A Song of Treasure and Death

Stephen gives an account of a Song of Blades and Heroes game…

In this game of Song of Blades and Heroes (SoBH) I had a group of adventurers made up of a hero (Erik Jorgensen) with two sidekicks (Gudrun Frisk and Torsten Brand), a druid (Odinkar Thostenson), a berserker (Ingulf Bloodaxe), and several warriors who were looting a ruin looking for treasure.
There were three treasure tokens scattered throughout the ruins, and looking after them were the undead residents of the ruins!

Treasure!

SoBH is fun, quick, and dirty, and always gives an enjoyable game. Movement and weapon ranges fall into one of three categories – short (75mm), medium (120mm), or long (180mm). Models have only two characteristics – Quality (used for activating, morale, casting/resisting spells, etc) and Combat (used for both melee and missile). It’s that simple. When activating you can choose whether to roll 1, 2, or 3 activation dice. Each success allows you to take one action. Roll two or more failures when activating a model and initiative passes over to your opponent (yes, that’s right – if you only roll one activation dice for each model you’ll get to activate all your models, but you’ll move slowly and find it hard to do heroic deeds. At some point you’ll have to start rolling more dice!). Dead simple.I split the human forces into three groups with the aim that each group would make a grab for a different piece of treasure. Two of the groups had an archer each, plus one of the hero’s sidekicks, and two warriors. The third group had the hero, the druid, and two warriors. Berserkers can not form groups so have to go solo, but the berserker was positioned with the hero’s group and he would go the same way as them, just wouldn’t be able to do a group move.
So, on the first turn, Ingulf (the berserker) moved up through the ruins, passing between two buildings. The rest of the humans also moved up. Humans usually move medium, but in difficult going (e.g. ruined buildings) they are reduced to short. When initiative passed over to the undead occupants the first thing to move up was a skeleton minotaur. With a move of long, and three successes to boot, it came loping up at top speed and charged Ingulf.
This would turn out to be a very significant move and would cause Erik’s group a tremendous amount of problems.

Skeletons protect the treasure

The rest of the undead forces also moved up. A group of skeletons occupied the ruins where one of the treasure tokens was, meaning Torsten and his followers would have a fight on their hands. And Gudrun and her group, moving through a burnt out building, found themselves facing a pair of skeleton archers and another gang of skeletons armed with spears, swords, and axes.
The skeleton minotaur was more of a threat than anyone realised, because Ingulf went down – not killed, but knocked down. To save his bondsman, Erik ran up to engage the minotaur, to give Ingulf chance to get back on his feet. But the minotaur’s heavy axe was not going to stop – and down went Erik Jorgenson. Not just knocked down, but the lack of movement and amount of blood could mean only one thing: Erik had been killed!

Erik comes to Ingulf’s aid

This caused a morale roll on all the humans. One or two were shaken by the death of this noted hero and moved backwards, to consolidate. One of the warriors, an archer called Frode, was so shaken by Erik’s death that he fled the field entirely.
Now the skeletons launched an attack on Thorsten’s men. Not only that, but a pair of ghouls, carrying an axe in each hand, also moved up on Thorsten. Gudrun and her group had to put up with arrows whizzing past their ears as they picked their way through the ruins, but none of the arrows actually hit their mark.

Gudrun leads by example

Things took a turn for the worst in the middle. Ingulf had stood up, but the minotaur’s axe would have another victim, and Ingulf too fell dead beneath the hefty blade. Not just that, but Skade, a warrior, was also felled. This left just the druid, Odinkar, on his own against the minotaur skeleton. Not a good position to be in.
On the right, with Thorsten and his men, the battle with the skeletons continued with Thorsten facing off against three of the skeletons on his own. Colden looked to be in dire straits, with the two ghouls coming for him. Surprisingly, he managed to hold his own, dropping one of the ghouls to help even things out.

Skeletons and ghouls attack Thorsten and gang

Gudrun and her mob got stuck in a prolonged fight on the left. The skeleton archers continued to shoot arrows and continued to be ineffective. This gave Gudrun and the others the chance to finish off the other skeletons before charging the archers.
Odinkar the druid, meanwhile, was in quite a predicament. The minotaur took a swing at him and fortunately for Odinkar he missed. The druid then cast a spell, Fist of Thorns, to give him a bonus in the melee. This worked, and pushed the minotaur back. Odinkar is no fool though, and realising he’d had a lucky break, he turned around and made a run for it toward Thorsten and his men. Meanwhile, hearing the panicked yells and calls coming from the druid, Asmund (an archer in Gudrun’s team) came running over to help Odinkar with the intent of shooting the minotaur. But Odinkar took matters into his own hands – he cast another spell, calling out to the wilds to come to his aid, and a wolf came from out the wilderness to help him. To give the wolf a chance against the minotaur, Odinkar cast another spell – Transfix, and the skeleton minotaur found itself suddenly wrapped in brambles and briars, unable to move.

Give the dog a bone

This is what was needed. The wild wolf pounced at the stricken skeleton minotaur and brought it down – destroyed at last. It had come at quite a cost though. Odinkar breathed a heavy sigh of relief.
Torsten and Colden were doing well. Thorsten had managed to destroy two of the skeletons and so it was only a matter of time until the third went down. This gave another of Thorsten’s men, Fritjof, the opportunity to rush ahead and grab one of the treasures, ensuring the band of thieves would get away with at least something!

Mine, all mine!

On the left, with Gudrun, things had also started to improve – Gudrun and Hakon had advanced to a ruined church. Ahead, Hakon could see a group of zombies, slowly shuffling forward. Gudrun stood back, as the better fighter it made sense for her and her blade, Naegling, to stand ready in case of attack whilst Hakon grabbed the gold chalice out of the church. But as Hakon rushed into the ruins the noise and commotion alerted a swarm of bats who quickly swamped the young viking with bites and sharp claws.

A swarm of bats assails the treasure seekers

Would things ever get easy? Not for Hakon, who was overwhelmed by the bats and was taken down. The wolf, meanwhile, had come charging forward and fortunately for Gudrun attacked the zombies. There was nothing for it – Gudrun drew out Naegling and sliced into the wicked bats.

Zombies shamble forth

Well, the game had more or less come to an end. Gudrun finished off the bats and quickly made off with the treasure as well.

Gudrun finds the treasure

The group had paid a vicious price for their loot – Eric Jorgensen was no more, neither was Ingulf. Other warriors had also fallen to the otherworldly guardians of the ruins. One more treasure token remained, but the group decided to cut their losses – two out of three ain’t bad. Just as well for them, because the final treasure token was also under guard…

Lucky for them they never got this far

SoBH is a great game – just right for throwing a few miniatures on the table with minimum preparation and fuss. My game had taken no more than an hour and half. You can use whatever miniatures you want, and is a good excuse for using some of those old 80s role playing figures you may have lurking around but can find no use for.

Society Meeting 12th February 2022

Andy does a quick photo roundup of last weekend’s meeting.

First off a game of Mortem et Gloriam, 6mm Pontic vs Early Imperial Romans.

Pontic Commander’s view
Pontic and Roman forces close
Light Cavalry clash

Andy and Stephen had another attempt at SAGA – Age of Crusades, 28mm figures, Crusaders vs Mutatawwi’a

Some of Andy’s crusaders
More of Andy’s Crusaders, red tokens indicate fatigue
Stephen’s Mutatawwi’a
Stephen’s Assassins, with priest and Warlord in support
More of Stephen’s Mutatawwi’a
Troops deployed for the second game, 8 points a-side, from the Crusader point of view.

Alan ran a big Chain of Command game, 28mm figures, with a combined British and Norwegian force trying to hold off a German advance.

All is quiet on the northern front
Germans advance
More Germans
British defenders
Norwegians
Light German Armour
German Heavyweight?
German troops hold the wall.

And finally, corporate clashes in deep space, Tony, Chris and Eric try out A Billion Suns. Not a straight up space battle, but operations spread across multiple tables with each player having different contracts to fulfil.

A pair of freighters

Approaching a jump gate
Two British Heavy Cruisers exit a jump gate
Rescuing some lifepods
British Destroyer Squadron

Lumps and Bumps – Scratch built burial mound

Stephen ponders on hills and describes his latest terrain piece…

Hills. They just never look right on the wargames table.

Look at a games table and you may see two or three little dumplings, big enough for a few elements.

Those are hills, apparently.

In reality, whole armies and battles are fought on hills (e.g. Hastings). But not on a wargames table where Mother Nature has to conform to a terrain feature that is no bigger than L on any one side and where diagonally it can be no more than L+S. Or some such tortured formula.

So what is a ‘hill’ on the wargames table?

Not really a hill, that’s for sure. I should say that I don’t play too many mass battle games, so the focus of this project is what a hill could be on the skirmish table.

I suspect most of us use modular, scatter, terrain rather than game boards with fixed terrain features. So we are looking at terrain features that can be plonked down anywhere on the table. Which, like it or not, gives rise to that dumpling hill effect.

I had a thought about what those lumps and bumps could be. Yes, it could represent undulating terrain, the majority of which is gently rising. The odd ‘steep hill’ could be a rocky scarp or rise that is covered in broken ground and brambles.

Yeah, that works.

But I thought of what else it could represent, and something that would add character and theme.

The answer seemed obvious – burial mounds and chambers! Yup, that would explain why they are dumpling shaped. It’s not a ‘hill’ so much as a burial mound – game effects are exactly the same.

So that’s what this project is – making a burial mound/hill.

I based this model on chambers such as Wayland’s Smithy – a stone-faced entrance into an earth mound. That would give it a bit more character and presence than just a plain green mound.

The entrance way was made using embossed styrene from Wills Scenics. Rather than just cut the sides diagonally I then went and trimmed the styrene so it conformed to the shape of the stones to make it looked like the stones had been laid. This was then stuck to two layers of 5mm foamboard. The main mound was going to be made from a piece of EPS foam.

The base was cut from modellers light ply and the foam mound was glued to that and the entrance way was glued to the front. To give the entrance a bit of depth I tore away some of the foam (this would later be lined in air dry clay to smooth it out and make it easier to paint).

The entrance, showing the foam board and trimmed edges.

When that had all dried it was out with the Miliput. This was used to make the trilithon doorway and also to cover the top of the foamboard to look like stonework.

Trilithon doorway and top of the foamboard covered to look like stonework

On to painting. I used my standard way of painting stone – start with a khaki undercoat. I couldn’t use spray on this because it would melt the EPS foam, so I slapped on some Revell acrylic khaki with a brush. And, as ever, this was washed in GW Agrax Earthshade.

Undercoated and washed.

I’m not going to go in-depth on the painting – I’ve covered my stonework process before. But, in brief, the whole is then given successive dry-brushings with a mix of khaki and grey and a bit of white. Then a bit of weather – Agrax Earthshade to re-establish edges, and dark green for damp.

After dry-brushing and further washes

Then on to the flocking. It was given a base cover of a mix of railroad ballast and sand. After that it had static grass applied. I think it looks best to leave patches of the ballast or other basing materials on show – a blanket of velvet static grass just looks too much. To add to the texture of the model I then stuck down bits of clump foliage, to suggest brambles, nettles, and other weeds.

The finished article.

And that’s it! A really simple modelling project and now that little dumpling hill has a reason for looking the way it does.

The denizens are abroad.

Society Meeting 22nd January 2022

Back to the normal schedule, a short roundup of games at the last meeting…

Firstly, our second game of Barons War, this time a 1500 point a side affair with Jeremey & Stephen facing up to John & Andy

Opening positions.
John’s crossbows await the onslaught of Jeremey’s troops.
Stephen’s Lord all on his own.
Near the end.

One of our regular Field of Glory games, Italian Condotta vs Late Hungarian in 6mm.

The FOG battlefield
Serried ranks of Knights
Knights outflank Light Cavalry

Another 6mm game, Napoleonic Peninsula with a British, Portuguese and Spanish force attacking a French held town.

Allied forces approach the French positions. Where are the rest of the French?
View from the French lines
The Spanish prepare to advance
Battle in full swing
The Allies take the town
Close up of an Allied Brigade

And finally, Alan ran a Sudan game in 28mm using Sharp Practice.

The head of the British relief column enters the “empty” battlefield
The first of the British
Mhadist reserves await their turn.
Mahdist leader and escort
Mhadists outflank the cavalry

Society Meeting 08/01/2022

A tad delayed, but here’s a photo round up of our first meeting of 2022. In addition to our AGM, we had a SAGA battle day, involving 8 players, a FOG Renaissance ECW game, a Lords of the Rings Game and some Spy-Fi action.

First up a SAGA-fest with Scots, Bretons, Welsh, Vikings and Anglo-Danes. In addition to some experienced SAGA players we had a couple of prospective members join in for their first games.

Andy’s Anglo Danish face off against Stephen’s Welsh
James’ Vikings vs Jeremey’s Anglo Danes
Tony’s Bretons vs John’s Scots
James’ Vikings vs Jeremey’s Anglo Danes
James’ Vikings vs Jeremey’s Anglo Danes
Close up of John’s Scots
Tony’s Bretons

Moving on the the English Civil War, 15mm figures using Field of Gory rules.

ECW Armies line up
Cuirassiers charge
Colonel John Lamplugh’s Regiment of Foot
Royalist Regiments

Moving from history to fiction, Marcus had a try out of his underwater Spy-Fi rules.

Marcus’ seascape
Divers and mini-sub
More divers hiding behind a shoal of fish
The two sides fight over the lost missile.

And finally to Fantasy, a Lord of the Rings Strategy Battle Game.

The scene is set.
Dwarves advance across the bridge
Uruk Hai advance with a Troll in support
Dwarf Heavy Metal
Dwarves holding the Bridge against the Uruk Hai

Dirge – Owain’s Lament

Following on from Stephen’s post Mae’n Rhyfel!

Woe!

Woe!

Lamentable Woe!

He is dead!

He is dead!

Go tell them in the north – he is dead.

Go tell them in the south – he is dead.

Let them know in the east – he is dead.

And all those in the west – he is dead.

The Wolf Tamer is no more. Owain of Bangor is dead!. Ambushed and killed by English bandits, Owain the Benevolent, Owain the Peaceful, Owain the Thrice-Blessed, now lies in Heaven.

The Death of Owain

Though his body now lies in the earth his soul and spirit still lives. Bleddyn ab Owain, his beloved son, has made his way back to Bangor. He has left his studies at the abbey of Llanbadarn Fawr to take up his rightful place as heir of his father’s demesne. With him he has brought the ways of the men of Deheubarth – pony riders skilled in making war from their mounts.

Let the English know this and tremble in fear!

Bleddyn Leads the Funeral

Encounter At Bishops Wyke

Stephen shares a report of a solo game fought over the Christmas break…

Over the Christmas period I fancied a game of something and thought I’d go with Outremer (from Osprey) – a nice, simple, game with about 10 figures or so a side.

The background behind the game is that it is early May 1264, the build up to the battle of Lewes. The forces of Simon de Montfort are advancing on St Pancras priory where king Henry III is holding out. Both sides send out scouting forces to spy on the opposition’s moves. And it is in the peaceful Sussex village of Bishops Wyke where the two sides encounter each other…

Sir Edward on the left and Sir Gregory on the right

The men of King Henry were led by Sir Edward Marsh and his men – a mix of archers, men at arms, spearmen, and the noted crossbow marksman ‘Big’ Eddie. De Montfort’s followers were led by Sir Gregory de Holt who also had a mix of archers, spearmen, and a pair of very capable swordsmen to bolster his forces – Balin of Brickenden and Howard de Shiel.

Sir Edward’s Forces Move Up

Gregory decided to shield his forces using his archer and crossbowman. He started in a difficult position, on the opposite side of a stream, meaning his levy would have to cross that and enter the village with little cover. Sir Edward’s group, on the other hand, had the cover of the churchyard and a cow field to screen their approach.

Sir Gregory Orders His Men Forward

Edward’s two archers – Ewan and Gamal – took up position behind the church wall and as Gregory’s men advanced, they let rip with their arrows and down went Gregory’s archer, Bernard of Calcote. Big Eddie took up a similar position on the field wall and, carefully levelling his crossbow, he took a shot and down went Amis Hughes, Gregory’s crossbowman. This left Gregory with no missile support!

Gregory’s Men Advance Across the Bridge Minus the Archers

Gregory’s other men, Balin, Howard, and Cedric Brooker chose to wade across the stream using the cover of one of the cottages to keep them protected from the deadly hail of arrows. With little respect for the farmer’s crop, they tramped through the cabbages and carrots.

Edward left his archers in their advantageous position (with a French mercenary, Raoul Allaire, to protect them in case they were charged) and led the rest of his levy around the other side of the same cottage that Howard and the others had moved behind.

Moving Around the Buildings.

Having lost both archer and crossbowman, it was obvious that Sir Gregory and his men would have to advance as quickly as possible or risk being picked off. To this end, Gregory’s spearmen made a quick move down the village lane. Big Eddie was loaded and ready, raised his crossbow and down went Gareth of Whitley. Raoul took command of Tankard Jenkins and Hallet Adkin and raced them forward to block Gregory’s men. This led to a clash between the two sides at the crossroads in the middle of the village.

Melee at the Crossroads.

Meanwhile, Sir Edward and his men came lurching around the side of the cottage, with Will Fuller charging into contact with Howard de Shiel. They swapped several blows and eventually Howard came out on top and down went Will. This fight drew Sir Gregory and Balin over to join the melee. This was clearly going to be the decisive fight between the two sides, with both drawing in more men to join the battle.

Balin Joins The Fight

At the crossroads the fight came to an end. Raoul Allaire’s experience had shown and he then called over to Big Eddie, Ewan, and Gamal to take them to the fight going on behind the cottage amid the vegetable patch.

Raoul Takes Down Carsen

Big Eddie and the archers formed a line, ready to drop any of Gregory’s men who were caught out alone, and Raoul came up behind Balin, swinging his flail, to take Balin by surprise. Raoul’s flail found its mark, but the blow was merely a glancing one with no harm to Balin, who then turned around to confront the Frenchman with a show of arms.

Raoul Attacks Balin From Behind

The fight behind the cottage carried on. One of Sir Edward’s men, John Manners, joined his lord with the attack on Sir Gregory. That didn’t look good, and Sir Gregory took a wound. But then Sir Gregory swung his sword and down went John bringing it back to a one-on-one between him and Sir Edward.

Carnage in the Cabbage Patch

Balin prevailed in his fight with Raoul, and the French mercenary also fell under the blows. But seeing the line of archers ready to let rip, Balin decided to quickly charge in before they let loose. Having seen how deadly Big Eddie had proved to be, Balin made him the target of his attack. Eddie may be handy with that crossbow, but not with a sword. And so down went Eddie. Before he could charge the others, Ewan and Gamal took aim with their bows and peppered Balin with arrows. Balin had proved a good, and essential, part of Sir Gregory’s force. But he was no more.

The Duel Between Edward and Gregory Still Rages

Sir Edward and Sir Gregory continued hacking at each other. Sir Gregory had been wounded but he evened the score – taking a chunk out of Sir Edward. Neither could take another wound so the next would be the victor.

But time was up. The turn limit had been reached. Maybe a distant clarion call could be heard, marking the sudden appearance of a major lord with a sizeable retinue. Either way, it was game up, and both sides could slope away and lick their wounds.

The encounter had been a slight victory for Sir Edward and his men.

Lights! Camera! Action! Take 1.

Shortly before Christmas Stephen issued a challenge, throughout the rest of December post pictures on our members groups.io page of famous scenes from military history, or myth, or fiction. Fantasy or sci fi, film or whatever, but using models from our collections.

Stephen kicked off the challenge with a picture of Grendel and Beowulf

Grendel and Beowulf

Moving from myth to history, Andy contributed Gaius Julius Caesar leading Legio XIII Gemina across the river Rubicon in January 49BC precipitating (another) Roman Civil War.

Alea iacta est

And going back to fiction, Andy staged the battle between Gandalf and the Balrog in the Mines of Moria:

Gandalf and the Balrog at the Bridge of Khazad-dûm.

Marcus provided a scene from Jules Verne’s Twenty Thousand Leagues Under the Sea

“Your dead sleep quietly, at least, Captain, out of reach of sharks” “Yes, sir, of sharks and men.”
― Jules Verne, Twenty Thousand Leagues Under the Sea

Stephen had a play with his camera to create a sepia print of Pickett’s Charge.

Picket’s Charge

Mark delved into comic-lore to give us a scene from the comic 2000AD, Judge Death vs Judge Dredd.

Judge Death Lives! 2000ad progs 224-228, “you cannot kill what doesss not live”.

Marcus offers a scene from an Iron Hand mission in Vietnam.

Two MiG 21 Én Bạcs pursue a pair of F105 Thunderchiefs on an Iron Hand mission. A SAM-6 site is the F105’s target.

Mae’n Rhyfel!

Owain, Lord of Bangor, has unfurled his warbanner – the famous Banner of the White Wolves.

Rumour has it that those two English rogues, Andraes Willhelmson and Erik Uhtredson, are taking up arms to go raiding again.

Let it be known that Owain of Bangor will take up his war spear, his shield, and his warbanner, and intends on teaching these two scoundrels another lesson.

The anger of the Red Dragon is not to be trifled with!

The Temple Of The (Festive) Wilds

Merry Christmas to all our members and readers. 

Master builder Stephen takes us through the construction of his latest masterpiece.

I recently ordered a few bits from Scotia Grendel and one of the things I ordered was some standing stones.

 

It was a nice quick delivery.

I have a soft spot for these old resin scenics – reminds me of back in the early 90s when I started getting into gaming and our local shop stocked them.

Anyway.

What I liked about these pieces were the Saxon style carvings. You see, I like my fantasy couched a bit in history. Problem was that the Saxon carvings only appeared on one side of the top pieces. On the other side was a more literal, typical fantasy, depiction of a dragon.

The dragon designs

 And on one side of each of the uprights was an equally typical fantasy style arrow thingy.

The uprights

I didn’t like that.

So what I decided to do was make a mould of the Saxon style dragon, cast it, and use it to replace the dragon I didn’t like.

I used some Oyumaru modelling compound (Ed: other suppliers are available) to make a mould of the Saxon dragon. I then used some of Wilko’s own-brand epoxy resin with a tiny blob of brown paint to cast it.

Casting the new panels

Once this had set I sanded the reverse side down and also sanded down the fantasy dragon on the actual resin piece. I then glued it in place and used some Miliput to blend it in.

With the arrows on the uprights I simply sanded them down and then skinned the surface with Miliput and stippled it to look like the stone effect.

The updated stones

I then turned my head to the base. I wanted it mounted on a rocky outcrop to make it look more dramatic. To keep it light I was going to use expanded polystyrene. However, that’s not the strongest material. So I made a sandwich of it, with a wooden base and a wooden top to which I could glue the resin so it would be more firmly attached to the wood rather than expanded polystyrene.

I used PVA glue to fix it all together and then put a couple of heavy books on it to keep it flat whilst the glue set. I left it a good 24 hours, because the glue takes longer to set on polystyrene.

The polystyrene sandwich

When that had set it was time to glue the standing stones to it. A good dollop of superglue and the basic model was done. I then broke away the surplus expanded polystyrene in the shape of how I wanted the outcrop.

All the bits glued into place

To make the model stronger and more resilient to knocks I decided I would skin the model in Miliput. I used the Standard grade, because that’s what I had to hand.

To create a stone-effect I used…a stone! Yup, went out into the garden, found a small stone with a suitable texture and after the Miliput had been smeared all over I pressed and smudged the stone into the putty.

Layer of Miliput added

The altar stone with sacrificial goat was a piece from…well, I honestly can’t remember. It’s been sitting in the bits bag for a long time waiting for a use. And now its time had come. I also thought about adding a couple of poles with skulls on them. Had a few ideas about that, but it wasn’t the time to add that just yet, so I could keep mulling on it.

Right then, the painting.

Look, stone is rarely grey. That’s not to say there’s no grey stones, but stones have a lot more to them than just grey. Stone painted grey with a black undercoat just looks too stark and is not what stone looks like. It’s as wrong as painting tree trunks brown – have a look at them, they are not the colour of chocolate!

My usual approach with painting stone is to start with a dark brown undercoat. This was no different. I used Humbrol Model Spray dark brown. There then followed a series of dry-brushings using browns and, yes, some grey as well!

Dark brown undercoat

Heavy drybrush with khaki
Lighter drybrush with khaki and grey mix
Lighter still with a bit of white added to the mix
Another light drybrush with even more white added
Last very light dry brush with an off-white

With the painting done all that was left were the final touches. I revisited my skull-on-stick idea, but I toned it down. Instead of several I decided to keep it simple with just the one – made from a cocktail stick and skull from GW’s Box Of Skulls.

 

Weathering and shading done, and skull added.

I used static grass in patches around the base. I kept it sparse on top of the rock because there wouldn’t be so much earth for the grass to grow in. I then added some clump foliage to represent weeds and things, paying attention to add it to nooks and crannies and also the area that may not be trodden on so much.

With that done, the Temple Of The Wilds is complete.

The final model with static grass and clump foliage
The finished article, without festive adornments.