We had a very good turn out at the last meeting, 5 games in progress with over 20 members present.
First up, John and Alex were play testing John’s Border Reivers game.
All quiet at the Bastle house, for now.Action at the ford.
Mark ran another Dungeons and Dragons session, taking his adventurers to sea and then deep into the dungeon depths.
The dungeon master looks on as the adventurers ponder their next action.Action at the QuaysideDungeon delvingWho let the dogs out?
Paul ran a 6mm FoG Ancients game, Late Bulgarians vs Ottomans.
Light cavalry on the right somewhat outnumberedThe centre of the battle seems a bit emptyClash of cavalry
Stephen and Jeremey continued their refight of the War of the Roses, using Sword and Spear rules, this time recreating the Second Battle of St Albans. There will be a write up of this game shortly.
The Yorkist camp, artillery and cavalry await the approaching Lancastrian vanguard.The artillery has fallen to Lancastrian archery, but the first Yorkist reinforcements are now approaching the campA Lancastrian pike block about to dispose of some Yorkist archers, but Yorkist Men at Arms are waiting behind the archers.Towards the end of the battle, the Yorkists have pushed the Lancastrians back from the campOn the Yorkist left flank there are few Lancastrians left.
Finally, Mark H ran a War of the Spanish Succession game, using his own fast play rules.
Cavalry advanceMore CavalryThe armies line upCavalry wings clashThe infantry engage
It’s been a while since we posted any pictures of society meetings, but here are some from our latest meeting, which had a good turn out with five games in progress and around 20 members present.
First up we have a 2mm Ancients game using Strength and Honour rules, Republican Romans vs Germans.
Marcomanni & Suebi Warbands clash with the AuxiliaSame clash, different angleClose up of the Suebi WarbandLine of battle
Our second game was a clash between a 100 Year’s War English army and some Ottoman Turks, this time in 6mm using Field of Glory rules
Archers flanking Men at ArmsClose up of ArchersArchers holding the hillCavalry charge the Men at ArmsMen at arms punch a hole through the line of Archers
Slightly later historically we turn to the War of the Roses, and a game based on the Battle of Wakefield, this time in 15mm using Sword and Spear rules.
Battle of Wakefield, starting positions. Jeremey feeling somewhat surrounded.
In the background you can see Stephen’s representation of Sandal Castle, you can see an article on its construction here.
Close up of the Yorkist right flank.Lancastrian Left Flanking forceYorkist Archers, the small dice show the remaining strengthUneven archery duel, all units started at strength 3.
Our fourth game, chronologically, takes us to the East End of London, where things go bump in the night. A Victorian Gothic Horror game using “A Fist Full of Lead” rules in 28mm.
Just another day in the East EndA bit of a barneyHello, hello, hello, what’s going on here aaarghhIt’s not even safe indoorsA Hansom CabPolice raid a house of ill reputeThey’s big n hairy & I be afraid of ’em
And finally, we go to Vietnam, with a 1:600 scale Air game using Thud Ridge rules. Only a couple of photos of this game unfortunately.
SAM-2 site protecting a vital bridge as a Skyhawk attacks.Close up of the Skyhawk, pursued by MiG-15s
Stephen reports on a solo game using Song of Blades and Heroes
Apologies from the editorial team, we messed up the publishing schedule.
It is the year 1266. The Baron’s War, led by Simon de Montfort, is at an end – de Montfort and his supporters were beaten decisively at Evesham the previous year.
Since then, not all has been lost. Many of those still devoted to the cause, though dispersed and leaderless, still resist King Henry’s rule.
We find ourselves somewhere in the hills overlooking the Wye valley, early autumn, 1266. A young and idealistic knight, Sir Hugh Bolton, a loyal follower of de Montfort’s, has been lying low on the Welsh border, as have so many of the rebels.
Sir Hugh has received word that another rebel knight, Sir William le Bleu, is also in the area.
Together, they have decided to meet at an isolated traveller’s inn – Woodfell Hall – high above the Wye valley. As night falls, the two knights and their accomplices make their way to their secret rendezvous.
However, what Sir Hugh does not know is that Sir William is not all he seems. His real name is Sir Peter of the Wash, and he is a loyal retainer of Prince Edward! Sir Peter has been sent on a mission by the prince to seek out rebels hiding in the marches and either arrest them or, better still, kill them!
With Sir Hugh is a knight companion, Sir Aymer, plus four experienced men at arms and another four archers – all veterans of Evesham. Sir William/Peter is also not alone. Prince Edward has sent with him two other knights, Sir Fulkes and Sir Gilbert, plus a troop of five spearmen led by a man at arms, and three crossbow-armed sergeants.
Sir Peter’s Men Arrive On The Scene
The first couple of turns were quite quick, with each side only managing to activate one or two models. Sir Peter gave an order to the crossbows to advance up the road, but then the spearmen (presumably tripping over something in the dark) failed. Similarly, Sir Hugh attempted to get his retinue to head down the road toward Woodfell Hall, but only the archers made it.
Sir Hugh With Archers Up Front
It was a slow initial advance.
Things changed for Sir Peter though – he made a group activation of the crossbows again, and they rolled three successes, meaning they could take three actions. They double-timed down the road, coming up to Woodfell Hall, and seeing Sir Hugh and his men further down the road, raised their crossbows and let fly!
The Spearmen Start To Move
This obviously took Sir Hugh by surprise. But fortunately for him (well, those who had been targeted) the shots had no effect. Two can play at that game, thought Sir Hugh, and he ordered his archers to return the gesture. But since the archers, like the crossbows, had been shooting at long range the effect was the same – no hits.
A Volley Of Arrows
The pace soon picked up.
One of the crossbowmen climbed up the side of the inn to take position on a veranda where he could snipe.
Mmm…Wonder If I Can Climb Up That
Meanwhile Sir Peter tried to give more group orders to the spearmen to bring them up in support – his encouragements worked this time.
Sir Hugh’s men also started pouring into the battle. The archers came up to the road junction, formed a line, and let loose. This was a much better tactic – one of Sir Peter’s crossbowmen was struck, and not only struck, but hit with a gruesome shot! Down he went with blood shooting all over the place from the arrow that had severed his jugular. This caused a morale check amongst Sir Peter’s men. The knights held firm, but the tardy spearmen all fell back a little, not wishing to be the next ones to suffer such a terrible fate.
Lying In A Pool Of Blood With An Arrow In The Neck
The remaining crossbowmen showed they could do just as well. Raising their weapons, they took aim at two of Sir Hugh’s men at arms. Both bolts hit home – one of the men at arms fell down dead, and the other was knocked down with a bolt sticking out of his thigh.
One Knocked Down (face down) One Killed (face up)
Sir Hugh got the rest of his men going, urging them to advance through the scrub and bushes that ran alongside the road. The archers drew their arrows again and had another go.
And the same thing happened!
Down went the crossbowman hiding on the veranda, another gruesome kill! This left the remaining crossbowman feeling nervous and, with his morale faltering, he made a run for the rear before an arrow found him and left him a messy, bloody, heap like his friends.
Blood Drips Into The Water Trough
All this missile fire was well enough, but both sides were keen to get stuck in with sword and shield and sort this out the honourable way. Sir Hugh and one of his men at arms had been using Woodfell Hall for cover as they advanced, and the others had moved through the bushes, which meant they had the drop on Sir Peter, whose retinue had stalled under the effectiveness of the longbows.
By the horse troughs outside the inn is where the two sides finally came to blows.
The Melee Starts
The archers tried to stand back and get in a shot where they could, but in the darkness it would be reckless to shoot into the melee. Sir Peter barked out his orders to the spearmen to urge them forward into the melee, and his knight companions also came into the fight.
It was turning into quite a mess. Sir Hugh’s force was split into three – Sir Hugh with one of the men at arms coming down the road, Sir Aymer with another man at arms coming through the bushes, and the archers waiting to take a shot at any target that presented itself.
More Knocked Down Than Killed
Meanwhile Sir Peter’s troops were more consolidated, though this had been more by accident than design. But what this meant was that one of Sir Peter’s men knocked down one of Sir Hugh’s men whilst another was able to come up and finish them off as they rolled around on the ground.
More Killed Than Knocked Down
Then the telling blow happened. Sir Hugh and Sir Peter faced off against each other, and in only a brief exchange Sir Hugh was knocked to the ground and then Sir Fulkes came up and struck Sir Hugh the killing blow!
The fight continued for another couple of rounds, but it was obvious the rebels had been beaten. Realising their cause was lost the remaining rebels made a break and ran.
Sir Peter and his retinue had come out the winners. They had earned their blood money.
Oops, a bit of a scheduling snafu today, but, better late than never, Stephen describes his latest project:
Like a lot of projects, this one started off small and just grew.
Originally, all I wanted was half a dozen elves for games like Song of Blades and Heroes. I looked around at the different options and I saw that buying half dozen metal miniatures was more or less the same cost as buying a box of 30 placcy Oathmark elves, and the extra numbers may give me a few options.
So inevitably this grew and I made them into a Dragon Rampant force.
Because you do, eh?
I like my fantasy to have that ‘alternate history’ vibe to it. You know, what if the ancient Greek heroes really had existed, what if elves and dwarves had existed.
That just sits better with me.
And given that my historical interests lie in the early medieval period (13th century is where my real interest lies) then I thought to myself, ‘let’s imagine the elves as if they were present in 11th century Britain’.
So that’s the aesthetic I’ve gone for, rather than Tolkien or (horror of horrors) the GW look.
The host of Dean
In the Hexham Chronicle, under the year 1138, it is recorded, ‘…after payment then did the aelfson unwrap their bows and they stood with the king’s men and brought upon the Scots a deadly rain of arrows’. This early reference to elves suggests it was they who brought to the English armies the battle tactic of a large body of formed archers that was to prove so popular in later centuries. However, the earliest reference to elves can be found in the Anglo-Saxon Chronicle. In the year 855 we find this cryptic reference: ‘And so did Milean, lord of the elves, bring to the king a white horse for his journey to Rome, as was the custom of old for the elves to pay honour to their lord.’ What this suggests is that elves had been known in the country for a long time. A later ASC reference says, ‘King Henry was reminded that Epping had been held by the elves since time immemorial and so the king rendered unto the elves that which he owed’. We also know that in 1322 the elves were no longer present in Britain since Chaucer, writing in 1381 says, ‘he was named Robyn of the Hode / and of Epping aelf he was sired / and with Thomas of Lancaster / he fled with kin and off they all rode.’ – interesting that he has Robin Hood as an elf!
We know that in Britain there were two main elven settlements – one in the forest of Dean, and another in Epping. Both of these were royal forests so it is unknown exactly what the relationship between the elven communities and the crown was. Undoubtedly the elves would have sworn fealty to the English crown as sovereign, and it is known they generally supported the English throne on matters (the exception being in 1171 when the elven court were signatories to a papal letter for Henry II’s involvement with the Thomas Beckett affair).
The elves that I have collected represent those from the Enclave of Dean (as the elves referred to the forest). This can be seen by their preference for red trimmings – those from Epping preferring blue. It’s not known if this was a fixed coloration (because there are many exceptions) or if it was just a general trend.
The Lord and Lady of Dean
The Lady and Lord of Dean
These two form the main leaders of the elven force.
The Lady is a single-model hero and I have her as Light Foot with the short-range missiles upgrade (to represent magical flurries of thorns and brambles) and also the full spellcaster upgrade. She is a Ral Partha model.
The Lord is also a single-model hero and I have marked him up as Elite Foot with the missiles upgrade.
Forest Guardians
Forest Guardians
These are the minor nobles – well-equipped and armoured. I have John Lambert to thank for these because he kindly donated some chainmail clad torsos from one of the Gripping Beast sets, which I then kept themed using the spare heads and arms from the Oathmark box. The shields came from the spares box and I went with 11th century Byzantine shield designs because that way they would both be period specific but also different.
They are Heavy Foot – with no other upgrades. I was desperate to avoid the elves as ‘super humans’ because it’s not a trope I like, so I resisted giving them the offensive upgrade.
The Company of the Glade and The Company of the Gloom
The Company of the GladeThe Company of the Gloom
These are two archer units made from the Oathmark box. This is pretty much as they come. I decided not to put them in a uniform, because I don’t like that look. So they got random colours but I worked from a limited palette to help tie them together.
In deciding what these are I was again in a dilemma. They’re elves, so they must be expert archers, right? Well, yes, I suppose so. But I decided the elven reputation for archery would come from their preference for large numbers of archers rather than being a horde of Robin Hoods. So I have them as Light Missiles, and bravely fought off the temptation to give them the sharpshooter upgrade. However, that remains an option if I need to up the points cost.
Oak, Ash and Thorn
Oak, Ash and Thorn; the Treekin
These represent the elves’ main allies – the forest itself. I have called these Treekin and they represent the spirit of the forest. The phrase ‘oak, ash, and thorn’ is a description that was given to ancient woodlands, so it seems right. These are also from Ral Partha.
I have these as a reduced model unit of Elite Foot. I decided against Lesser Warbeasts because I felt that troop type was too brittle and didn’t reflect the nature of the troops. I almost nearly made them a Greater Warbeast unit, but the Elite Foot stats seemed right.
Lightfoot and Kin
Lightfoot and Kin
Forgive me, a moment’s whimsy. There’s not much to say here. They are faeries, pixies, sprites – call them what you will. Again, sourced from Ral Partha.
What they are is a unit of Scouts with the invisibility upgrade.
So that’s my new elven force.
The problem is that there’s still room in the box for more. And we all know what that means…
For our recent Stargrave jaunt to the planet of Aqua Sulis, the five players were required to bring a boat. It could be anything that floated in, on or above the water, there were no design rules. Here we run over the various tubs, buckets and hulks that were served up.
Eric
Eric went for a laser-cut survey shuttle from Blotz that could obviously float on the surface of the sea. He should have done a little better with the security features, since it turned out to be very easy to break down the back door, shoot the pilot and steal the boat.
Andy
A few months ago, Stephen said he would run a Stargrave scenario based on a Waterworld location, and asked us to build some form of maritime transport.
I did a web search for 28mm boats, and amongst the hits was a Special Operations Craft-Riverine (SOC-R) from AnyScaleModels.
The main hull is around 7” long and 2.25” wide. Plenty of room for my crew I thought.
I needed to make it look a bit more Sci Fi than modern, so I asked Tony at Brigade if he had some suitable engine nacelles I could scrounge, he came up with some from their 15mm Perseus VTOL. I also had a few other bits and pieces from Brigade in the bits box: some Sensor turrets and some Heavy Laser guns from their Mercenary range.
Both the boat and engine nacelles had a few air bubbles that needed to be filled, I used some Humbrol Model filler for this. After drying and sanding down, the boat components and nacelles were washed in soapy water and allowed to dry.
The wings attached to the nacelles were quite thin, 2-3mm at most, this required that I drill and pin the short wings to the boat hull, as a glue only joint wouldn’t be sufficient.
I decided to mount the engine nacelles roughly amidships, in line with the pilot’s seat and control panel. I drilled a hole for the sensor turret in the front deck. On reflection I might have offset the pilot’s seat to one side rather than have it central.
Once the superglue had dried, I primed the boat with Halford’s grey primer, and then gave the boat a coat of Warpaint Soviet Green.
Once the Soviet Green had dried, I painted the sensor lens, engine intakes and exhaust matt black, I painted some of the boat’s hatches Gunmetal Grey.
I then painted the detail on the control panel, matt Black dials and Crystal Blue screens. The pilot’s seat was painted Khaki Grey. The final touch was silver on the wing leading edge lights and red and green navigation lights, touching up any errors with Russian Uniform WWII, which I found to be almost an exact match for the Warpaint Soviet Green spray paint
Once the model was dry, I gave it washes, Military shader on the green areas, Dark Tone on the metal hatches and engine nacelle grills and Strong Tone Wash on the seat.
I then had a hunt through my transfer box and found some very old decals from a couple of Airfix kits; some registration numbers from a Swedish Boeing Vertol CH-46 Sea Knight and name plates “Apollo” from a Churchill Tank kit. I also found a couple of DANGER decals from another helicopter kit.
I painted a layer of gloss varnish over the areas to which I intended to apply the transfers, which, considering their age, went on easily without breaking up.
Once the decals had dried, I gave the boat a couple of coats of matt varnish, and here she is, the Apollo, ready to venture forth in Waterworld.
Phil
When Stephen suggested the Waterworld game I thought that I would pass just because it involved building a boat and I really wasn’t sure I could be bothered. Then with a couple of weeks to go he asked me I was up for the game and I agreed.
Bum, now I needed to come up with a boat.
Fortunately this proved to be a fairly simple affair. Hidden away in a corner of my cellar were a few Games Workshop kits that I had been bought as presents many years ago. Combining bits from a couple of these gave a simple boat / skimmer that could fit my entire ship’s company.
The main part of the hull came from a 40K Tau Tidewall floaty thing. The exact model doesn’t seem to be available anymore but a couple of similar ones are still on the GW website. The dome at the back game from an Age of Sigmar Grundstock Gunhauler – another floaty thing. By chance the dome piece fitted precisely on a flat part at the back of the Tau model. Nice and easy.
Painting was also straight forward. A spray of GW Zandri dust and some complementary reds and browns from Wargames Foundry. And of course the obligatory GW washes to finish. It only took a day to make which was better than I expected.
Tim
Tim was the only one to go fully scratchbuilt, with a cross between a canal barge and a WW2 landing craft made from foam card. The cogs and wheels were ‘liberated’ from his wife’s craft supplies (we wonder if she knew ?). Looks like a bit of a pig to steer, but it was a cunning move to make it this long since the prow of Tim’s boat started 6″ further into the table than anyone else !
Tony
Finally, Tony went down the Don Johnson/Miami Vice route with a full-on speedboat. It started out as an accessory for a 6″ action figure – origin unknown. It was purchased from a bootfair for 50p, so who’s complaining ? I ripped out the existing cockpit, fitted a new plasticard floor, jump seats, engine and other bits and pieces from my spares box and gave it a quick respray complete with go-faster stripes. Only it didn’t go any faster since it spent most of the game being boarded by giant frogs or dragged down by a sea kraken.
For our next instalment in this series Tony starts with a couple of submissions:
Our title image is a scene from the film “The Lord of the Rings: The Return of the King”, the Charge of the Rohirrim, with Théoden at the fore during the Battle of the Pelennor Fields. Figures from Tony’s extensive collection.
Returning to history, Tony says: “I thought I’d have a go at recreating some WW2 historical photos for this. I dug out my copy of “Blitzkreig in the West” from After The Battle publishing, which specialises in showing contemporary photos and then retaking the scene as it was in the 70s (when the book was published…)”.
We can’t reproduce the photos from the book for copyright reasons, but here are Tony’s reconstructions.
On May 10th, 2nd Panzer Division was moving through the Ardennes – the original photo shows a PzIII passing a Protze truck. I used a Pz.III and a Horch field car – I didn’t have a Protze with crew figures, the Horch just looked better. In hindsight it needed a backdrop of some sort to hide the garden fence.
Horch field car and Pz.III
In the early hours of May 15th 1940, the French 26eme BCC (heavy tank battalion) encountered units of the 7th Panzer Division near Flavion in Belgium. After heavy fighting the Char B1s were stopped by German artillery. I found a fully painted B1 in my collection that was still awaiting its tracks, so I thought it would make an ideal stand-in for the disabled vehicle on the road.
Char B1s of the French 26eme BCC (heavy tank battalion)
Moving from WW2 to the Hundred Years War, Stephen gives us the Battle of Crécy
The battle of Crecy, 1346
And finally for this submission, a couple of scenes from the Original Top Gun film (1986!) provided by Marcus.
Scene from the original Top Gun, F14 and “Mig-28”, Watch the Birdie!Scene from the original Top Gun, F14 vs 2 “Mig-28s”
A short photo round up of the society’s last meeting.
Our opening salvo (above) is from Alan’s 15mm War of Spanish Succession game using Maurice rules.
French Infantry hold the townAllied Infantry advanceKings of the hillMore Allied infantryCavalry clash
Now on to World War Two, John ran an introductory game of Chain of Command, Germans vs US.
German Infantry take coverUS Infantry advanceShermans!Germans take position upstairs
Our next game(s) are naval actions using the Galleys and Galleons rules, run by the other John and Colin.
The first of these games was set in the Mediterranean sea, and uses 3D printed ships.
Mediterranean GalleysClose up of one of the shipsThe fleets close.More galleys
Their second game was set in the South China Seas, using John’s scratch built ships.
Chinese treasure fleet intercepted by pirate rowing boatsTreasure fleet ambushed
And finally, off to Middle Earth with Tony & Andy playing a couple of Dragon Rampant games, both set in the Shire.
In the first game Tony’s Hobbit militia, with some help from Aragorn and some Dúnedain Rangers defended Hobbiton from Andy’s Goblins and Warg Riders.
Nice, quiet HobbitonWarg riders approaching HobbittonA somewhat battered AragornAragorn flees after an encounter with some Goblin Light Foot
Tony successfully defended Hobbiton in the first game.
In the second game Tony turned to the dark side (sorry for mixing film tropes) and fielded Saruman and his Orcs, while Andy fielded a Dwarf contingent. Somehow we only got one picture of the victorious Dwarves.
Dwarves take back Hobbiton
Honours were even on the day, one game each (although the “Good” side won both games)
Four periods/genres were staged at the last meeting.
First up, a couple of games of Field of Glory, using 6mm figures, Early Alans vs Selucids.
Stephen, Tony & Andy played three, three sided SAGA Age of Vikings games, using the Battle Royale scenario from the Book of Battles. Victory is normally decided by Survival points in this scenario, and that’s how we played the first game. In the second game we decided to use Slaughter points, and in the third reverted to Survival Points, but with 5 points for controlling the central objective (the building) and for each charge made.
The first three sided battle.Stephen’s HearthguardTony’s VikingsVikings and Scots clashTony’s Viking Warriors vs Andy’s Anglo Danish Hearthguard – battle joined!Tony’s Viking Warriors – the aftermath, where did the Hearthguard go?More Scots and Vikings
The first two games finished with the same result, Stephen won, Andy came second and Tony came third. The third game was a tie between Stephen and Andy, with Tony bringing up the rear.
Germans advance through the woodsBritish Anti Tank GunGerman combined armsGerman advance
Finally, Peter ran a 75mm Lord of the Rings skirmish game. This is a participation game set in the Mines of Moria, with players controlling one main character and one Hobbit each. They must buy time for the NPC Gandalf to cast a delaying/blocking spell on the escape route – before the Balrog turns-up! There will be a more in depth report on this game in the near future.
The initial onslaught, “They have a Cave Troll”They had a Cave Troll!Gandalf concentrating on his spell.The Balrog arrives.
It had been a while since I’d had a game of Outremer, so I decided it was time for a quick bash.
Although the rules are set during the Crusades they also work as a generic set of medieval skirmish rules. So my games are set during the Barons’ War of the 1250s and 1260s.
I played the hostage scenario in the rules. Young master Perkin Adlington had been kidnapped by the dastardly knight, Sir Giles of Gretchley. No doubt taking advantage of the upheavel during the rebellion and hoping to make some money off the ransom.
Sir Richard Adlington, with his closest bondsmen, set off in pursuit to rescue the young lad. After two days in the saddle, following trails and clues, they finally found Sir Giles and his men. Dismounting, they made their way on foot through the woods to snatch Perkin and take him back home to safety…
The table was only a small one – 2’x3’. The two opposing sides had six men each.
With Sir Richard Adlington was his household knight, Sir Gieffroy de Metz plus Jarrard and Remon la Vielle (a pair of crossbowmen, and Will Fuller and Wilf the Strong, sergeants at arms.
With Sir Giles were Berwick, Ailwin Smith, Keaton Taylor, Pasquier l’Espee, and Burne Brewster.
The table was set up with woods and a couple of hills. On one side of the table was Sir Giles’ camp where Perkin was being held. Under the rules of the scenario, the hostage can not take an action all the time there is a guard within 4”. So Keaton Taylor was detailed with keeping an eye on Perkin. The two crossbowmen, Pasquier and Burne, took up sentry positions on the hills over-looking the approach. This left Sir Giles with Ailwin and Berwick to relax in camp.
Sir Richard led Jarrard and Will Fuller from one corner, and Sir Gieffroy led Remon and Wilf from the other – so they could make a two-pronged approach.
Battlefield and deployment
The game started. Turns take place with a pack of cards. Each character has a card in the deck, these are shuffled, and one card is drawn at a time. When a character’s card is drawn that character completes all its actions and the next card is drawn.
Sir Giles took his men through the woods, to stay in cover. And Sir Gieffroy did the same. Pasquier and Burne, armed with crossbows and away from the camp and away from the boss, sat in the bushes enjoying a bit of peace and quiet.
Burne Brewster settles down for an easy day
Jarrard skirted around the sides of the woods, hoping to sneak up on Burne He took his time, ensuring he stayed hidden for as long as possible. Then he loaded his crossbow, levelled it at his target, and let fly.
He missed.
This made Burne jump and sound the alarm. Roused, Sir Giles and Ailwin made their way over to Burne. Berwick moved toward Pasquier, in case there were others about. Perkin soon perked up as well, but Keaton kept a firm hold of his charge.
Jarrard readies his crossbow
Sir Giles and Ailwin picked up pace and made their way over to Burne as fast as they could. Burne loaded his crossbow and took aim at Jarrard, to return the favour. Except this time Burne hit, and Jarrard went down with a bolt sticking out of his chest. This meant that Sir Richard and Will would have to charge in quickly or else be subject to sniping shots from Burne’s crossbow.
The alarm is raised
Over on the other side Remon had now moved up into a good position where he could see Pasquier on top of the rise behind the bushes. He let a quick shot out that hit its target but did no damage – Pasquier’s armour saved his skin. Taking good hold of his gigantic sword, Berwick stood alongside Pasquier to see what was out there.
Sir Richard and Will strode forward to push the attack against Burne. As they approached, Burne ducked down behind the bushes trying to reload as quick as he could. But as they advanced all of a sudden Sir Giles and Ailwin Smith came out of the woods in front of them. Sir Richard smiled at his luck and both he and Will charged the two abductors!
Berwick takes down Wilf
Over on the other side Wilf decided to take matters into his own hands and charged up the slope to cut down Pasquier. But Berwick stepped forward with his two-handed sword, engaged Wilf, and with a single wild swing cut down the loyal retainer!
An epic fight began between Sir Richard and Sir Giles, and Will Fuller and Ailwin Smith. Sir Richard got in an early lucky blow against Sir Giles and wounded him badly. But Ailwin was equally lucky, and got in a deadly blow against Will. Ailwin, the coward, then came to Sir Giles’ aid and the two of them attacked Sir Richard.
Rumble in the jungle!
A similar state of affairs was taking place over on the other side. Remon began rapidly loading and shooting his crossbow at Pasquier, and Pasquier did similarly against Remon. Whilst Sir Gieffroy, an experienced knight who had seen many combats, was not so easily intimidated by Berwick mighty sword, and he advanced against Berwick meaning to kill him or chase him off!
Sir Gieffroy charges Berwick
Back with Sir Richard and things were looking dicey. With both Sir Giles and Ailwin setting about him he was taking injuries and being pushed back into the woods. Then realising that his days may soon be numbered, Sir Richard broke off and made a run for it – fleeing the field! Later, back home, he would say that he was merely making his way around to support Sir Gieffroy and Remon. We can only take this man of honour at his word.
Sir Gieffroy comes out on top
Fate was going the other way back with Sir Gieffroy. Remon’s crossbow took down Pasquier, badly wounded, but out of the fight. Sir Gieffroy took a slight wound from Berwick, but in the end this goodly knight prevailed and down went Berwick. The way now lay open into Sir Giles’ camp and the rescue of master Perkin!
Burne Brewster had pulled back into the camp whilst Sir Giles and Ailwin chased Sir Richard. Sir Gieffroy advanced as quickly as he could, trying to lure Keaton forward to Perkin could break free and make a run for it. Remon moved up behind a bush, took careful aim, and let fly at Keaton.
Remon takes aim at Keaton
A miss! But Keaton was rattled. Forward came Sir Gieffroy, and he gave Keaton the chase to yield or die. Keaton could see both Sir Giles and Ailwin making their way back, so under the eye of his lord, and hoping for some support, he gave no ground and engaged Sir Gieffroy in melee.
More fool him, because Keaton soon fell beneath the knight’s blows.
Sir Gieffroy gives Keaton a choice – yield or die
Perkin Adlington was now free and under the protection of Sir Gieffroy! All they had to do was get away. But both Sir Giles and Ailwin were not far away. They soon intercepted Sir Gieffroy and, cowardly once again, Ailwin Smith joined Sir Giles in attacking Sir Gieffroy!
Sir Giles and Ailwin assail Sir Gieffroy
For a while it looked like Sir Giles may get away with it. He was pushing the two of them back. But eventually numbers would tell. Sir Gieffroy found himself under a terrible rain of blows. It got so bad that all of a sudden…he decided to flee!
Poor master Perkin! Let’s hope the lad doesn’t grow up with abandonment syndrome.
That was the end. It had been close. They so nearly got away with Perkin. But the wicked Sir Giles and his men prevailed – Perkin Adlington would stay under his guard and doubtless Sir Richard would be expected to pay a higher ransom to make up for the losses.
You must be logged in to post a comment.