Assassins & Templars – rules review

Stephen takes us through a recent free set of medieval rules that appeared in the Wargames Illustrated magazine.

‘Assassins & Templars’ (A&T) was a free set of rules that came with issue 455 of Wargames Illustrated. If you missed it then you can purchase a copy from WI, along with all the paraphernalia required. Or you can download it all free from the WI website (not the rules though – if you missed the free copy you now have to buy it).

Having downloaded the card decks from WI and printed and cut them out, I thought I would have a test game because it was absolutely chucking it down with rain outside.

It has a lot in common with its predecessor: Here’s The Ruckus. Ruckus is focussed on the War of the Roses. Both use the exact same mechanics and if you know one then you know the other. Warbands comprise 12 models. They are led by three ‘Hero’ figures – a single commander (a knight) and two sub commanders (squires, or lesser knights). The remaining 9 models are made up of spearmen, crossbowmen, archers, etc. In A&T they have introduced horse archers. The Hero models each control 1 or more of the retinue troops so on a simple level a warband will comprise three 4-man ‘Spears’.

Hero figures also have specific traits or special skills. The list of traits in A&T is much smaller than Ruckus but I see no reason at all why the expanded trait list can’t be imported into A&T.

Turns are completed by turning cards in the Hero deck. This will tell you which Hero (and Spear) to activate, or it could be a Cunning Plan card. The Cunning Plan deck contains cards that allow extra bonuses – things like a re-roll, etc. But there’s also a Divers Alarums card – these are better thought of as special events.

Both Ruckus and A&T are aimed at ‘narrative games’ where the game is more about the story and the cinematic elements of the game than a simple win or lose. To that end there are rules in there for things such as climbing, falling, swimming, balancing, etc. An important part of this, and an important part throughout the rules, is the concept of the ‘Mishap’.

If you roll a 1 when shooting, for example, you have a Mishap (e.g. bow string snaps) or if you have a Mishap whilst climbing you may fall. This whole section on Mishaps felt ‘tacked-on’ to me. I love the concept, and it’s what gives narrative games their…well, narrative. But there was quite a bit of this in A&T – sub-rules just tacked on (‘If X or Y happens then check table C for the effect). Arguably no big deal, but at the same time it didn’t feel like some things were baked in to the rules. You get the feeling that during the play test something happened and someone suggested, ‘well, if that happens just get them to roll on a Mishap table’. And they just shrugged their shoulders and said, ‘yeah, alright’. And there’s a different Mishap table for each different action.

It’s a free set of rules, so no big deal. Good concept, average execution.

Right then, Heroes have a command radius. If a member of their ‘Spear’ is outside they are considered ‘Feckless’ and, you guessed it, they have to roll on a table to see what they do.

Things are kept nice and simple though. You need a 6+ to hit at long range, and a 5+ at short range (different ranges for different weapons). Melee is a bit more involved, as you would expect with a low-model count. What will happen is that when two (or more) models move into contact they will fight up to three consecutive melee phases. In the first phase, all combatants fight at their full potential. If both are still standing you conduct a second phase of melee immediately, where chances to hit are reduced. If they are both still standing after that then a third, and final, phase of melee is fought immediately – still with a reduced chance to hit and now unable to bring to bear any special skills. All this is to reflect fatigue during combat. This means that there’s a chance to pull something back in melee, but also means that combat is likely to produce a resolution that round rather than drag over multiple rounds. If both are still standing at the end of the third melee phase then both participants back off so they are 1” apart.

Heroes have three wounds with other models having just the one. All models also get a Save roll, in both missile and melee. In missile fire an extra roll (again!) is made for any intervening obstacles for the shot (why that couldn’t be added into the shooting mechanism I have no idea – probably because the game uses D6s and just one modifier can have a big effect. Which begs the question, why not design the game with D10s?)

So how did it play in the end?

Actually, it gave a very enjoyable game.

I used the scenario that came in the rules – there’s a central watering hole and the winner is the first who has sole control of the watering hole or kills the opposing leader. To have control you have to be the only one with models within 1” of the watering hole. Realistically, that’s only going to happen if you completely wipe out the opposition so in actuality killing the opposing leader is going to be the way to win the scenario.

It’s a short game (about an hour), so would be great for a one-day campaign. In the scenario I played there was no need for climbing and jumping etc, so that aspect was missing. I did forget about the shooting Mishaps though. On a couple of occasions 1s were rolled but I forgot to apply the Mishap rules. Just put that down to first-time play where rules do get missed. To be honest, it doesn’t take long to master the game so next time around I am sure I will remember to use the Mishaps. That’s no reflection of the rules.

In the game the assassins moved up. The templars (I didn’t use templar models and just used my Normans as early crusaders, there was nothing really that exclusive to why they couldn’t just be Frankish crusaders), moved up with one of the Spears taking up position by a wall and letting rip with a crossbow. The Assassins and the Templars reached the waterhole at about the same time. Two of the Assassins ganged up on the Templar leader, who took two wounds but was still standing at the end of the melee so all participants were separated. But the Assassins went in again with wounds being taken by both sides – the Templar leader was killed but he also killed his assailants. The Templars had lost their leader, though, so the game went to the Assassins.

Yeah, it’s a good game.

Will we be playing it at the club? I don’t know. Keep in mind that we have a whole Saturday, and I’m not sure the game has legs for a whole day. If you meet in the evening for a couple of hours, then it’d make a great game because you can fit in two or three linked games, which is precisely what A&T is all about.

It’s great as a freebie but, having played it, I’m glad I didn’t spend money on it, although at £5.99 it probably is worth taking a punt on. I think Osprey’s ‘Outremer’ does the job better though, so if I was looking at a medieval game with a dozen figures a side I would probably play that instead.

Work in Progress Wednesday

It’s Wednesday so that can only mean it’s time for another work in progress post. We start this week with some airbrushing on a King Tiger tank from Mark J, not bad for a first attempt with an airbrush. He has also painted up an  armoured half track for them to pull their pak 43.

Mark has also finished his Volksgrenadier platoon.

Moving on and Chris St has started on a squadron of splendid looking French Dragoons for his current WSS project.

Next up and Stephen has been working on some more terrain pieces.
Firstly some craters, always useful for any number of games.

And a pumpkin patch. These are from the infamous halloween potpourri brought to the members attention by fellow member Tony F.

And lastly for this week some finished Wargs for an upcoming Lord of the Rings game from Phil.

And with that we will see you next week.

Work in Progress Wednesday

Welcome to another Work in Progress Wednesday, we start this week with Mark J and some more WW2 miniature progress. Mark has started painting some german armour, he’s acquired his first airbrush and these vehicles are perfect for a try out.

He has also made some more progress on his Volksgrenadiers.

Next up and Chris St has been painting up the fairly new Stargrave Automaton miniatures. I was tempted by these myself, but now have too many space skeletons to paint.

Moving on and Phil has managed to finish his Watcher in the water miniature. This is the beast its self.

And some additional tentacles to cause the Fellowship a few problems.

Stephen has been busy scratch building a castle, this one is in 15mm scale and based on 13th century rotunda style castles.

And not to be left out Tony F has also been making some castles. These are 2mm scale keeps and towers from Brigade Models.

And with that we will leave you until this time next week.

Work in Progress Wednesday

Here we are again for another Work in Progress Wednesday.

We start with Phil who has finished painting his WW1 artillery piece for his Quar army. He has also made a start on some tentacles for the Watcher in the Water.

And sticking with the Lord of the Rings theme some Wargs are on the way.

Mark J has started on some more WW2 German armour. He got an airbrush for Christmas that he will be trying out on these.

He has also continued work on his Volksgrenadiers.

And lastly for this week we have some more Vietnam vehicles from Stephen in the form of these M113’s

And a piece of packaging has inspired him to create another piece of sci-fi terrain.

And with that we will see you next Wednesday.

Work in Progress Wednesday

Happy new year and welcome to our first Work in Progress Wednesday post of 2026. We have a bumper crop of things to show this week!

We start with a contribution from our newest member Chris St, with an impressive looking French unit for the WSS.

Next up we have an M48 from Stephen, we have a game coming up in later in January and I suspect this will be making an appearance.

Phil has been putting together an artillery piece for his Quar army, he has used a suitably looking WW1 gun for this. We are hoping to get our first game using the Quar at the society this year.

He has also finished off flocking this always useful rocky ground terrain piece.

Moving on and Tony F has been working on something outside his normal interests with these John Carter of Mars themed miniatures. These he is getting ready for our 2026 show game.

And some more beasties for the same game.

And we will leave you this week with some miniatures I painted that were also outside of what I normally paint. I painted two scenes as christmas presents using the range of fairy tale cloth miniatures from Statuesque Miniatures.

For this one I used the old lady in the woods with some singing rats.

And a scene with some cloth dolls and a cat. The mushrooms were just small craft wooden ones.

And with that we will see you next week.

Work in Progress Wednesday

Welcome to the last Work in Progress post of 2025. We are taking a short break and will be back with our 2026 projects in January.

For this week we start with a project of mine, I’m building a Robot army. I have robot miniatures from lots of different sources so decided to paint them all the same so they blend in. Here we have an old EM4 robot, an AT-43 Therian (looks a bit like a robot) and a 3D printed skeletal robot.

Next up and Mark H has been painting some Yak9P 1950 vintage North Korean fighters.

Moving on and taking a break from orcs, orcs and more orcs, Phil has painted some 3D printed alien terrain pieces. These are more biotech style pieces.

Tony F has also been busy working on some sci-fi terrain of his own. We start with some plastic kit market stalls.

He has painted up some stacks of crates useful for hiding behind in a fire fight.

And having discovered a box full of resin terrain pieces in the loft, felt it was about time they were painted.

And we will end this year with something wonderfully random fromStephen, who presented these fungus themed bases. I’ve no idea what they are for but I like them.

Have a well earned break over the festive period. The work in progress posts will return on the 7th January 2026!

Work in Progress Wednesday

It’s the penultimate Work in Progress Wednesday for 2026. We start this week with Phil and what he informs me is a Coftyran Chyweethl tractor from the Quar miniatures range.

Phil has also been painting some strange alien scenery, apparently this is a storage container?

Meanwhile Tony F has been using a silicone mould designed for making food items like chocolate or icing treats. He has poured resin in instead.

The result being various bush/plant pieces to use as scater terrain.

Tony has also be working on some Fauna in the form of these dangerous lookning hounds.

To be festive I decided to repaint my scratch built Maggot beast, wanted something a little more realistic colourwise.

And last for this week we have Marcus who has apparently found a Woola. He knows what that means, the picture provided was this beastie!

And with that we will see you next week for our last Work in Progress Wednesday post for 2025.

Work in Progress Wednesday

Only three more before Wednesdays before the Christmas holiday. But progress is not letting up.

Phil certainly isn’t with yet more 10mm orcs for a massive lord of the Rings game at some point in the future.

Speaking of which I’ve had a test paint of some 10mm Lord of the Rings Easterlings.

Next up and Stephen has decided to create some alien looking terrain using just hot glue and a blue paint scheme.

Back to reality and Mark J has gone back to his 28mm WW2 forces and continued painting up the last of his Volksgrenadier platoon in winter uniform.

Moving on and Tony F has painted up a couple of 3D printed beasties, which now makes me regret signing up to the next Stargrave game.

Tony has also applied a Chris Foss inspired paint scheme to his curtain thing topped (don’t ask) tesla tower.

And with that we will see you next week.

Work in Progress Wednesday

It’s Wednesday and that means progress! We start this week with some 3D printed construction style robots from Tony F. He has also been scratchbuilding some other sci-fi pieces with a few 3D printed gubbings thrown in for good measure.

Moving on and I think Mark J has finally finished painting his 10mm French and German early WW2 forces.

And the French forces, apparently these are both ready for a game of the ‘O’ Group rules from Two Fat Lardies.

Next we have Stephen who has started on a Quar tankette, he has swapped the crew member to the faction he is collecting. I won’t pretend to know the factions but I’m thinking of collecting Quar myself.

Moving on we have Phil who has continued with his 10mm Lords of the Rings orc army with some more trolls.

And lastly for this week I’ve made some scale agnostic volcanic craters. I actually made them out of a type of plastic that you can mould when warm and sets rock hard when cold. The lava was created with some orange translucent hot glue.

And so we will see you next Wednesday.

Work in Progress Wednesday

We start this work in progress Wednesday with some Slaine fantasy from Eric. First Slaine himself mid spasm change! Followed by some other celtic warriors and a roman.

Taking to the air and Mark H has been working on some US Navy Skyraiders and North Korean Yak9P’s from Tumbling Dice. He has also started on some bridges that will no doubt be targets of a future game.

Stephen has fiished his warlord made from a couple of diferent miniatures spliced together.

And he has put the finishing touches to his oasis.

Now we have Tony F and some rather impressive Cacti, these were desk ornaments found in Ikea. In front of them are some cyber dogs.

And lastly this week, I’ve painted up a couple more mechs, this time a Blood Asp and Warhawk.

And with that we will see you next week.