Club Game Updates

Time to share a random selection of pictures from the last couple of club meetings – April 28th by Andy, May 12th by Tony F and Stephen. Highlights include Pete’s ‘Charlie Don’t Surf’ Vietnam game, two naval games (Napoleonic and 50’s modern), Celtos Fantasy and a Star Wars fleet battle.

April 28th

May 12th

Sicilian Channel – June 1940

A game report by Paul French

Introduction

Following the successful bombardment on Tripoli and Benghazi, units of the Mediterranean Fleet have been detached to sweep the Sicilian Channel. Warned by air reconnaissance the Italians have sortied two strong cruiser and destroyer groups to intercept.

Order Of Battle

RN Forces

2nd Division, 7th Cruiser Squadron
HMS Gloucester, HMS Liverpool, Town Class (2nd Group) CL.

14th Destroyer Flotilla
HMS Mohawk, HMS Nubian, Tribal Class DDs; HMS Jervis, HMS Juno, J Class DDs

Italian Forces
3rd Cruiser Divison
Pola, Zara Class, CA Trento, Trento Class, CA Bolzano, Bolzano Class CA.

11th Destroyer Division
Artigliere, Camicia Nera, Aviere, Geniere
All Soldati Class, DD

12th Destroyer Division
Lanciere, Carabinieri, Corrazziere, Ascari
All Soldati Class, DD

Contact

Screening destroyers made contact at 02:03, NW of Benghazi, at a range of about 9000 yards, starshells were deployed copiously from both sides but failed to illuminate enemy ships. Closing at a combined speed of 40 knots though meant that the action was fought at close range.

By 02:09 the Britsih commander (Jon) was aware he was in contact with a significant and superior force.

Holding his course he was able to get into a good torpedo position. Whilst the Italians (Paul & Mark), tried to get the 12th Div ahead and bring the cruisers into action.

The initial exchange resulted in minor damage to Nubian, Corrazziere and Trento. The Italian 3rd Division was blocked for a short period by the 12th Division. It was all that the Liverpool and Gloucester needed. Heavy fire came down on Corriziere and Lanciere . Leaving them burning and stationary – in torpedo water.

A few minutes later two torpedoes hit each destroyer – putting the fires out….. Nubian came under concentrated from the 11th Div and was left with overwhelming fires and flooding. The 3rd Divison cruisers landed effective fire on Gloucester.

At this point Jon decided discretion was the better part of valour and withdrew to the SW under smoke. Nubian was finished off by the cruisers and immediate contact was lost.

Outcome

A winning draw for the RN, as the Italians lost one more destroyer. Both sides had a destroyer with light damage and a cruiser (Trento and Gloucester) with minor damage. The RN really needed to retire to the east to join the battlefleet by daylight as being close to Sicilian and North Africa airfield in daylight was likely to be trying.

Rules

The game was played using Command at Sea, Version 4. Which gave a good feel for a night action. The range was down to 5000 yards at one point and attacks were potentially devastating. In fact the bulk of the damage was inflicted in two, three minute bounds which correlates well with historical actions. The smaller RN force was really at less of a disadvantage as the very low visibility meant that the larger Italian force found it difficult to get to grip.

Historical Outcome

The RN force carried out a bombardment of Tobruk, later rejoining the battlefleet. Other units were engaged at Benghazi and units were detached on anti-shipping sweeps. Italian units sortied from Messina and Taranto, covering the Sicilian Channel and sweeping into the Aegean, but failed to make contact.

Best Historical Game at Salute 2018

Here is a gallery of pictures from Salute 2018 of our Zeebrugge 1918 game.  Lots of detail added to the Vindictive, including; a new coat of paint and weathering, the 11″ Howitzer, two 7.5″ Howitzers, the foremast together with its fighting top and pompom gun, and crew figures for Vindictive and her guns.  We had lots of players take part on the day leading their squads to attack targets on the mole.  The game won the Robert Bothwell Best Historical Game Memorial Award.  The games creator, Phil, can be seen pointing at his creation below.

Zeebrugge 1918 – Salute and National Museum of the Royal Navy

The finishing touches are going in to the model of HMS Vindictive prior to two big outings for the game at Salute (London Excel on 14th April) and the Zeebrugge Centenary events at the National Museum of the Royal Navy in Portsmouth (Museum Galleries at The Historic Dockyard on 22nd April).

These are the almost finished 11-inch and two 7.5-inch howitzers that were fitted to provide covering fire for the attack in place of some of the Vindictive’s 6-inch guns.  These guns had been designed as anti-submarine weapons firing a special “depth charge” type shell.  The 11-inch was the first gun completed.

Also below, continuing the Italian food theme is some spaghetti that will be used as part of the final model.  Any guesses what it is for?

Best Participation Game at Cavalier 2018

Our 2018 Showgame of the Zeebrugge Raid won Best Participation Game at the Cavalier Show in Tonbridge today.  Congratulations to the builder – Phil (with a little help from his offspring).  Finishing touches to the HMS Vindictive model will follow in time for Salute in April.  Gallery below:

Our 2018 Showgame – Zeebrugge 1918 – A Sneak Peak

Work continues to complete our game for Cavalier in Tonbridge on Sunday the 25th.  The HMS Vindictive model is a scratchbuilt 1/56 scale replica of the ship on the day, total length 2 metres!  Hats off to her architect – club member Phil.  Can you guess what role tomato puree played in making the model?

We gave the game rules a run through at our last meeting – this will be a participation game, with players leading a squad of the attacking British sailors and marines to destroy objectives on the Mole.

Our 2018 Show Game – Zeebrugge Centenary

The MWS show game for 2018, now in the final stage of preparation will commemorate the centenary of the naval assault on Zeebrugge on 23rd April 1918 – St George’s Day.

You can see it at the Cavalier Show at the Angel Centre in Tonbridge on 25th February.

It will feature a recreation of the assault on the Zeebrugge Mole focussing on a scratchbuilt model of the attacking Cruiser HMS Vindictive at 25mm figure scale.  Look out for more about how this game was put together.

There was so much bravery shown by the men of the ships that assaulted the Mole under a continuous storm of fire that VCs for two members of the naval crew (one officer, one other rank) would be awarded through a special ballot of all the officers and men who took part.  Two VCs were also awarded on the same basis to the Royal Marines.

Every member of the crews was thus deemed eligible to receive the VC.

Vindictive’s commander, Acting Captain Alfred Carpenter, pictured below with one of the ships cats, was the officer the crew chose. He also received special advancement to the rank of Captain.

Able Seaman Albert Edward McKenzie pictured above, a volunteer chosen from the crew of the Battleship, HMS Neptune, was the other rank the crew chose.

Carpenter’s Victoria Cross medal citation perhaps speaks best to his qualities:

… He set a magnificent example to all those under his command by his calm composure when navigating mined waters…. He showed most conspicuous bravery, and did much to encourage similar behaviour on the part of the crew, supervising the landing from the “Vindictive” on to the mole, and walking round the decks directing operations and encouraging the men in the most dangerous and exposed positions. By his encouragement to those under him, his power of command and personal bearing, he undoubtedly contributed greatly to the success of the operation.

McKenzie was a member of the storming party, landing with his Lewis Gun into the storm of fire, advancing down the Mole with his CO (Arthur Leyland Harrison) who with most of his party was killed. He was severely wounded and after his Lewis Gun was wrecked had to fight his way back to the ship in hand to hand combat, with only a pistol, a bayonet and his boxing skills. Whilst recovering from his wounds he died in the Spanish Flu epidemic.

Photos courtesy of the IWM on-line archive

Revolt in the Regency Isles

The guns have fallen silent now.

The bodies of many a sailor now reside in Davey Jones’ locker.

In our game of Fighting Sail we had a fleet of pirate ships, sailing under a French letter of marque, led by Mark ‘Black Ned the Nobbler’ H and Bob ‘The Scourge’ C harassing the British colony of the Regency Isles somewhere in the Caribbean. Coming to the colonist’s rescue were two flotillas of British ships under the command of Tony ‘Admiral Dalrymple’ G and Stephen ‘Barely Able Seaman’ .

This was the first time any of us had played Fighting Sail. It falls very much in the ‘game’ category rather than ‘simulation’ and for a non-naval man such as myself that is a positive boon.

It’s a very simple game. Good navigation rules (according to Mark, and he’s the club’s naval man) and bloody and brutal cannon rules.

In our game the privateers came out from the islands and confronted the British. The British fleet had larger vessels and engaged the pirates with cannons. The privateers steadily swung their ships around, but not before Bob accidentally engaged one of his own ships with a broadside.

In the end it would be a British victory – those damned pirate dogs turning sail and making off to whatever rum-soaked hole it is they came from.

Fighting Sail proved to be a very enjoyable game. If you want to have fun, want to feel like you are playing a sailing game, but not of a mind of having to know how to actually sail a ship to be able to play a game then it I’m sure you would also enjoy it.

We’ll certainly be playing it again.

If you have any questions then please ask.

Ahoy me hearties!

It be that this Saturday we’re weighing anchor and making for the high seas with a game of Fighting Sail.

If you be an old salty sea-dog, or maybe a scurvy land-lubber who wishes to take to the seas, then get ye-self down to Maidstone Wargames Society this weekend and we’ll put ye to work swabbing the decks, pumping the bilges, and fetching powder!

A-Ha!