Work in Progress Wednesday

Welcome to another work in progress Wednesday. We start this week with Tony F and a toy bin lorry. With a little bit of re-painting work it looks really good next to a 28mm miniature.

Moving on we have an eclectic mix from Stephen this week, starting with some buildings intended for a WW2 setting, showing them both whole and destroyed.

Then we have a hot wheel Speeder from Star Wars, hard to tell the scale on this but I believe it will be fine for 15mm.

And finally from Stephen we have some more aliens, this time Grayson Grey a Grisian from the planet Gris, and an unpainted field researcher from Betelgeuse

Mark J has continued working on more Legions Imperialis miniatures, this time some Solar Auxillia.

Sticking with the Legions Imperialis theme and Felix has been painting a Reaver Titan.

And lastly for this week I’ve been painting some rocks. These were cut from a foam Yoga block and painted black.

I then applied a gloss varnish so they had a shine to them, they will work any scale miniatures, here we have them with both 3mm and 28mm miniatures.

And with that we will see you next week.

Work in Progress Wednesday

It’s another Wednesday and for a change let’s start this week with my efforts. Above we have some new 3mm sci-fi buildings from Brigade Models that I’ve started to paint up. Primed them in grey but don’t want to just do grey concrete so will need to experiment with different colours.

Next up some finished ships from John La for his Anglo Dutch wars fleet.

Next up a random direction change for Stephen who has decided to paint up some troopers with a 3D printed Vader and Tardis. Yes we know the torments that awaits him for mixing up franchises!

Moving on and although he’s missed Christmas Tony F has managed to snag some bargain bin mini trees. They come pre frosted but Tony decided to spray them green.

This worked out quite well as the white frosted parts added some contrast when sprayed. He now has a sizable forest.

And last but not least this week Mark J has made more progress on his Legions Imperialis miniatures, this time some Alpha Legion vehicles.

And with that we will see you next week.

Work in Progress Wednesday

Welcome to another work in progress Wednesday post. We start this week with some armour from Mark J for a cold war gone hot game.

And sticking with the armour theme Mark has also started painting a titan for Legions Imperialis.

Moving on and Peter M has been creating some more sci-fi scenery.

Peter has taken various toys and some 3D printed terrain pieces combining them to make new terrain features.

We have something a little different now from Marcus. He’s been scratch building a 6mm ship from Lego and various domestic plastic pieces, be interesting to see how this turns out.

Stephen has been busy painting up some converted miniatures to populate a sci-fi bar he is creating. It’s going to be a villainy and scum type of establishment apparently.

And last but not least for this week I’ve finished some 3mm and 6mm mechs. I’m using the 6mm mechs as heavy mechs for my 3mm army. They fit in quite well.

And with that we will see you next week.

Work in Progress Wednesday – Coffee Stirrer Special

A little departure from our normal work in progress posts. We recently embarked on a coffee stirrer challenge. The idea being to make something for wargaming from wooden coffee stirrers. A few of us accepted the challenge and present the results here.

We start with my effort, I went a bit over the top and decided to make a small wooden boat.

Stephen decided to make something very practical for gaming with, in the form of some archer mantlets.

Meanwhile Tony F seized the opportunity to make a piece of scenery needed for an upcoming game. He created the gate to Bree for a Lord of the Rings game.

And our final entry was from Andy who created a couple of terrain pieces. The first being a barricade.

And to follow Andy made a section of fencing, but decided to keep going and ended up making an entire fenced area.

This was an interesting challenge and a fun one to try an see what wargaming terrain we could make out of something as simple as a coffee stirrer.

We hope you enjoyed this slight distraction, we’ll get back to our usual work in progress next week.

The Stairway to Heaven

Stephen takes us through a Stargrave adventure based around some weird dreams…

‘All that glitters is gold’

Recently a bout of Luna flu has been doing the rounds of the bars and cantinas of many-a-starport. And the less salubrious ones at that. It’s a highly contagious virus but not dangerous – sufferers mainly complain of nausea, tiredness, and delirium.

It seems that some space crews had recently been hit by the virus and the wild dreams sent them on a wild goose chase – and the Galactic Commission intercepted three messages. These come from the Rhythmic which is on record as being an ex-military freighter and captained by a veteran soldier, Gloria Fuster (Charlotte). The other is from captain Garo Braven (Tony) of the Cepheid Variable – a crew made up of mercenaries and mystics. The last is from the Serenity, captained by Mal Reynolds (Andy), and crewed by a prolific group of smugglers, murderers, and pirates.
We’ll let them speak for themselves…

THE RHYTHM: SOLDIER GREEN’S LOG

COMMENCE ENTRY

The Rhythm did not go looking for trouble, but it sure found us.

This morning, we landed in a strange jungle on an unfamiliar planet, home of a fabled Stairway to Heaven. Captain Gloria was convinced the ancient structure was hiding something valuable following a strange vision. Our mission was simple: find the item and bring it back.

Two rival crews from the ships Serenity and Cepheid Variable seemed to have the same idea. Worse, Gloria recognised the gunner of the Cepheid as the same man who’d insulted her mother a few planets over. Even worse than that: there was a shapeshifter in our midst.

Was it the inexperience of working with the Rhythmics, or was Gloria too distracted by her greed? We received orders to take out the gunner and rival crews and loot what we could while Gloria searched for the valuable item. Things soon escalated and became a free-for-all, although whether the Serenity and the Cepheid had an accord is uncertain; this soldier notes that they did not fire at each other for the duration of the battle.

The Rhythmics split at the southern hill, with half going after the Cepheid’s crew and the others facing Serenity. After two bouts of searching for loot under fire, the shapeshifter posing as Mintz made itself known. A Rhythmic duly took it down, and another killed the Variable’s gunner. That’ll teach him to call Mrs Fuster a [AUTO-CENSORED].

To the east, the Rhythmics took on the Serenity’s crew. We wounded one of their crewmen, angering them so that they took out both soldiers Yellow and Blue.

All crews fought fiercely, while Gloria focused on transferring the data loot she’d found to Simmons, fearing that the Serenity’s drone had already taken what she really came for. Soldier Squid was killed instantly by the Serenity, but we retaliated and took out one on their side.

The Cepheid crew continued their own search for loot, but took down Gloria after she’d shot at their Captain. Her first mate Estefan was not far behind her. A brave Rhythmic attempted to climb the Stairway in a last-ditch effort to find the gold and a vantage point. He was eventually killed after his carbine jammed and left him vulnerable on a rocky outcrop, not long after his good friend Han also fell to the Serenity’s guns. Remarkably, the Rhythmics survived the fearsome native creatures that kept appearing to torment the other crews throughout the battle.

The only Rhythmics left standing were Simmons and myself, who returned to the ship with data loot and physical loot respectively. There we found the real Mintz waiting for us. Gloria, Estefan, and two crew members eventually regained consciousness and returned to the ship after the battle. We head on to our next mission, to be confirmed once the crew receive medical attention. I have advised Gloria to take caution before committing to visions in future. After all, there’s still time to change the road she’s on.

ENTRY ENDS.

Gaden’s Log Begins:
Kal Gaden quickly exited from the Cepheid Variable’s tail ramp with the rest of the crew while the autopilot held it in a stable hover a few inches above the surface of the clearing. A quick command on the Captain’s wrist comlink and the ship took itself up into a parking orbit, ready to be recalled when the mission was done.

This was more like it, Kal thought – a well-trained, professional disembarkation with a bunch who looked like they knew what they were doing. Granted, some of the crew were really inexperienced, their only previous venture being the mission on the snow moon to rescue that old man in the red suit. It had turned into a bit of an easy turkey shoot (or more accurately a penguin shoot), but that was exactly what the crew had needed to shake out some of the rust. And they were looking like they had learnt from it – not like that shower of amateurs that he had been caught up with a couple of orbits ago.

As luck would have it, they came down just off of their intended position. The target, an ancient set of giant steps which apparently had a pretty fancy bit of treasure at the top, was on the wrong side of a fast-moving jungle stream. But the Captain led them towards it in close order, and they advanced with their eyes peeled. Sharal, the fastest of the crew, went ahead and hacked into an old data terminal that she almost tripped over, probably kit left behind by a previous expedition. It turned out that she had unlocked a set of plans for some pretty advanced alien armour tech – that alone would make the trip worth it.

At that point the local fauna began to make itself apparent, with a giant scorpion-like creature emerging from the undergrowth. Koor Vane, one of the newer recruits, took it down with a few well-placed shots.

Kal found the entrance to what looked like an old crypt and told the crew he was going to check it out. The inside was full of a blue-ish mist which, as he entered, congealed itself into a form which, if he was superstitious, he’d have called a ghost. But he wasn’t, and instead he peeled off a volley of shots – that went promptly straight through it. Instead he pulled his combat knife and by slicing it repeatedly through the apparation he somehow manged to dispel it, although he didn’t feel any contact with anything solid, just a sense of cold. It was worth the struggle however, as further inside the crypt was a military issue chain gun – a bit grimy, but cleaned up it should work a treat, and Kal knew that Tan Gariss, the crew’s specialist gunner, would appreciate it.

He stepped outside, and only at that point realised that the thick stone walls of the crypt must have been blocking his comms, as all hell had broken loose. The Captain had taken down some menacing bat-like creature with a single giant eye that had appeared over the watercourse, and now there was a full-blown firefight going on. It seemed that a rival mob (the Rhythmics) who held a grudge with a few members of the crew had landed nearby. It stemmed from some long-forgotten bar fight he was told later – and Gariss himself had gone down from a single nasty one, and didn’t look good. The crew was returning fire and Kal could just about make out several figures moving through the foliage a few tens of yards away. Fire from Rook and Kyorla smacked into one of them – it looked like a droid from the way it was moving – but it didn’t go down. The Captain organised the main bulk of the crew into a firing line and they slowly advanced into the jungle, blazing away as they went. Keeping tactical discipline, Sarai took down the leader of the other crew and the Captain himself accounted for their first mate. Kal had to admit he was impressed.

In the meantime, the diminutive first mate Gerbo had disappeared inside a giant stone head. No one followed him and he was vague about what he found inside, but after what sounded like numerous swipes of his void blade, he emerged a few minutes later clutching a fancy looking power sword and nursing a headache – ‘powerful it was, but conquered it I have’ he said in his weird reverse dialect.

The Captain had meanwhile been monitoring the site remotely using the Cepheid’s sensor suite and had found that a drone belonging to the Serenity – nobody had even realised that ship was on the planet – had made it to the top of the spiral stairway, and figured that the treasure was probably gone. Deciding that discretion was the better part of valour, the ship was recalled from orbit and the crew began to make their way back to the clearing. The indigenous wildlife had woken up by that point and tried to make life interesting – Jaon Rook was bitten by a poisonous giant river wyrm which required treatment from Gebro and his medikit, then a troop of what looked like rock apes crept in from their flank – Kal took out two with well-placed blaster rounds, Sarai and Jaon the others. Just as they reached the clearing the jungle itself came alive, and a weakened Jaon was dragged down by creeper-like appendages. Kyorla, the sniper, found her range and the plants’ weak spots and rescued Jaon and the others.

As they rendezvoused back at the grounded Cepheid, Sharal and Koor emerged panting from the other side of the clearing clutching another abandoned data terminal. In the confusion no-one had noticed them slip off into the jungle after more loot, but their diversion again proved fruitful.

The ship lifted off with Jaon and Gariss strapped into the med-bay – both were out of danger thanks to the robo-doc’s ministrations. Although the main prize eluded them there was still a decent return from the mission, and Kal looked forward to a spot of R&R somewhere a bit more civilised with his share of the bounty from the haul.

**SERENITY LOG**
“OK Wash, get us off this goddam planet, I’m headin’ down to sick bay to see how Kaylee’s doing” Mal said as he turned and left the flight deck.

“How’s Kaylee, Doc?” Mal asked as he entered sickbay.
Simon looked up from the MedSuite controls “It was touch and go, but due to the Advanced Medical Suite you had installed last year, she’s still with us.” came the reply.
Mal turned to look at Kaylee lying in the MedSuite, bandaged and with an arm in a sling.
“Well Captain, I cain’t say I’ve never been better, but I think I’ll pull through.” she said, “but I ain’t gonna be much use till this arm’s healed though.”

Mal cast his mind back to the day’s events…
He had had a series of incoherent dreams, but a constant feature in all of them had been a rock pile known as “The Stairway to Heaven” on one of the nearby planets. He was convinced there was worthwhile loot to find on or near the Stairway.

On orbital insertion the Serenity’s sensors picked up two other ships in nearby orbit, the Cepheid Variable, a ship and crew Mal had encountered before, and an unfamiliar ship, the Rhythm.
The name of the second ship prompted Mal to remember a rumour he’d heard about that ship, that one of the crew had been found unconscious on a space station, recounting a tale of being attacked by some form of alien, and seeing said alien walk away transforming into an identical copy of the crew member. Mal had dismissed this account as the ramblings of a deep space afflicted mind, but on the off chance that the crew member was telling the truth, he sent a personal “Your Eyes Only” message to the Captain of the Rhythm, recounting the tale, just in case there was a polymorph hiding amongst the Rhythm’s crew.

The shuttles landed in one of the few jungle clearings south of the Stairway, Mal lead Wash, Kaylee and Derrial towards the Stairway, while Zoe, Jayne, Inara and River headed towards a stream. Simon, Tracey and the Repairbot followed behind.

The jungle was very thick, visibility was restricted and the Stairway itself out of sight, but its position had been locked into the nav units, so they knew they were on the right track.

Almost immediately Zoe and Inara were ambushed by a couple of mobile, carnivorous plants, Zoe received a savage bite, but Inara despatched her opponent. They reminded Inara of something she read in an old novel from Earth-That-Was, “Triffids” she thinks they were called.

Zoe beat off the surviving Triffid, and Inara put it down with a well-aimed shot. Mal reached some physical loot, and unlocked it, but Jayne was less fortunate, rustling in the undergrowth revealed a Bileworm which attacked and stunned him.

Jayne somehow managed to fight off the Bileworm, Mal and Zoe opened up on it but both their guns jammed! Simon, Tracey and Derrial also shot at the Bileworm, Derrial getting in the fatal shot. Meanwhile Kaylee’s Repairbot trundled up to the loot Mal had unlocked and picked it up.

With the Bileworm dead Jayne used his medic kit to neutralise the poison coursing through his veins. Zoe’s team saw movement on the far side of the stream, and came under fire from the crew of the Rhythm.

Mal and Wash reached a Data loot near the Stairway and Mal unlocked it, as some type of rock ape appeared on a butte above them. Zoe launched a Drone and sent it towards the top of the Stairway, but Kaylee was shot by one of the Rhythm’s crew and wounded. Jayne and River returned fire and took down two of the rival crew.

More of the crew of the Rhythm appeared across the stream, firing at Mal & Wash but missing. Mal threw some smoke grenades to block the line of sight, while Wash downloaded the data Mal had unlocked. Although wounded Kaylee took a shot at the ape above Mal, but missed. The Ape descended the butte and attacked Mal.

River crossed the stream to reach a Physical loot, Simon reached Kaylee and treated her wounds. And two more Triffids appeared!

Before River could try to unlock the loot, she was shot and KO’d by one of the Rhythm’s crew. Mal fought off the ape, killing it, and Derrial despatched another Triffid. More gunfire was heard to the north, perhaps from the crew of the Cepheid Variable, but they didn’t come into sight.

Zoe crossed the stream to aid River, while Simon shot and killed another Triffid. Kaylee was slowly making her way back to the shuttles when she was attacked and KO’d by a Wraith-like creature, a swirl of blue mist. Zoe’s drone had made it to the top of the Stairway, and picked up the Treasure of the Ancients.

Mal avenged Kaylee by destroying the Wraith, while Jayne laid more smoke to block the Rhythm’s crew’s line of sight. The Drone laboriously made its way down from the Stairway with the Treasure, heading slowly back to the shuttles.

Zoe hosed down one of the Rhythm’s crew with her RFG, putting him down. The Repairbot safely returned to the shuttles.

More of the Rhythm’s crew appeared from behind the smoke screen; they shot at and took down both Zoe & Jayne.

Yet another of the planet’s fauna, resembling a Velociraptor from Earth-That-Was’ prehistory, appeared, attacking Tracey. After a sustained fight the Raptor took Tracey out of the game.

Derrial spotted one of the Rhythm’s crew climbing the Stairway (not sure why as the drone had already liberated the Treasure of the Ancients). This crewman took a pot shot at Derrial, missing him. Derrial fired back taking him out.

Inara killed the Raptor, but was in turn KO’d by a Ryakan that had been flying around seemingly at random.

As the crew fell back, they lost sight of the remains of the Rhythm’s crew, but the Ryakan still posed a threat. Fortunately, Mal managed to bring it down without it causing further injury.

Given the number of aggressive indigenous fauna and flora the crew had encountered at the start of the mission, surprisingly the remaining members of the crew made it back to the shuttles without any further encounters and returned to the Serenity.

Although over half of the crew were casualties during the mission, most only had scrapes, bruises and concussion, except for Kaylee. Whether the Wraith like creature that took her down had some lingering toxic after effect, Simon didn’t know, what he was certain of was that it was only the Serenity’s Advanced Medical Suite that let Kaylee pull through, even if she would take weeks to fully recover.

**LOG ENDS**

Work in Progress Wednesday

Welcome to a very rainy (well in our part of the world) Wednesday for some more progress by our members. Going to start with myself for a change and the box monster I’m currently working on. Someone asked me to make this for a game and I just couldn’t refuse.

Next up and John La has been painting up some Anglo-Dutch War 1/2400 scale ships.

Moving on and Mark H is beginning work on some aircraft. I’ll let Mark explain them better “Planes are four USN Skyraiders and four North Korean Yak9P – the latter minor conversions from the WW2 era version of the YAK9 that Tumbling Dice provide”

For this week Stephen didn’t have any miniatures or terrain to show but we thought we’d mention, he’s been busy putting paints from dropper bottles into paint bottles with lids. I’m undecided as I’ve only just started using paint manufacturers with those bottles.

And lastly for this week Tony F has been basing up a load of K&M trees that he didn’t know he had.

And some sand worm style miniatures that he has 3D printed. These we are assured will be making an appearance in a Stargrave game some time in the future (oh joy!)

See you next week.

Marshes, Low Ground and a bit of Scatter

Stephen takes us through some terrain building ideas.

Having just completed a correspondence course with the University of Magrathea I thought I would embark on a bit of world building.

Well, start small with some terrain at first.

This is about a few terrain pieces I’ve made over the last couple of weeks and I thought I’d share my process. There’s going to be three different kinds here – some marsh/swamp areas, an area of low ground, and some scatter terrain items (log piles). These are nominally for use with 15mm games (but the swamps could be used as smaller pieces for 28mm games).

Let’s look at the area terrain pieces first, the swamps and low ground. As a basis I use modeller’s light ply bought from a local modelling shop. This is mainly used in radio-controlled aircraft. I buy sheets of 2mm thick ply. They are cut into shapes and then the edges are chamfered.

Both the swamps and low ground need raised edges, but different kinds.

It’s hard to represent low lying ground on the wargames’ table. Realistically the only way you can do it is by placing something on top of the table and declaring it as sunken ground. So that’s what this is going to be. Since I wanted a more robust edge, to give the idea of looking up/down to anyone on the edge, I chose to use air-dry clay. I tend to use the terracotta colour so if it chips it doesn’t glare out at you. It also takes a couple of days to dry properly. Thing with clay is that it shrinks as it dries and when this happens I’ll fill the gaps with something – in this case, Milliput, because…

The swamps. I just wanted a shallow, thin, lip around the surface because I intended on pouring resin into it and it was just something to hold it in. I rolled a big ball of Milliput and then put a bead around the edges and smoothed that out. Then left that to dry.

Here’s a thing I do. 99% of the time you end up mixing too much putty. Rather than throw the excess away I make scenic items. Things like sacks, jugs, bowls, bottles. That kind of thing. It makes use of the surplus and means you have a ready supply if you want to put together some baggage elements or just as dressing around the bases of other modelling projects.

Let’s put the paint on. I gave the sunken ground an all over with a khaki brown. The two swamp pieces had the edges done khaki and the swamp area in a lighter brown.

Once the paint had dried the sunken ground got an all-over covering of fine ballast (bought from a model railway shop). When the ballast had dried I then flocked the sunken ground with static grass but left areas of ballast showing for texture and variety. The swamps had the edges done with static grass.

Now put that aside and let it all dry.

And whilst drying let’s move on to the log piles. These are to represent stacks of pine logs for east European WW2 games. Whilst out for a walk in the local woods I collected some sticks. In actual fact, these are just model pine stacks, they are actual pine stacks because I collected pine twigs. The things I do in the name of authenticity. They are given a good scrub to get rid of any dirt and then left to dry out. Once dry I got out the hobby tool and chopped them all to the right length.

These are then all stuck together. I used a couple of different glues. The first one I did with PVA. But after doing it I realised it would take an age to dry (I went in thick to ensure it got all around the edges). So on the second two I used a cyanoacrylate. Much quicker drying time!

Back to the area features. I had some clump foliage and this was stuck in patches to the sunken ground to represent areas of weeds and undergrowth. That would be that for the sunken ground.

For the swamps I wanted to fill them with resin and then stick some clump foliage in that. The resin would give a nice shiny effect to look like water. Since I would only be using a relatively little amount of resin I used a proprietary two-part epoxy resin. Shop around and you might find a budget brand, but I already had some Araldite Rapid so that’s what I used. To the resin mix I added the smallest of small blobs of khaki acrylic paint. It really does only need to be a small amount, barely enough to cover the end of the barbecue skewer I used to mix it. Once that’s been poured in I just got bits of clump foliage and pressed them in the setting resin.

Once I complete a model what I do next is put it aside for a couple of days for everything to properly dry out. There’s always going to be some residual moisture in there somewhere.

But now I have some more terrain (you can never have too much, eh?) for a bit of variety on the table top. These were all very simple builds as well.

Work in Progress Wednesday

Despite over half of the membership regularly playing historical based games, this weeks progress is dominated by Sci-Fi. We start with Mark J and some more progress on his Legions Imperialis forces.

Next up and Stephen has been mixing various plastic kits to come up with some interesting characters. I think these are destined for a hive of scum and villainy somewhere.

Andy has also made progress with his various projects. The Werewolves have been primed along with a robot.

The Einherjar (space dwarves) have also been primed but Andy is also experimenting with zenithal highlighting.

That’s also been applied to his Sneakfeet (space halflings), will be interesting to see the results.

And last but not least this week, I’ve been painting some more of my 3mm sci-fi miniatures. This time some light mechs, just need to do the basing.

We will see you next week with more progress on our projects.

BATTLEZONE: MWS 2025 Show Game

Stephen takes us through the creation of this year’s retro-futuristic show game.

For 2025 the MWS Show Game is a table-top version of the arcade classic from the early 80s, BATTLEZONE.

This used to be a favourite of mine and I would get through pocketfuls of 10p coins playing this. It featured a stark black landscape with wire-frame graphics. You took control of a tank and manoeuvred around geometric obstacles trying to shoot enemy tanks.

So when we started to think what our show game for 2025 should be I suggested we create a table-top version of Battlezone.

There are a few things to keep in mind for a show game. Yes, it should be playable and quick and easy to pick up. We aim for a game to last about 45 minutes – that gives players a good taster and also means they don’t have to commit too much time and can get back to enjoying the show. We also need to think about transport – getting the game in and out. Ideally it should disassemble so those attending can carry it in and out rather than get stuck in a queue to unload and load. And there’s also cost, especially for games like this which will have components with little use outside of the game.

The good thing about our Battlezone game is that it would tick all these boxes – there’s no intricate scenery or terrain (but what there is, is bespoke for this particular game), as such it all breaks down so it is easy to transport. And with Too Fat Lardies’ ‘What A Tanker’ rules (which we decided we would adapt) many gamers will already be familiar with the concepts behind the rules.

It was obvious that we would not be able to buy the tank models. Back in the day, that would have meant scratch building with plasticard. But in these days of 3D printing it was obvious what was needed. Fortunately, Phil and Tony of Brigade Models are both club members and both are very IT literate with a 3D printer. I’ll leave Tony to explain how they went about this:

Tank 4 (the ‘Brigade’) at design time in Wings3D. As you can see, the basic designs are suitably minimal.

We started by searching the internet for images of the original tanks in the game. Finding images was easy enough, although a bit more work went into finding ones that were directly head on or side on so that the dimensions weren’t too distorted. Eventually I found enough information to draw up the basic outlines of the two tanks that looked about right using a 3D modelling package called Wings3D. I also designed the UFO (which didn’t make it into the final version of our game) and missiles, although we drastically scaled these down from the tank-sized killers that they appear to be in the original. We went through several iterations of the designs with slightly different details until we were all finally happy. We toyed with the idea of making them wireframe models but in the end the consensus decision was that they’d be too fragile on the tabletop. So we went with slab-sided models with the wireframe outline etched into each side to help Stephen with the painting process. The tank hulls were one piece, with the guns printed separately (it made the print process easier). Phil then printed them on our Phrozen 8K resin printer in grey resin and handed them over to Stephen for painting.

Three tanks plus a bunch of missiles arranged in our printer software ready for printing.
The same collection of models coming out of the printer.
And finally, those three tanks after cleaning in isopropyl alcohol.
The basic tank – ‘Atari 1’ – printed, cleaned and ready for painting.

We wanted a four-player game. There were already two tank designs that featured in the original arcade (we designated them Atari 1 and Atari 2). Tony also uncovered an interesting bit of trivia – that the US army used the Battlezone game engine to train drivers for the (then) new Bradley IFV, so that was another natural choice (and we designated that one Bradley). The fourth tank was an original design by Tony, keeping to the Battlezone aesthetic – and this final one we called the Brigade (note from Tony – the basis for the fourth design came from a suitably old 1980 sci-fi book called “Tour of the Universe).

Memory messed with me a little when it came to the missiles. I wasn’t sure the original Battlezone had missiles in it yet at the same time I do remember a tank game that had missiles, just unsure whether it was Battlezone or not.

But what the hell! It’d give an extra dimension to the game so missiles were in! As it turned out there were missiles in the game.

‘Atari 1’ with a coat of satin black and the painstakingly (not to say painfully) applied neon green outline.

Now on to terrain.

There’s not much of it, just pyramids and blocks. We did discuss 3D printing these as well. However, Brigade’s 3D printer was naturally busy with printing items needed for the business. So I decided that I’d purchase some 1.0mm thick plasticard and make them – not the world’s most complicated modelling job! I made squares, pyramids, and rectangles in various sizes to give some variety.

The whole thing about Battlezone is that stark, neon, vector graphic look. This was going to be the main appeal of the game and central to getting it right. Now, on the surface of it this looks like it couldn’t be simpler – spray black and then paint the lines.

And, yes, that is exactly what I did. All the tanks and terrain got a spray of satin black. Nice and easy. And then on to the lining. This was a real ball-buster. What didn’t help is that the lines had to be done twice. I first had to do them in white as an undercoat (the neon wouldn’t take being painted straight on to the black) and then go over that with the neon paint. This got very tiresome. Very, very, VERY tiresome. I don’t want to see neon paint again for a long time.

The simple geometric terrain blocks, true to the original game.

Another important part of the game is the background. The horizon in the game is an endless border of mountains. So it wouldn’t be enough to just plonk the models on a piece of black felt, I also wanted to create that field of distance. There’s also a practical element to it as well, since it defines the gaming area. These borders were made from some decking bought from Wickes with a simple slot to link them together and then painted. I thought about the height – it had to be tall enough so that it looked like a barrier but not so tall that it became a faff to lean over.

A side-on of Atari-1 in the battlezone.

All the game components were complete, all that was left were the rules.

There was obviously only one contender – TFL’s ‘What A Tanker’. Now, this has been used in show games many times already so that was nothing new. One of our club members, Marcus, had created his own sci fi version which he called ‘What a Grav Tanker’. Since this had received some play testing I decided I’d adapt that. Truth be told, the rules we are using are not fully ‘What A Tanker’ but anyone familiar with that will see clearly where the inspiration came from and will immediately click with the logic behind the rules. This is our rough-housed version that is designed for show games that need to last a fixed amount of time.

With the kind permission of TFL, you can download the rules, battleboards and turn cards from the links below:

Rules

Battleboards

Turn Cards

Bradley (l) faces off against Atari-1.

Like all projects, there’s no way this could have been completed on my own. That’s the advantage of being in a club – you have the skills and abilities of gifted club members to help realise your original plan. For that reason I must express my thanks to club members Tony, Phil and Jeremey who all chipped in to help and without whose invaluable talent and knowledge the game could not have made it to the table. Thanks also go to Pete, Andy, and Eric who helped with the playtesting.

Atari-1 has Brigade in its sights.

So this is our club game that we will be bringing to shows in the south east during 2025. Currently we are planning on being at Cavalier (Feb 23rd), Salute (Apr 12th), Broadside (Jun 14th) and RE-Play (Oct 25th) but we could also find ourselves attending other shows in the year. You’d be more than welcome to join us for a game.

Work in Progress Wednesday

Welcome to another work in progress Wednesday. We start this week with Marcus who has been busy basing his 6mm miniatures for a sea based game. Above we have some VTOLs and below a mixture of naval units and hover tanks.

Next up Andy has been prepping a number of miniatures for various projects. Firstly some space dwarves.

Some halflings (called Sneak feet apparently) snipers.

And some werewolves.

Meanwhile Tony has created some turrets on what look like some sea based platforms.

And he’s also been painting up some new roads.

And finally for this week Stephen has painted a useful piece of packaging and created this sci-fi building.

And with that we will see you next week.