Wars of the Roses – Battle of Bosworth – Battle Report

After 11 battles our Wars of the Roses campaign has finally reached the defining battle of Bosworth Field. With the Yorkist having an unassailable lead of 8 victories to 2, the Lancastrians (now Tudor) forces were fighting for pride.  Given the significance of the battle we decided to go big and have 1000 points per side, with each side divided up into three commands. Stephen commanded the Tudor forces as Henry himself, with Andy as the Earl of Oxford and simply because he was the last player to arrive Tony F played the part of the Stanleys already declaring support for the Tudor cause.
As usual I commanded the Yorkists with a new player to the campaign Mark W acting as the Earl of Northumberland. Our other player couldn’t make it so as well as commanding Richards forces I also took charge of the Duke of Norfolk.

The Yorkists are on the left with Northumberland facing the marshland. Henry Tudor is on the right of the picture facing the farm building

As with the other games in the campaign we looked for anything of historical note that influenced the battle. For Bosworth we decided both players must have at least four mounted units and some artillery. As for the battlefield we had a set of hills for the Yorkist forces to start on with some marshland on the Yorkist right.

I divided the Yorkist army so that Northumberland and Norfolk had equal amounts of archers, billmen and mounted men at arms to guard the flanks.
As per history Northumberland was on the Yorkist left with Norfolk on the right. With Richard in the centre I went for a very mixed force of artillery, cavalry, pikemen and dismounted men at arms.
Stephen had done something similar with his Tudor forces with Stanley and Oxford having similar forces while Henry had only cavalry. Stephen also placed Henry on the Tudor left, Oxford in the middle and Stanley on the right.

The battle got underway and the Yorkists won the first initiative. In a change to Northumberland’s inaction historically Mark  immediately advanced his archers into the marshland to take the fight to Tony and the Stanley forces.

With Norfolk on the Yorkist right flank I started with a steady advance as well rather than wait for the inevitable cavalry charge. Stephen had mounted men at arms in a front rank and currours behind, I wanted to try and get a few volleys from my archers to try and soften them up.

I don’t think I needed to provoke the Tudor cavalry, Stephen took the first opportunity to close the distance. I rapidly advanced some dismounted men at arms and my cavalry to threaten the Tudor cavalry in the flank if it charged the archers. A volley from the archers had little effect.

With the Tudor cavalry on the move, King Richard rode to the artillery to get them into action but the first shots failed to cause any damage.

After a run of bad activation dice, Tony finally managed to advance his archers. This delay allowed Mark the chance to charge in on the far left flank and managed to rout some of Tony’s archers.

Back on the Tudor left flank and Stephen’s cavalry charged against Norfolk. The first charge actually went in against the Yorkist men at arms and came close to routing them. Seeing the danger I took the unusual step of charging some archers into the melee, but failed in turn to rout the cavalry.

In the Tudor centre Andy began to advance his archers and men at arms. Andy also had some artillery that began to creep forward.

Despite managing to get a few shots off the Yorkist artillery was charged and routed by Henry Tudors knights.

After another round of melee Stephen’s cavalry managed to rout some of Norfolk’s archers putting the flank in danger. The Yorkist men at arms would have to do their best as the rest of Nofolk’s units were also locked in combat with the Tudor forces.

On the Yorkist left flank Mark and Tony were beginning to exchange volleys but neither were causing much damage. Mark’s cavalry had continued on pass the Tudor flank forcing Tony to act. In the centre King Richards forces were also starting to trade volleys, I’d brought my mercenary crossbows to make up the number but they had never really done very well for me.

Although they did give a good account of themselves this time, they were the only missile troops in the centre, leaving Andy unopposed attacks against the my infantry. They had managed to dispatch a unit of men at arms so I had no choice but to charge my other dismounted knights forward.

Tudor cavalry in the centre had routed the artillery and in their pursuit also routed a unit of knights, I still had a unit of mounted men at arms. Rather than try and turn them round to counter Stephens cavalry I chose to have King Richard accompany them on a charge straight down the centre against Andy’s archers.

The charge swept the archers aside and to my horror I found history repeating its self, I had forgotten about the pursuit rule. Richard continued charging across the field and into some Tudor billmen. This charge however did not manage to defeat the billmen and so Richard was deep in the enemy’s side of the battlefield, with other Tudor forces closing in.

Meanwhile Stephen’s cavalry in the centre had found its self in melee with a large unit of mercenary pikemen and some militia billmen. Normally this would have spelt doom for the cavalry but the knights were going to prove almost impossible to dislodge.

Things had gone better for Norfolk out on the right flank. A number of Stephen’s cavalry had been destroyed. This freed up some archers who were in a position to fire on the second line of Tudor cavalry making an approach.

I also (with much ridicule from the enemy) moved King Richard from the stricken cavalry charge, back to the centre to support the attack against Andy’s archers. Tactically this also brought Richards forces back into command range.

On the Tudor left flank Stephen managed to get part of his second line of cavalry to charge some billmen who were supported by Norfolk himself. The charge didn’t manage to rout the billmen but also didn’t result in the destruction of the cavalry. But the move did mean I suddenly found my last unit of mounted men at arms facing the flank of Stephens second line of cavalry that had yet to charge.

On the far left flank of the Yorkists Mark had managed to cause Tony’s forces some damage but had eventually come off worse, even the flanking cavalry had succumbed to Tony’s billmen. Mark took the decision to consolidate his infantry and move towards the centre of the field in support of King Richard.

Despite getting a volley off Norfolk’s archers were still charged by the Tudor currours, but unlike the previous charges they failed to rout the archers. They had some billmen in support but they were not needed and the melee was locked in stalemate. However elsewhere on the field the Tudor loses were enough to push them to their first morale test.

Stephen finally managed to get his last unit of mounted knights into combat by charging the mercenary pikemen in the rear. But it wasn’t enough to destroy them and the counter from the pikemen managed to rout the cavalry. But in a close game it was the turn of the Yorkists to also test their morale.

King Richard was once again in the fray supporting his billmen against Andy’s archers in the centre, and remarkably the mercenary crossbows managed to score some good hits on Andy’s dismounted men at arms.

At this point the battle was reaching it’s final stages and both sides were trying their hardest to push the other to breaking point. Mark had advanced his dismounted men at arms into the centre and immediately came under fire from the Tudor artillery. Andy had done quite a lot of damage with his guns but despite having a two bonus dice failed to cause any damage to Marks knights on this occasion.

It was at this point that I managed to get Norfolk’s knights charging against the flank of Stephens remaining currours. The luck of the dice had changed (literally, because after a few bad rolls I swapped my dice), destroying the first currours for no loses and dispatched the second unit pushing the Tudors to their breaking point and handing a close fought victory to King Richard and the Yorkist cause.

This battle ended up being quite close, the score don’t show it but we’ve not had many battle where both sides passed their first morale checks. Stephen did much better in this battle with his cavalry, but that also put them in a position of being outflanked. For Richards command I should not have had such a variation in unit types. Between the guns, cavalry billmen and archers it was hard to co-ordinate things. North sides had some good and bad luck with the dice, but what was noticeable were the amount of failed activation dice in the game.

Although the Yorkists have changed history and won the campaign we will be visiting Stoke for the last battle of this period, just for completeness and to give the Tudor forces one last attempt for glory.

Yorkist Loses
3 Units of Mounted Men at Arms (12 points)
5 Units of Longbows (15 points)
2 Units of Artillery (4 points)
3 Units of Dismounted Men at Arms (12 points)
Total loses 39 points (Army break point 56)

Lancastrian Loses
2 Units of Northern Boarder Horse (6 points)
4 Units of Currours (16 points)
4 Units of Mounted Men at Arms (16 points)
6 Units of Longbows (18 points)
1 Unit of Militia Longbows (3 points)
1 Unit of Dismounted Men at Arms (4 points)
Total loses 59 points (Army break point 57)

 

Work in Progress Wednesday

We start this weeks Work in Progress Wednesday with Mark J’s ECW camp, this ones for his Newcastle white coats just in case you hadn’t guessed.

Next up and Andy has been quite busy with an eclectic mix, starting with some more GZG Japanese troopers.

Andy has also made some progress on his Gun Dogs, adding a darker shade on some of the internal engine parts.

He’s also finished (no pun intended) his Gaslands gates.

And rounding off Andy’s efforts this week he has started on an old Norman miniature given away at a previous Broadside wargaming show.

Next up we have some more sci-fi units from Tony F, first a rather colourful mounted unit, Tony used a real lizard colour scheme for these mounts.

And some field guns with crews.

And lastly for this week, I’m been painting up some more of my 3mm sci-fi miniatures. I’ve been testing Vallejo Xpress paints. This was a colour test to see what would work the best.

That’s it for this week, see you for the next one.

Work in Progress Wednesday

It’s another Wednesday and we start with some colourful alien forces from Tony F who’s continuing to put together a 15mm Xenos Rampant force.

Next up Mark J has finished his Volks Grenadiers.

There’s also something from me this week, I’ve been busy painting up my 3mm forces, firstly the Union forces .

And the Executive forces in a fetching blue.

Andy has been finishing (no pun intended) some Start and Finish gates for gaslands.

And the gates themselves.

And finally this week some more from Andy with some cyber dogs from the cover of a wargaming magazine.

We’ll see you next Wednesday for more progress from the membership.

Work in Progress Wednesday

Welcome to another work in progress Wednesday post. We start this week with Chairman Mark J’s T55AM2b (yes he was that specific) and some more Volks Grenadiers.

Next up and Marcus is back on an aquatic theme with a converted toy sub miniature.

And some suitable sea dwelling dinosaurs.

After finishing my wars of the roses cavalry I’ve turned my attention back to my 3mm sci-fi forces. These are a selection of the GEV vehicles.

Last for this week we have some more GZG Japanese troops from Andy.

And a winged beastie with an objective marker Andy is calling the Eternal Flame made from a marble. Several members have already commented on what a good idea using a marble is.

That’s it for this week, see you next Wednesday.

Work in Progress Wednesday

Welcome to a new Work in Progress Wednesday post, that’s actually on a Wednesday!

We start this week with Charlotte and some Morris Men and May Queens for a future game of Folked Up that Charlotte will be running. This will be a good addition to the various periods played by members.

Next up and Andy has been busy getting his army ready for Xenos Rampant later this year, his GZG Japanese miniatures are looking good.

And they will be fielding a Warbot for that extra bit of fire power.

Finally for this week Tony F has finished off some more of his Belgian forces.

Should be an impressive force just as soon as he finishes some assorted carriers and the infantry.

See you next Wednesday.

WIP Wednesday 28/08/2024 (on Friday!)

Apologies, we’re a bit late with this weeks WIP Wednesday post, we got a bit side-tracked by the bank holiday weekend.

We’ll start with the honourable chairman Mark’s efforts, a Vietnam era LVTP-5 and a M-50 Ontos (above).

Next up we have a couple of offerings from Charlotte, she’s given her Spanish church a coating of sand, painting is next.

And a couple of characters from a game she’s developing “Folked Up”, the Pirate queen of Hispania: Inés de la Espada and her pet Octavio.

Inés is a Reaper sculpt and Octavio is scratch-built from earplugs.

Stephen’s gone off his painting, but he’s still got his modelling mojo running with this construction, called ‘Stairway To Heaven’. We’ll be seeing that in a Stargrave game at some point.

Regular editor Jeremey has been working on some cavalry, King Richard and his retinue, for the upcoming finale of the War of the Roses campaign, the battle of Bosworth  (that’s him on the far right, with the gold armour, leading the charge from the rear).

Meanwhile Tony has take a break from his WW2 Belgian project to work on some terrain for a planned Lord of the Rings game, the Gates of Bree and the surrounding hedge

And, as something completely different, some 15mm Yenpalo Sci Fi vehicles and crew.

Going up a scale, Andy has been working on some Japanese Corporate Mercenaries, these are 25mm GZG figures that have been in Andy’s pile of shame for over a decade!.

And in case they need a bit of support, he’s also working on a War Bot from Alternative Armies, which would work in 6mm, 15mm or 25/28mm scales.

That’s all for this week, hopefully we’ll be back on time next week.

 

Work in Progress Wednesday

Well the weather hasn’t stopped the members efforts for this week.

We start with Tony F and his Belgian force of towed guns and armoured cars.

Tony has been researching the correct marking for the vehicles.

Some nice attention to detail.

Next up and Charlotte has been trying out a new building technique with papier mache applied to a simple box building design. Will be interesting o see how the texture looks once painted.
Now we have Peter M who has been making sci-fi scenery out of old Dr Who toy sets. Most come already painted an with the odd addition here or there can be turned into useful scenic pieces.

Moving on and Stephen has managed to get hold of a horses skull to create a welsh mari lwyd banner.

And finally for this week Felix has finished off a T72, BMP-1 and a Chieftain for some cold war action to come.

See you next Wednesday.

Work in Progress Wednesday

I’m back from my holiday so thanks to Andy for holding the fort. Well truth be told I thought he was doing to good a job especially with his little quips on the members efforts.

This week the members have gone a bit tank mad. Above we start with some cold war entries the first from Felix with a Chieftain alongside his finished Brits.

Following that Mark J has made a start on a T72

and has a BMP queuing up.

Now we move on to a lovely conversion of a WW1 tank to something for the Quar to go to war in. Commander Bobble hat makes a welcome return to give directions.

I did say this week was about tanks, well Phil has decided to put together a rare Anime style tank kit known as Bad Guy Tank No.1, I’m assuming this is destined for the Quar as well.

Dropping down a scale and Tony F has been busy painting up some more forces for his Xenos rampant army.

Tony F has also been busy punching out rivets for his Belgian armoured forces. Now there’s dedication for you.

And just to buck this weeks theme Andy has continued working on his Lords of the Rings scenery pieces.

And that’s it for this week, we will catch you next time.

WIP Wednesday 07/08/2024

Andy is back with a round up of the Society’s members painting efforts.

We start with some Norman mounted crossbows from Stephen (above). He’s planning to field these against me in a Norman Conquest mini campaign later in the year.

Eric has been working on another car for Gaslands. Is that The Stig driving, or one of his cousins?

Felix has started work on some BAOR figures.

And Chairman Mark has finished his Vietnam USMC Recon team.

One we missed from last week, Marcus has been working on some Stargrave scenery.

Also on the scenery front, I have been working on a random selection of Lord of the Rings items.

And I’ve finished a couple of 3D prints from Brigade Models, a Ford Model T Armoured Car and a British 13pdr gun. The Ford is available from their website, but the 13pdr is a pre-production model so hasn’t quite made the website yet.

Tony has been making progress on his WW2 Belgians, first up, a Daimler Armoured Car. This is an IBG kit (the only plastic 1/72nd Daimler he could find) and it’s definitely not a quick build wargames model – it’s more like a miniature Tamiya kit with loads of tiny details. It has a fully detailed interior, although some of the parts once fitted would be impossible to see from any angle even with the hatches open, so all of that got left off.

And he’s also working on the 25pdr guns and tractors. And all the wheels!

Finally Peter M has been working on some 28mm Sci FI AFVs for the Hammer’s Slammers universe.

ASU-57 Striker
FV402 Sampson Engineer Vehicle.

Drums… Drums in the Deep

Pete M describes an underground encounter in Middle-Earth.

Background

The scenario is based on the encounter at the dwarf king Balin’s tomb, where the nine members of The Fellowship are trapped while making their way through the old underground Dwarven Kingdom known as the ‘Mines of Moria’, a massive complex of caves, tunnels & chambers, hewn out of the living rock itself!!! Sorry, slipping into Pythonesque ‘Tim The Enchanter’ mode again there…. Unfortunately, soon after discovering the tomb the party is discovered by the new tenants, namely a shed load of Goblins/Orcs & orcs, assisted by the odd mountain troll and a very, very grumpy Balrog. The objective is simply to hold-off the hordes until Gandalf secures a means of escape – to the fateful Bridge at Khazad-Dum…

The Game System

As with the previous outings (see credits), the home-grown system is partly based on the excellent but now sadly difficult to find Hasbro boardgame “Star Wars Epic Duels” (see links at the end). The key features of this design are that each player controls a small team, with one main character (say, Darth Vader), plus one or two little helpers (Stormtroopers in Vader’s case). Normal movement is fairly standard, although some variability is introduced by means of a die roll. However, the design really scores because teams also get a dedicated pack of cards which are used for both combat and any unique ‘special abilities’ – such an elegant, simple way to reflect widely varying attributes, and without resorting to thick books of charts and +/- tables!

The use of the dedicated card packs adds so much to the ‘period flavour’ of the game, hopefully reflecting the different combat options and other unique actions of the various Fellowship, Goblins/Orcs & the Troll. For example, the Goblins/Orcs can gain advantage by deliberately sacrificing figures in massed attacks or simply ‘shoving’ (the ‘active’ group drags one or more adjacent ones with it); whilst the Fellowship archery and spear-throwing are deadly. And whilst your immediate choice of tactics may be affected by the cards in your hand, like any ‘real’ historical combat, victory will go to the side which can maximise their peculiar advantages whilst exploiting the weaknesses of the enemy.

“Mines of Moria” was perfect for a straight adaptation of this team-based, low-figure count approach, with the four main players each handling one main character (Aragorn, Legolas, Boromir or Gimli) plus one Hobbit (Frodo, Sam, Merry or Pippin). As with previous games, having no cards at all left in your hand if confronted by a bunch of Goblins/Orcs etc could be bad news – but the Hobbits could also prove useful given their special abilities. And unlike previous games, the action this time is very claustrophobic, taking place within the confines of the tomb chamber. But this this does not mean it is any less intense, as nuanced tactical considerations of blocking, retreating, counter-attacking are just as vital as any big battle.

Each turn consists of two phases per player, movement then two actions (Fellowship can do in any order, Bad guys must move then do one action). Normal movement uses a modified die roll to generate movement points, albeit with new variations to account for the slow-moving and incredibly dim but tough Mountain Troll. However some ‘special moves’ are also possible, such as Hobbits ducking between groups etc! Play alternates in a random manner between one Fellowship then one goblin group, so it can be that not everyone is quite in the right place at the right time…

But what about Gandalf, I hear you ask? Well, the basis of the scenario is that the four main players must buy time for Big G to work his magic on the (only) exit from the tomb. By placing some of their ‘special action’ cards in the Gandalf ‘pot’, at the end of each turn these can be converted (via die-roll) to magical protection points.

The game ends when either:

  • The party think there’s enough to try and make a run for it (dicing for survival against the total less distance or any intervening groups of Goblins/Orcs) OR
  • Bernard the Balrog turns up at the entrance to the tomb (said Balrog makes it’s way along the outer passage in a slow but inexorable manner; makes a great ‘turn counter!)
How Did It Go ?

Well, despite only one player ever having used the system before, we actually managed two games on the day. In the first, the group did well taking out the fearsome troll by ‘suckering’ it further into the tomb so it could be attacked from it’s vulnerable rear. The waves of Goblins/Orcs came and went, but in the end only Aragorn caused some concern, having been left somewhat behind when the bug-out started with the summons of Boromir’s ‘Horn of Gondor’ (a special move which shuffles all friends a bit closer to him)!

In the second game the group tried a new tactic with the troll, namely letting it trundle forward then knock seven bells out of Legolas, Merry and Boromir (well, anyone in range), whilst Gimli tried not to attract undue attention – at least, that’s what seemed to be the plan…… 🙂 ). It was a good idea for Gimli to dart behind, just the Troll didn’t get the memo leading to several anxious turns of Gimli ducking and weaving (and cutting chunks off said troll), before the massive brute was finally finished-off – by a ranged slingshot stone from a Hobbit!!

My tremendous thanks, as ever, to a fabulous bunch of guys at the Maidstone club.

Credits

Rules and Card Decks
As with almost all my games the rules are home-grown stuff and, as such, possible to extend or amend as you wish (the mark of a good product/system in my view). Hopefully these will appear on the blog site ‘real soon now’. If not, come along to the club and try it some time!

Original game
Details of the original HASBRO “Star Wars Epic Duels” by Craig Van Ness (with assistance from Rob Daviau) can be found here.

Figures
The basic figures all from the fabulous “Armies of Middle Earth” (AOME) range by PlayAlong Toys and ToyBiz. This vast range of 1/24th scale (3.5” or 75mm), multi-pose figures covered everything from the RingWraiths (fabulous sculpts) and Fellowship, and includes no less than three different sets of Orcs/Uruks, five different Wargs and numerous Rohirrim (foot and mounted), as well as a number of special sets (like the great Uruk-Hai siege crew – the battering ram crew were the source of the ‘pikemen’, among others) and even siege towers! As they are semi-animated, it is possible to create different poses and even mix body-parts, Timpo-style! I have to say that, at this scale, a couple of hundred Orcs or 30-ish charging Rohan cavalry are quite impressive…

Unfortunately, as with many of my games their availability seems to diminish the closer I get to putting them on show! However, if you want to risk it a quick browse on eBay still pulls up a fair number of hits, which is OK to provide all you would need for a normal skirmish. Of course, you could also use those tiny 32mm ones some people prefer… 😊

The 7” Mountain Troll was a fantasy figure from PAPO toy range, suitably based and painted by Kevin Dallimore. Actually, AOME does a troll, but it’s the up-armoured one from Return of the King which is used to push the 16”-high siege towers in ‘Pelennor Fields’…

The large ‘Bernard The Balrog’ was another cross-range recruit from the extensive ‘MacFarlane SWARM’ range of fearsome, wonderful monsters – do scan this lot if you need any 8”-10” villains.

{As an aside, the hard-plastic figures have some advantages over their metal cousins, in that it is easy to make some bits transparent – there’s a version of Frodo with ring on, plus the MacFarlane monster is drooling clear yellow bile…..}

Other Previous Outings
  • ‘One Ring’ (Weathertop or Amon Sul): 4+ Ring Wraiths vs pre-Fellowship
  • ‘Fords of Isen’: ambush of Prince Theodred by massed Orcs & Wargs
  • ‘Pelennor Fields’: the charge of the Rohan cavalry vs besiegers, including 1/24th Mumakil!

For more pics and other rules, see here.

There is a great fan-following on the net as well (for this and the original Star Trek game), with lots of suggestions for other card deck, scenarios etc.

BTW, I am also in the process of using the wonderful character-specific card system for such diverse topics as:

  • ‘Seven Samurai’ (final battle in the village); objective for the bandits is to kill as many as possible (especially peasants), thus making it a challenge for the deadly, professional samurai to protect them!
  • ‘The (Roman) Empire Strikes Back’; a massed skirmish somewhere on the 1st/2ndC frontiers of empire between a mixed Roman expeditionary force/patrol and loads of Celts. This uses a base (I have 4-6 28mm figures) as the granular unit rather than individual figures, but the structure of the system will allow for both, or even 6mm. But then, as the sides are defined by their specific decks, the more devious umpires out there could introduce something much more weird in the woods as per Call ofCthulhu… You could even be tempted to adapt it to that fabulous David Drake book, ‘Ranks of Bronze’, in which a defeated Roman Legion is sold into slavery to – some aliens! All you need are the troop-specific cards and you’re away…

Stay tuned to this blog……