One vehicle missing from my Gaslands inventory was a bus. I found a reasonably priced Airport Coach in our local ASDA and started to plan the build. I envisaged a political “Battlebus” that I would turn into a real battle bus. From the deep memory bank I remembered Clint Eastwood in “Gauntlet” where he drives a witness to court in a coach equipped with an improvised armoured driving position. He wins through but the coach is riddled with bullets so it had to feature that. I wanted a massive engine to power it and found the ideal unit in Hot Wheels “Te’ed off”. The coach came apart easily, I cut up the interior to fit the engine and armoured the seat, then drilled bullet holes in the windscreen and side windows. I then put it all together painted it red and scuffed up the paint with a pan scourer, then added the slogans on the sides. I built it for a friend to introduce him to the game. There’s plenty of scope to add more equipment. There’s two hatches, I could use to hide weapons, a minigun perhaps but the standard bus build is quite well armed, I could fit a turret on the roof or a ram to the front.
John Lambert gives us some background on his new fleet of spaceships…
Having enjoyed Gaslands, I was intrigued to learn that the Author, Mike Hutchinson’s next venture was going to be a journey into space, entitled A Billion Suns. I signed up to be a playtester and purchased some excellent American Republic spaceships from Brigade Models. Here’s the result:
What about the game?
I’d never been wowed by Space games that resembled a Naval game and this has many interesting ideas that I really like. Players act as CEOs whose game objective is to fulfil a contract. These are either Commercial or Military in nature and it looks like there will be 12 of each. Each player has an Admiral’s Helm which the player uses to boost his ships capabilities for the turn (seize initiative, speed, firepower, defence shields) and a profit and loss tracker. There are no fleet lists, players have to judge what to buy to fulfil the contract but will only win if they are in profit at the end of the game. Deployment is by jump point. These are placed by the player and ships enter and leave the table via these jump points. It allows for playing between two tables, which sounds great for multi player games as fleets can jump onto a different table! Gravitational effects are governed by Ship size and Planetoid size. We hope to get another game in at the second meeting in April.
The Royalists started with 15 battle groups. The Scots Covenanters and Parliament had 19 battle groups. The Royalist right flank collapsed under the onslaught of Cromwell’s “Ironsides” Horse regiments which caused an Army break, after the Cavaliers accrued 16 attrition points.
A bad day for the Royalist Cause! Hopefully, there’ll be a re-fight later in the year.
In our first session the five German players each commanded their own JagdDivision of Night Fighters, aiming to intercept the incoming bomber Command raids that night.
The Germans were lulled into a bit of a false sense of security as they did not spot any incoming raids until turn 3. The air picture then clarified and the main force raid was identified using a northern route, with a mosquito raid to the south and two other diversionary raids emerging from the main force attack.
The first unit to strike were the Ju-88 C-6 of Mike’s II Gruppe, NJG3, which had been placed on overwatch under control of the defensive radar chain in Northern Germany. They attacked as the Main Force Raid Lancasters passed over the radar line. However, this unit had been dispersed by the poor weather on take off, reducing its impact.
Fighters were given only a very general indication of where the bombers were by their heavily jammed ground radar and mainly relied on their own airborne radar to find targets. However, only 2 of the players had the new sets that were free from British jamming.
In the action that followed, it was Chris that got in the first attack, badly damaging Lancaster C for Charlie in a hasty attack. However, he’d picked the wrong plane to mess with and his Ju88 was shot down by return fire from the defending gunners.
Next up was Bob, who homed in on Lancaster E for Easy. However, this plane’s gunners were really on alert and they opened fire first and shot the Ju88 down before it had a chance to land any hits.
However, at last the NachtJagd managed to get off the scoreboard as John locked on to Lancaster H for How, damaging the target on his first pass. A second pass shot the Lancaster down. The gunners never saw what hit them.
With the first attack completed the players returned to the raid map. Here diversionary Mosquito raids were beginning to hit their targets in Duisburg, Witten and Hamburg. The Duisburg raiders got clean away without being intercepted. However, the only unit equipped with high-speed specialised He-219 A-2 Night Fighters, Chairman John’s I Gruppe NJG1, was now placed on overwatch in the radar line astride their return route and were vectored in to attack the Mosquitos that had raided Witten. The Ju-88s and Me-110s in the air in the area were too slow to catch the Mosquitos.
In this second action the unarmed Mosquito Mk IVs played a cat and mouse game as the Heinkels tried to home in on their targets, relying on their speed for protection. Mike managed to get into position to make a power dive to pounce on one of the raiders, but his approach was spotted and the Mosquito attempted to shake him off with a corkscrew turn. Mike second guessed this and followed the Mosquito through the turn, then shot it down with a well-aimed burst, as it began a second corkscrew evasion.
The raid will continue at the next session in April.
At the end of session 1 the league table points scored are as follows (it is worth noting that the Germans were stupendously unlucky in their dice rolls to lose 2 Night Fighters in air to air combat):
Mike (2JD) 3 +2 for Mosquito shot down, +1 for GCI attack
Chairman John (3JD) 2 +1 for Lancaster shot down, +1 for GCI attack
Dave (1JD) 0 no gains, no losses
Chris (7JD) -1.5 +.5 for Lancaster damaged, -2 for Ju88 shot down
This year’s Field of Glory tournament started with a 3-a-side game on the first meeting of the year. From the scores it would seem to have been a very close game, with the triumvirate of Paul, Pete and Brett just edging out Colin, Jack and Chairman John 11-9. The FoG league page has now been moved to the blog from the club website – the page can be found here.
To kick off 2019 at the first meeting in January there will be a game of Dragon Rampant based on the story of Beowulf and Grendel. Stephen sets the scene…
“In off the moors, down through the mist beams, god-cursed Grendel came greedily loping…”
The game will involve two sides – Grendel and his marsh demon minions against Beowulf and the assorted heroes of Heorot.
All models and materials will be provided. Just bring yourself and a desire to roll dice in good company. There’s no need to know the rules either. Dragon Rampant is an easy game to pick up and, though it’s open to anyone, I’d be particularly keen to have players who’ve never played the ‘Rampant’ family of games before or new players to the club.
So if you fancy a go then join us on the 12th Jan for a bit of mythological dark ages fun.
“For a brief while your strength is in bloom but it fades quickly; and soon there will follow illness or the sword to lay you low, or a sudden fire or a surge of water or jabbing blade or javelin from the air or repellent age.”
John Lambert fills us in with the goings-on at the Christmas Gaslands game
Five Gangers set off from the city in pursuit of the two escaping War Rigs and their escort. Stephen was keen to get stuck in but slide out of control and was stuck in 1st gear at the end of the first move. It was going to prove a frustrating day as He tried to get back into contention.
The War Rigs were in good shape but the escort had managed to position themselves so that they were unable to provide cover for the rigs. This close escort was proving frustrating for the second War Rig and despite strong words between the rig driver and escort the escort failed to take evasive action and was hit by the War rigs side rams – Ouch!. Sometimes tough love is the only way to learn. This was to prove costly for the War Rigs too as hazard accumulation caused by the collision and the wide bends caused the trailing War Rig to wipeout. This separated the rigs and left Chris’s war rig vulnerable to attack from all sides. The folly of taking fixed position machine guns instead of pivot mounts was plain to see as Chris suffered attack after attack, particularly from Bob’s car armed with two deadly miniguns.
Meanwhile the Escorting vehicles took a well earned lunch allowing Andy to score significant hits on the second rig. Chris was lined up to smash through a road block but He never made it and had to respawn. After two and a half hours, the War rigs had become bogged down but were able to carry out some repairs on the move. The trailing war rig decided to cut across the desert to avoid the attentions of the Ganger pack as a Pell Mell battle developed around Chris’ rig. It was at this point that Stephen dropped a glue slick which was to prove pivotal in the penultimate turn.
With Bob still in the lead, there were two dark horses. Carefully and quietly, Jack was amassing points and by pretending not to have any interest in the game, Mark’s tally was increasing un-noticed. Stephen also managed to register some hits.
This was the moment to bring on the Gyrocopter with snakes as a dropped weapon. The snakes were duly dropped causing confusion amongst the Gangers which pushed Andy out of contention, made worse by a direct hit from a Molotov cocktail and Bob was not able to get in strike range of the Rigs, stuck in the glue. With the final turn approaching, Bob was still in the lead but only just. A ramming and boarding attempt by Mark failed and whilst Jack was able to score some hits, a fumbled gear change prevented further attacks or a ramming attempt on the Rigs.
In the end, Bob just about held on to win by a narrow 2 point margin from both Mark and Jack. Bob’s pre game preparation had proved decisive and He is now the proud owner of a 3 car Gaslands team. Well done Bob!
I’ve a couple of bits on the go at the moment, one more or less complete and the other just starting.
First up is a 15mm Wars Of The Roses army to give that young upstart, Earl Jeremey ‘Hotspur’ a run for his money. These will be for Sword & Spear. I bought a few test packs of Essex archers (since I knew I’d need lots of archers) to get my juices flowing. I have it on good authority that I’ve been a good boy this year (well, good enough) and that Santa is going to be bringing me the rest of the army. We’re really enjoying Sword & Spear and I’m looking forward to re-fighting some battles from the WotR.
The other thing I’ve been popping away at over the last year is a medieval Irish army for Lion Rampant. These are suitable for the 13th and 14th century. I’ve now got 24 points worth with two units of Gallowglaichs (dismounted men at arms), two units of Bonnachts (light foot with javelins) and two units of Kerns (scouts with bows). I plan to add another unit of bonnachts and kerns during the year to give more flexibility and for some bigger games. These are destined for a game at 2019’s Open Day with an Irish round tower build in the offing as well.
I’d always wanted to build a chrome Monster Truck after I’d seen ‘Fury Road’ so this is how I did it. The build also coincides with the Gaslands TX2 supplement which includes details of new weapons.
From this:
To the finished article at the top of the page.
Truck body
Firstly, I drilled out the rivets on the Pickup Truck to separate the components. The bonnet air inlet on the truck is a bit naff so this was removed and replaced with a resin part. I added mesh for the windows and windscreen and built a weapon mount from plastic tubing and plastic strapping. I put it all back together, sprayed with Humbrol chrome and dry brushed Burnt Sienna as rust. Job done.
Chassis
I drilled out rivets to separate the body and cut down the chassis to the top of the springs and checked the fit. I toned down the garish chrome on the original, sprayed the suspension parts chrome and black washed over to pick out the detail on the springs which is really good.
Harpoon Gun
I wanted this to be like an old whaling gun. I built it from plastic rod, tube and plastic card. I added a gunner and a 28mm wire spear cut down made an ideal. I painted the harpoon dark grey and dry brushed gunmetal.
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