Club meeting 23rd October

A quick round up of the games at the recent club meeting, four scales, four periods.

First up, a 15mm War of the Roses game between Stephen & Tony (Lancastran) and Jeremey and Andy (Yorkist) using Sword and Spear second edition rules.

Jeremey added some flavour with some random event cards, one to be drawn by each player. The four used in this game were:

Jeremey’s random event cards

Jeremey will write up the game, so I won’t go into detail on how the cards were used here.

Andy’s Yorkist Archers and Crossbows occupy hill as the Lancastrians approach
Andy’s command.
Tony’s Border Horse take on Jeremey’s Men at Arms (with the banner)
The Yorkist line seen from the Lancastrian’s perspective

Next up Mark, David and Alan fought a battle in the War of the Spanish Succession using Mark’s 6mm collection and his own rules.

The battle lines are drawn
The Grand Alliance Lines
Alliance infantry and train.

Cavalry advance
Local firefight

Moving on several centuries, we come to 2004, Fallujah, using Force on Force rules. This 20mm collection was put together during the lockdown by Peter, this is its first outing at the club. Peter was joined by John, Brett, Colin and the other Mark.

Marines on the roof
Marines take casualties while advancing
Pilot’s eye view
Insurgents
The Ruins of Fallujah
Insurgents around a skip
Insurgents in the open

And finally we move into the near future, with an excursion into Zona Alfa. John (another one) took Eric through the rules with a series of short scenarios using his 28mm collection.

Stalkers encounter some mutant dogs
Hostiles approach
Zombies in the smoke
Close encounter of the gruesome mutant kind
Where did everybody go?
Start of the next mission, all seems quiet… too quiet!
Creeping through the undergrowth
Objective taken, but man down.
Anomalies abound

Falluja, Iraq, 2004

Peter reports on his major lockdown project, making its debut at the club today.

This is my lock down project that’s taken the best part of two years to complete. 

It is a modern warfare game using 20mm scale figures and the Force-on-Force rules from Ambush Alley Games. 

We’ve played the rules a few times during past meetings with Mike, who left the club a couple of years ago. They were memorable games and great fun. That’s why I decided to start assembling figures and models to put on a game based on the battle of Falluja, Iraq, 2004.

Here are the first figures ready for action – US Marines and a Humvee with Grenade launcher. 

After assembling and painting more US Marines and a couple more Humvees, I started on the Iraqi insurgents and foreign fighters.

And a couple of Technicals with machine guns. 

Next the terrain.  

The game board is about 4’x4’ and depicts a section of a modern middle eastern city with damaged buildings, debris strewn streets and abandoned vehicles all over the place. 

I chose 4mm foam board for the construction of the buildings as it’s readily available at shops like Hobby Craft and the Range. It’s also easy to cut and it’s light to transport around. The rest of the terrain and building details were sourced from places like S&S models and model railway shops.

Here are some completed buildings.

 Rubble mounds were made of scrunched up newspaper and coarse basing material from various wargames and modelling websites and all stuck down with good old PVA glue. 

I got hold of a plastic model Abrams M1A2 MBT and enhanced it with some baggage and lose rubble. 

More rubble and damaged buildings were made next …

The roads are black 3mm thick soft foam sprayed with grey paint and debris sand and rubble stuck down. The road markings were done with masking tape and paint – gently rubbed down with glass paper when dry. 

A couple of Helo’s adds to the US Marines arsenal… 

A couple of shots from a practice game, Delta team on building clearance mission.

 

Harwich Submarines in the Great War

Our treasurer recently had a book published by Helion & Company. Royalties will be supporting the work of the Royal Navy Submarine Museum.

We had a book signing at our last meeting and here are the happy purchasers!

Signing of Harwich Submarines in the Great War at MWS 9 October 2021

You can find out about the background to the book in his post on the Helion & Company blog here:

The first campaign of the Royal Navy Submarine Service in the First World War

 

Club Meeting 9th October 2021

A short pictorial round up of the games at the latest meeting.

First up a couple of FOG Ancients games.

6mm FOG Roman Civil War
6mm FOG Ancient British Chariots
6mm FOG Ancient British Warband

Next, on a planet far, far away, Alan ran a couple of games using Fistful of Lead Galactic Heroes rules.

Star Wars Imperials
Star Wars Battlefield
Star Wars Imperial All Terrain Scout Transport
Star Wars Rebels annoy the native fauna

Lastly Several SAGA Games. Stephen and Andy in the Age of Crusades, Templars vs Saracens.

SAGA Age of Crusades deployment
SAGA Age of Crusades. Salim al-Katid’s Warband on parade

There will be a full write up of this game in a couple of week’s time.

Jeremey and Tony were playing SAGA Age of Vikings, Norse-Gaels vs Anglo Saxons.

SAGA Age of Vikings, Jeremey’s Anglo Saxon Warband
SAGA Age of Vikings, Tony’s Norse-Gaels
SAGA Age of Vikings Warbands Clash

Later in the afternoon Tony (Norse-Gaels) and Jeremey and Andy (both Vikings) had a couple of three handed games fighting to control a Bard, after all, he who controls the bard writes the saga.

SAGA Age of Vikings, Three way fight for the Bard. Tony’s Norse Gaels top left, Jeremey’s Vikings top right and Andy’s Vikings at the bottom
SAGA Age of Vikings, second battle for the Bard. Andy’s warband eliminated, the Bard in Jeremey’s protective custody while Tony’s Norse-Gaels look on.

Stargrave – Return to Fenris – Part 2

Andy tells the story of the Fenris mission from a different perspective.

Following the limited success of the first mission to Denides, Captain Ash de Vere set about recruiting replacements for the losses incurred, Eric Olsen, the First Mate and Sam Fleet, a pathfinder had both died during the mission.

The first order of business was to recruit a new First Mate, by a stroke of fate the best candidate Ash could find was also called Eric, Eric Bamburgh. After some reflection Ash decided the crew really ought to have the services of a medic, and fortunately the new first mate knew of a good man called Dan McIntyre who was looking for a new berth.

As the two new crewmen were settling in Patina dZuk, one of the Runners Ash had engaged for the last mission, popped in and asked Ash if he could stump up 20 credits to get her the kit needed to become a Chisler. As there was just enough credit remaining after hiring Dan, Ash agreed.

So, with the crew back up to full strength Ash set about looking for a new mission to bolster the funds. An information broker Ash knew, Germy, had heard some rumours that Fenris, site of one of the major battles in the Robot Wars, was awash with loot and knew of potential buyers for any physical loot that Ash could find. What Germy didn’t say was how many robots remained active on the surface of Fenris…

Ash and Eric tried to lay some groundwork for the mission, Ash tried his usual sources for some high impact ammunition, but none was to be found. Eric tried greasing some palms to get possible rival crews to look the other way at an opportune moment, but there were no takers.

As Ash set the shuttle down on Fenris he briefed his crew. He would lead one team with Charlie, Jen and Patina. Eric would lead a second team with Skel, Honu and Offler. Bren, who hadn’t fully recovered from the injuries sustained on Denides, and the new medic Dan would be the reserve.

As the teams approached the ruins of a town movement could be seen, several of the Fenris incident robots were moving around the town.

Robots patrolling

In addition, more than one other crew were in the town, no doubt searching for the same loot Ash was after.

Tony’s crew

Ash led his team towards Tony’s crew, an ex-military group judging by their uniforms, activating his Energy Shield as he moved through the ruins.

Ash’s team took up positions behind some rocks while Patina got out her lock picks and set to opening a promising looking crate. Success, unlocked!

As Patina checked the contents of the crate she came under fire from Tony’s crew, presumably trying to take her out so they could steal the loot.

Ash and the rest of the team returned fire at Tony’s crew, giving the wounded Patina the chance to fall back with the loot behind some rocks to take her out of the line of fire. Ash told Patina to get back to the Troubadour with the loot as fast as she could; he and the rest of the team would cover her retreat.

A wounded Patina and her loot.

In the ensuing firefight Jen was knocked down, and as Ash and Charlie were both hit before they pulled back. As did Tony’s crew, perhaps they realised they weren’t going to be able to catch Patina.

Meanwhile, Eric’s team had moved into a different part of the ruins searching for more loot.

Eric’s team

As they advanced a clanking sound was heard behind them, one of the Fenris Robots had appeared from the ruins and opened fire, wounding Skel.

Bren and Dan came to Skel’s aid, Bren taking out the robot, and Dan treating Skel’s injuries.

Dan treats Skel with Bren on guard

Honu took up a position to guard the right flank, hunkering down amid the ruins. Good job too as another Robot moved up, firing on and wounding Honu. In returning fire Honu managed to put the Robot down.

Honu takes cover

While Honu dealt with the robot, Eric and Offler advanced through the ruins, finding another crate.

Offler and Eric find some loot

As they examined the crate they came under fire from Stephen’s crew, who seemed to be concentrating their fire on Offler. She was knocked down, and after returning fire Eric pulled back to some cover, with Bren coming up to support.

For some unknown reason the crew that had shot Offler then fell back, giving Eric the chance to go back and unlock the loot.

With Bren and Honu covering, Eric grabbed the loot and headed back toward the ship, only for yet another robot to appear! Luckily for the crew the combined fire of Bren, Honu and Eric managed to take down the robot, although Bren’s carbine jammed part way through the firefight.

With the robot down Eric’s team made good their escape, with Eric wondering why they had been robot magnets.

Eric’s team fall back with the loot (White skull denotes Bren’s jammed Carbine)

Once the Troubadour had left orbit, Dan took Jen and Offler into the sick bay to treat their wounds. Jen was remarkably uninjured after all, it must have been just a glancing blow, but Offler was in worse condition. Dan managed to patch her up, but she would not be back to full strength for a while.

Back at the Grand Market, Ash decided not to fence the loot through Germy, he hadn’t forgiven Germy for the bad intel on the robots. After some haggling, he found buyers for the Trade Goods and Alien Artefact they had recovered, netting 250 and 400 credits respectively. Ash would have to think on how to spend the hard-earned credits.

The crew gained 135 experience from the mission, enabling Eric to advance a level.

The End ???

 

MWS Meeting 25th September

A pictorial round up of our latest meeting. Five games systems in progress:

6mm FoG Ancient / Medieval: Late Hungarian vs Condotta Italian

Light Cavalry
The lines approach.
Contact!
Artillery getting nervous.

15mm War of Spanish Succession: France vs Allies. Field of Battle, 3rd Edition (Piquet)

Alliance infantry advance

6mm Peninsular War Napoleonic Peninsular, French vs Spanish & British/Portuguese

John La – Gaslands

Start Line for the Death Race
Andy’s first dice roll, not a good start!
John rams Chris’s Taxi
First two through gate 2, weapons hot!
Eric shows Andy how the dice should be rolled
Andy still hasn’t learned how to roll.
Chris’s Mini gets revenge on John (7 hits!)
Second Game (Arena of Death). Chris’ Land Rover demonstrates its superior off road performance.

28mm Dragon Rampant: Dwarves vs The Undead

Dwarf Crossbows, and baggage.
Dwarf Axes
Dwarf Main force
The Dwarves’ Bear allies are pushed back by the undead (where’s Goldilocks when you need her?)
Dwarves test the waters at the ford as the Ghouls approach
The remainder of the Skeletons take on some Dwarf Crossbows

And sometimes we don’t play games

Having lost his Dragon Rampant game, Tony paints some Dwarf reinforcements.

Stargrave – Return to Fenris – Part 1

On another club outing with Stargrave Jeremey ran a game set on the legendary planet of Fenris, with Stephen providing a dramatic write up of the game …

The game was set up in the ruins of a city with the robots of Fenris on patrol throughout the region. The crews of four ships arrive to search for loot.

The Robots of Fenris patrolling through the ruins

Each crew was given a random mission brief providing additional bonuses to be had based on those missions. Stephen ended up with a mission that allowed the crew to pick a rival crew and gain extra credits for any kills against that crew.

The Seedy Dive Space Bar

“100 Credits!? You gotta be kidding me. I want 200.” Kersh Wilson banged his fist on the table for emphasis.
His opposite number leaned forward. Only now did Kersh get an idea of his features in the half-light of the smoke-filled room – the flattened nose, the red skin and ritual scarring. Kersh was dealing with a Creduxian.
“I’ll tell you what I’ll do, Kid,” said the Creduxian. “What I’ll do for you is make it 150 credits for a kill. Just 75 for a hit. Do we have a deal?”
Kersh leaned back, trying to recover his composure, remember the calm and measure he’d been taught as a young student by his masters.
“150 for a kill, huh? Yeah, OK – we got a deal.”
“Good. Good. I’ve made it easy for you. The hit’s name is Offler dZuk – she killed my kinsman. She’s a crew member on a ship called The Troubadour. The captain’s name is Ash de Vere. I’ve had one of my cronies slip Ash some information about some ruins on Fenris. Told him there was money to be made. So I’ve got ‘em off-planet for ya’, somewhere quiet, somewhere away from the eyes of the lawmen. Who knows, maybe you can make some extra loot out of it yourself…”

Kersh and his crew, as well as trying to collect loot tokens, had a special mission – extra money for taking an opposing player’s crew down to zero Health.
Fenris was an area of ruins and covered in undergrowth. Also present were some battle droids, so they’d have to take it careful. I had to choose which player I would have to try and shoot. It would have to be either Andy or Phil, as they were either side of me. I looked at where the loot tokens were and I reckoned that I was more likely to bump into Andy, so it would make sense to have him as my target since there was every chance we’d exchange gunfire anyway. Where I deployed there were two tokens that shouldn’t be too difficult to grab. I pretty much split my force in three – crew Captain Kersh Wilson (a mystic) led a couple of his crew after one token. Shoggoth (a biomorph), the first mate, led some crew after another. I had two raw recruits who I decided I’d send after the furthest away, but also with an eye on the possibility of taking a pop at Andy’s crew if the opportunity presented itself.

The Recruits sent out to scout the area

Oh yeah, I also had a pathfinder and used his extra speed to lead the way, draw any fire, see what droids were about etc.
I took the first token without too much difficulty. At that point Phil rolled a bad initiative roll (any roll of 4 or under meant a random droid would appear – Phil proved good at rolling low…) and a droid appeared near my crew. Kersh took out his lightsabre (sorry, ‘void blade’ *ahem*). The droid took a shot and Kersh deflected the shots with his blade. He then concentrated carefully and caused psionic flames to shoot from his hand and engulf the droid. Didn’t do too much. So he drew his blaster pistol and let off a couple of shots. Down went the droid.

Fire fight with a robot sentry

The two recruits – a robot called 2B-55 and a pale-skinned alien called Ronnock Crowder – advanced through the ruins. Not too far behind was Shoggoth and Yammet Lament, an ex-commando. TwoBee and Ronnock by-passed a loot token, leaving it for Shoggoth, and took position behind some ruins. Because on the opposite side of the road two of Andy’s crew could be seen trying to unlock a loot token.

Laying down some fire

Both TwoBee and Ronnock drew their pistols and started shooting. Down went one of Andy’s crew – Offler dZuk. She was only wounded, so on Andy’s activation he decided to pull her back. But TwoBee and Ronnock let rip again, and this time she wouldn’t get up – down to zero health. But was it a kill?
With three loot tokens, and having successfully completed their special mission, I decided discretion was the better part of valour and got my crew off with all their loot.
It had been a very successful first mission for Kersh and his crew.

Captain Kersh collects some loot

Or was it?  The story will to Return to Fenris for a different perspective …

The Painting Of Doctor Moreau

Stephen gives us step by step guide to painting a Sci Fi villain.

For an upcoming game of Stargrave I wanted a baddie. The Big Boss. I looked at the models I had and none of them were really suitable.

So I decided I would buy something. I knew how I wanted the model to be armed, and knew my chances of finding something exactly like that was virtually zero, so it had to be something that could be modified.

Since I intended to order some bits from Ral Partha I thought I’d have a look there.

And lo and behold, I found just the thing – a Neo Soviet Handler from their Vor range (specifically, code 40-412):

The original figure

I trimmed off the knuckle-duster thing in his left hand and in its place went a blaster pistol from the spares bag. His main armament was going to be a void blade. And when I saw this model, and what he had in his right hand, I couldn’t believe my luck. This would make the perfect handle for a lightsaber (sorry, void blade). I trimmed it down a bit, but I liked the flared ending so kept that. A hole was drilled and a piece of 1.5mm styrene rod was glued in. The model was then stuck to a 25mm plastic base and the base built up with filler. And then it was given a brown undercoat:

Modified and undercoated figure

Now, in this write-up I am just going to give generic colours rather than specific names and codes for a brand. I use from more than one range of paints and I am sure everyone else does as well.

I decided his robes, gloves, and gimp mask were going to be black. So I slapped it on, letting it get into any awkward gaps in case I couldn’t get a brush in there later so it would act as a deep shade.

Basic black basecoat

Right, this is just my own personal philosophy on black. But I never highlight black with just grey. No. Black is seldom that helpful. Look at any black clothes you may have. I bet they’re all slightly different shades – it depends on age, what the material is, what dye was used. Lots of variables. So try to keep that in mind when highlighting your blacks. The black for the robes had a bit of blue added, then white added to that for successive highlights. The gloves and mask had a blob of red added, then white added to that for successive highlights. You can see the slight difference in ‘black’ here:

Shades of black highlights

Next up, I decided to do the bits that would get a dark brown (OK, OK, GW’s Agrax Earthshade) wash – the boots, pouches, bracers, and metallic bits. These received the same base brown colour. The metals had a steel base colour. Once dried, on goes the wash.

Brown and steel parts base coated and washed.

And when that’s dried the pieces are painted up. Like black (and most colours, to be honest) it helps if you vary what you use to highlight your base colours. It’s tempting to add white to lighten it. But maybe yellow might give a different shade to the base colour, or a pale grey. This is a good thing to keep in mind, especially if you have two uses of the same colour next to each other. That said, I did use white to highlight the brown. The metal bits were touched up with the base steel colour, and then highlighted with silver. I ummed and ahhed about what colour to do the lenses on the eyepieces. Blue or green were the first choices that came to mind. But then I thought, orange. So orange it was, highlighted with a dot of yellow.

More highlights and those glowing orange lenses

Next up I decided to do his weapons. There’s a good reason for this – I just couldn’t make up my mind what colour to do his armour. Normally I would have left the weapons to last because they stick out and there’s every chance they could get knocked or rubbed as I did other bits. But I just couldn’t make up my mind. I had thought about green, but I had also decided that his blade was going to be green, and if there was too much green then I may have to re-paint the armour. With that, I decided to do the weapons first, and once that was done maybe the armour colour would be obvious. The handgun had a base colour that was a mix of steel and black to make a gun metal colour, then highlighted with the steel. A red laser sight was also dotted in. I knew from the outset I was going to do a green blade. I have a nice rich green colour, so I went with that. It’s hard to paint a 3D object like it is lit from inside, so I chose to just highlight the base and tip of the blade. I used white to highlight this time.

Pistol and lightsabre, sorry void blade, painted and highlighted

I looked at it. You know what, I thought, I reckon green would look OK. So I went with green for the armour, but a different shade of green. I gave all the armour panels a thin coating (not really a wash, but not really thick paint either) of the base green mixed with a blob of dark brown (again, you don’t have to darken colours with just black). Once dry I then painted in the panels with the base colour, which was highlighted by adding yellow to the green to create a more vibrant green, but also so it didn’t have the same tonal value as the green on the blade. The edges of the armour were based in dark yellow, and then picked out with a flat yellow.

Armour panels painted green and yellow.

And that’s the end of the painting for Doctor Moreau. Once finished, I thought the 25mm base looked a little small on what was a chunky model. So I pried the model off the base (and, inevitably, had to touch up a few knocks and chips) and glued him to a 30mm wooden base. Flocking was my standard recipe – a mix of railway ballasts first, and then some spots of static grass:

The rebased and finished figure

And that’s Doctor Moreau done, ready to be pestered and set upon by a group of ne’er do wells and freeloaders.

Club meeting 11th September

A brief picture album of the third meeting back, still operating under members only rules.

Four games in play today, in chronological order:

First up a FOG Ancients game by Colin & Paul, we only have one picture of this unfortunately.

FOG Ancients game in progress

Moving on to the 17th Century we had a FOG Renaissance game with Brett, Pete, John and Mark, the Scots involvement in the English Civil War.

FOG Renaissance Scottish (mostly) await the attack.
FOG Renaissance Cavalry on the move
FOG Renaissance ECW Scottish in action

Moving on a couple of Centuries we move to Mexico in the 1860’s, with the French Intervention played by Alan and Mike using Zouave II rules.

Republican Mexican defences
French and Imperial Mexicans advance

Finally we have a couple of games of Stargrave.

The first game was run by Stephen, with Eric, Marcus, Jeremey and Andy sending their crews to investigate Dr Moreau’s House of Pain.

First Stargrave game, run by Stephen
Dr Moreau’s bunker from Andy’s point of view
Andy’s crew fight off Audrey II
Marcus’ alien crew
Eric’s and Marcus’ crews approach each other
Marcus’ and Eric’s crews engage
Dr Moreau’s creatures take the high ground as Jeremey’s crew approach the compound
Andy’s crew try hacking the force field

We had to cut the first game short as Stephen had to leave, so we then played a second game which Jeremey had devised. As Andy’s crew had to disband after his Captain was killed in the first game he ran the second game enabling Jeremey to play.

A ship had crashed, leaving a trail of cargo and potential loot in its wake. Jeremey, Eric and Marcus’s crews came looking for loot, with indigenous interference run by Andy.

Eric’s crew, lead by Captain Greyfax
The crashed freighter, with cargo strewn in its trail. Jeremey’s crew approaching from the top of the picture, Eric’s from the bottom.
Eric’s crew approach the wreck
Eric and Jeremey’s crews fight over the loot (the corrugated fence representing a Holographic Wall)
The indigenes

You came in that piece of junk?

Jeremey takes us through the various times club members have used actual toys for games.

Recently Tony posted pictures of a toy Millennium Falcon he bought for his current 15mm Star Wars project.  This was a Hasbro Millennium Falcon toy measuring 9.5 inches x 7 inches.

Checking the toy for size

All Tony did to this toy was to give it a wash of black acrylic paint thinned with Johnson’s floor polish followed by a heavy light grey drybrush.

Picking out the details

As you can see the end results were quite impressive for such a simple technique.

When the Stargate rules came out Stephen decided to paint up a spaceship to act as scenery. Again going for a toy Stephen bought a strange looking spaceship from something called the Starlink range.

Starlink Neptune Ship

From what I can tell you can connect this toy up to a games console for added features. Stephen converted a few bits of the original toy to turn it into a craft for his bounty hunter.

This is the notorious bounty hunter, Boone Sadist, with his ship Scourge Reaper…

I also got in on the toy action a number of years ago for my Fenris Descending game. I dug out one of my old Star Wars toys, namely this PDT-8 transport toy.

The old Mini-Rig range dating back to the early 1980’s

For this I did need to cover over the compartments you put the action figures in and went for a complete paint job, but that was still just a simple primer of grey, dry brushed silver and a black ink wash applied.

The shuttle craft from Fenris Descending

Again the level of detail on the original toy made it a good choice to use for wargaming. You can often pick up such toys for a bargain price on Ebay or in the toy store clearance bin. A purpose built wargaming spaceship of the same size (although likely better detailed) would be quite expensive.

I can see my self doing this again if I spot the right toy.