Work in Progress Wednesday

Welcome to another Work in Progress Wednesday post, we start this week with Chris St and some 20mm German armoured cars, not sure if this was on a whim or part of a larger force. Wil definitely be in good company with the amount of 20mm WW2 miniatures owned by the members.

Sticking with the WW2 theme and Mark J has done some more work on his German Flak38.

And some progress on his WW2 British infantry.

Progressing to a more modern era and Stephen has some vehicles to add to his Vietnam collection, this time a PBR, M48 and M577. The only vehicles I’ve seen in games are planes or choppers so will be interested if he is planning a game with more armour.

And lastly this week, a quick trip into Sci-Fi, where I’ve finished painting my scratch built Technoliths (copyright Mr Wheeler).

And with that we will see you next week.

Work in Progress Wednesday

We start this week with Stephen and his now complete early medieval castle. We can see some Norman lord has already moved in.

We stay with Stephen and something that Norman Lord would probably have appreciated. Two porta loos and a tent. I can see the porta loos turning up as an objective in a game!

Moving on and Mark J has started work on a WW2 German Flak38

I’ve also been busy finishing off the 3mm sci-fi buildings I got from Brigade Models. I’ve created two small settlements with the desert buildings.

And little groupings of the colony buildings, with a rare splash of colour from me.

And last but by no means least this week Tony F has painted up a Gothic Crypt from Debris of War.

We will see you again next week.

Work in Progress Wednesday

It’s already March, where is the time going. I’ll start this weeks Work in Progress. I’ve managed to paint the first layer of my Robot Legions army made up of various robot miniatures.

To go with those I’ve also started on some sci-fi scenery. This are made from off cuts of MDF stuck together to make futuristic standing stones.

Moving on and Andy has been painting up his Sneakfeet and Einherjar miniatures.

And he has painted up the fencing we saw last week.

Chris St has continued on his spectacular French from the War of the Spanish Succession.

And lastly for this week Mark J has continued with his British infantry, he’s probably feeling relieved to have moved onto another colour uniform.

And with that we will see you next Wednesday.

Work in Progress Wednesday

Welcome to another Work in Progress Wednesday, we start this week with Chris St and some wonderful looking French from the War of the Spanish Succession.

Next up and Stephen has been scratch building again, this time an early Norman castle. The central building was a previous scratchbuild to set the scene while he works on the outer wall.

Moving on and we have a cast of Characters painted up mainly by Marcus with a few done by Tony F, that made an appearance for our current show game The Labyrinths of Mars.

Andy has made a return with some fencing. These are Rendra fences he has mounted on wooden garden plant name labels.

The bases have been painted ready for flocking.

Meanwhile, I’ve been making some mineral deposit scatter terrain. These were made by pouring hot glue into silicone moulds. I will paint these black to match other rocks I’ve made.

And lastly for this week Phil has given me this pile of 10mm Easterling infantry. I’m sure he expects me to do something with them, when I work that out you may see some progress.

And with that we will see you next week.

Work in Progress Wednesday

We start this week with some work in progress from Marcus who is putting together our 2026 show game The Labyrinths of Mars. The first outing for the game will be the Cavalier show in Tonbridge on the Sunday 22th February 2026. 10am to 4pm.

Marcus has repurposed his previous scenery adding a red colour scheme.

And monsters, objectives and treasures to match.

Next up Stephen has converted a toy digger to another Quar tank. looking forward to the first game of A Clash of Rhyfles at the society later in March.

Sticking with the toy theme, I have been painting up some toy construction vehicles and adding tarp over the top to disguise them as being obvious toys.

And lastly this week Mark J has moved on to painting up some WW2 brits to accompany his Churchills.

So do come and see us at Cavalier in Tonbridge, otherwise we will see you next week.

 

Work in Progress Wednesday

It’s another Wednesday and we start with Mark J and more progress on his tanks. The mud splatters on these Churchills look great.

Of course they need an opponent so Mark has also painted up an 88 Flak gun and crew.

Moving into the future and Tony F has finished the Stargrave crew figures we saw progress on last week. These are bounty hunters from DieHard miniatures.

Sticking with the Sci-fi theme and I’ve been painting up some new 3mm buildings from Brigade Models, I’m going to try something different to the usual sand colour for these settlements.

And lastly for this week, we all like a useful find. Andy discovered these letters and numbers on cork discs. He has mounted them on round MDF bases and they will make great objective or other markers.

And with that we will see you next week.

Work in Progress Wednesday

Welcome to another Wednesday progress report. We start this week with yet more tanks from Mark J. That airbrush is getting a serious workout with a pair of Churchills.

Moving on and Stephen has painted a new robot, I believe this one was from Alternative Armies, you could use this for a lot of different scales but I have a feeling it’s heading for the next Stargrave game.

Next up and I’ve been experimenting with different coloured hot glue to make some alien looking pools.

Sticking with alien things and Marcus W has been painting up some more scenic things for his Mars game.

And some more miniatures for the game as well.

And lastly for this week, we may as well stick to the sci-fi theme with some replacement crew members from Tony F along with some more giant cactus.

And that’s us for this wee, we will see you at the next one.

Assassins & Templars – rules review

Stephen takes us through a recent free set of medieval rules that appeared in the Wargames Illustrated magazine.

‘Assassins & Templars’ (A&T) was a free set of rules that came with issue 455 of Wargames Illustrated. If you missed it then you can purchase a copy from WI, along with all the paraphernalia required. Or you can download it all free from the WI website (not the rules though – if you missed the free copy you now have to buy it).

Having downloaded the card decks from WI and printed and cut them out, I thought I would have a test game because it was absolutely chucking it down with rain outside.

It has a lot in common with its predecessor: Here’s The Ruckus. Ruckus is focussed on the War of the Roses. Both use the exact same mechanics and if you know one then you know the other. Warbands comprise 12 models. They are led by three ‘Hero’ figures – a single commander (a knight) and two sub commanders (squires, or lesser knights). The remaining 9 models are made up of spearmen, crossbowmen, archers, etc. In A&T they have introduced horse archers. The Hero models each control 1 or more of the retinue troops so on a simple level a warband will comprise three 4-man ‘Spears’.

Hero figures also have specific traits or special skills. The list of traits in A&T is much smaller than Ruckus but I see no reason at all why the expanded trait list can’t be imported into A&T.

Turns are completed by turning cards in the Hero deck. This will tell you which Hero (and Spear) to activate, or it could be a Cunning Plan card. The Cunning Plan deck contains cards that allow extra bonuses – things like a re-roll, etc. But there’s also a Divers Alarums card – these are better thought of as special events.

Both Ruckus and A&T are aimed at ‘narrative games’ where the game is more about the story and the cinematic elements of the game than a simple win or lose. To that end there are rules in there for things such as climbing, falling, swimming, balancing, etc. An important part of this, and an important part throughout the rules, is the concept of the ‘Mishap’.

If you roll a 1 when shooting, for example, you have a Mishap (e.g. bow string snaps) or if you have a Mishap whilst climbing you may fall. This whole section on Mishaps felt ‘tacked-on’ to me. I love the concept, and it’s what gives narrative games their…well, narrative. But there was quite a bit of this in A&T – sub-rules just tacked on (‘If X or Y happens then check table C for the effect). Arguably no big deal, but at the same time it didn’t feel like some things were baked in to the rules. You get the feeling that during the play test something happened and someone suggested, ‘well, if that happens just get them to roll on a Mishap table’. And they just shrugged their shoulders and said, ‘yeah, alright’. And there’s a different Mishap table for each different action.

It’s a free set of rules, so no big deal. Good concept, average execution.

Right then, Heroes have a command radius. If a member of their ‘Spear’ is outside they are considered ‘Feckless’ and, you guessed it, they have to roll on a table to see what they do.

Things are kept nice and simple though. You need a 6+ to hit at long range, and a 5+ at short range (different ranges for different weapons). Melee is a bit more involved, as you would expect with a low-model count. What will happen is that when two (or more) models move into contact they will fight up to three consecutive melee phases. In the first phase, all combatants fight at their full potential. If both are still standing you conduct a second phase of melee immediately, where chances to hit are reduced. If they are both still standing after that then a third, and final, phase of melee is fought immediately – still with a reduced chance to hit and now unable to bring to bear any special skills. All this is to reflect fatigue during combat. This means that there’s a chance to pull something back in melee, but also means that combat is likely to produce a resolution that round rather than drag over multiple rounds. If both are still standing at the end of the third melee phase then both participants back off so they are 1” apart.

Heroes have three wounds with other models having just the one. All models also get a Save roll, in both missile and melee. In missile fire an extra roll (again!) is made for any intervening obstacles for the shot (why that couldn’t be added into the shooting mechanism I have no idea – probably because the game uses D6s and just one modifier can have a big effect. Which begs the question, why not design the game with D10s?)

So how did it play in the end?

Actually, it gave a very enjoyable game.

I used the scenario that came in the rules – there’s a central watering hole and the winner is the first who has sole control of the watering hole or kills the opposing leader. To have control you have to be the only one with models within 1” of the watering hole. Realistically, that’s only going to happen if you completely wipe out the opposition so in actuality killing the opposing leader is going to be the way to win the scenario.

It’s a short game (about an hour), so would be great for a one-day campaign. In the scenario I played there was no need for climbing and jumping etc, so that aspect was missing. I did forget about the shooting Mishaps though. On a couple of occasions 1s were rolled but I forgot to apply the Mishap rules. Just put that down to first-time play where rules do get missed. To be honest, it doesn’t take long to master the game so next time around I am sure I will remember to use the Mishaps. That’s no reflection of the rules.

In the game the assassins moved up. The templars (I didn’t use templar models and just used my Normans as early crusaders, there was nothing really that exclusive to why they couldn’t just be Frankish crusaders), moved up with one of the Spears taking up position by a wall and letting rip with a crossbow. The Assassins and the Templars reached the waterhole at about the same time. Two of the Assassins ganged up on the Templar leader, who took two wounds but was still standing at the end of the melee so all participants were separated. But the Assassins went in again with wounds being taken by both sides – the Templar leader was killed but he also killed his assailants. The Templars had lost their leader, though, so the game went to the Assassins.

Yeah, it’s a good game.

Will we be playing it at the club? I don’t know. Keep in mind that we have a whole Saturday, and I’m not sure the game has legs for a whole day. If you meet in the evening for a couple of hours, then it’d make a great game because you can fit in two or three linked games, which is precisely what A&T is all about.

It’s great as a freebie but, having played it, I’m glad I didn’t spend money on it, although at £5.99 it probably is worth taking a punt on. I think Osprey’s ‘Outremer’ does the job better though, so if I was looking at a medieval game with a dozen figures a side I would probably play that instead.

Work in Progress Wednesday

It’s Wednesday so that can only mean it’s time for another work in progress post. We start this week with some airbrushing on a King Tiger tank from Mark J, not bad for a first attempt with an airbrush. He has also painted up an  armoured half track for them to pull their pak 43.

Mark has also finished his Volksgrenadier platoon.

Moving on and Chris St has started on a squadron of splendid looking French Dragoons for his current WSS project.

Next up and Stephen has been working on some more terrain pieces.
Firstly some craters, always useful for any number of games.

And a pumpkin patch. These are from the infamous halloween potpourri brought to the members attention by fellow member Tony F.

And lastly for this week some finished Wargs for an upcoming Lord of the Rings game from Phil.

And with that we will see you next week.

Work in Progress Wednesday

Welcome to another Work in Progress Wednesday, we start this week with Mark J and some more WW2 miniature progress. Mark has started painting some german armour, he’s acquired his first airbrush and these vehicles are perfect for a try out.

He has also made some more progress on his Volksgrenadiers.

Next up and Chris St has been painting up the fairly new Stargrave Automaton miniatures. I was tempted by these myself, but now have too many space skeletons to paint.

Moving on and Phil has managed to finish his Watcher in the water miniature. This is the beast its self.

And some additional tentacles to cause the Fellowship a few problems.

Stephen has been busy scratch building a castle, this one is in 15mm scale and based on 13th century rotunda style castles.

And not to be left out Tony F has also been making some castles. These are 2mm scale keeps and towers from Brigade Models.

And with that we will leave you until this time next week.