Five Parsecs From Home – The Pi Campaign

Marcus takes off into deep space with his crew of ne’er-do-wells in the start of a new solo campaign.

According to the strapline, Five Parsecs from Home is “A solo adventure wargame of galactic trailblazing!”. Originally published amongst a host of other products from Nordic Weasel Games, I bought the original some years ago but never got it to the table as I often don’t with electronic products (but you can get it from Drive Thru RPG here). When Modiphius produced a lovely, updated physical version in 2021 I had to give it a try.

The game relies heavily on tables to generate characters and events each turn. It is hardly surprising that rolling up my characters was an activity redolent with memories of half-forgotten episodes of ‘80’s role playing.

Having had a couple of games which went well in terms of understanding, but very much not so in if judged by any standard of success, I regretfully decided to roll up a new crew and record the results for general edification.

Firstly, the Captain: Veyon Ostrova (human). While Veyon grew up on a Research Outpost which gave her some technical background, her family were artists. She has as a result a bit of savy and a slice of luck. She is motivated by wealth.

Veyon and Pascal

Pascal Xavier (human “bio-up”). Pascal is an unusual character. From a wealthy background he is bio-adjusted with cybernetics, (including the ability to avoid a stun on a D6 roll of 5+). Pascal has a political motivation (which I suspect gives him some revolutionary leanings) and a mysterious patron, a private organization with some as yet unspecified objectives. Nevertheless, he is also quite savvy. He is not short of a bit of cash and generated a story point, which can adjust matters in the player’s favour; a lucky break or perhaps a dramatic twist in the story…

San Holo (humanoid alien). San is particularly notable for his blueish skin tone and has innate engineering skills. Brought up on a space station, he is not as tough as the others, but he is fast. He is a bit of a scoundrel but is motivated by romance. Is he looking for a lost love? San also generated a story point.

Holo and Tigg

Nira Tigg (human) grew up in with a ganger background. Whatever happened on that mining colony she grew up on, she is out for blood! She is motivated by revenge. As a result she is tough (+1), has two experience points and faster reactions (+1) than the norm, but also has a rival. Somebody is gunning for her too!

Kel Wyre. Not unlike Nira, Kel has an unhappy background. Escaping from some war-torn hell-hole of a planet with two experience points and (+1) quick reactions, he values his freedom above anything else. And what way to assure that than a ready supply of cash? Kel is a scavenger who has his ear to the ground (+1 rumour) and has managed to acquire a sniper rifle.

Finally, Wellington Duo (human) grew up in a wealthy merchant family and perhaps not surprisingly he is motivated by the acquisition of wealth himself. He has some experience in corporate espionage and a corporate patron who has provided the crew with their first job. He has a handy way with tech (he has a repair bot and knows how to use it with +1 to repairs)

Their ship is a lowly rust-bucket of a freighter. Its registration ends with the digits …31.4. San remarked on this and Veyon replied “Then it will be Pi in the Sky” and the name stuck.

Wyre and Duo

Next time we’ll get stuck into some action…

Work in Progress Wednesday

It’s Wednesday again and we have a varied selection this week. Above we have some 6mm Picts from Felix.

Continuing with 6mm Mark J has added the pikes to some pyrrhic pikemen.

There’s also some Generals and javelin armed light foot

Next up Andy has progressed a bit more on the WW2 Brits

and started on some medieval peasants and light foot.

And last but not least marcus has finished painting up his blue fleet

See you next wednesday

Work in Progress Wednesday

This week we start with some 6mm Pyrrhic war miniatures, above are some Elephants, and below some infantry and leaders.

Next up Stephen has painted up an Orc unit complete with leader.

We move onto some Naval units now, with some german destroyers

And the fleet

And lastly this week Andy has restored his painting mojo with some WW2 British infantry

That’s it for this week, see you next Wednesday

What a (Christmas) Tanker !

Marcus takes us through this year’s Christmas shenanigans, as we all turned into complete tankers…

I think I first suggested having a game of “What A Tanker” (WAT) as a club Christmas game in early 2020. We all know what happened next. This year we finally got a Christmas outing for this Lardy game at the club, with ten participants. Thanks to Phil and Tony, we were able to choose from a wide variety of tanks, from recently painted Pz 35’s and FCM-36’s to Phil’s scratch-built Maus. (“No Phil, there are no stats for a Maus!”) No-one even noticed that I didn’t complete my ESCI Jagd. Pz. IV, or finish re-conditioning my Jagd. Panther, as Phil had managed to recondition his with a generous helping of agrax earthshade, nuln oil or some such alchemy

Between Alan and Tony, we were provided with a couple of great tables (perhaps too great…) with plenty of cover representing western European towns with villages, woods and crossroads etc. Plenty of cover…

The idea was that we would have two tables; late war and early war. If you got knocked out you would simply join the other table, not necessarily on the same side. However, while you were on a table, you would be either German or Allied; no “own goals” to boost your scoring as it were.

We also generated a simple system of scoring. If you got a kill you divided the points value of the target as listed in the WAT rulebook by the firer (TV/FV * 10 = score). Tony produced a nice table to cross reference the values easily.

Late War Table

I started on the late war table driving a Stuart, with Steve and “Baggins” (my youngest) driving Shermans. Our initial nasty Nazi opponents were Andy and Alan, both with Pz.IV’s.
While Steve and Baggins drove up the flanks, I ventured through the outskirts of a village to find Alan’s Pz.IV on the road more or less blocking my advance. Both Steve and I struggled to manoeuvre with our dice, which can be a frustration with the rules. Many modifications were suggested, and I took notes with a view to my own Grav Tanker variant. As I tried to extricate myself from the built-up area and with Steve attempt to outflank him on our left, Baggins moved up on the right all guns blazing at Andy. These two ended up in a protracted fire fight with Baggins in position behind a wall and Andy, IIRC, initially behind some hedges and the traversing between the woods and hedges as a result of a series of non-damaging hits. Eventually Andy paid a heavy penalty and brewed up and Boaz picked up the “Impressive Bush” camouflage card. Meanwhile, first Steve and then I joined in pumping rounds into Alan, with Steve finishing him off and earning a “Hell Driver” card.

Jeremy joined us having suffered brutally on the early war table, and boosted the axis forces with Andy’s departure. Baggins traded shots with a returning Alan as Jeremy moved up. Baggins then got his come-uppance and while attempting to get up close and personal with Jeremy (talk of ramming was heard) suffered a kill at Jeremy’s hands and promptly left for the early war table. Steve and I again poured fire into the luckless Alan, whose dice rolls deserted him. Somewhere amongst the melee (as it was very much close quarters stuff) my Stuart went BOOM and it was Steve again who got the kill, then promptly had to leave the game early. Meanwhile Baggins had got a kill on the early war table where Andy had suffered more ill-fortune!

Between us, we took a grand total of two photos of the late war table – a bit of an oversight when it came to writing up the game here ! Here’s Andy’s view of the table(Ed)

Early War Table
Marcus didn’t make it onto the 1940 table, so Tony F outlines what happened over there

The early war table was slightly larger with less cover than the late war one, which probably made for a more open game. We also ruled early on that the flimsy wooden fences didn’t count as obstacles – we allowed tankers to see and drive through them without penalty. There were plenty of tanks to choose from – 9 French (FCM-36, R-35, H-35, H-39/40, FT-17, AMC-35, Char D2, Char B1 bis and SOMUA S-35), 5 British (Mk.IVc, A-9, A-10, A-13 and Matilda), 10 German (Pz.IIC, Pz.IIE, Pz.IIIF, Pz.IVA. Pz.IVD. Pz.35(t), Pz.38(t), PzJg.I, StuG IIIA and a Neubaufahrzeug!), and even some Belgians (T.13B3, T.15 and ACG-1). Not all of these are in the rulebook, but coming up with stats for them was pretty straightforward – I drew up a chart for easy reference.

All tankers started the game with a Level 1 tank, and we allowed upgrades to better vehicles as the game went on. The Germans, Brian, Jeremey and Pete, started out with a Pz.35(t), Pz.IVA and Pz.Jg I respectively. Dave and Chris both chose British Cruisers (A10 and A9), while I took a French Hotchkiss H-35. All we can say is that if the Allies had performed on the battlefield like they did on our table, WW2 would have been over in June 1940 ! Chris took up a firing position looking straight down the road and proceeded to ping away at anything that moved with his trusty 2pdr, while Dave and I ‘raced’ up the flanks (in our slow tanks). Details are hazy, but we wiped out the first wave of Germans without loss, including Jeremey’s brave Pz.IVA that advanced across the fields to challenge Chris at point blank. The duel at the abandoned farm between Pete’s PzJg.I and my H.35 was a contest between his powerful Czech-made 47mm gun and my thicker-than-average armour, offset by his tin plate defence and my short 37mm popgun. In the end, unlike in 1940, it went the way of the French. As we wore down the Germans various tank commanders switched tables – Andy turned up in a StuG.IIIA and Boaz a late model Pz.38(t), but they were seen off in equally short order, although there were some interesting cat-and-mouse chases around the village. Dave and Chris both eventually lost their original mounts (Dave swapped his for a shiny new Matilda.II) but my Hotchkiss led a charmed life and survived the day with just the permanent loss of one dice (and a lot of dents in the armour).

In the end we didn’t keep an accurate tally of the overall scoring, but Dave seems to have emerged as Top Tanker with four kills set against a single loss, followed by my plucky H-35 with four kills and no losses (Dave’s kills were of higher value targets which offset the loss of his A10). Kills seemed to be harder to come by on the late war table.

Work in Progress Wednesday

It’s Wednesday again and again only a couple of offerings this week.

Marcus has been busy painting up some spaceships. Above we have the Blue Fleet and below the Red Fleet. These are apparently for the wargame Red Alert.

And also this week, Tony has made more progress on his Elves for a future Lord of the Rings game.

See you next Wednesday.

Work in Progress Wednesday

It’s another Wednesday but only slim pickings this week.

First up Mark J has been working on some more D&D miniatures.

Next up I’ve been painting up some more Wars of the Roses units. This time some Militia Billmen and Longbows for the up coming Battle of Mortimers Cross.

Any finally for this week, a rather unique piece of scenery fom Tony F. A horse (possibly dead?) and cart.

See you next Wednesday.

 

 

Work in Progress Wednesday

It’s suddenly got a bit cold again, but that’s not stopped the liberal application of paint to miniatures.

Above we have some Lord of the Rings Elves from Tony F.

Next up Stephen has painted up some goblin archers.

A naval unit for a change with John L having started painting a pre-dreadnought vessel.

Now we have some more miniatures for Mark J’s D&D game.

And last but not least for this week, Eric has painted up a Culexis Assassin.

That’s it for this week, see you next Wednesday.

 

Work in Progress Wednesday

Bit late for this one, but it’s still technically Wednesday.

I’ll start with what I’ve been up to for a change, with some 15mm PacFed infantry from Brigade Models. I did these as a colour test for a much larger force.

Next up Eric has been creating some scratchbuilt scenery with some round houses.

And some scatter terrain in the form of crates and barrels.

And lastly this week Stephen has been building some scenery for an up coming Stargrave game our of foam board.

That’s it for this week, next week will hopefully be on time …

Work in Progress Wednesday

Happy new year! We ended up taking a little break from posting over the holiday season.

We start with an old Grenadier Ogre from Eric and below also a vintage Citadel Green Dragon.

Next up Phil has made a start on a new WH40k vehicle, most likely to be used in Stargrave.

And a 3D printed Orc beast to compliment Phil’s Lord of the Rings army.

Lastly for this week Tony is still on a WW2 theme since the Christmas game of What a Tanker!

Apparently these are  two SOMUA MCG-1 half-tracks, two Laffley W15TCC tank destroyers (basically lightly armoured trucks with a 47mm AT gun in the rear bed) and two SOMUA S-35 fast tanks.

Means nothing to me, see you next Wednesday.

Work in Progress Wednesday

Well I think it’s safe to say this weeks work in progress post could be renamed Romans and tanks.

First up Eric has finished his Roman cavalry unit, they look very nice especially with a good background.

Next up Marcus has been busy getting more tanks ready for this years Christmas club game of What a Tanker!

Marcus has concentrated on the mid to late war tanks where as Tony F has gone for the early tanks with somePanzer35’s

See you next Wednesday.