At a recent meeting Stephen ran a multiplayer Stargrave scenario:
Rather than a full blown battle report I thought I’d present the game as a photo report. Five star captains made their way to a disused research facility – Catrix Station. Each was after loot, but to keep things interesting they also had their own objectives…
Jeremey Captain Blake
Tony Captain Hosvarn
Eric Captain Kadel
Phil Captain Rita
Andy Captain Reynolds
Note some references to past TV/Film characters
Captain Blake (Jeremey) and crew disembark from The LiberatorCaptain Reynold’s (Andy) crew take up position on the outskirts of Catrix StationCaptain Kadal (Eric) and crewCaptain Rita (Phil) and First Mate Old Ned approach Catrix StationCaptain Blake’s crew advance through Catrix StationMonkey see, monkey doCaptain Kadal leads from the front into the ruins of Catrix StationCaptain Reynolds tries to organise his crewCaptain Hosvarn (Tony) is in deep tribble‘Lets make a run for it’Locked and loaded and ready to rock n rollTwo of Captain Hosvarn’s crew (on the right) cower behind cover at the approach of notorious bounty hunter Captain Kadal (Eric)Captain Blake’s crew (bottom) advance on Captain Rita’s crew (top)It took half of Captain Blake’s crew to kill a single monkeyCaptain Kadal (in the centre) goes down as her crew engages with Andy’s crewPrivate Property means nothing to these scavengersCaptains Hosvarn (bottom left) and Blakes (centre and top) crews as they surround Catrix Station
Any of the Captains that actually made it into the main Catrix Station building (see the photo of Captain Hosvarn above) landed themselves with a 150 credit bill for decontaminating their starships following a Tribble infestation.
A tad late today, sorry folks, but here’s the latest update on member’s painting.
First off, Stephen is painting up some sample packs to test the waters on a couple of projects he’s been umming and ahhing about for the last year or so.
Above you can see some 15mm ECW Scots from Peter Pig.
He’s also trying to find his WW2 mojo, he’s undecided on figure size, but wants to focus on infantry actions rather than tanks.
First off we have some Warlord Games 28mm Late war British infantry, a recent free sprue from one of the wargames magazines.
WW2 British
And changing size, some Russians based up for Crossfire, also from Peter Pig.
WW2 Russians, for Crossfire
Eric continues to work on some Games Workshop figures, a chaos marauder and cultist:
Chaos Marauder & Cultist.Chaos Marauder & Cultist
Mark has been working on his 6mm Saxon 1809 army, Ist Corp division Generallieutenant Polentz, brigade Generalmajor Lecog, Prinze Celement, von Low and von Cerrini regiments. Basic uniform colour and regimental facings done, flesh, weapon, knapsack and bases to do, you can see the rest of the division in the background including some cuirassiers
Alan K reports on his anniversary refight of the ‘battle’ of Hokkerup, Denmark, on April 9th, 1940.
Some time in March I suddenly realised that our first club meeting would be on the 9th of April, the anniversary of the Nazi invasion of Denmark in 1940. Having “invested” in a platoon of 28mm Danes from Great Escape Games I really didn’t want to miss the opportunity and so I put on a game based around a skirmish that took place near Hokkerup on the Jutland peninsula.
The encounter we were commemorating, the ambush of a leading German reconnaissance unit, was captured in a 1946 painting by Anna Maria Mehrn which was, in part, the inspiration for choosing this particular scenario along with a scene (likely inspired by this engagement) from the Danish movie 9. april. We’re not sure about the copyright of the painting so we’re not including it, but here’s a link to it.
The Danish army went on full alert at 13:30 on the 8th of April and were held back ready to take up positions in the event of a German invasion. A thorough reconnaissance had been made regarding defensive positions but the Danish government had given strict instructions that units were not to be deployed near the border nor was digging or other fortification to be undertaken in order to avoid provoking the Germans. Despite this the Germans crossed the border at around twenty past four on the morning of the 9th.
Our intrepid 3rd bicycle platoon of the 2nd Company, 4th Cyclist Battalion supported by the autocannon and light machine gun sections of the 2nd platoon Afværgekompagniet (Anti-tank Company) , 2nd Battalion, Fodfolkspionerkommandoet set off from their barracks at just after four thirty and took up positions just after 5am. They hastily erected a roadblock before sighting the armoured cars leading the German column at half past five.
Lieutenant H.J. Højerslev had overall command with Second Lieutenant A. Olsen commanding the anti-tank sections. The team manning the 20mm auto cannon was led by F Jensen, accompanied by Gunner Nørholt and Loader Eliasen as immortalised in the painting.
The opposition is less well documented so I had them facing two SdKfz 222 armoured cars, a motorcycle section and two more sections mounted in SdKfz 251 half-tracks supported by a Panzer II.
I used the Nuts! second edition rules from Two Hour Wargames for the game.
The encounter saw the Danish auto cannon taking out both of the armoured cars and the advancing German infantry taking heavy fire. In the end the Danes were forced to withdraw but they had delayed the Germans significantly.
In the end the game lasted almost as long as the entire Danish resistance as, despite the valiant defence put up by the Danish armed forces against overwhelming odds, the Government surrendered at just after half past eight in the morning.
Back to the normal schedule, a short roundup of games at the last meeting…
Firstly, our second game of Barons War, this time a 1500 point a side affair with Jeremey & Stephen facing up to John & Andy
Opening positions.John’s crossbows await the onslaught of Jeremey’s troops.Stephen’s Lord all on his own.Near the end.
One of our regular Field of Glory games, Italian Condotta vs Late Hungarian in 6mm.
The FOG battlefieldSerried ranks of KnightsKnights outflank Light Cavalry
Another 6mm game, Napoleonic Peninsula with a British, Portuguese and Spanish force attacking a French held town.
Allied forces approach the French positions. Where are the rest of the French?View from the French linesThe Spanish prepare to advanceBattle in full swingThe Allies take the townClose up of an Allied Brigade
And finally, Alan ran a Sudan game in 28mm using Sharp Practice.
The head of the British relief column enters the “empty” battlefieldThe first of the BritishMhadist reserves await their turn.Mahdist leader and escortMhadists outflank the cavalry
A tad delayed, but here’s a photo round up of our first meeting of 2022. In addition to our AGM, we had a SAGA battle day, involving 8 players, a FOG Renaissance ECW game, a Lords of the Rings Game and some Spy-Fi action.
First up a SAGA-fest with Scots, Bretons, Welsh, Vikings and Anglo-Danes. In addition to some experienced SAGA players we had a couple of prospective members join in for their first games.
Andy’s Anglo Danish face off against Stephen’s WelshJames’ Vikings vs Jeremey’s Anglo DanesTony’s Bretons vs John’s ScotsJames’ Vikings vs Jeremey’s Anglo DanesJames’ Vikings vs Jeremey’s Anglo DanesClose up of John’s ScotsTony’s Bretons
Moving on the the English Civil War, 15mm figures using Field of Gory rules.
ECW Armies line upCuirassiers chargeColonel John Lamplugh’s Regiment of FootRoyalist Regiments
Moving from history to fiction, Marcus had a try out of his underwater Spy-Fi rules.
Marcus’ seascapeDivers and mini-subMore divers hiding behind a shoal of fishThe two sides fight over the lost missile.
And finally to Fantasy, a Lord of the Rings Strategy Battle Game.
The scene is set.Dwarves advance across the bridgeUruk Hai advance with a Troll in supportDwarf Heavy MetalDwarves holding the Bridge against the Uruk Hai
Master builder Stephen takes us through the construction of his latest masterpiece.
I recently ordered a few bits from Scotia Grendel and one of the things I ordered was some standing stones.
It was a nice quick delivery.
I have a soft spot for these old resin scenics – reminds me of back in the early 90s when I started getting into gaming and our local shop stocked them.
Anyway.
What I liked about these pieces were the Saxon style carvings. You see, I like my fantasy couched a bit in history. Problem was that the Saxon carvings only appeared on one side of the top pieces. On the other side was a more literal, typical fantasy, depiction of a dragon.
The dragon designs
And on one side of each of the uprights was an equally typical fantasy style arrow thingy.
The uprights
I didn’t like that.
So what I decided to do was make a mould of the Saxon style dragon, cast it, and use it to replace the dragon I didn’t like.
I used some Oyumaru modelling compound (Ed: other suppliers are available) to make a mould of the Saxon dragon. I then used some of Wilko’s own-brand epoxy resin with a tiny blob of brown paint to cast it.
Casting the new panels
Once this had set I sanded the reverse side down and also sanded down the fantasy dragon on the actual resin piece. I then glued it in place and used some Miliput to blend it in.
With the arrows on the uprights I simply sanded them down and then skinned the surface with Miliput and stippled it to look like the stone effect.
The updated stones
I then turned my head to the base. I wanted it mounted on a rocky outcrop to make it look more dramatic. To keep it light I was going to use expanded polystyrene. However, that’s not the strongest material. So I made a sandwich of it, with a wooden base and a wooden top to which I could glue the resin so it would be more firmly attached to the wood rather than expanded polystyrene.
I used PVA glue to fix it all together and then put a couple of heavy books on it to keep it flat whilst the glue set. I left it a good 24 hours, because the glue takes longer to set on polystyrene.
The polystyrene sandwich
When that had set it was time to glue the standing stones to it. A good dollop of superglue and the basic model was done. I then broke away the surplus expanded polystyrene in the shape of how I wanted the outcrop.
All the bits glued into place
To make the model stronger and more resilient to knocks I decided I would skin the model in Miliput. I used the Standard grade, because that’s what I had to hand.
To create a stone-effect I used…a stone! Yup, went out into the garden, found a small stone with a suitable texture and after the Miliput had been smeared all over I pressed and smudged the stone into the putty.
Layer of Miliput added
The altar stone with sacrificial goat was a piece from…well, I honestly can’t remember. It’s been sitting in the bits bag for a long time waiting for a use. And now its time had come. I also thought about adding a couple of poles with skulls on them. Had a few ideas about that, but it wasn’t the time to add that just yet, so I could keep mulling on it.
Right then, the painting.
Look, stone is rarely grey. That’s not to say there’s no grey stones, but stones have a lot more to them than just grey. Stone painted grey with a black undercoat just looks too stark and is not what stone looks like. It’s as wrong as painting tree trunks brown – have a look at them, they are not the colour of chocolate!
My usual approach with painting stone is to start with a dark brown undercoat. This was no different. I used Humbrol Model Spray dark brown. There then followed a series of dry-brushings using browns and, yes, some grey as well!
Dark brown undercoat
Heavy drybrush with khakiLighter drybrush with khaki and grey mixLighter still with a bit of white added to the mixAnother light drybrush with even more white addedLast very light dry brush with an off-white
With the painting done all that was left were the final touches. I revisited my skull-on-stick idea, but I toned it down. Instead of several I decided to keep it simple with just the one – made from a cocktail stick and skull from GW’s Box Of Skulls.
Weathering and shading done, and skull added.
I used static grass in patches around the base. I kept it sparse on top of the rock because there wouldn’t be so much earth for the grass to grow in. I then added some clump foliage to represent weeds and things, paying attention to add it to nooks and crannies and also the area that may not be trodden on so much.
With that done, the Temple Of The Wilds is complete.
The final model with static grass and clump foliageThe finished article, without festive adornments.
As it was our first foray with the rules, we decided to keep our armies small and set the armies at 500-points.
There are few limits on force composition, but your units do have to comply with the following limitations:
All members of a unit must have the same weapons, equipment and grade, with the exception that in Command units the Commander can be armed and equipped differently.
At least 10% of the points must be spent on Green troops
No more than 50% of the points may be spent on Command units.
My force comprised:
Command Unit of a Mounted Lord, with Pennant, and 3 Mounted Knights (Regular, 126 points)
Command Unit of a Veteran Mounted Sergeant and 3 Mounted Sergeants (Regular, 110 points)
Unit of 6 Spearmen (Regular, 120 points)
Unit of 5 Crossbowmen (Regular, 90 points)
Unit of 6 Bowmen (Green, 54 points)
So, my force had the requisite 10% of Green troops (54 points) and just under 50% of Command units (236 points).
Stephen’s force comprised:
Command unit of a veteran foot Lord (Sir Owain of Bangor) with 6 regular foot knights (204 points)
Unit of 6 regular spearmen (120 points)
Unit of 6 regular archers (102 points)
Unit of 6 green spearmen (72 points)
In these rules players take turns in activating a unit, with some conditions requiring that a unit takes a compulsory action before any unit takes a voluntary action. Most units can only take one action themselves, plus one action passed to them by an eligible command unit. Units which take more than one action become Weary, which affects combat. Command units can have 2 or 3 actions, one of which must be an action by the command unit itself, the others could be command actions passed to other units. We had some confusion about whether a Command Unit can command itself. But we worked it out and got it right in the end – they can’t because they use their actions on themselves as normal actions or reactions rather than commands.
The rules have 15 scenarios and a dozen deployment options, giving an extremely good variety of potential scenarios – well done Footsore!
We randomly chose the scenario and terrain for our games.
In our first game we played scenario 14 Stop the Messenger, in this scenario one player has to assign a message to a unit, and get that unit and message off the opposite table edge within 5 turns (a sixth turn is allowed if that would allow the messenger unit to escape). For this game we used deployment map 9:
Deployment 9
On our table a road ran down the central length with a number of buildings and fields to one side of the road and wooded areas on the other. In Barons War mounted units are not allowed to enter area terrain such as woods.
I won the die roll and elected to be the side with the message.
Stephen deployed his archers as far forward as he could, supported by his Green Spearmen. His Dismounted Knights were deployed to the Archer’s left, in the village area, and his Regular Spearmen deployed on his right flank.
I deployed my Spearmen on the road as far forward as I could within my deployment zone, immediately in front of Stephen’s bowmen. I placed my green bowmen on the village side of the road, and the crossbowmen on the wooded side. The Knights were on the road behind the Spearmen and the Mounted Sergeants (with the message) were behind the crossbowmen.
Due to deployment restrictions Stephen was able to deduce that the message was with either the Knights, Mounted Sergeants or Crossbowmen, so he knew where to focus his efforts.
Stephen won initiative on the first turn and loosed arrows at my Spearmen to little effect. (Stephen: not that I’m getting the excuses in or anything, but the dice rolling was a bit one-sided)
On my first activation I charged my Spearmen into Stephen’s bowmen killing a couple of them and forcing them back. Stephen’s foot Knights advanced and my bowmen loosed at them initially with their own action, and then for a second time when ordered to do so by the Mounted Lord. Initially we forgot to perform the morale tests to determine whether the receiving unit acted on the order given (it was our first game, Stephen: – and we continued to forget to do this all day, even after we realised we’d forgotten to do this!). Despite being wearied by the two actions the archers did cause some casualties on Stephen’s Knights. Both of us advanced our other units.
On the second turn my Spearmen charged Stephen’s bowmen killing a couple more but suffering a loss in return. (Stephen: it’s worth pointing out that in the game a roll of 10 by the attacker can only be defended by a roll of 10. All day Andy rolled lots of 10s and I didn’t…)
The crossbows had line of sight to one of Stephen’s units of Spearmen and loosed bolts at them. Stephen moved his Green Spearmen to support his Regulars, expecting I would send the Knights or Sergeants forward with the message. (Stephen: for the life of me I can’t think why I positioned my regular spearmen right at the back when all my other troops had been deployed forward. They spent the game trying to advance, from a distance, against Andy’s crossbows and demon dice-rolling. The inevitable happened)
Andy’s spearmen force back Stephen’s archers
On the third turn Stephen advanced his Foot Knights over a wall and hedge advancing on my Green Archers, who responded with a flight of arrows despatching another Knight.
Andy’s green bowmen thinning out Stephen’s Welsh Knights
Following another round of archery, the Knights failed their subsequent morale test and decided caution was the better part of valour, heading for the nearest table edge. (Stephen: OK, OK, they were Broken and had to flee).
Stephen’s Welsh Knights run from the field.
The Mounted Sergeants and the Lord followed up the crossbows, urging them on.
Knights and sergeants urge the crossbows forward
On the next round Stephen’s Green Spearmen charged my Regular Spearmen, only to be thrown back with casualties and also failing their Morale test.
Spearmen charge each other
My crossbowmen advanced, with the Sergeants and Knights following.
English knights skulking around the back
On the fourth round my Crossbows moved out of the path of the Sergeants, only for them to be charged by Stephen’s Regular Spearmen, a crossbowman fell, but they forced the Spearmen back with the Spearmen becoming Broken.
With their path now clear the Mounted Sergeants surged forwards with a run action, moving 16” towards the table edge.
At this point Stephen conceded the game. (Stephen: no point in being a damned fool about it when you know you’ve lost). Although I couldn’t quite get the Sergeants off the table in the fifth round, Stephen had nothing close enough to stop them and I could invoke the sixth round and escape the table.
For our second game Stephen decided to tweak his army, removing the unit of 6 Green Spearmen and adding a unit of 8 Green Bowmen (both worth 72 points). I kept the same army.
Our second game was Scenario 8, Take and Hold. We designated the three objectives, one near the centre of the table and the others roughly equal distances from our base edges. The victory conditions for this scenario are that at the end of each of the first four rounds a player controlling an objective accrues one victory point. At beginning of the fifth and final round control of an objective gains the holder 3 points.
We chose deployment option 3, using the long edges as our deployment zones, each having one objective immediately under our control. We left the table layout pretty much as for the first game.
Deployment 3
Stephen deployed his green archers in the middle of his deployment zone, opposite the central objective, with his regular archers to their right. (Stephen: I knew my two archer units would be in a strong position, able to take up a defensive stance behind a hedge, and then pepper Andy’s troops as they tried to capture the central objective). His lord and retinue of Knights deployed on a side road to the left, with his Spearmen further to the left among some farm buildings.
I deployed my Spearmen on one of the objectives, with the Lord to their right and the Crossbowmen further to the right. The Mounted Sergeants were roughly in the middle of the table, behind a wood separating them from the central objective, with my Green Bowmen to their left.
On the first turn I advanced my Crossbowmen to a wall at the side of the road and gave them a second action from the Lord to shoot at Stephen’s Spearmen, causing a casualty. My Sergeants advanced round the wood, but could not get quite close enough to claim victory points for the central objective. Stephen advanced his forces across the board.
On the second turn my Sergeants reached the central objective but Stephen’s archery forced my Mounted Sergeants back, (Stephen: see – I told you), so no points for me next turn. The Crossbowmen continued to pelt Stephen’s Spearmen forcing them back, but on the other flank my Green Bowmen were losing the duel with Stephen’s archers (Stephen: again, I told you so). Stephen managed to advance his central archers to the hedge separating the field from the road, and placing them within control distance of the central objective (the Celtic Cross).
Welsh archers draw bows to shoot Andy
On each of the first two rounds both of us claimed 1 VP each, so going into round 3 the score was 2 all.
At the beginning of the third round Stephen claimed points for both the central objective and the one nearest his baseline, taking a 1-point lead as I only received one VP.
Stephen’s foot knights advanced up the side road, and came within line of sight and range of my Lord, so I sent him and his escort charging forwards, only to lose the melee (Stephen: good old Sir Owain!) and be pushed back into my Spearmen pushing them off the objective I controlled. My Crossbowmen took a short move to get in a position where some of them could shoot at Stephen’s Knights, Shaking them and forcing them back down the side road.
On my left flank my Sergeants and Archers succumbed to Stephen’s archery (Stephen: yay!), leaving the left flank undefended.
However, as my last action of the turn I managed to charge my Spearmen into Stephen’s Bowmen holding the central objective forcing them back and taking it back under control. (Stephen: I knew my control of the central objective was tentative – it was controlled by my weakest troops (the green archers) and wouldn’t stand up to a charge).
At the start of the fourth round, I got the extra VP for controlling the central objective tying the score at 5 all.
My Lord charged forwards again, taking advantage of Stephen’s Knights Shaken status and forcing them further back down the side road. My Crossbowmen moved back to the wall and finally sent Stephen’s Spearmen running from the table.
At the beginning of round 5 I controlled two objectives, netting 6 VP, while Stephen only had 1, gaining 3, the score was now 11-8 in my favour.
The last round was a bit of an anti-climax, Stephen had nothing he could use to retake the central objective, I couldn’t reach the objective he controlled and my Crossbowmen had no targets, so the turn ended with a final score of 13-9 to me.
I’ll leave the final words to Stephen:
I enjoyed playing Barons’ War a great deal. We used 500 point armies because it was a first game, but I think we’ll ramp it up to 1000 points next time, split between two players per side. That’ll give a game with more depth and ebb and flow.
During our game we frequently referred to the rules. It didn’t always need it, we were just being conscientious that we were doing things right from the start. We had a few rules queries that we couldn’t find answers to on the day, though I think we did it right in the end. Having time to go through the rulebook that evening we found the answers to our questions, so it’s all in there. I also pinged a couple of queries to Andy Hobday and he replied very promptly (well done Andy!) – he confirmed that what we’d done was right.
I can see future games moving along nice and quickly with minimal reference to the rules. A decent roster sheet with special abilities on it will help, and a re-worked QRF will also assist (the one that comes with the book is 4 pages long! But I reckon there’s a lot of things on it that will become second nature and wouldn’t be needed, so I am sure we can get it down to a more manageable 2 sides).
I enjoyed it a lot. It scratches my 13th century itch (and the 13th century is my favourite period and what my entire education history is focussed on).
Club member Jeremey takes us through building and painting his modern take on the classic earth Elemental.
While I certainly wouldn’t consider myself to be a professional sculptor, I have made a number of miniatures over the years. This miniature, the Concremental came out of an idea to create a modern version of the very familiar Earth Elemental. I was lucky enough for this miniature to be cast and so here is my attempt to paint it.
The miniature is currently being sold by Fenris Games and comes in several parts as shown. Therefore the first thing to do was to glue the parts together. The miniature is made of resin but I found superglue worked very well in sticking it together.
The miniature fit quite well on a 50mm round base and I stuck the spare bits of concrete that came with the miniature to the base.
I then added some milliput to the base to provide a texture to match the miniature.
Once the milliput was dry I sprayed the whole thing with Halfords grey primer. It was at this point that I first thought how on earth I was going to paint it. After all, concrete is grey so do I just put a black wash over the miniature and leave it at that or do something else.
I decided to try something different and painted the various concrete blocks in different shades of grey. I then dry brushed the miniature with lighter shades, before finally adding a very watered down black wash.
I then painted the traffic light pole silver and the steel reinforced bars as rusted metal. The traffic lights I did in yellow, I didn’t actually sculpt the traffic lights and they are clearly in the American style that I’ve seen in yellow.
Once all that was done I felt the miniature needed something else, so thinking the miniature would be made of modern street materials I painted road markings on the flat parts of the miniature.
The miniature started to look much better with the markings but they were too clean and bright, to remedy this I actually took a file to the whole miniature to distress the markings. This worked really well and gave the whole model a nice worn look.
Now all I need to do is find a game to put the Concremental in.
Andy’s short roundup of games at this weekend’s meeting.
First up Stephen and I tried out Barons War rules for the first time. As it was our first outing we decided to go small, and had 500 point armies. We managed two games in around 5 hours, with much referring to the rules. All in all we thought the rules worked quite well.
Andy’s green bowmen thinning out Stephen’s Welsh KnightsWelsh archers draw bows to shoot AndyEnglish knights skulking around the backSpearmen charge each otherKnights and sergeants urge the crossbows forwardStephen’s Welsh Knights run from the field.Andy’s spearmen force back Stephen’s archers
Meanwhile Jeremey and Tony were playing a War of the Roses game using Sword and Spear.
Elsewhere in the hall six of our Field of Glory players (John, Peter, Brett, Paul, Mark and Colin) fought out a tournament. Final results to be confirmed…
Yes, 6mm vs 15mm. But they all follow the same basing system.
The Society has been busy this weekend jut passed, a small contingent ventured to ExCeL for the delayed Salute 2020 (or 2021?) whilst others attended the normal society meeting. First up, Salute. Andy’s thoughts with pictures by John, Mark and Andy.
Five of the membership, John, Brian, Mark, Marcus and Andy, attended Salute putting on Marcus’ Pulp participation game “Biggles and the Island at the Top of the World“.
The theme for the show was the Battle of Britain. The 2020 show was intended to commemorate the 80th anniversary of the battle. Centrally displayed in the hall were a replica Spitfire and Hurricane, with some RAF reenactors making an appearance after the photo was taken.
They say ExCeL looks like a hanger…
I got the impression that Salute hired more of ExCeL than usual, to space us out more, although I also understand there were fewer games and traders scheduled to attend than in “normal” years; and there were a few “no shows” in both categories.
Salute General view. More spaced out than usual, and perhaps fewer attendees?
In Marcus’ game Biggles is searching a lost Artic island for a missing Professor and the strange artefacts he was studying.
Biggle’s party deplane from their Walrus
His party discover a secret labyrinth, with ever changing chambers and passages.
The labyrinth awaits the explorers
However he was not alone, a party of Nazis with unworldly weapons were also trying to recover the Professor.
The German’s advanced submarine
The Russians had also sent an NKVD team to prevent the Nazis securing their objective.
The Soviet NKVD disembark from their Aerosan
And finally, a lost tribe of Vikings were hellbent on preventing anyone from leaving the island with the Ragnarok Stones, the phenomena the Professor had been studying.
The Vikings patrol the labyrinth
We ran several games throughout the day, with up to four members of the public taking control of one of the four parties.
A selection of photos from the games:
Vikings find the secret chamberBiggles faces down the NKVDThe Germans find themselves boxed in
We are pleased to announce that the game won the Jim Clarke Memorial Award for the Best Science Fiction / Fantasy game at Salute.
The Jim Clark Memorial Award for the Best Science Fiction / Fantasy Game
Meanwhile, back at the regular Society meeting, other members were running a series of games. Photos courtesy of Mark J and Stephen.
First off Mark J and Pete ran a game of Fields of Glory, pitching Mark’s Hundred Years War English against Pete’s Hungarians.
FOG Ancients – HYW English vs HungariansFOG Ancients – HYW English vs HungariansFOG Ancients – HYW English vs HungariansFOG Ancients – HYW English vs HungariansFOG Ancients – HYW English vs HungariansFOG Ancients – HYW English vs HungariansFOG Ancients – HYW English vs Hungarians
The first battle was won by the English, the Hungarian Knights couldn’t cope with longbows and stakes. The Hungarians won the second battle by focusing on the men at arms and drawing the longbow fire away from the knights. So, honours even.
Alan ran a Star Wars X-Wing game.
Star Wars X-WingStar Wars X-WingStar Wars X-Wing
And finally Stephen ran a Stargrave game – A Hive of Scum and Villainy:
‘A Hive of Scum and Villainy’ – a Stargrave adventure‘A Hive of Scum and Villainy’ – a Stargrave adventure‘A Hive of Scum and Villainy’ – a Stargrave adventure
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