Society Meeting 9th April

April kicked off with a fairly quiet meeting. Three games were being played.
ALAN put on a WW2 game using the ruleset ‘Nuts!’. The meeting was actually the anniversary of an action involving Germany and Denmark in 1940.

Jeremey and Stephen finally managed to start their Wars of the Roses campaign.

Sword and Spear was the ruleset being used, in this first battle of St Albans with an historical twist seeing the house of Lancaster win the day.

The third game was another opportunity to test a future show game from Pete of Fallujah in 2004 using 20mm miniatures and Force on Force rules.

Don’t forget if you fancy coming to a meeting to see the society in action, check out the diary page and pick a day that interests you the most.

Work in Progress Wednesday

It’s often feast or famine with the members projects and progress. Just a few offerings this week.

Above Eric has finished his Chaos Warriors.

Next up Andy has started a new project with some WW2 Brits.

Felix has continued his impressive run of putting paint on miniatures with some polish lancers.

And last for this week, I’ve finally returned to my balloon project. I’ve added more netting to some ballooons and finished the baskets. Next I have to start the assembly process.

That’s it for this week.

Moon 22 – A Full Thrust Battle Report

Everyone loves a bit of space opera and so several members jumped at the chance of a game of Full Thrust. Jeremey takes us through the battle of Moon 22.

Rather than have a straight up fight I thought I’d create a scenario to add a bit of flavour. We had two players per side Marcus joined me against Tony and Stephen. As we didn’t have an umpire I created four different scenarios centered around two damaged freighters and the collapsed Moon 22, each scenario had a different objective and each team would draw one at random. The remaining two were not revealed so that neither team could guess what mission the enemy had.

Tony’s fleet were all from Brigade Models, while my fleet was one I’d scratchbuilt. This was in fact their first action. Tony and Stephen’s mission was to get alongside the damaged freighters and then escape with the cargo. The mission facing myself and Marcus was to destroy as many of the enemy fleet as possible while trying not to lose any ships.

At the start of the battle each player ended up splitting up effectively creating four battle groups. Both groups made straight for eachother apart from Tony who kept some ships back and headed for the freighters.

Having exchanged a bit of fire Marcus and Stephen’s ships got very close. We were using the slightly harder vector rules from the Full Thrust Fleet Book 1 which led to a miscalculation for Marcus’ ships where they stopped short and turned their backs to the enemy. In the meantime Stephen also turned some ships round in anticipation the enemy would fly past.

On the other side of the battle I engaged Tony’s ships in a fierce fire fight. I got lucky with the re-rolls on one attack causing significant damage.

Meanwhile Marcus and Stephen were still engaging eachother. Marcus was concentrating on the smaller ships in order to score more points towards the objective but at the expense of leaving Stephen’s bigger ships including their bigger guns.

It became obvious what mission Tony and Stephen had when Tony managed to get some ships close to the freighters. Seeing this I quickly moved some ships in order to get Tony’s  ships in line of sight.

I manged to destroy one of the ships but the others began to escape. Marcus had taken quite a beating from Stephens ships and decided to jump out rather than allow his ships to be destroyed.

With Marcus’ fleet leaving I made a run to catch up to Tony’s escaping ships. However I still had two big ships bearing down on me and so left a ship to cover my fleet.

Little did I know how severe the damge to Tony’s ships was, fire from my rear guard ship took out Tony’s flagship.

Tony’s ships were accelerating fast leaving only one chance to stop them. Unfortunately the dice were not with me and I manage to destroy only one of the fleeing ships.

With Tony having got only one of the two ships away and the loses suffered by mine and Marcus’ fleets the game ended in a draw.

It was good to get a game of Full Thrust in and for a chance to use my scratch built fleet. Also the moon used in the battle was an old sponge ball I found and the space mat was actually a table cloth.

Work in Progress Wednesday

It’s Wednesday, and Eric is putting us all to shame again. Above and below we have something new with a couple of Aeronefs.

Next up some Chaos Warriors

And lastly from Eric this week an old Grenadier adventurer miniature.

Next up Stephen has been painting up some 20mm Gladiators for an arena game.

Mark has made a little bit of progress on his ancient greeks

and we end this week with Tony having painted up a new space fleet (that recently fought me to a draw!)

and some rather impressive 6mm sci-fi terrain

See you next week.

Society Meeting 26 March 2022

A quick round up of last weekend’s games…

First up above we have a game of Sails of Glory. This game uses pre-painted ships that are 1/1000 scale I believe.

There was a FoG game with hundred years war English vs a force of Catalans mercenaries.

Now we move into space with a game of Full Thrust. This saw the players having to complete a mission involving capture or destruction of some ships caught up next to a moon that’s collapsed. One of the fleets used was entirely scratchbuilt.

It seemed to be a day with ships of one sort or another. Other club members were trying out Galley and Galleons rules for a forthcoming campaign set in the Mediterranean in the 15th century using 1/2400 scale ships either metal or 3D printed.

The forces being represented in the campaign are Genoa, Venice, Knights of St John, Ottoman, Barbary States and the Mamluk Sultanate.

 

Work in Progress Wednesday

It’s Wednesday and we have another collection of things the members have been working on.

Above Marcus has painted up some sci-fi creatures. They are apparently a Northstar Stargrave creature (orange) and Lucid Eye Beyond the Savage Core guard “dogs”.

Next up we have a couple of dwarves. Firstly a dwarven wizard from Stephen.
And another dwarf wizard from Andy.
Andy has also painted up a victorian/steampunk figure.
and yet more 10mm Polish infantry.
Next up Felix has painted some napoleonic polish cavalry.

While Mark has made a start on some 15mm Ancient Greeks.

And last but not least Eric has completed a unit of mounted chaos marauders.
That’s it for this week, see you next wekend.

Work in Progress Wednesday

It’s Wednesday and we have another bunch of pictures showing what club members have been up to.
Above Tony has painted up some archers from Blackfoot Vale to add to his Lord of the Rings collection.

Next up Andy is painting more of his Polish Vistula Regiment.
Andy has also started painting up some more vikings and a wizard.
Eric has been busy again on some Games Workshop Marauders and something wonderfully named a Slaughter Priest.
Next up John has painted up some more galleys.

Stephen has been working on some fatigue markers to better match his Saga Crusades games, Stephen has also thrown in a converted miniature as a priest.
And finally for this week Marcus has started on a new project, here is a first attempt at some 15mm sci-fi terrain.
See you next Wednesday.

Work in Progress Wednesday

We start this week with a wonderful piece of work from Eric. This is apparently Wulfric The Wanderer in all his glory.

Another view of Wulfric

Next up John has made progress on his Japanese houses.

Andy is next up having finished some of his 10mm Polish.  There a lot more colourful than I imagined they would be.

Meanwhile Stephen has finished his skeleton cavalry and added a bolt thrower.

A rare treat for me this week, I’ve finally made a start on the last of my trees. These were from a store called ‘The Works’. Every year they have various sized christmas trees available very cheaply.

They come covered in snow and so following recommendations from other club members I sprayed them green.

Tony has also been working on some trees from ‘The Works’, but he still has the snow on his.

But Tony has also painted up a bear miniature to act as Beorn for his Lord of the Rings armies. Here Beorn is with the finished versions of Deorwine we saw in a previous WIP Wednesday.

That’s it for this weekend, see you next time.

 

The Bloody Field – Wars of the Roses Battle Report

After the disasterous dice rolling displayed in the previous battle Jeremey offers Tony the chance to get even.

A victory entirely down to how bad your opponent rolled isn’t much to celebrate and so I offered Tony the chance of a rematch to banished those dice rolling demons. This was a smaller battle, mainly because I had to provide both armies. I made the sides identical with 12 units in each army. As before I took charge of the Yorkists and Tony the Lancastrians.

Tony deployed his forces in the traditional way of archers out front with billmen and men at arms behind. He also positioned all of his cavalry on the Lancastrian left flank. Although Tony’s set up was more in keeping with the period, I decided to deploy in a single line with my archers interspersed between my other infantry. I did this because we were using the Sword and Spear rules which do not allow general infantry units to move through each other. Tony scores a point for taking the historical high ground and I lose points for playing the rules not the period. I also split my cavalry up with a unit on each flank.

Much to my surprise given the last battle we fought Tony advanced with his cavalry straight at my archers despite them having a number of billmen units in support.

Meanwhile both sides advanced their frontlines to begin the archery duel. Initially this looked like it was going to favour Tony’s deployment because more of his archers were lined up against my billmen and men at arms, giving the chance to cause the Yorkists some damage before the infantry came to blows.

At this point Tony’s cavalry crashed into my archers but did not do enough damage and so the melee continued. Despite not getting the result Tony expected from the charge (partly because of the billmen support of the archers) they would end up locked in combat for quite a while.

As with the previous battle the Yorkists won the archery duel but this time the Lancastrian archers did at least cause some damage on a number of Yorkist units.

With the archers once again wiped out Tony began moving up his infantry units to get to grips with their Yorkist counterparts.

On the Lancastrian left flank the mounted men at arms finally managed to destroy the Yorkist archers but were locked in melee with the Yorkist billmen. I was surprised to find the cavalry still intact after this combat, I was hoping to have destroyed the cavalry who are tough when charging but not for prolonged combat.

With the destruction of their archers and the loss of some other units the Lancastrians were on the brink of breaking after just three turns. It was at this point that Tony’s now legendary bad dice rolling returned. A bold charge across the road with enough dice to provide a bonus produced nothing higher than a 3! This saw the destruction of the billmen and the breaking of the Lancastrian army.

We didn’t have enough time to refight the battle on the day, so instead Tony and I decided to ignore the army break point and continue the battle to the death.

Clearly that’s all Tony’s Lancastrians needed to suddenly start rolling dice like they meant it. A ferocious clash took place on the Yorkist left flank  as their billmen and men at arms charged across the road.

On the Yorkist left flank the cavalry were maneuvering into position to prevent either side from outflanking the other. In the background you can see the Lancastrian cavalry still trading blows with the Yorkist infantry.

With the Lancastrians new found successes punching holes in the Yorkist front line, drastic measures were needed to stop the advance. This ended up with the generals of each side supporting their men at arms.

The fight continued and despite the Yorkists getting more men at arms into the fight the Lancastrians overwhelmed the Yorkist men at arms but failed to kill the Yorkist general in the fight.

Realising the danger the Yorkist general moved to reinforce the other men at arms unit. But this move also abandoned the hard set Yorkist billmen on the Yorkist left who were quickly destroyed, leading to the collaspe of that flank.

With the Yorkist Archers now in danger of being overrun, the Yorkists had some good news with the cavalry duel out on the Lancastrian left. This allowed the Yorkist mounted men at arms to rush to the aid of their general.

Despite this last minute charge and the final defeat of the Lancastrian men at arms by the cavalry, the Lancastrians still had enough men under arms on the battlefield to declare victory.

This was an interesting battle. By continuing to fight on after the standard victory conditions were met (rather quickly I might add) the battle flowed back and forth. The Yorkist cavalry proved superior on the day (with credit given to the Lancastrian mounted men at arms that lasted three round of melee against some billmen). And the initial archery duel clearly went to the Yorkists. But the Lancastrian infantry proved unstoppable on the day.
This battle did make me question the Sword and Spear break point rules. Maybe there should be a sliding scale to represent historical battles where armies break early on to those where armies fought to the bitter end.

Work in Progress Wednesday

Back to Wednesday after a slight hiccup last week.

First up we have an undead dragon from Stephen and below the start of some undead cavalry.

Next up Marcus has started on another toy sub model for his underwater adventures.

Next up Tony has painted yet another Lord of the Rings miniature. This time Déorwine, Chief of the King’s Knights and a sneaky addition of the Brigadier miniature from Brigade Models.

Now we turn to the progress Andy has made on his Polish forces.

And an assortment of Dwarves and Vikings.

Lastly for this week, John has returned to building some more Japanese houses.

That’s it for this week, see you next Wednesday.