Quest Round 2

Tony F reports on the further adventures of Frodo and the rest of the Hobbits as he and Phil, along with guests Jon and Andy, play through the Quest of the Ringbearer. You can read his report of the first two scenarios here.

Scenario 3 – Buckleberry Ferry
“Two steps on the water”

Scenario three saw the Hobbits attempting to cross the Brandywine at the Buckleberry Ferry. They had to race three ringwraiths to the ferry to cross the river. The game went encouragingly well for the Good side initially, with one wraith despatched in short order (we were discovering that at this point in the Quest they were, if not feeble, then certainly not as frightening as we expected in combat, even to hobbits).

But then our game took a rather odd twist. In a move probably not foreseen by the scenario writer, Andy had one of the ringwraiths jump on the ferry before the hobbits reached it and take it to the other bank, leaving them stranded. The four hobbits managed to gang up and take down the remaining wraith on their side of the river, but we were left with a bit of a standoff. The hobbits were on the wrong side of the river, with the vital ferry on the other bank guarded by the single remaining ringwraith. Their only option would be to swim, but the swimming rules and the hobbits’ fear of water meant doing that would probably allow the wraith to pick them off one at a time as they emerged. So in the end we called it a draw, as neither side could see a way ahead.

The hobbits find themselves on the wrong side of the Brandywine facing a lone ringwraith – but with no way across apart from swimming…

Scenario 4 – The Old Forest
“See those trees, bend in the wind, I feel they’ve got a lot more sense than me”

The final scenario of our first session was a bit unusual, with the hobbits trying to cross the Old Forest in the face of – er – nothing. Just trees. Instead of orcs or wraiths, the trees of the Old Forest came alive and tried to hem them in and trap them – the trees couldn’t kill the hobbits, merely capture them.

Our game ended quite quickly, with all four hobbits rapidly overwhelmed, and hoping desperately for rescue. In hindsight, the scenario setup wasn’t particularly specific about how many trees should be placed on table, and we we may have overdone it, leaving the hobbits little chance of getting to safety – Jon and I barely made it halfway across the table.

So this one went evil’s way, leaving the score at

Good 2-1 Evil

The Quest will resume at the club’s Christmas meeting, where we hope to get through another 3-4 scenarios.

Work in Progress Wednesday

Back for another Wednesday and again. We start this week with Eric and some GW miniature painted up as Robots for an upcoming Stargrave game.

Eric has also painted up some more nasty creatures for the game.

And some loot tokens and a pilot to join the crew.

Next up Stephen has finished his Hot Wheels van conversions into two 15mm grav vehicles and added some infantry.

Continuing with his Quar forces and Stephen has painted up an officer figure and did a conversion on the helmet to turn in into a bobble hat.

He has also finished painting up the hard going terrain piece he was working on.

Moving on and Andy has started working on some medieval slingers.

And lastly for this week, Marcus has turned his attention back to some aircraft miniatures with a pair of SU27’s.

And with that we will see you next week.

Work in Progress Wednesday

It’s Wednesday again and the members are keeping up a steady pace on their projects.
We start with Felix and a US 57mm AT gun fighting in the snow.
Sticking with WW2 and Tony F has started on some 20mm Belgium’s.
I’ll let Tony explain what they are: “I’ve made a slightly random start – two S-Model Dingos for the recce troop and a Plastic Soldier Company (PSC) 25pdr and limber. I haven’t made any PSC kits before and was very impressed with these – they fit together perfectly and I had both built in 15 minutes.”

Change of scene now and Stephen has scratched an itch he’s had for a while to paint up some Quar.And Stephen has started on some terrain he is calling ‘Bad going’.

Marcus continues to add to his Stargrave miniatures, the first two adventurers.

A rather tooled up alien.

And finally a robot and potential hacker with data pad.

Next up we have Andy’s long running (no pun intended) Arab cavalry.

And finally for this week I’ve continued painting up some more of my 3mm sci-fi miniatures. This time some medium grave tanks.

That’s it for this week, see you next Wednesday.

Wars of the Roses – Battle of Tewkesbury – Battle Report

As we near the end of our Wars of the Roses campaign we find ourselves at the Battle of Tewkesbury. As with the other games in the campaign we looked for anything of historical note. For Tewkesbury we decided the Lancastrian player would set up the terrain to represent the fact that the ground was of their choosing.
This was a standard 800 point battle with Stephen commanding the Lancastrians left with Charlotte acting as second in command on the right. Assisting me with the Yorkists, Tony F made a return to the field facing Charlottes forces while I took the field opposite Stephen.

This was the battlefield as setup by the Lancastrians. They formed their battles between two sets of walled fields with some marshland just in front to further impede movement. Their right was made up of a mix of archers and billmen, but on the left Stephen had formed up no less than four units of mounted men at arms, and two units of dismounted men at arms in the centre.

The Lancastrian right flank was protected by some archers, while on the left were two units of hand gunners using the walls as a fortified position.
Seeing the Lancastrian deployment, I took some bold choices with how the Yorkists would deploy.

I placed my mounted men at arms in the middle of the field since no Lancastrian flank was on offer. I also felt there was no point trying to face the mass mounted Lancastrian units. I was convinced Stephen had placed those there to perform a mass charge against my forces. I wanted to provoke the Lancastrians into moving rather than wait until my Yorkist forces had advanced between the two walled areas.

Fearing the Lancastrian mounted units I was determined not to leave my infantry behind the advancing archers. So used my commanders to keep the units moving. Although I had some men at arms and retinue billmen, the second line should it be needed were only militia billmen.

But the Lancastrian cavalry didn’t move and it was clear that they were waiting for the Yorkists to advance past the hand gunners in their protected position or to spend time trying to dislodge them.

Trying again to goad the Lancastrians out of position I advanced my mounted men at arms to within charge range, and suggested to Tony he should do the same out on our left flank.

Still no reaction from the Lancastrians cavalry, so I had no choice but to advance my archers and use a few bonus dice to get a speculative flight of arrows in against the mounted units.

And in a result that shocked everyone the archers volley managed to destroy the flower of Lancastrian nobility!

That got the Lancastrians moving but only piecemeal. Stephen sent a lone unit against some advancing men at arms, who managed to blunt the charge and hold up the cavalry.

But the Yorkists didn’t have it all their own way. Tony’s mounted men at arms suffered at the hands of the Lancastrian archers placed behind the marshland. Tony decided the best counter to the loss of the knights was to advance his archers and billmen and take the fight to the enemy, but took some early casualties from the Lancastrian archers.

With my cavalry in the middle of the field still threatening to charge, Stephen decided to advance both his units of dismounted knights. The activation dice where in my favour and although Stephen had stacked the bonus dice onto his men at arms, it was my cavalry unit that got to charge first, however they failed to destroy the men at arms and got bogged down into melee.

Having managed to destroy the first mounted unit sent against the Yorkist right flank, Stephen sent another into the fight, this time he also managed to get off a volley from the hand gunners but to no effect.

The clash in the centre of the field reached a climax with the destruction of the Yorkist cavalry but not before managing to take one of the Lancastrians dismounted men at arms with them.

Over on the Yorkist left flank, despite the Lancastrian archers favourable position behind the marsh, the rest of the Lancastrian line was starting to take casualties with Tony’s archers punching holes in their ranks.

On came the last of the Lancastrian mounted men at arms, but despite giving his cavalry a bonus dice the Yorkist men at arms again refused to budge and the two sides were locked in battle.

At this point the loses for the Lancastrians pushed them over their first morale check. The test saw a number of key Lancastrian units quit the field adding to their misery.
Over on the Lancastrian right flank Tony was still on the offensive. Having dispatched most of the enemy archers he was advancing his men at arms into the fray.

With one last desperate charge Stephen sent his billmen in against my archers. These were actually my Militia archers and I gave them all the dice I could spare for the fight. The militia took the most damage but it wasn’t quite enough to destroy either of the units.

The final stroke came when my men at arms finally got the better of the last Lancastrian cavalry which pushed them over their break point and handed victory to the Yorkists.

The Lancastrians were left scratching their heads at the end of the battle, asking for clues as to what went wrong. The difference in losses suggested a rout, despite their forces having started in a defensive position.

Maybe the Lancastrians can take heart while marching towards the Yorkists greatest defeat on the fields of Bosworth.

Yorkist Loses
2 Units of Mounted Men at Arms (8 points)
2 Units of Longbows (6 points)
1 Unit of Spearmen (4 points)
Total loses 18 points (Army break point 46)

Lancastrian Loses
2 Units of Dismounted Men at Arms (8 points)
6 Units of Longbows (18 points)
4 Units of Mounted Men at Arms (16 points)
Total loses 42 points (Army break point 40)

Yorkist Victory

Work in Progress Wednesday

This Wednesday has unsurprisingly been dominated by preparation made for the Open Day.

We start with Charlotte and some Project Z scenery. Nice graffiti of Jane MacDonald!

Here we see some shop fronts.

Art detail for the tattoo parlour.

And a group shot of the various survivors.

Next up and Tony F has been busy getting more terrain ready for a WW2 game. Apparently this type of monument is called a Calvary.

And some scratchbuilt hedges from sponge pads.

Followed by a nice walled garden.

and a little picturesque cottage.

Also for the WW2 game Phil has been put in charge of painting the armies while Tony F does the terrain. We start with the German infantry.

Followed by a touch of paint on the Cromwells.

And Bren carriers.

A change of genre now and I’ve continued painting up my 3mm sci-fi units, this time some grav tanks, dropships and a walker.

Staying with Sci-fi, Marcus has been busy painting up miniatures for a Stargrave crew.

And some more rather dramatic poses.

See you next Wednesday …

Work in Progress Wednesday

It’s Wednesday and we have a bumper crop of progress this week. Much of it because of our Open Day this Saturday.

First up Tony F has been painting up more scenery for the WW2 game he is running at the Open Day. Above we have an impressive looking statue and below a walled church.

Next up and Phil has been busy painting up the British opposition for the WW2 game. Here we have a batch of Cromwells to be painted.

And some Humber armoured cars.

A switch of genres now and Stephen has done some conversion work on a Hot Wheels truck to turn it into a hover vehicle. I believe this is for a future game of Xenos Rampant.

On more familiar grounds he has also painted up a certain Castilian hero of old.

Moving back to WW2 and Felix has been painting up a Sherman and Greyhound.

And in answer Mark J has painted up some Volksgrenadier’s.

Lastly for this week we have Marcus and some more scratchbuilt sci-fi terrain.

That’s it for this week, see you on the next Wednesday.

Work in Progress Wednesday

It’s Work in Progress Wednesday again and we start this week with a bumper crop from Eric. Above is a GW Necron flanked by some Harvesters from Wargames Atlantic.

Below are some side hustle objective markers, a monolith and broken robot.

Eric has also been painting up some scenery, this time some GW gothic sci-fi buildings.

Complete with customary skulls.

And lastly from Eric, he has painted up some crates and barrels to act as potential loot.

Now we turn to something from me, I’ve been painting up my 3mm sci-fi miniatures. I’m trying some Vallejo Xpress Color for the first time.
I didn’t paint over a white background but rather a base colour then applied the Vallejo Xpress Color. I’m quite pleased with the results, just need a bit of highlighting.

I’ve also been working on another tree unit for the Open Day, there will be 6 Ents forming the Wild Wood.

And sticking with the Open Day and Tony F has finished some buildings for his upcoming WW2 Open Day game.

See you next week for more from the members.

Lion Rampant Five Battles, Day 2

Andy completes the write up of the Crusades mini campaign. 

First off, I must apologise to my fellow gamers, it has taken me far too long to complete this report.

Stephen and I continued the Five Battles Campaign from Lion Rampant Version 2. This time we were joined by two other members, joining Stephen with the Ayyubid Egyptians was club treasurer Mark, and joining me with the Frankish Settlers was new member Charlotte.

Photo credits: Charlotte, Stephen and Andy.

To recap the first day, we played three games, with my Pullani (Frankish Settlers) forces winning each battle. I had 3 victories and 23 Glory, Stephen had 3 defeats and -1 Glory. You can read about these games in a previous blog entry here.

The second day would comprise two more battles, the final battle using double size armies

When planning these games, we had prepared five warbands with differing points values for the five battles, and had assigned each warband to a battle before the campaign started. Stephen had used his larger warbands in the battles on the first day of the campaign, so would be at a disadvantage in the first game of day two.

Having won the final battle on day one, I got to choose the first battle on day two; I chose “The Road” and the die roll resulted in “The Convoy” scenario with Charlotte and I as the attacker (see part 1 for the battles that make up the campaign).

In this scenario the attacker has three convoy tokens that must be conveyed from one corner of the table to the opposite corner. For our game these comprised of a cart, a group of pious monks and a group of civilians. Each token had to be assigned to a unit, although more than one token could be assigned to the same unit. Escorting units were restricted to a maximum move of 6”. The convoy tokens have no effect in the game, other than marking the escorting units.

Stephen and Mark’s forces (Ayyubid Egyptian) comprised:

      • 1 x Mounted Mamluks (Heavy Cavalry with Bows) Leader Blessed (Once per game, reroll any one full set of dice by any player) @ 7 points
      • 3 x Mounted Turcomen (Wild Turk Light Cavalry) @ 4 points each
      • 1 x Foot Ghilmen (Light Infantry with Javelins) @ 4 points
      • 1 x Ahdath (Skirmishers) @ 2 points                                        Total 25 points

Andy and Charlotte’s force (Frankish Settlers (Pullani))

      • 1 x Knights (Elite Cavalry, Motivated), Leader Strongbow (Once per turn, unit within 12” automatically passes shoot activation) @ 8 points
      • 2 x Sergeants (Heavy Cavalry) @ 4 points each
      • 1 x Foot Sergeants (Heavy Infantry) @ 4 points
      • 1 x Foot Yeomen (Light Infantry) @ 3 points
      • 1 x Crossbowmen @ 4 points
      • 2 x Skirmishers @ 2 points each                                              Total 31 points

The scenario requires the attacker to deploy the units escorting the convoy tokens first in one corner of the table. The defender then deploys their forces, placing at least 4 points of units in each of the other three corners of the table.

We deployed our Foot Sergeants with the Monks and Civilians, and the Foot Yeomen with the Cart in the south east corner of the table, along with a unit of Skirmishers. We couldn’t fit anything else into the deployment area, so our remaining units would have to enter the table as a Move activation.

Andy’s convoy and escorts deploy (Andy)

Stephen and Mark deployed their main force of the Mamluks and two units of Mounted Turcomen in the North East corner.

Stephen’s main contingent (Andy)

In order to satisfy the requirements to deploy at least 4 points in each of the other two corners they deployed a unit of Mounted Turcomen in the South West corner

Stephen’s flanking force (Andy)

And their Ghilmen and Ahdath in a village in the North West corner (our exit point).

Stephen’s blocking force (Andy)

Prior to the first turn of the game the units escorting the convoy are allowed to attempt one move activation as a “head start”. Our Yeomen succeeded in their attempt and moved forward with the cart, but the Foot Sergeants refused to budge.

Our first turn was more successful, the first unit of Skirmishers and both escorting units succeeded in their moves, and we also managed to bring on both units of Mounted Sergeants, one on each flank. Our Crossbows and our Knights also made it onto the board. We deliberately kept our Leader’s Knights close behind the Crossbows to maximise the use of the leader’s Strongbow ability. The only unit that failed to come on was the second unit of Skirmishers.

Andy’s contingent advances, well, some of it! (Andy)

Stephen and Mark brought their Mamluks and Turcomen forward from the North East corner, to get in a position where they could block our path to the North West corner.

Stephen’s main force advance (Stephen)

In the North West corner, the Ghilmen found a wall to hide behind and the Ahdath occupied a building.

Stephen’s Ahdath occupy a building (Stephen)

I think Stephen wanted to use his only infantry units to block our exit from the table, but it did mean that in the early stages of the battle he would only have four units totalling 19 points to try and slow down our force of 31 points, or 24 points if you exclude the units escorting the convoy.

In our next couple of turns Charlotte and I concentrated on getting our units forwards, and didn’t advance the convoy escorts. We had a unit of Mounted Sergeants on each flank, with both the Crossbows and Skirmishers near to the Leader’s unit. Actually, looking at the photos I think we forgot to deploy the second unit of skirmishers!

Andy’s force spreads out (Andy)Stephen’s main force continued to advance ahead of us, with one unit of Turcomen lagging behind, and the lone unit of Turcomen advancing towards our left flank getting close enough to shoot at our Mounted Sergeants and inflicting a casualty.

On our Northwestern flank one of Stephen’s Turcomen units engaged our Mounted Sergeants, but with the help of our skirmisher’s shooting honours were even with both units being reduced to half strength.

Stephens main force skirmishes with Andy’s right flank, casualties on both sides. (Andy)

Meanwhile Stephen’s Mamluks came within range of our Crossbows, and with our Leader’s Strongbow ability guaranteeing a shooting activation each turn our quarrels took out a couple of figures, the Mamluks eventually came to blows with our left flank Mounted Sergeants, both sides taking casualties and falling to half strength but his Leader didn’t succumb to any lucky blows!

Stephen’s leader’s unit, or what’s left of it, and a unit of Turcomen (Andy)
Remnants of Andy’s Left Flank face off against Stephen’s leader (Charlotte)

Meanwhile our convoy stayed back near the hill guarded by the Crossbows and Knights.

Stephen’s Turcomen closed on our Crossbows, and managed to kill one of them, but the Crossbows stayed firm and their return fire decimated the Turcomen.

Stephen’s Mamluks charged our Mounted Sergeants again, but this time his luck ran out and his leader fell.

One of the units of Turcomen got close enough to the Yeomen to shoot at them and caused a casualty, but they passed their Courage test.

Stephen’s flanking force, Turkomen Light Cavalry (Charlotte)

Our Crossbowmen continued to shoot at anything that came within range, guaranteed by the Leader’s Strongbow ability and both the Mamluks and Turcomen were practically wiped out, only a couple of figures were left, allowing the convoy and escorts to advance off the hill.

The convoy advances, slowly (Charlotte)

The only functioning units Stephen and Mark had left were the Ghilmen and Ahdath in the village blocking the Pulanni’s exit. Although our Mounted Sergeants had been sorely damaged, our Crossbows and Skirmishers had only taken a few casualties and it was apparent that eventually we could position our Crossbows where they could shoot at the Ghilmen and Ahdath every turn from outside the range of their bows and javelins, and even with the benefit of cover they would eventually be whittled down, allowing us to escort the Convoy off the table.

So, at this point Stephen and Mark conceded the game.

Stephen and Mark made three boasts: “They will Cower before me” (3 Glory, failed). “They will Tremble before me” (2Glory, failed) and “My Arrows are Deadlier Than my Spears” (2 Glory, success). The failed Boasts cost 1 Glory each, so that made a total of zero Glory for the Ayyubids.

The Pullani only made two boasts, “They will Tremble before me” (2Glory, failed), and “I will Destroy more than I Lose” (2 Glory, success), making a total of 1 Glory to add to the 2 glory points per Convoy marker escorted off table. That gave the Pullani an additional 7 Glory.

After the fourth battle the Pullani had 4 victories and 30 Glory, the Ayyubid Egyptians had 4 defeats and -1 Glory.

The final battle.

From the outset of the campaign, we had agreed that the final battle would be a major clash using the Bloodbath scenario, and that each side would bring 50 points, split into two contingents, each with a leader. The two contingents did not have to have equal points.

On the Ayyubid Egyptian side the two contingents were:

Emir Mark al-Harris.

      • 1 x Mounted Mamluks (Heavy Cavalry with Bows) Leader @ 6 points
        • Skills: Commanding (+2 points), Insipid (-2 points), Strongbow (+1 points)
      • 2 x Mounted Turcomen (Wild Turk Light Cavalry) @ 4 points each
      • 2 x Foot Ghilmen (Light Infantry with Javelins) @ 4 points
      • 1 x Ahdath (Skirmishers) @ 2 points                             Total 24 points

Emir Stephen a’t-Ucker

      • 1 x Mounted Mamluks (Heavy Cavalry with Bows) Leader @ 8 points
        • Skills: Blessed (+2 points) and Strongbow (+1 points)
      • 2 x Mounted Turcomen (Wild Turk Light Cavalry) @ 4 points each
      • 1 x Hashishin (Warrior Infantry, Assassin) @ 5 points
      • 2 x Ahdath (Skirmishers) @ 2 points each                 Total 25 points

Notice the sudden appearance of the Strongbow skill in both contingents?

The Pullani contingents were:

Count Andrew:

      • 1 x Knights (Elite Cavalry, Motivated), Leader @ 9 points
        • Skills: Commanding (+2 points)
      • 1 x Sergeants (Heavy Cavalry) @ 4 points each
      • 1 x Foot Sergeants (Heavy Infantry) @ 4 points
      • 1 x Archers @ 4 points
      • 1 x Holy Characters @ 2 points
      • 1 x Skirmishers @ 2 points                                 Total 25 points

Holy Characters are a unit type from the Crusader States supplement, they are similar to Skirmishers, but with only a 6” move, no shooting capability and lacking all the Skirmisher’s special rules, they do however allow, once a turn, a partial re-roll of dice for units within 6”. Re-roll 2 dice if 12 were rolled, otherwise re-roll 1 die.

Countess Charlotte:

      • 1 x Knights (Elite Cavalry, Motivated), Leader @ 8 points
        • Skills: Strongbow (+1 point)
      • 1 x Sergeants (Heavy Cavalry) @ 4 points each
      • 1 x Foot Sergeants (Heavy Infantry) @ 4 points
      • 1 x Foot Yeomen (Light Infantry) @ 3 points
      • 1 x Crossbowmen @ 4 points
      • 1 x Skirmishers @ 2 points                               Total 25 points

Summary of Leader skills

    • Strongbow: Once per turn, one unit within 12” of Leader’s model automatically passes a shoot activation)
    • Commanding: Each turn may re-roll one failed Move, Attack or Shoot activation withing 12” of Leader’s model.
    • Insipid: The Leader does not give the usual +1 modifier to Courage tests to unis within 12” of Leader’s model
    • Blessed: Once per game, re-roll any one set of dice, rolled by any player.

Stephen included his Hashishin in his contingent again, this time their dastardly plan failed and the Assassin sent after Count Andrew met a grisly end.

There would be no subtlety about the final battle, no scenario objectives other than defeating the enemy.

On the Christian side Andy deployed his contingent on the right flank. Archers on the left of his front line, then the Foot Sergeants, Skirmishers on the hill and Mounted Sergeants on the right flank.

Andy’s Knights and Holy Characters (the monks) were kept in reserve.

Andy’s contingent, the monks are the Holy Characters (Andy)

Charlotte deployed on the left flank, she kept her Knights and Mounted Sergeants in the centre of her deployment, with the Foot Yeomen on her left and Foot Sergeants on her right. Her Skirmishers and Crossbows were deployed in front of her cavalry, both within 12” of her Leader, to make best use of her Strongbow ability.

Charlotte’s contingent (Andy)

Opposing us Stephen deployed opposite Charlotte, and Mark deployed opposite Andy. We didn’t take many pictures of the Ayyubid deployment, but here’s a close-up of Stephen’s Turcomen and Hashishin Ahdath,

Stephen’s Turcomen and Ahdath in the village (Stephen)

Mark wasted no time advancing his cavalry towards Andy’s troops, lots of mounted archers approaching!

Mark’s cavalry approach Andy’s troops (Charlotte)

The exchange of arrows was fairly one sided, with two of Mark’s attacking units taking casualties with no loss to Andy’s forces.

Andy & Mark’s contingents, latter has taken some casualties. (Andy)

On the other side of the battle, Stephen advanced his Ahdath and a unit of Turcomen towards a village, with his Leader’s Mamluks supporting them, while his Hashishin and other Turcomen unit failed to advance. Charlotte’s crossbows and Yeomen also entered the outskirts of the village, with the Knights and Sergeants following up.

Charlotte’s and Stephen’s contingents (Andy)

Back on the Christian right flank, Andy and Mark’s troops came to blows, Mark’s cavalry charged Andy’s Archers, and after the latter took 4 casualties, they failed a courage test with a very low roll and routed from the field. The same fate befell Andy’s Skirmishers.

Andy then committed his cavalry; the Knights drove off one of Mark’s Turcomen units and then charged Mark’s Leader’s unit. After a couple of rounds of combat Mark’s leader fell dead as his unit was wiped out, meanwhile Andy’s Mounted Sergeants forced back Mark’s other Turcomen unit.

Andy’s Holy Characters took the hill previously occupied by his Skirmishers, a touch of religious frenzy perhaps?

Andy’s contingent, his Archers and Skirmishers have routed, but the Ayyubids have also suffered losses (Andy)

On the other side of the battlefield, Charlotte’s and Stephen’s troops exchanged missiles, both Charlotte’s Crossbowmen and Skirmishers took a beating, being reduced to half strength and failing their courage tests and becoming battered, but one of Stephen’s Turcomen fled the field. One of Stephen’s Ahdath also fell to half strength, but were made of sterner stuff and passed their courage test. Each side also suffered slight losses to their mounted troops.

Charlotte’s crossbow and skirmishers reduced to half strength and battered. One of Stephen’s Ahdath reduced to half strength. (Andy)

Their battle continued, Charlotte’s missile troops rallied, but didn’t seem keen to get back into the fray. Her Yeomen drove off one of Stephen’s Turcomen units. Stephen had advanced his Hashishin, and Charlotte’s Knights charged them and battered them sending them falling back, however this left her Knights exposed to Stehen’s Mamluks and Turcomen.

Charlotte’s Knights advance as the skirmishers flee. (Andy)

Stephen’s Hashishin recovered their composure, but Stephen decided it was time for his leader to show his mettle, and brought his Mamluks forward to face Charlotte’s Knights, supported by a unit of Turcomen.

Stephen’s contingent commit against Charlotte (Stephen)

Charlotte brought her skirmishers back to support her Knights, taking up residence in some bad going and just in range of one of Stephen’s Ahdath, who took more casualties from the skirmishers and fled the field. Charlotte’s skirmishers then turned their attention to the Mamluks.

The final clash (Andy)

Finally, the Mamluks and the Knights came to blows, and eventually wiped each other out. Fortunately, Charlotte’s units all passed their subsequent courage test forced by the loss of the leader.

On the other flank, Andy’s Mounted Sergeants and Mark’s Turcomen came to blows, the Turcomen winning this battle and the Sergeants fled the field.

Andy’s Knights however made short work of the Mark’s other Turcomen unit, routing it.

By now both Mark and Stephen had lost their leaders and just over half their original points value, so were both forced to take Courage tests on their remaining units (although Andy was also close to that point as well). Several of their damaged units failed the courage tests and became battered.

At this point, with several battered units and both of their leaders now dead or having fled the field, Mark and Stephen conceded the final battle.

Totting up the losses the Ayyubids had lost 28 points of troops, 14 each for Mark and Stephen, while the Pullani had lost 18 points, 10 points of Andy’s contingent and 8 points of Charlotte’s.

This gave the Pullani 5 Glory for the victory, now on to the boasts.

Stephen’s boasts were: “They Will Tremble before me” (2 Glory, success). “My Arrows are Deadlier Than My Spears” (2 Glory, success) and “I shall Slay Their Leader” (3 Glory, failed). The successful boasts gave Stephen 4 Glory, but he lost one for the failed boast making a total of 3 Glory

Mark’s Boasts were: “We Shall Avenge Them” (2) (success), “My Arrows are Deadlier Than My Spears” (2) (failed) and “They Will Tremble before me” (2 Glory, failed). The successful boast gave Mark 2 Glory, but he lost one for each of the failed boast making a total of 0 Glory

The final battle gave a total of 3 Glory for the Ayyubids.

Andy made two boasts, “They will Tremble before me” (2Glory, success), and “I will Destroy more than I Lose” (2 Glory, failed), giving Andy a total of 1 Glory

Charlotte made only one boast, “I will make them run” (1 Glory, failed), so she ended up on -1 Glory

The final Glory tally for the Pullani was 5 for the victory, 1 for Andy’s boasts and -1 for Charlotte’s boasts, a net gain of 5 Glory

After the final battle the Pullani had 5 victories and 35 Glory, the Ayyubid Egyptians had 5 defeats and 2 Glory.

A conclusive campaign win for the Pullani!

Stephen wants revenge and has already issued a challenge, the same 5 battles campaign, but this time set during the Norman Conquest of England! We have put these in the diary for later in the year.

Boasts

For those not familiar with Lion Rampant, Boasts are additional objectives you can set for yourself in addition to the scenario objectives. The Boasts we used in these battles, and their success criteria and Glory value are as follows (failing to achieve a boasts costs 1 Glory, irrespective of its positive Glory value).

 

Boast Criteria Glory
I shall slay your Leader Your Leader must kill the enemy Leader in a Challenge or Attack. Routing the enemy Leader does not count as a success. If the enemy Leader refuses your challenge and survives the game, you succeed but score only 1 Glory 3
I will destroy more units than I lose Your Warband must rout/kill more enemy units than you lose (the actual number of models destroyed and their points value is not relevant). 2
My arrows are deadlier than my spears Your Warband must rout/kill more individual models with Shooting than Attacks (put casualties in two separate piles!) 2
They will tremble before me! At least two enemy units on the table must be Battered at any one time. 2
We Shall Avenge Them Secretly choose one enemy unit, you must rout of kill it during the battle 2
I will make them run One of your units must be the first to fail a Courage test 1

 

Work in Progress Wednesday

We are into June and with no sign of hobby defeating weather the members have been busy on projects.

I’m running a game using my scratchbuilt Ents at this years Open Day, but thought I needed to expand their ranks so went a little off script with the Entaur (that’s what I’m calling it) above.

And an Ent as a Forest Spider below, both need a bit more lichen added to their canopies, I’m hoping to pick some up at this Saturday’s Broadside Wargames Show.

I’ve also made some progress on the 2mm sci-fi town.

Next up and Stephen has been painting more Vietnam units, this time some VC forces.

Moving on and Tony F has been creating some scenery for his WW2 Open Day game. Starting with some fences.

And some smaller out buildings.

I’m assuming this is some sort of petrol station and garage buildings? I’ll have to ask.

And after painting up so many Vietnam figures Mark J has moved on to some German volksgrenadier’s.

That’s it for this week, see you at the next one.

Work in Progress Wednesday

Wednesday seems to have come around quickly, and for a rare moment let’s start with what I have on the painting table. Above are the mounted men at arms I’m painting up for the upcoming battle of Bosworth, you can even spot Richard getting ready for battle.

Next up I’ve started to paint up the 3mm sci-fi miniatures I sculpted. I’m revamping them so will be experimenting with new paint schemes, but I have lots of miniatures to do!

Lastly from me I have a set of Brigade Models Desert Sci-fi buildings, I’ll probably make some terrain diorama’s with these.

Now we move onto Phil who has dug out some old miniatures, this time his WW2 troops for a game at our open day. He is rebasing them and tidying up the original paint jobs.

Now we move onto Felix who has finished painting up a downed US crew and some NVA to hunt them down.

And lastly for this week Mark J has finished up another US Marine unit for a big Vietnam game.

And that’s it for this week, see you next Wednesday for some more miniature progress.