Society Meeting 12 March 2022

A quick round up of last weekend’s games…

First up we have a 6mm Field of Glory game, Later Hungarians vs Ottoman Turks.

The FOG Trophy, what they are all fighting for.
Battle lines are drawn
Cavalry closeup

Alan ran a 28mm Vietnam game using FNG rules. It wasn’t a good day for the Americans! (Ed:  I only managed to take one useable phot0, however Alan sent us some of his to add to the post.)

US Patrol advances
A quiet(ish) village
View from the the side of the village
US scout across a stream

Peter ran a 15mm(ish) Hammer’s Slammers game, using a collection of 1:87 Roco Minitanks, mixing and matching turrets and chassis from WW2 and modern vehicles.

Peter’s winter wonderland
Two out of three down
Armour advances
Brew up!

Finally we have a four player Dragon Rampant game, Skeletons and Goblins against Dwarves and The Forces of Nature (Tree and Rock men), including Jeremey’s massive Tree Giant.

Andy’s Dwarf Scouts start the advance, the rest of the force stay put!
Stephen’s undead Giant would dwarf almost anything, except Jeremey’s bark leviathan.
Tony’s Warg riders start to outflank Andy’s Dwarves
Stephen’s skeleton archers take the high ground as his cavalry charge Jeremey’s rockmen
Dwarves finally advance
Stephen’s skeleton cavalry losing to Jeremey’s rockmen

The Bloody Field – Wars of the Roses Battle Report

After the disasterous dice rolling displayed in the previous battle Jeremey offers Tony the chance to get even.

A victory entirely down to how bad your opponent rolled isn’t much to celebrate and so I offered Tony the chance of a rematch to banished those dice rolling demons. This was a smaller battle, mainly because I had to provide both armies. I made the sides identical with 12 units in each army. As before I took charge of the Yorkists and Tony the Lancastrians.

Tony deployed his forces in the traditional way of archers out front with billmen and men at arms behind. He also positioned all of his cavalry on the Lancastrian left flank. Although Tony’s set up was more in keeping with the period, I decided to deploy in a single line with my archers interspersed between my other infantry. I did this because we were using the Sword and Spear rules which do not allow general infantry units to move through each other. Tony scores a point for taking the historical high ground and I lose points for playing the rules not the period. I also split my cavalry up with a unit on each flank.

Much to my surprise given the last battle we fought Tony advanced with his cavalry straight at my archers despite them having a number of billmen units in support.

Meanwhile both sides advanced their frontlines to begin the archery duel. Initially this looked like it was going to favour Tony’s deployment because more of his archers were lined up against my billmen and men at arms, giving the chance to cause the Yorkists some damage before the infantry came to blows.

At this point Tony’s cavalry crashed into my archers but did not do enough damage and so the melee continued. Despite not getting the result Tony expected from the charge (partly because of the billmen support of the archers) they would end up locked in combat for quite a while.

As with the previous battle the Yorkists won the archery duel but this time the Lancastrian archers did at least cause some damage on a number of Yorkist units.

With the archers once again wiped out Tony began moving up his infantry units to get to grips with their Yorkist counterparts.

On the Lancastrian left flank the mounted men at arms finally managed to destroy the Yorkist archers but were locked in melee with the Yorkist billmen. I was surprised to find the cavalry still intact after this combat, I was hoping to have destroyed the cavalry who are tough when charging but not for prolonged combat.

With the destruction of their archers and the loss of some other units the Lancastrians were on the brink of breaking after just three turns. It was at this point that Tony’s now legendary bad dice rolling returned. A bold charge across the road with enough dice to provide a bonus produced nothing higher than a 3! This saw the destruction of the billmen and the breaking of the Lancastrian army.

We didn’t have enough time to refight the battle on the day, so instead Tony and I decided to ignore the army break point and continue the battle to the death.

Clearly that’s all Tony’s Lancastrians needed to suddenly start rolling dice like they meant it. A ferocious clash took place on the Yorkist left flank  as their billmen and men at arms charged across the road.

On the Yorkist left flank the cavalry were maneuvering into position to prevent either side from outflanking the other. In the background you can see the Lancastrian cavalry still trading blows with the Yorkist infantry.

With the Lancastrians new found successes punching holes in the Yorkist front line, drastic measures were needed to stop the advance. This ended up with the generals of each side supporting their men at arms.

The fight continued and despite the Yorkists getting more men at arms into the fight the Lancastrians overwhelmed the Yorkist men at arms but failed to kill the Yorkist general in the fight.

Realising the danger the Yorkist general moved to reinforce the other men at arms unit. But this move also abandoned the hard set Yorkist billmen on the Yorkist left who were quickly destroyed, leading to the collaspe of that flank.

With the Yorkist Archers now in danger of being overrun, the Yorkists had some good news with the cavalry duel out on the Lancastrian left. This allowed the Yorkist mounted men at arms to rush to the aid of their general.

Despite this last minute charge and the final defeat of the Lancastrian men at arms by the cavalry, the Lancastrians still had enough men under arms on the battlefield to declare victory.

This was an interesting battle. By continuing to fight on after the standard victory conditions were met (rather quickly I might add) the battle flowed back and forth. The Yorkist cavalry proved superior on the day (with credit given to the Lancastrian mounted men at arms that lasted three round of melee against some billmen). And the initial archery duel clearly went to the Yorkists. But the Lancastrian infantry proved unstoppable on the day.
This battle did make me question the Sword and Spear break point rules. Maybe there should be a sliding scale to represent historical battles where armies break early on to those where armies fought to the bitter end.

Hail To The Chief (and other photos from the 26th February meeting)

A short roundup of games at our last meeting…

Stephen organised a SAGA Age of Vikings Battle day, several games through the day across a couple of tables. In Stephen’s words:

Hail! Hail!
Bleddyn ap Owain, Lord of Bangor, rides victorious!
Hail! Hail!
Lord Bleddyn has met the Normans and Scots in battle and comes home victor.
Glory to his name! Honour to his household!
From this day forth let him be known as Bleddyn The Dragon!
Hail! Hail!

The header photo shows Bleddyn and his warriors off raiding. Here are a few more from the various SAGA battles.

Norman cavalry about to have a bad day
Welsh mounted

Scots advance
More Scots
Anglo-Danes
Norman Archers

Marcus ran another rules development game for his Spy Fi underwater combat rules, based on Galactic Heroes. Bond and friends vs Largo. It didn’t end well for either of them!

Layout for game 1, blue markers are points of interest, die rolls would determine what is found.
Largo’s henchmen gang up on Felix Leiter
Largo’s shark drone attacks a Royal Navy diver.
Largo’s henchmen advance

Dave ran a Gaslands race day

Gaslands race track
Rear ended
Oil slicks make life harder

And, finally, Paul ran a 3mm Ancients game using his own rules.

3mm Ancient armies clash
Battle in the woods

 

A Song of Treasure and Death

Stephen gives an account of a Song of Blades and Heroes game…

In this game of Song of Blades and Heroes (SoBH) I had a group of adventurers made up of a hero (Erik Jorgensen) with two sidekicks (Gudrun Frisk and Torsten Brand), a druid (Odinkar Thostenson), a berserker (Ingulf Bloodaxe), and several warriors who were looting a ruin looking for treasure.
There were three treasure tokens scattered throughout the ruins, and looking after them were the undead residents of the ruins!

Treasure!

SoBH is fun, quick, and dirty, and always gives an enjoyable game. Movement and weapon ranges fall into one of three categories – short (75mm), medium (120mm), or long (180mm). Models have only two characteristics – Quality (used for activating, morale, casting/resisting spells, etc) and Combat (used for both melee and missile). It’s that simple. When activating you can choose whether to roll 1, 2, or 3 activation dice. Each success allows you to take one action. Roll two or more failures when activating a model and initiative passes over to your opponent (yes, that’s right – if you only roll one activation dice for each model you’ll get to activate all your models, but you’ll move slowly and find it hard to do heroic deeds. At some point you’ll have to start rolling more dice!). Dead simple.I split the human forces into three groups with the aim that each group would make a grab for a different piece of treasure. Two of the groups had an archer each, plus one of the hero’s sidekicks, and two warriors. The third group had the hero, the druid, and two warriors. Berserkers can not form groups so have to go solo, but the berserker was positioned with the hero’s group and he would go the same way as them, just wouldn’t be able to do a group move.
So, on the first turn, Ingulf (the berserker) moved up through the ruins, passing between two buildings. The rest of the humans also moved up. Humans usually move medium, but in difficult going (e.g. ruined buildings) they are reduced to short. When initiative passed over to the undead occupants the first thing to move up was a skeleton minotaur. With a move of long, and three successes to boot, it came loping up at top speed and charged Ingulf.
This would turn out to be a very significant move and would cause Erik’s group a tremendous amount of problems.

Skeletons protect the treasure

The rest of the undead forces also moved up. A group of skeletons occupied the ruins where one of the treasure tokens was, meaning Torsten and his followers would have a fight on their hands. And Gudrun and her group, moving through a burnt out building, found themselves facing a pair of skeleton archers and another gang of skeletons armed with spears, swords, and axes.
The skeleton minotaur was more of a threat than anyone realised, because Ingulf went down – not killed, but knocked down. To save his bondsman, Erik ran up to engage the minotaur, to give Ingulf chance to get back on his feet. But the minotaur’s heavy axe was not going to stop – and down went Erik Jorgenson. Not just knocked down, but the lack of movement and amount of blood could mean only one thing: Erik had been killed!

Erik comes to Ingulf’s aid

This caused a morale roll on all the humans. One or two were shaken by the death of this noted hero and moved backwards, to consolidate. One of the warriors, an archer called Frode, was so shaken by Erik’s death that he fled the field entirely.
Now the skeletons launched an attack on Thorsten’s men. Not only that, but a pair of ghouls, carrying an axe in each hand, also moved up on Thorsten. Gudrun and her group had to put up with arrows whizzing past their ears as they picked their way through the ruins, but none of the arrows actually hit their mark.

Gudrun leads by example

Things took a turn for the worst in the middle. Ingulf had stood up, but the minotaur’s axe would have another victim, and Ingulf too fell dead beneath the hefty blade. Not just that, but Skade, a warrior, was also felled. This left just the druid, Odinkar, on his own against the minotaur skeleton. Not a good position to be in.
On the right, with Thorsten and his men, the battle with the skeletons continued with Thorsten facing off against three of the skeletons on his own. Colden looked to be in dire straits, with the two ghouls coming for him. Surprisingly, he managed to hold his own, dropping one of the ghouls to help even things out.

Skeletons and ghouls attack Thorsten and gang

Gudrun and her mob got stuck in a prolonged fight on the left. The skeleton archers continued to shoot arrows and continued to be ineffective. This gave Gudrun and the others the chance to finish off the other skeletons before charging the archers.
Odinkar the druid, meanwhile, was in quite a predicament. The minotaur took a swing at him and fortunately for Odinkar he missed. The druid then cast a spell, Fist of Thorns, to give him a bonus in the melee. This worked, and pushed the minotaur back. Odinkar is no fool though, and realising he’d had a lucky break, he turned around and made a run for it toward Thorsten and his men. Meanwhile, hearing the panicked yells and calls coming from the druid, Asmund (an archer in Gudrun’s team) came running over to help Odinkar with the intent of shooting the minotaur. But Odinkar took matters into his own hands – he cast another spell, calling out to the wilds to come to his aid, and a wolf came from out the wilderness to help him. To give the wolf a chance against the minotaur, Odinkar cast another spell – Transfix, and the skeleton minotaur found itself suddenly wrapped in brambles and briars, unable to move.

Give the dog a bone

This is what was needed. The wild wolf pounced at the stricken skeleton minotaur and brought it down – destroyed at last. It had come at quite a cost though. Odinkar breathed a heavy sigh of relief.
Torsten and Colden were doing well. Thorsten had managed to destroy two of the skeletons and so it was only a matter of time until the third went down. This gave another of Thorsten’s men, Fritjof, the opportunity to rush ahead and grab one of the treasures, ensuring the band of thieves would get away with at least something!

Mine, all mine!

On the left, with Gudrun, things had also started to improve – Gudrun and Hakon had advanced to a ruined church. Ahead, Hakon could see a group of zombies, slowly shuffling forward. Gudrun stood back, as the better fighter it made sense for her and her blade, Naegling, to stand ready in case of attack whilst Hakon grabbed the gold chalice out of the church. But as Hakon rushed into the ruins the noise and commotion alerted a swarm of bats who quickly swamped the young viking with bites and sharp claws.

A swarm of bats assails the treasure seekers

Would things ever get easy? Not for Hakon, who was overwhelmed by the bats and was taken down. The wolf, meanwhile, had come charging forward and fortunately for Gudrun attacked the zombies. There was nothing for it – Gudrun drew out Naegling and sliced into the wicked bats.

Zombies shamble forth

Well, the game had more or less come to an end. Gudrun finished off the bats and quickly made off with the treasure as well.

Gudrun finds the treasure

The group had paid a vicious price for their loot – Eric Jorgensen was no more, neither was Ingulf. Other warriors had also fallen to the otherworldly guardians of the ruins. One more treasure token remained, but the group decided to cut their losses – two out of three ain’t bad. Just as well for them, because the final treasure token was also under guard…

Lucky for them they never got this far

SoBH is a great game – just right for throwing a few miniatures on the table with minimum preparation and fuss. My game had taken no more than an hour and half. You can use whatever miniatures you want, and is a good excuse for using some of those old 80s role playing figures you may have lurking around but can find no use for.

Society Meeting 12th February 2022

Andy does a quick photo roundup of last weekend’s meeting.

First off a game of Mortem et Gloriam, 6mm Pontic vs Early Imperial Romans.

Pontic Commander’s view
Pontic and Roman forces close
Light Cavalry clash

Andy and Stephen had another attempt at SAGA – Age of Crusades, 28mm figures, Crusaders vs Mutatawwi’a

Some of Andy’s crusaders
More of Andy’s Crusaders, red tokens indicate fatigue
Stephen’s Mutatawwi’a
Stephen’s Assassins, with priest and Warlord in support
More of Stephen’s Mutatawwi’a
Troops deployed for the second game, 8 points a-side, from the Crusader point of view.

Alan ran a big Chain of Command game, 28mm figures, with a combined British and Norwegian force trying to hold off a German advance.

All is quiet on the northern front
Germans advance
More Germans
British defenders
Norwegians
Light German Armour
German Heavyweight?
German troops hold the wall.

And finally, corporate clashes in deep space, Tony, Chris and Eric try out A Billion Suns. Not a straight up space battle, but operations spread across multiple tables with each player having different contracts to fulfil.

A pair of freighters

Approaching a jump gate
Two British Heavy Cruisers exit a jump gate
Rescuing some lifepods
British Destroyer Squadron

Society Meeting 22nd January 2022

Back to the normal schedule, a short roundup of games at the last meeting…

Firstly, our second game of Barons War, this time a 1500 point a side affair with Jeremey & Stephen facing up to John & Andy

Opening positions.
John’s crossbows await the onslaught of Jeremey’s troops.
Stephen’s Lord all on his own.
Near the end.

One of our regular Field of Glory games, Italian Condotta vs Late Hungarian in 6mm.

The FOG battlefield
Serried ranks of Knights
Knights outflank Light Cavalry

Another 6mm game, Napoleonic Peninsula with a British, Portuguese and Spanish force attacking a French held town.

Allied forces approach the French positions. Where are the rest of the French?
View from the French lines
The Spanish prepare to advance
Battle in full swing
The Allies take the town
Close up of an Allied Brigade

And finally, Alan ran a Sudan game in 28mm using Sharp Practice.

The head of the British relief column enters the “empty” battlefield
The first of the British
Mhadist reserves await their turn.
Mahdist leader and escort
Mhadists outflank the cavalry

Yorkist Rampant! – Wars of the Roses Battle Report

After a gap of 17 months (for the obvious reasons)  Jeremey and Stephen finally got to field their Wars of the Roses armies again. Here Jeremey takes us through what happened.

Both Stephen and I agreed on making this a 700 points per side battle using the Sword and Spear rules. We invited other members to take part and ended up with the Lancastrian forces commanded by Stephen and Tony, with the Yorkist side commanded by myself and Andy.

Here we have the main bulk of the Yorkist forces, with the usual number of archers and billmen. The Yorkists didn’t bother to bring any unusual units like artilery, but did have welsh spearmen and archers to swell the ranks. I took the Yorkist Left flank facing the Lancastrians commanded by Tony, which left Andy facing Stephen’s lancastrians on the right.

The Lancastrian forces had a similar make up but went for some artillery and handgunners. Both sides drew up their forces in typical formations. Tony on the Lancastrian right had command of all the Lancastrian cavalry units.

To add a bit of flavour to the game I created a number of event cards, these were sort of successful but on drawing the cards the lancastrians came off worse with both the artillery and handgunner units being forced to join the battle after a set number of turns. This was due to having event cards designed to show the chaotic nature of forces during this time getting lost on the way or being hesitant to join the battle.

The initial activation of the armies saw both sides move up to longbow range and engage in an archery duel. It was at this point that a general theme of the Lancastrians (specifically Tony) having the most appalling dice rolls ever  began.

The archery duel didn’t last long and saw the majority of the Lancastrian archers wiped out for no loses on the Yorkist side.

Faced with the archery disaster the Lancastrians under Tony started an outflanking move with their cavalry, a mixture of mounted men at arms and currours.

This caused a bit of panic in the Yorkist ranks (well me really) who quickly brought up more of their billmen and cavalry to counter the move.

Having riden within range the Yorkist horse charged against the lancastrians attempting the outflanking move, the first charge nearly destroyed the Lancastrian cavalry. They were soon dispatched in the following turn.

However this didn’t discourage the Lancastrian who then charged with their mounted men at arms straight at a unit of billmen. Again Tony’s dice rolling saw the Lancastrian cavalry completely destroyed for just a single point of damage to the billmen.

Meanwhile on the Yorkist right flank the Lancastrians commanded by Stephen managed to buck the trend and shot Andy’s welsh spearmen to pieces. This put the right flank in danger as the Yorkists had fewer archers to try and even the score.

The alarming gap in the Yorkist forces where the welsh spearmen used to be. Facing the potential of another arrow storm Andy decided drastic measures were needed.

Much to my surprise this saw Andy charge the archers with his Northern Boarder horse. It didn’t go well with the cavalry being wiped out.

Having so far suffered only two points of damage to my units I felt emboldened and charged my billmen into the remnants of Tony’s archers scoring a number of hits and pushing the Lancastrian loses towards breaking point.

With the Lancastrians on the brink of breaking I charged the final unit of Lancastrian currours with my mounted men at arms. As was typical for the game so far the Lancastrian cavalry were wipped out handing victory to the Yorkists.

It’s always nice to win a battle but this game was one of the most one sided I’ve ever played. My Yorkist forces on the left flank had managed to almost wipe out the Lancastrians for the loss of no units and only suffering two points of damage. I must say the victory felt somewhat hollow and we were all left amazed at just how badly the dice can sometime go against a player.

I promised Tony a rematch just to throw off the dice rolling curse he was clearly suffering from.

Society Meeting 08/01/2022

A tad delayed, but here’s a photo round up of our first meeting of 2022. In addition to our AGM, we had a SAGA battle day, involving 8 players, a FOG Renaissance ECW game, a Lords of the Rings Game and some Spy-Fi action.

First up a SAGA-fest with Scots, Bretons, Welsh, Vikings and Anglo-Danes. In addition to some experienced SAGA players we had a couple of prospective members join in for their first games.

Andy’s Anglo Danish face off against Stephen’s Welsh
James’ Vikings vs Jeremey’s Anglo Danes
Tony’s Bretons vs John’s Scots
James’ Vikings vs Jeremey’s Anglo Danes
James’ Vikings vs Jeremey’s Anglo Danes
Close up of John’s Scots
Tony’s Bretons

Moving on the the English Civil War, 15mm figures using Field of Gory rules.

ECW Armies line up
Cuirassiers charge
Colonel John Lamplugh’s Regiment of Foot
Royalist Regiments

Moving from history to fiction, Marcus had a try out of his underwater Spy-Fi rules.

Marcus’ seascape
Divers and mini-sub
More divers hiding behind a shoal of fish
The two sides fight over the lost missile.

And finally to Fantasy, a Lord of the Rings Strategy Battle Game.

The scene is set.
Dwarves advance across the bridge
Uruk Hai advance with a Troll in support
Dwarf Heavy Metal
Dwarves holding the Bridge against the Uruk Hai

Dirge – Owain’s Lament

Following on from Stephen’s post Mae’n Rhyfel!

Woe!

Woe!

Lamentable Woe!

He is dead!

He is dead!

Go tell them in the north – he is dead.

Go tell them in the south – he is dead.

Let them know in the east – he is dead.

And all those in the west – he is dead.

The Wolf Tamer is no more. Owain of Bangor is dead!. Ambushed and killed by English bandits, Owain the Benevolent, Owain the Peaceful, Owain the Thrice-Blessed, now lies in Heaven.

The Death of Owain

Though his body now lies in the earth his soul and spirit still lives. Bleddyn ab Owain, his beloved son, has made his way back to Bangor. He has left his studies at the abbey of Llanbadarn Fawr to take up his rightful place as heir of his father’s demesne. With him he has brought the ways of the men of Deheubarth – pony riders skilled in making war from their mounts.

Let the English know this and tremble in fear!

Bleddyn Leads the Funeral

Encounter At Bishops Wyke

Stephen shares a report of a solo game fought over the Christmas break…

Over the Christmas period I fancied a game of something and thought I’d go with Outremer (from Osprey) – a nice, simple, game with about 10 figures or so a side.

The background behind the game is that it is early May 1264, the build up to the battle of Lewes. The forces of Simon de Montfort are advancing on St Pancras priory where king Henry III is holding out. Both sides send out scouting forces to spy on the opposition’s moves. And it is in the peaceful Sussex village of Bishops Wyke where the two sides encounter each other…

Sir Edward on the left and Sir Gregory on the right

The men of King Henry were led by Sir Edward Marsh and his men – a mix of archers, men at arms, spearmen, and the noted crossbow marksman ‘Big’ Eddie. De Montfort’s followers were led by Sir Gregory de Holt who also had a mix of archers, spearmen, and a pair of very capable swordsmen to bolster his forces – Balin of Brickenden and Howard de Shiel.

Sir Edward’s Forces Move Up

Gregory decided to shield his forces using his archer and crossbowman. He started in a difficult position, on the opposite side of a stream, meaning his levy would have to cross that and enter the village with little cover. Sir Edward’s group, on the other hand, had the cover of the churchyard and a cow field to screen their approach.

Sir Gregory Orders His Men Forward

Edward’s two archers – Ewan and Gamal – took up position behind the church wall and as Gregory’s men advanced, they let rip with their arrows and down went Gregory’s archer, Bernard of Calcote. Big Eddie took up a similar position on the field wall and, carefully levelling his crossbow, he took a shot and down went Amis Hughes, Gregory’s crossbowman. This left Gregory with no missile support!

Gregory’s Men Advance Across the Bridge Minus the Archers

Gregory’s other men, Balin, Howard, and Cedric Brooker chose to wade across the stream using the cover of one of the cottages to keep them protected from the deadly hail of arrows. With little respect for the farmer’s crop, they tramped through the cabbages and carrots.

Edward left his archers in their advantageous position (with a French mercenary, Raoul Allaire, to protect them in case they were charged) and led the rest of his levy around the other side of the same cottage that Howard and the others had moved behind.

Moving Around the Buildings.

Having lost both archer and crossbowman, it was obvious that Sir Gregory and his men would have to advance as quickly as possible or risk being picked off. To this end, Gregory’s spearmen made a quick move down the village lane. Big Eddie was loaded and ready, raised his crossbow and down went Gareth of Whitley. Raoul took command of Tankard Jenkins and Hallet Adkin and raced them forward to block Gregory’s men. This led to a clash between the two sides at the crossroads in the middle of the village.

Melee at the Crossroads.

Meanwhile, Sir Edward and his men came lurching around the side of the cottage, with Will Fuller charging into contact with Howard de Shiel. They swapped several blows and eventually Howard came out on top and down went Will. This fight drew Sir Gregory and Balin over to join the melee. This was clearly going to be the decisive fight between the two sides, with both drawing in more men to join the battle.

Balin Joins The Fight

At the crossroads the fight came to an end. Raoul Allaire’s experience had shown and he then called over to Big Eddie, Ewan, and Gamal to take them to the fight going on behind the cottage amid the vegetable patch.

Raoul Takes Down Carsen

Big Eddie and the archers formed a line, ready to drop any of Gregory’s men who were caught out alone, and Raoul came up behind Balin, swinging his flail, to take Balin by surprise. Raoul’s flail found its mark, but the blow was merely a glancing one with no harm to Balin, who then turned around to confront the Frenchman with a show of arms.

Raoul Attacks Balin From Behind

The fight behind the cottage carried on. One of Sir Edward’s men, John Manners, joined his lord with the attack on Sir Gregory. That didn’t look good, and Sir Gregory took a wound. But then Sir Gregory swung his sword and down went John bringing it back to a one-on-one between him and Sir Edward.

Carnage in the Cabbage Patch

Balin prevailed in his fight with Raoul, and the French mercenary also fell under the blows. But seeing the line of archers ready to let rip, Balin decided to quickly charge in before they let loose. Having seen how deadly Big Eddie had proved to be, Balin made him the target of his attack. Eddie may be handy with that crossbow, but not with a sword. And so down went Eddie. Before he could charge the others, Ewan and Gamal took aim with their bows and peppered Balin with arrows. Balin had proved a good, and essential, part of Sir Gregory’s force. But he was no more.

The Duel Between Edward and Gregory Still Rages

Sir Edward and Sir Gregory continued hacking at each other. Sir Gregory had been wounded but he evened the score – taking a chunk out of Sir Edward. Neither could take another wound so the next would be the victor.

But time was up. The turn limit had been reached. Maybe a distant clarion call could be heard, marking the sudden appearance of a major lord with a sizeable retinue. Either way, it was game up, and both sides could slope away and lick their wounds.

The encounter had been a slight victory for Sir Edward and his men.