. I’ve made it easy for you. The hit’s name is Offler dZuk – she killed my kinsman. She’s a crew member on a ship called The Troubadour. The captain’s name is Ash de Vere. I’ve had one of my cronies slip Ash some information about some ruins on Fenris. Told him there was money to be made. So I’ve got ‘em off-planet for ya’, somewhere quiet, somewhere away from the eyes of the lawmen. Who knows, maybe you can make some extra loot out of it yourself…”
Kersh and his crew, as well as trying to collect loot tokens, had a special mission – extra money for taking an opposing player’s crew down to zero Health.
Fenris was an area of ruins and covered in undergrowth. Also present were some battle droids, so they’d have to take it careful. I had to choose which player I would have to try and shoot. It would have to be either Andy or Phil, as they were either side of me. I looked at where the loot tokens were and I reckoned that I was more likely to bump into Andy, so it would make sense to have him as my target since there was every chance we’d exchange gunfire anyway. Where I deployed there were two tokens that shouldn’t be too difficult to grab. I pretty much split my force in three – crew Captain Kersh Wilson (a mystic) led a couple of his crew after one token. Shoggoth (a biomorph), the first mate, led some crew after another. I had two raw recruits who I decided I’d send after the furthest away, but also with an eye on the possibility of taking a pop at Andy’s crew if the opportunity presented itself.
The Recruits sent out to scout the area
Oh yeah, I also had a pathfinder and used his extra speed to lead the way, draw any fire, see what droids were about etc.
I took the first token without too much difficulty. At that point Phil rolled a bad initiative roll (any roll of 4 or under meant a random droid would appear – Phil proved good at rolling low…) and a droid appeared near my crew. Kersh took out his lightsabre (sorry, ‘void blade’ *ahem*). The droid took a shot and Kersh deflected the shots with his blade. He then concentrated carefully and caused psionic flames to shoot from his hand and engulf the droid. Didn’t do too much. So he drew his blaster pistol and let off a couple of shots. Down went the droid.
Fire fight with a robot sentry
The two recruits – a robot called 2B-55 and a pale-skinned alien called Ronnock Crowder – advanced through the ruins. Not too far behind was Shoggoth and Yammet Lament, an ex-commando. TwoBee and Ronnock by-passed a loot token, leaving it for Shoggoth, and took position behind some ruins. Because on the opposite side of the road two of Andy’s crew could be seen trying to unlock a loot token.
Laying down some fire
Both TwoBee and Ronnock drew their pistols and started shooting. Down went one of Andy’s crew – Offler dZuk. She was only wounded, so on Andy’s activation he decided to pull her back. But TwoBee and Ronnock let rip again, and this time she wouldn’t get up – down to zero health. But was it a kill?
With three loot tokens, and having successfully completed their special mission, I decided discretion was the better part of valour and got my crew off with all their loot.
It had been a very successful first mission for Kersh and his crew.
Captain Kersh collects some loot
Or was it? The story will to Return to Fenris for a different perspective …
First up this week Eric has painted two more Stargrave crew members, I could be wrong but these have the look of cannon fodder.
Next up Andy continues to wade through more of his medieval miniatures, this time with some progress on horses.
Mark has made some 6mm progress with his Spanish Napoleonic era forces.
Two cavalry units, a mixture of heavy cavalry, dragoons, hussars.
Mark also sent us progress his son Felix has made on his first Imperial guardsman.
Warhammer 40K Imperial Guardsman
And lastly this week, with the shows starting again Marcus has turned his attention back to the clubs current (Last seen at Cavalier 2020!) show game, first up some Yeti’s.
Copplestone Yeti’s
and some snow scenery made out of expanding foam.
Expanding foam terrain
That’s it for this week, catch you next Wednesday.
Stephen gives us step by step guide to painting a Sci Fi villain.
For an upcoming game of Stargrave I wanted a baddie. The Big Boss. I looked at the models I had and none of them were really suitable.
So I decided I would buy something. I knew how I wanted the model to be armed, and knew my chances of finding something exactly like that was virtually zero, so it had to be something that could be modified.
Since I intended to order some bits from Ral Partha I thought I’d have a look there.
And lo and behold, I found just the thing – a Neo Soviet Handler from their Vor range (specifically, code 40-412):
The original figure
I trimmed off the knuckle-duster thing in his left hand and in its place went a blaster pistol from the spares bag. His main armament was going to be a void blade. And when I saw this model, and what he had in his right hand, I couldn’t believe my luck. This would make the perfect handle for a lightsaber (sorry, void blade). I trimmed it down a bit, but I liked the flared ending so kept that. A hole was drilled and a piece of 1.5mm styrene rod was glued in. The model was then stuck to a 25mm plastic base and the base built up with filler. And then it was given a brown undercoat:
Modified and undercoated figure
Now, in this write-up I am just going to give generic colours rather than specific names and codes for a brand. I use from more than one range of paints and I am sure everyone else does as well.
I decided his robes, gloves, and gimp mask were going to be black. So I slapped it on, letting it get into any awkward gaps in case I couldn’t get a brush in there later so it would act as a deep shade.
Basic black basecoat
Right, this is just my own personal philosophy on black. But I never highlight black with just grey. No. Black is seldom that helpful. Look at any black clothes you may have. I bet they’re all slightly different shades – it depends on age, what the material is, what dye was used. Lots of variables. So try to keep that in mind when highlighting your blacks. The black for the robes had a bit of blue added, then white added to that for successive highlights. The gloves and mask had a blob of red added, then white added to that for successive highlights. You can see the slight difference in ‘black’ here:
Shades of black highlights
Next up, I decided to do the bits that would get a dark brown (OK, OK, GW’s Agrax Earthshade) wash – the boots, pouches, bracers, and metallic bits. These received the same base brown colour. The metals had a steel base colour. Once dried, on goes the wash.
Brown and steel parts base coated and washed.
And when that’s dried the pieces are painted up. Like black (and most colours, to be honest) it helps if you vary what you use to highlight your base colours. It’s tempting to add white to lighten it. But maybe yellow might give a different shade to the base colour, or a pale grey. This is a good thing to keep in mind, especially if you have two uses of the same colour next to each other. That said, I did use white to highlight the brown. The metal bits were touched up with the base steel colour, and then highlighted with silver. I ummed and ahhed about what colour to do the lenses on the eyepieces. Blue or green were the first choices that came to mind. But then I thought, orange. So orange it was, highlighted with a dot of yellow.
More highlights and those glowing orange lenses
Next up I decided to do his weapons. There’s a good reason for this – I just couldn’t make up my mind what colour to do his armour. Normally I would have left the weapons to last because they stick out and there’s every chance they could get knocked or rubbed as I did other bits. But I just couldn’t make up my mind. I had thought about green, but I had also decided that his blade was going to be green, and if there was too much green then I may have to re-paint the armour. With that, I decided to do the weapons first, and once that was done maybe the armour colour would be obvious. The handgun had a base colour that was a mix of steel and black to make a gun metal colour, then highlighted with the steel. A red laser sight was also dotted in. I knew from the outset I was going to do a green blade. I have a nice rich green colour, so I went with that. It’s hard to paint a 3D object like it is lit from inside, so I chose to just highlight the base and tip of the blade. I used white to highlight this time.
Pistol and lightsabre, sorry void blade, painted and highlighted
I looked at it. You know what, I thought, I reckon green would look OK. So I went with green for the armour, but a different shade of green. I gave all the armour panels a thin coating (not really a wash, but not really thick paint either) of the base green mixed with a blob of dark brown (again, you don’t have to darken colours with just black). Once dry I then painted in the panels with the base colour, which was highlighted by adding yellow to the green to create a more vibrant green, but also so it didn’t have the same tonal value as the green on the blade. The edges of the armour were based in dark yellow, and then picked out with a flat yellow.
Armour panels painted green and yellow.
And that’s the end of the painting for Doctor Moreau. Once finished, I thought the 25mm base looked a little small on what was a chunky model. So I pried the model off the base (and, inevitably, had to touch up a few knocks and chips) and glued him to a 30mm wooden base. Flocking was my standard recipe – a mix of railway ballasts first, and then some spots of static grass:
The rebased and finished figure
And that’s Doctor Moreau done, ready to be pestered and set upon by a group of ne’er do wells and freeloaders.
Here we are with another selection of pictures from the club showing what we’ve up to. With the return of club meetings, projects are turning to the various games we have managed to start playing again.
First up Tony has been painting up some 15mm Brigadier characters, strangely enough from Brigade Models. He has also managed to complete another dwarf for his LOTR’s collection.
Kili the Dwarf
Next up I’ve been painting up some crates from the Mantic Dreadball range for use in various sci-fi games.
The selection of crates from the Dreadball Extreme box set
John has been painting up some 10mm Chilean and Peruvian Cavalry.
Regiments of Cavalry on the way
Lastly for this week Stephen has used up some old EM4 Colonial Marines miniatures and a bit of kit bashing to create some additional crew/gang members for use in games like Stargrave.
Effective bit of kit bashing to bring some old figure to life
A brief picture album of the third meeting back, still operating under members only rules.
Four games in play today, in chronological order:
First up a FOG Ancients game by Colin & Paul, we only have one picture of this unfortunately.
FOG Ancients game in progress
Moving on to the 17th Century we had a FOG Renaissance game with Brett, Pete, John and Mark, the Scots involvement in the English Civil War.
FOG Renaissance Scottish (mostly) await the attack.FOG Renaissance Cavalry on the moveFOG Renaissance ECW Scottish in action
Moving on a couple of Centuries we move to Mexico in the 1860’s, with the French Intervention played by Alan and Mike using Zouave II rules.
Republican Mexican defencesFrench and Imperial Mexicans advance
Finally we have a couple of games of Stargrave.
The first game was run by Stephen, with Eric, Marcus, Jeremey and Andy sending their crews to investigate Dr Moreau’s House of Pain.
First Stargrave game, run by StephenDr Moreau’s bunker from Andy’s point of viewAndy’s crew fight off Audrey IIMarcus’ alien crewEric’s and Marcus’ crews approach each otherMarcus’ and Eric’s crews engageDr Moreau’s creatures take the high ground as Jeremey’s crew approach the compoundAndy’s crew try hacking the force field
We had to cut the first game short as Stephen had to leave, so we then played a second game which Jeremey had devised. As Andy’s crew had to disband after his Captain was killed in the first game he ran the second game enabling Jeremey to play.
A ship had crashed, leaving a trail of cargo and potential loot in its wake. Jeremey, Eric and Marcus’s crews came looking for loot, with indigenous interference run by Andy.
Eric’s crew, lead by Captain GreyfaxThe crashed freighter, with cargo strewn in its trail. Jeremey’s crew approaching from the top of the picture, Eric’s from the bottom.Eric’s crew approach the wreckEric and Jeremey’s crews fight over the loot (the corrugated fence representing a Holographic Wall)The indigenes
Jeremey takes us through the various times club members have used actual toys for games.
Recently Tony posted pictures of a toy Millennium Falcon he bought for his current 15mm Star Wars project. This was a Hasbro Millennium Falcon toy measuring 9.5 inches x 7 inches.
Checking the toy for size
All Tony did to this toy was to give it a wash of black acrylic paint thinned with Johnson’s floor polish followed by a heavy light grey drybrush.
Picking out the details
As you can see the end results were quite impressive for such a simple technique.
When the Stargate rules came out Stephen decided to paint up a spaceship to act as scenery. Again going for a toy Stephen bought a strange looking spaceship from something called the Starlink range.
Starlink Neptune Ship
From what I can tell you can connect this toy up to a games console for added features. Stephen converted a few bits of the original toy to turn it into a craft for his bounty hunter.
This is the notorious bounty hunter, Boone Sadist, with his ship Scourge Reaper…
I also got in on the toy action a number of years ago for my Fenris Descending game. I dug out one of my old Star Wars toys, namely this PDT-8 transport toy.
The old Mini-Rig range dating back to the early 1980’s
For this I did need to cover over the compartments you put the action figures in and went for a complete paint job, but that was still just a simple primer of grey, dry brushed silver and a black ink wash applied.
The shuttle craft from Fenris Descending
Again the level of detail on the original toy made it a good choice to use for wargaming. You can often pick up such toys for a bargain price on Ebay or in the toy store clearance bin. A purpose built wargaming spaceship of the same size (although likely better detailed) would be quite expensive.
I can see my self doing this again if I spot the right toy.
We’re back for another look at progress from the club members.
Above we have Mark having painted old stoney face himself who is just about done, just the base to be completed. Also Mark has completed more of the Pontic army with some swordsmen.
Mark’s youngest has also been slapping on some paint (mainly contrast paints) to a block gang to go up against Dredd.
Start of a brightly coloured block gang
Next up I’ve been working on a piece of old wood I found to make a giant tree terrain piece.
The giant ancient tree 21cm tall and 7cm wide
The tree currently has a glossy finish because to help preserve the wood I applied a watered down coat of PVA glue.
Next up Tony has completed another dwarf to add to his ranks of LOTR’s miniatures.
Another dwarf in the war of the ring
Eric has also completed his Inquisitor Greyfax who will act as a Captain or first mate for Eric’s Stargrave crew.
Inquisitor Greyfax
And last but not least this week Stephen has made more progress on his Saracen army, this time some light Saracen cavalry.
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