A helping hand for a worthy cause.

Andy reports on  a model build for a good cause.

A few weeks ago, I had a call from my brother-in-law, Dominic, asking for help with an IBG Models 1:35th scale model of Bedford QLD truck.

First off, a bit of background: Dominic is a follower of Al Murray’s We Have Ways podcast, and regularly attends the We Have Ways Festivals. He is also a subscriber to the “Independent Company”, a Patreon group associated with the podcast, that was set up during the lockdowns to share live streams and other benefits.

Within the “Independent Company” are many modellers (of varying skill levels), who, at a previous festival, put on a display of 1:100th 3D printed models representing the entire Sherwood Rangers Yeomanry (SRY) AFVs, rear echelon vehicles etc.

The SRY were chosen as James Holland, who hosts the podcast with Al Murray, had edited the SRY’s CO Stanley Christopherson’s diaries and then wrote Brothers In Arms which was about their NW Europe Campaign in World War 2.

Then someone, who we will call Al Murray, said “Wouldn’t it be great doing that Tank Regiment but BIGGER”.

So, a plan to do the same in 1:35th scale was born, and as an added incentive, this would be organised as a Fundraising effort for a charity close to Al Murray’s heart, Finlay’s Touch.

Finley was Al’s nephew, he developed a rare form of Leukaemia at 6 years old and had 3 stem cell transplants in under a year. Despite amazing care, he could not be cured and passed away on the 6th December 2021 aged 8

Link to Finlay’s Touch : https://finleystouch.org.uk/

So, back to the model.

Dominic had made a start on the kit, but came to the conclusion that he didn’t have the skills to finish it to the required standard. I wasn’t sure I would either, as I haven’t made a kit like this for decades, but as it was for a good cause I said I would take it on.

When I received the kit I had a good read through the instructions, and looked at what Dominic had done so far. I decided that this was definitely a kit for people who like sticking small parts together, why else would the rear axle be made up of at least three separate parts when it could have been moulded as a single piece? I also decided that I could split the build into four separate modules which could be worked on separately and then assembled at the end.

        1. The engine / chassis
        2. The cab
        3. The fuel tank and spare tyre rack
        4. The rear truck body.

Dominic had also bought some extras, in the form of a set of Revell Weathering powders and a Tamiya Jerry can kit to serve as the truck’s cargo. This had 6 oil drums, 9 German Jerrycans and 9 US Jerrycans. If these were to be seen this meant that the truck body had to be built open rather than using the optional closed tilt piece, and Dominic asked for the tilt supports to be included. He had made a start on the engine / chassis, fuel tank rack and cab, but hadn’t started on the truck body.

So, where to start?

The part Dominic was having most trouble with was the cab, so I thought I’d start there. First off, I fixed the seat backs to the cab base, and added in the gear sticks, hand brakes etc. One of the problems Dominic had was that he had primed a lot of the parts whilst still on the sprue, this meant that the surfaces that had to be glued together had a coat of paint that prevented the glue from doing its job, so I had to scrape back this paint to expose bare plastic before assembling the parts.

The cab interior

I continued with the cab, adding the back of the cab and mudguards, and more parts to the engine and chassis.

Cab and chassis

I added the left side panel and front of the cab, these had to be in place before I could add the steering wheel. I also built the rear of the truck and the cargo. These went together relatively easily and I did a dry fit of the cargo into the truck to see how much of the load bed would be occupied. I worked out that I could get 12 of the 18 jerrycans across the width of the load bay.

Cab interior painted and cargo dry fit

I went back and did some more work on the cab and chassis, adding the exhaust pipes and leaf springs to the latter, and painting the wheels and the inside of the cab.

A bit more done on the chassis

Regarding painting, Dominic had bought some enamel paints, and had painted some parts with them, however I hadn’t used enamels in years, and fortunately I had all but one of the Vallejo acrylic paints specified by the kit instructions so I decided to use those instead.

Vallejo Model Colour Vallejo Description
Black 70950 Black
Rust 70846 Mahogany Brown
Gunmetal 70863 Gunmetal Grey
Olive Drab 70889 Olive Brown
Light green 70942 Light Green

The only substitution I had to make was to use 70967 Olive Green instead of 70942 Light Green for the seats.

To make the painting of the cargo a little easier I glued the jerrycans into groups of 6 and 3 and temporarily glued these and the oil drums to some large lollipop sticks.

I then primed the cargo with Humbrol grey brush primer and the rear of the truck with Halfords grey spray primer, using masking tape to keep the area where the oil drums were to go bare. On the chassis I added the axles, engine and drive shafts and finished assembling the cab. I also painted the inside of the load bay.

Modules progressing

I added the wheels and a few last pieces to the chassis, added the cargo and tilt frame to the rear of the truck (10 separate pieces!) and finished painting the model.

The four modules finished, ready for assembly

Now for the final assembly, well almost. I would eventually need to varnish the model, I usually use spray varnish on my wargames figures, but I wasn’t sure how that would affect the clear plastic windows on the cab, so I decided that I would keep the cab separate and use brush varnish for the cab

So, I fitted the truck body and the fuel tank / spare tyre rack to the chassis and added some black camouflage to the model. I also added all the fiddley bits to the cab, headlights and sidelights, grab handles, door handles etc. I had a problem with one of the later, it sprang off my tweezers when I was trying to fit it and I couldn’t find it. Fortunately, I came up with a replacement. The Jerrycan kit had four buckets, I cut down one of the bucket handles to the right size and used that as a replacement door handle!

Chassis, truck body and spare wheel / fuel tank assembled.

The kit came with a set of transfers, but the organisers of the build had also commissioned some Sherwood Rangers specific tactical markings, these would be used to replace the tactical markings from the kit.

The transfers

When applying transfers to models, I put a coat of gloss varnish over the areas where the transfers are to go, this gives the underlying paint a smooth surface for the transfer to adhere to and prevents the “silvery” finish you can sometimes see with transfers applied to matt paints.

Once the transfers were dry, I gave the cab a coat of matt brush varnish and the rest of the truck a coat of spray varnish. Once that was dry, I fixed the cab to the chassis.

I made a couple of the buckets from the Tamiya Jerrycan kit, putting one in the back of the truck and hanging the second off the towing hook.

The almost finished model showing the cargo

Finally I used some Revell weathering paint (also supplied by Dominic) to add mud to the tyres, mudguards and the underside of the truck.

Rear view, with hanging bucket.

I had forgotten to add the rear-view mirrors before I took the photos above, another really fiddley bit, so these were the last thing to be added to the kit.

So, the kit was finished in time, and made its way to WeHaveWaysFestDrei over the weekend of 9th & 10th September to join all the other models that had been built, including  four models built by Al Murray: three Shermans including the SRY CO’s tank called Robin Hood and a Crusader AA tank..

The assembled regiment.

You can just make out the one I built in the right rear.

After the event the models were auctioned / raffled off to raise more money for Finlay’s Touch, so far raising £5,755.

If you are able, please make a donation to this worthy cause.

Link to the Just Giving Page Simon Errington is fundraising for Finley’s Touch (justgiving.com)

Work in Progress Wednesday

We have some cracking stuff this week from the membership.

First up Mark has finished his UH-34 helicopter for Vietnam. And an M113 ACAV.

Next up and Andy has finished his QLD truck.

Andy has also started on some WW1 vehicles from Brigade Models.

Next up and Stephen has started on some cardboard packing pieces soon to be buildings in a sci-fi game most likely.

And lastly for this week and Phil has been playing with his 3D printer, with a piece of terrain.

With that we will see you next Wednesday.

5 Parsecs – The Package

Club member Marcus reports on a solo game (with the editor’s apologies to Marcus  for the delay in getting this onto the blog).

As Pi in the Sky has blasted off from Palacco, we entered a new campaign turn. Firstly, space travel. I rolled a “It’s not supposed to make that sound…”.   Fortunately, Veyan rolled a success “but I know exactly what it is…just realign the phase couplers.” That could have been unfortunate, but instead the Pi arrived on Enout, a wild frontier world classed as dangerous.  Upkeep paid and ship debt increased to 22 Cr.

While Veyan and Pascal failed to attract any new patrons, Kell came up with a useful contact +1. Wellington traded for some basic supplies (-1 upkeep in turn 3). San (with a roll on the loot table) traded for…something interesting. A further roll identified this to be a military ship part; a 3Cr discount on the next ship component bought.  The crew already had a Patron mission lined up. This would be in a toxic environment (+1D6 roll + savvy when stunned or the character becomes a casualty). The mission: to deliver a package to the centre of the table, an abandoned facility. Unknown criminal elements have an interest.

I didn’t fancy setting up the opponents at one edge and posed some questions to players online. There are alternative deployment options in an expansion, but I opted to set up my own. I created my own random table and rolled for set up. The criminals in deployed in 3 groups utilizing a clock face method around the centre at roughly one, three, five, seven, nine and eleven o’clock. One group was also delayed in deploying.

The crew (pictured above) entered from the south – east corner. As luck would have it, the opposition deployed a group of two very close to them, with three on the diametrically opposite side of the board.

The table

The crew gain the initiative and Veyon, Pascal move into positions in the first phase.  Kel preps for snap fire, but no target manifests as no opposition appears immediately. The rest of the crew also move forward. In turn two both Pascal on the right and Nira and Wellington on the left seek to outflank an emerging threat amid the heavy jungle. Kel gets a close shot at Mant (a Rebel miniatures ant man) but misses, as does Veyon. Mant’s pal Worake (half worm, half snake) works its way forward.

Mant & Worake
Kell snipes at Mant & Worake

The third criminal group were now due to deploy. By chance they also deployed in close proximity to the crew in the south-east.

More antagonists deploy

In turn three Kell snipes unsuccessfully at Worake who shoots back at Kell, but he has the benefit of camo gear and blends into the jungle. Pascal spots the new intruders but in an exchange of fire goes down wounded.

Pascal is hit!
Standoff!

In turn 4, seemingly stung by the wound sustained by Pascal, the crew get their act together. Veyon targets Worake, hitting with a 5 and a damage roll of 6+1 puts Worake down. San similarly spots the newly arrived female gunslinger (Toogun) and despatches her and while her accomplice, Lazard (the lizard man) man responds, he misses. Veyon also gets a second shot and puts down Mant.

Kell gets a close-up shot using his blast pistol but misses even at close range. Wellington and Nira moved further up on the left concealing themselves in a grove of plants.

Nira & Wellington move up on the left

In turn 5 the crew got a good roll allowing Kel to aim and take a shot at Lazard. The opponents who deployed in the south-east are all put out of action. Meanwhile Nira and Wellington are hidden in the path of the remaining criminals and spring an ambush.

Ambush!

Nira scores a 6 to floor Hawk-man. One of the two remaining opponents, after squeezing off a couple of wild shots in the general direction of Nira, has already seen enough and decides to bug out on a morale roll. With only one opponent still in the game, Nira gains the benefit of a first-round action and with a well-aimed shot brings down the last of the opposition.

Delivery

While the crew successfully meet their contacts and deliver the package, what of Pascal?

Post Battle:

Despite the outcome of this battle this criminal enterprise clearly does not relish taking on the crew again as they don’t want to become rivals. The crew get paid 9 Cr. The crew also find a curious data stick which will provide them with a quest rumour. They also pick up another blast rifle.

Pascal’s injury initially proved to be nothing to serious, just a turn in sick-bay. However, I forgot about the toxic environment. Subsequently I remembered to roll this. Pascal failed forcing me to use a story point to keep him in the game. Pascal is after all an interesting character. I was reluctant to lose him. “That infection you picked up in the jungle gave us a scare Pascal.  We thought we had lost you…”

Naturally, everyone picked up experience points. We didn’t try any training or find any purchases worth making except…

Finally, campaign events: An alien merchant offers a strange artifact. How can we resist for 4 Cr? A quick roll on the loot table leads us to the rewards table and ship parts; roll for value: 1 Cr! Easy come easy go…

 

 

 

 

Work in Progress Wednesday

We didn’t have a progress post last week, I think the holidays finally caught up with everyone. But this week we’ve had a strong return to form.

First up and we have Dave P’s expanding forces, this time more Russian Corps troops.

Next up Andy has continued with his Bedford QLD truck build.

Now we more onto Stephen whos has painted up some hooded outlaws.

Last up this week and Eric has a selection on miniatures, first some Romans.

Then a Gutrippa Orc.

And a Savage Orruk.

See you next Wednesday for more work in progress.

Work in Progress Wednesday

We start this week with Andy and the progress to the 1/35 Bedford QLD truck they are building.

Also from Andy some progress on another batch of Sidhe (a bit like elves).

Next up and John La has been painting some fantasy miniatures for a friend.

And last for this week Tony F has painted up another member of their new Stargrave Crew. This is Marshall Klint apparently.

And an Elf hero figure for Lord of the Rings in the form of Gildor Inglorion.

That’s it for this week. See you next time.

Work in Progress Wednesday 23rd August

Our usual WIP Wednesday editor is away this week, so Andy gets to put together this week’s round up of members efforts, and quite a variety we have for you.

First up is Felix, who has gone into WWII overdrive with some more US Airborne (see above), some Italians and some Germans.

Next up is Chairman Mark, making progress with his Sikorsky H-34 “Choctaw” helicopter from the Vietnam war.

Also in Vietnam is Stephen who is dipping his toe into a new period, but dropping to 15mm /1:100th scale. This is just testing the water for a 2024 project.

Meanwhile, Treasurer Mark is staying in South East Asia, but taking to the Korean skies with some Sabres and Migs.

Webmaster Tony has finished off some more Stargrave figures for his new crew, some of these may have been seen before as WIP in previous posts but the chap front left is new (Han Dee, another Diehard miniature).

And finally my contribution for this week. I’ve finished the Celtos Sidhe for the Elf King Red game, no photo as all that was left to do was varnish them. I thought I’d do a few more to make up a Dragon Rampant force, so I’ve got another 11 started, only cleaned up and based so far.

And, a bit of a change for me. I’ve taken over building a 1/35 Bedford QLD for my brother in law, who needs it in about 3 weeks time for something, not sure what.

Well, that’s all for this week, back to the usual management for next week.

Work in Progress Wednesday

We start this week with a sorry tale, above is a new crew captain for Tony F after the last one got killed during a game of Stargrave. They were the only casualty and in the after game roll they didn’t recover.

Moving on to happier stories and David P is getting more miniatures painted for a big game next January. These are the start of some Russian Artillery.

Next up and Felix has been back at the painting table for some more Vietnam era troops. We have some more US Airborne and NVA.

Nice freehand work on the flag.

Stephen has added a bit more scenery this week with some broken/rocky ground.

While Mark J has produced a rather large pyrrhic pike block.

Lastly for this week and we have a new set of Elves for Andy.

See you next week!

Work in Progress Wednesday

Only a small offering this week.

We start with Marcus who is painting up some scenery pieces this week. Above we have a crashed plane that Marcus may end up using as more underwater terrain for various scuba, secret agent, bondesque style games.

Along with the wreckage Marcus also picked up some rock pieces from the local pet shop aquarium range.

Sticking with the aquarium theme Tony F has also been in the pet shop and picked up some little bridges from the aquarium range. These were stripped down and repainted.

And lastly for this week Andy has returned to the painting desk with the staart of their Elf band for an upcoming game.

That’s it for this week.

Work in Progress Wednesday

It’s Wednesday again, it’s bad weather for trying to use spray varnish outside but there’s still beeen progress.

We start with my efforts this week. Above I’ve been painting up some space stations for a coming game of Full Thrust. I got these models off a fellow member, they are apparently from the Dropfleet Commander game. They came as a sprue of parts that you stick together as your mood takes you.

Following that I managed to get my Stargrave crew finished.

Next up and Stephen has managed to finished their scratchbuilt medieval manor.

Now we have Mark J’s progress on their helicopters for Vietnam.

And finally for this week Eric has painted up a band of Elves for a future game tryout of Red King Elf.

So we’ll see you next week.

DBA Tournament 2023

The DBA Tournament returned for the first time since 2019, with a new champion – the two headed hydra of new members Mark N and Bob, both new to the club and the rules, who teamed up together because Bob had to go early and they thought it would be a good idea to team up to learn the ropes. Tournament organiser Dave S loaned them his Anglo-Norman army and after a shaky first round, they soon built up a head of steam.

Three Knight and Heavy Chariot armies dominated the scoring leaving the other four trailing. Mike and Mark/Bob both finished with 22 points each, however the Mark/Bob pairing was declared the tournament winner. This was because there was an uneven number of entries and a “bye” result had to be awarded to those who had not participated in a given round. Before the start of the tournament, Dave made a ruling that in the event of tie for first place, that the non bye player would be awarded the trophy. As Mark/Bob had not taken a bye, they were deemed to be the winning contestant(s).

If there is one lesson Dave took away from the day, it is not to loan your Anglo-Norman Army to the newcomers !

Marian Roman v Marion Roman, one hard slog with Colin eventually prevailing.
Sassanid Persians getting a pasting from Mike’s Anglo-Normans
Minoan & Early Mycenaean’s teaching Mark/Bob’s Anglo-Normans why you do not let your Knights get outflanked (A lesson they did take onboard !)
Three Kingdoms & Western Ts’in Chinese just after they have destroyed the Marian Roman General element with their outflanking Cavalry just before the Gladius line could get into contact.