Pack it in Donkey!

Andy K tries to pin the tail on his donkey, and ends up pinning its leg instead !

I ran a game a Milton Hundred recently where I needed to give the players the option of taking some pack animals, I had 5 pack donkeys ready, but had another three in the metal mountain, so decided to paint them up. These will be part of my French in Mexico collection.

The figures are from Wargames Foundry, part of the Darkest Africa Range.

As I cleaned up the models prior to painting I found that one of the donkeys was a miscast, part of a rear leg was incomplete. I stuck a small length of wire between the remaining parts of the leg with superglue, and once dried added polystyrene filler to build up the leg. Once the filler had thoroughly dried off I filed it into shape before undercoating the donkeys and the packs matt black.

The donkeys were painted using Vallejo acrylics, some flock added to the bases and matt varnished.

Open Day 2019

Open Day Coordinator Dave Sime gives the low-down on this year’s games…

Open Day, 22nd June 2019

The Open Day will be held on June 22nd from 11am to 4pm at our usual venue in Linton, just outside Maidstone.

Below is the list of games for the 2019 Open Day – over the next few weeks each game sponsor will be giving us more details on their respective games.

Just to whet your appetites, here are a selection of the games from last year’s event…

Dark Age Warriors

Andy K gets to grips with his inner beast…

I needed another eight figures for a Dux Bellorum game at the club recently, so dug into my boxes of Gripping Beast plastics for suitable figures. I decided to split them half and half, four armed with spears and the rest with sword or axe. These figures are made up of four parts: the body including left arm, right arm with a number of weapon options, head and shield.

They were assembled and painted these up in about a week; black undercoat, followed by shades of grey and brown for the tunics and trousers. A variety of hair colours were used. The paints are mostly Vallejo acrylics, with the odd bottle of Army Painter used. Once dry the figures were treated with appropriate shading paints from Army Painter.

The shields were painted white, and Little Big Man Studios transfers applied. All then given a coat of matt varnish

Strapping Jocks

John Lambert brings us up to date on his Scots SAGA warband

I’d bought a Gripping Beast 4 point Warband over a year ago. With the advent of Saga Version 2, I had the incentive to get them table top ready. I added one unit of Levy archers and a third unit of warriors to bulk it out to 6 points and out of 45 figures I only had 3 duplicates – well done Gripping Beast!. I replaced the Warlord with the Welsh Warlord on foot and used wire spears in place of the white metal ones supplied to ward off curious fingers.

I used Artist’s acrylic throughout ensuring that any intense pigments were dulled down to colour matches I had for Dark Age dyes and employed a three shade system that these figures suit. The figures themselves had plenty of flat surfaces on cloaks that would need the plaid treatment so once the basic figures were done, I sprayed with matt polyurethane to apply the plaid using a lining brush.

Levy Archers.
I decided that these would be the Warlord’s Estate workers so would have a shared colour palette – Brown, Yellow, Grey, Green, Blue.

Warriors
These would have a more varied palette and I decided to try wet blending on the shields to get a colour gradient which worked well. For shield designs, I chose simple crosses or Pictish designs.

Hearthguard
These would have more plaid cloth and more red on the clothing. I decided that they would have black shields with a white motif to match the Warlord.

Warlord
I seem to remember a doughty character in Macbeth called Lennox, well this would be my Warlord. Another trip to the Memory Bank reminded me of Bobby Lennox so he had to be kitted out in Green and White. For the cuirass, I used gunmetal/Silver and a thin coat of silver white to highlight. I added a dark purple cloak with yellow plaid. A black shield with Stags head motif completed the figure.

Basing
I added filler and stones to the base before undercoating the figures. When the figure was complete, I started the bases with black all over. I then drybrushed mid grey and then a light grey to pick out stones and boulders. I wanted a dark peaty soil with granite showing through and then the boulders. I then dry brushed the areas I was going to apply static grass in mid then light brown. I then applied Static grass in two shades.

Heather and grass tufts
To make the heather clumps, I used a piece of black pan scourer from B & Q, which I ripped open to make clumps which I attached to greaseproof paper with PVA. I drybrushed the surface with PVA and then sprinkled Heather flock lightly on the surface. Once dry and fixed with sealant spray, I could peel these off and attach to the bases. I bought some 6mm forest green static grass for the tufts. I dropped blobs of PVA onto Greaseproof and then dropped the Static grass on top. I pushed this into a clump as the PVA dried then fixed with sealant before peeling off and fixing to the base.

Gaslands Build – The Lost Prophet

John Lambert takes us on a bus ride…

One vehicle missing from my Gaslands inventory was a bus. I found a reasonably priced Airport Coach in our local ASDA and started to plan the build. I envisaged a political “Battlebus” that I would turn into a real battle bus. From the deep memory bank I remembered Clint Eastwood in “Gauntlet” where he drives a witness to court in a coach equipped with an improvised armoured driving position. He wins through but the coach is riddled with bullets so it had to feature that. I wanted a massive engine to power it and found the ideal unit in Hot Wheels “Te’ed off”. The coach came apart easily, I cut up the interior to fit the engine and armoured the seat, then drilled bullet holes in the windscreen and side windows. I then put it all together painted it red and scuffed up the paint with a pan scourer, then added the slogans on the sides. I built it for a friend to introduce him to the game. There’s plenty of scope to add more equipment. There’s two hatches, I could use to hide weapons, a minigun perhaps but the standard bus build is quite well armed, I could fit a turret on the roof or a ram to the front.

Starship Fleet

John Lambert gives us some background on his new fleet of spaceships…

Having enjoyed Gaslands, I was intrigued to learn that the Author, Mike Hutchinson’s next venture was going to be a journey into space, entitled A Billion Suns. I signed up to be a playtester and purchased some excellent American Republic spaceships from Brigade Models. Here’s the result:

What about the game?

I’d never been wowed by Space games that resembled a Naval game and this has many interesting ideas that I really like. Players act as CEOs whose game objective is to fulfil a contract. These are either Commercial or Military in nature and it looks like there will be 12 of each. Each player has an Admiral’s Helm which the player uses to boost his ships capabilities for the turn (seize initiative, speed, firepower, defence shields) and a profit and loss tracker. There are no fleet lists, players have to judge what to buy to fulfil the contract but will only win if they are in profit at the end of the game. Deployment is by jump point. These are placed by the player and ships enter and leave the table via these jump points. It allows for playing between two tables, which sounds great for multi player games as fleets can jump onto a different table! Gravitational effects are governed by Ship size and Planetoid size. We hope to get another game in at the second meeting in April.

Dogfight ’69 at Salute 2019

Here are a few shots from games we ran at Salute on Saturday.  We were kept busy running games back to back for most of the day, each game taking 20-30 minutes, as our participants flew their Corsairs to stem the tide of the Salvadorean invasion..

Hussar! (South of the Border)

Andy has been hard at work with his brushes….

My first figures finished this year (where has the time gone?).  Eight French Hussars and four Mexican cavalry from the Maximillian Adventure (1860’s French in Mexico). Figures from Wargames Foundry.

Undercoated with Humbrol grey primer, then block painted with Vallejo or Army Painter acrylics and washed with Army Painter shades.

My Maximillian Adventure collection started over 10 years ago with the 2007/2008 MWS show Game, Non Son Hombres Son Demonios!, the Battle of Camerone:

http://www.brigademodels.co.uk/mws/ShowGames/Mexico/index.html

It has grown over the last 10 years, adding villagers, more troops, cavalry and artillery to both sides.

These will be used with various rule sets, originally we used some simple participation rules (available at the above website), we played some gamers at the Society using Stargrunt (with adaptions), recently we’ve been playing The Men Who Would Be Kings, but I think we’ll be trying  Rebels and Patriots soon.

A Tale of Two Skimishes

Alan K updates us on the club’s two visits to the the Skirmish wargames show in 2018.

As I was putting together the forces for our game at the next Skirmish show (the Second Battle of El Teb, 29 February 1884) I realised that I hadn’t written anything about our two visits last year.

For the first show we had decided on a 28mm Vietnam scenario based on a hastily mounted search and rescue operation for a downed helicopter crew. But as we watched the weather forecast steadily worsen (an interesting contrast to this year) with snow expected it was touch and go whether we might attend at all. In the end we decided to brave it and the snow turned out not to be anywhere near as bad as we had feared. Unfortunately it did have rather a chilling effect (sorry about that) on both the traders and visitors.

In any event, we arrived well in time and set up the game with the crashed chopper over to one side and the landing zone (LZ) over toward the other. The players took control of the small US unit designated to search this area and were duly landed at the LZ. The Viet Cong (VC) and other random encounters were all handled by the FNG rules from Two Hour Wargames.

Between the LZ and the main search area was a fast flowing stream crossed by a single ford on the main route to the nearby village. The players seemed reluctant to use the ford and so decided to cross the stream. Unfortunately the first man lost his footing and if it had not been for some quick reactions on behalf of his squad mates he might have drowned. Of course all the commotion attracted the attention of a lone VC who began taking pot shots from cover at the US troops in the open.

After dealing with this initial threat the Americans advanced and began to make their way slowly through the long grass towards the jungle encountering more VC emerging from cover or well concealed spider holes and always keeping an eye out for booby traps! The US forces made slow progress taking a few casualties before being assaulted by a larger VC force. Having seen them off they finally located the chopper crew and withdrew to the LZ for a dust off.

Our second visit to Skirmish later in the year was another 28mm affair but this time winding back to the Great War. In this case our game was set early in the war, featuring a certain Erwin Rommel and taken directly from his own account of the action in his book Infantry Attacks. In his own, admittedly potentially self-aggrandising narrative, after advancing west from Hill 325, Lt. Rommel stopped his platoon in cover in a field and took a scouting group ahead. Making use of cover and the foggy conditions, they passed one farm and found their way close to the Mussy-la-Ville road. As the scouting team approached they spotted a couple of French squads relaxing along the road. Rommel decided to attack rather than wait to bring up the rest of his platoon. Surprised by Rommel’s bold attack the French put up little resistance and then surrendered.

In our scenario the player who took Rommel was somewhat less bold and when he encounter the French decided to fall back and gather his platoon before attacking. Unfortunately for him that meant another French squad had arrived before the Germans returned and they had more of a fight on their hands!

Men at Arms on the March

I finally managed to get my first Wars of the Roses units done. Here we have the Men at Arms getting ready to go up against fellow club member Stephen. For my units in this army I wanted a real mixed up, unevenly distributed look. I’ve never liked the standard number of figures evenly spaced DBA style units. Despite 35 years in this hobby this is my first historical army and I’m clearly not a purist! But I’ve done some research, read several books and listened to a podcast on the history of England during this period, so I’m definitely putting the effort in.To get a good mix for the units I used miniatures from Peter Pig, Lancashire Games and Essex Miniatures (plus some others I’ve forgotten). I even chose some miniatures from the early 15th century to represent a few of the less wealthy lords and knights, still using their grandfathers armour.
Another thing I decided to do was not to  chose a side in the conflict. It was clearly a messy affair with allegiances changing as the conflict went on (or even during a battle!). Add that to the fact the armies had identical troop types I went for removable flags for the units and commanders. In the first picture the units are representing Sir Thomas Neville but after a quick swap they are now in the service of Lord Dudley.I think this system will work quite well and I intend on making a collection of flags, so regardless of who my opponent turns up supporting, I’ll be able to pick an opposing lord!